Upgrade item sheets
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@ -1,5 +1,5 @@
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export const CATEGORY = Object.freeze({
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sommaire: { id: "sommaire", label: "LETHALFANTASY.Armor.Category.sommaire" },
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legere: { id: "legere", label: "LETHALFANTASY.Armor.Category.legere" },
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guerre: { id: "guerre", label: "LETHALFANTASY.Armor.Category.guerre" },
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export const TYPE = Object.freeze({
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light: { id: "light", label: "LETHALFANTASY.Armor.Category.light" },
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medium: { id: "medium", label: "LETHALFANTASY.Armor.Category.medium" },
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heavy: { id: "medium", label: "LETHALFANTASY.Armor.Category.heavy" }
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})
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51
module/config/equipment.mjs
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51
module/config/equipment.mjs
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@ -0,0 +1,51 @@
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export const CATEGORY = Object.freeze({
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essentialkit: {
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id: "essentialkit",
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label: "LETHALFANTASY.EquipmentCategories.EssentialKit",
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},
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classkit: {
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id: "classkit",
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label: "LETHALFANTASY.EquipmentCategories.ClassKit",
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},
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clothing: {
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id: "clothing",
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label: "LETHALFANTASY.EquipmentCategories.Clothing",
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},
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music: {
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id: "music",
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label: "LETHALFANTASY.EquipmentCategories.Music",
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},
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sleeping: {
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id: "sleeping",
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label: "LETHALFANTASY.EquipmentCategories.Sleeping",
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},
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landtransport: {
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id: "landtransport",
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label: "LETHALFANTASY.EquipmentCategories.LandTransport",
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},
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watertransport: {
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id: "watertransport",
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label: "LETHALFANTASY.EquipmentCategories.WaterTransport",
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},
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mount: {
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id: "mount",
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label: "LETHALFANTASY.EquipmentCategories.Mount",
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},
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light: {
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id: "light",
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label: "LETHALFANTASY.EquipmentCategories.Light",
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},
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loadbearing: {
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id: "loadbearing",
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label: "LETHALFANTASY.EquipmentCategories.LoadBearing",
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},
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misc: {
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id: "misc",
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label: "LETHALFANTASY.EquipmentCategories.Misc",
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},
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fooddrink: {
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id: "fooddrink",
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label: "LETHALFANTASY.EquipmentCategories.FoodDrink",
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},
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})
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@ -3,6 +3,7 @@ import * as WEAPON from "./weapon.mjs"
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import * as ARMOR from "./armor.mjs"
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import * as SPELL from "./spell.mjs"
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import * as SKILL from "./skill.mjs"
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import * as EQUIPMENT from "./equipment.mjs"
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export const SYSTEM_ID = "fvtt-lethal-fantasy"
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export const DEV_MODE = false
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@ -81,8 +82,10 @@ export const SYSTEM = {
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SKILL_CATEGORY: SKILL.CATEGORY,
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WEAPON_CATEGORY: WEAPON.CATEGORY,
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WEAPON_DAMAGE: WEAPON.DAMAGE,
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ARMOR_CATEGORY: ARMOR.CATEGORY,
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ARMOR_TYPE: ARMOR.TYPE,
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EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
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SPELL_RANGE: SPELL.RANGE,
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WEAPON_TYPE: WEAPON.WEAPON_TYPE,
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MONEY,
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ASCII,
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ROLL_TYPE,
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@ -21,6 +21,11 @@ export const CATEGORY = Object.freeze({
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},
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})
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export const WEAPON_TYPE = {
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"melee": "LETHALFANTASY.Weapon.WeaponType.melee",
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"ranged": "LETHALFANTASY.Weapon.WeaponType.ranged"
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}
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export const DAMAGE = Object.freeze({
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UN: "1",
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D4: "d4",
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