Fix lethargy + charaster race
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@ -295,6 +295,14 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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weaponsChoices.push({ id: `${w.id}carefulAim`, name: `${w.name} (Careful Aim: ${w.system.speed.carefulAim.toUpperCase()})`, combatProgressionDice: w.system.speed.carefulAim.toUpperCase() })
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weaponsChoices.push({ id: `${w.id}focusedAim`, name: `${w.name} (Focused Aim: ${w.system.speed.focusedAim.toUpperCase()})`, combatProgressionDice: w.system.speed.focusedAim.toUpperCase() })
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}
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if (this.biodata.magicUser || this.biodata.clericUser) {
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// Get the max level of the spells owned
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weaponsChoices.push({ id: "spellLevel1", name: `Level 1-5 Spell/Miracle (D6)`, combatProgressionDice: "1D6" })
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weaponsChoices.push({ id: "spellLevel6", name: `Level 6-10 Spell/Miracle (D8)`, combatProgressionDice: "1D8" })
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weaponsChoices.push({ id: "spellLevel11", name: `Level 11-15 Spell/Miracle (D10)`, combatProgressionDice: "1D10" })
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weaponsChoices.push({ id: "spellLevel16", name: `Level 16-20 Spell/Miracle (D12)`, combatProgressionDice: "1D12" })
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weaponsChoices.push({ id: "spellLevel21", name: `Level 21-25 Spell/Miracle (D20)`, combatProgressionDice: "1D20" })
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}
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let roll = await LethalFantasyRoll.promptProgressionDice({
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actorId: this.parent.id,
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