Fix dice values + miracle/spell roll
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@ -280,7 +280,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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// Get all weapons from the actor
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let weapons = this.parent.items.filter(i => i.type === "weapon")
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let weaponsChoices = weapons.map(w => { return { id: w.id, name: `${w.name} (${w.system.combatProgressionDice})`, combatProgressionDice: w.system.combatProgressionDice } })
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let weaponsChoices = weapons.map(w => { return { id: w.id, name: `${w.name} (${w.system.combatProgressionDice.toUpperCase()})`, combatProgressionDice: w.system.combatProgressionDice.toUpperCase() } })
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let roll = await LethalFantasyRoll.promptProgressionDice({
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actorId: this.parent.id,
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