Foundry v13 migration
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Release Creation / build (release) Successful in 58s
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@ -90,9 +90,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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return context
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}
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_generateTooltip(type, target) {
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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@ -127,8 +124,8 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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break
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case "biography":
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context.tab = context.tabs.biography
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context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
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break
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}
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return context
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@ -143,18 +140,17 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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*/
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = TextEditor.getDragEventData(event)
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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// Handle different data types
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switch (data.type) {
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case "Item":
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const item = await fromUuid(data.uuid)
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return this._onDropItem(item)
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if (data.type === "Item") {
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const item = await fromUuid(data.uuid)
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return this._onDropItem(item)
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}
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}
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static async #onRangedAttackDefense(event, target) {
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const hasTarget = false
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// Future use : const hasTarget = false
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let roll = await LethalFantasyRoll.promptRangedDefense({
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actorId: this.actor.id,
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