Upgrade item sheets

This commit is contained in:
2024-12-03 13:51:38 +01:00
parent df8995f8b7
commit 9775ec9fa1
38 changed files with 1095 additions and 506 deletions

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@ -1,5 +1,5 @@
export const CATEGORY = Object.freeze({
sommaire: { id: "sommaire", label: "LETHALFANTASY.Armor.Category.sommaire" },
legere: { id: "legere", label: "LETHALFANTASY.Armor.Category.legere" },
guerre: { id: "guerre", label: "LETHALFANTASY.Armor.Category.guerre" },
export const TYPE = Object.freeze({
light: { id: "light", label: "LETHALFANTASY.Armor.Category.light" },
medium: { id: "medium", label: "LETHALFANTASY.Armor.Category.medium" },
heavy: { id: "medium", label: "LETHALFANTASY.Armor.Category.heavy" }
})

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@ -0,0 +1,51 @@
export const CATEGORY = Object.freeze({
essentialkit: {
id: "essentialkit",
label: "LETHALFANTASY.EquipmentCategories.EssentialKit",
},
classkit: {
id: "classkit",
label: "LETHALFANTASY.EquipmentCategories.ClassKit",
},
clothing: {
id: "clothing",
label: "LETHALFANTASY.EquipmentCategories.Clothing",
},
music: {
id: "music",
label: "LETHALFANTASY.EquipmentCategories.Music",
},
sleeping: {
id: "sleeping",
label: "LETHALFANTASY.EquipmentCategories.Sleeping",
},
landtransport: {
id: "landtransport",
label: "LETHALFANTASY.EquipmentCategories.LandTransport",
},
watertransport: {
id: "watertransport",
label: "LETHALFANTASY.EquipmentCategories.WaterTransport",
},
mount: {
id: "mount",
label: "LETHALFANTASY.EquipmentCategories.Mount",
},
light: {
id: "light",
label: "LETHALFANTASY.EquipmentCategories.Light",
},
loadbearing: {
id: "loadbearing",
label: "LETHALFANTASY.EquipmentCategories.LoadBearing",
},
misc: {
id: "misc",
label: "LETHALFANTASY.EquipmentCategories.Misc",
},
fooddrink: {
id: "fooddrink",
label: "LETHALFANTASY.EquipmentCategories.FoodDrink",
},
})

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@ -3,6 +3,7 @@ import * as WEAPON from "./weapon.mjs"
import * as ARMOR from "./armor.mjs"
import * as SPELL from "./spell.mjs"
import * as SKILL from "./skill.mjs"
import * as EQUIPMENT from "./equipment.mjs"
export const SYSTEM_ID = "fvtt-lethal-fantasy"
export const DEV_MODE = false
@ -81,8 +82,10 @@ export const SYSTEM = {
SKILL_CATEGORY: SKILL.CATEGORY,
WEAPON_CATEGORY: WEAPON.CATEGORY,
WEAPON_DAMAGE: WEAPON.DAMAGE,
ARMOR_CATEGORY: ARMOR.CATEGORY,
ARMOR_TYPE: ARMOR.TYPE,
EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
SPELL_RANGE: SPELL.RANGE,
WEAPON_TYPE: WEAPON.WEAPON_TYPE,
MONEY,
ASCII,
ROLL_TYPE,

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@ -21,6 +21,11 @@ export const CATEGORY = Object.freeze({
},
})
export const WEAPON_TYPE = {
"melee": "LETHALFANTASY.Weapon.WeaponType.melee",
"ranged": "LETHALFANTASY.Weapon.WeaponType.ranged"
}
export const DAMAGE = Object.freeze({
UN: "1",
D4: "d4",