Upgrade item sheets
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@ -21,4 +21,47 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
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get skillCategory() {
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return game.i18n.localize(CATEGORY[this.category].label)
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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this.skillTotal = this.computeBase();
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}
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computeBase() {
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let actor = this.parent?.actor;
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if (!actor) {
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return `${this.base } + ${ String(this.bonus)}`;
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}
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// Split the base value per stat : WIS,DEX,STR,INT,CHA (example)
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const base = this.base;
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let baseSplit = base.split(",");
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let baseSplitLength = baseSplit.length;
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if ( baseSplitLength > 0) {
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// Select the max stat value from the parent actor
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let maxStat = 0;
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for (let i = 0; i < baseSplitLength; i++) {
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const stat = baseSplit[i];
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const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
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if (statValue > maxStat) {
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maxStat = statValue;
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}
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}
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return maxStat;
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} else {
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// Split with + calculate the total
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baseSplit = base.split("+");
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baseSplitLength = baseSplit.length;
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if ( baseSplitLength > 0) {
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let total = 0;
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for (let i = 0; i < baseSplitLength; i++) {
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const stat = baseSplit[i];
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const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
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total += statValue;
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}
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return total
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}
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}
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return `${this.base } + ${ String(this.bonus)}`;
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}
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}
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