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+22
-17
@@ -862,20 +862,25 @@ export default class LethalFantasyUtils {
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} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
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const attacker = game.actors.get(data.attackerId)
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const spell = attacker?.items.get(data.attackWeaponId)
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const damageDice = spell?.system?.damageDice
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if (damageDice) {
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damageButton = `
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<div class="attack-result-damage">
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<button class="roll-damage-btn"
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data-attacker-id="${data.attackerId}"
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data-defender-id="${data.defenderId}"
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data-defender-token-id="${data.defenderTokenId || ""}"
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data-damage-type="spell"
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data-damage-formula="${damageDice}">
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<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
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</button>
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</div>
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`
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const tiers = [
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{ formula: spell?.system?.damageDice, label: "Standard" },
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{ formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
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{ formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
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].filter(t => t.formula)
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if (tiers.length) {
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const buttons = tiers.map(t => {
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const escapedFormula = Handlebars.escapeExpression(t.formula)
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return `
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<button class="roll-damage-btn"
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data-attacker-id="${data.attackerId}"
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data-defender-id="${data.defenderId}"
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data-defender-token-id="${data.defenderTokenId || ""}"
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data-damage-type="spell"
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data-damage-formula="${escapedFormula}">
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<i class="fa-solid fa-wand-magic-sparkles"></i> ${t.label} (${escapedFormula})
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</button>`
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}).join("")
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damageButton = `<div class="attack-result-damage">${buttons}</div>`
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}
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}
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}
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@@ -902,10 +907,10 @@ export default class LethalFantasyUtils {
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</div>
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<div class="combat-result-text">
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${outcome === "shielded-hit"
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? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
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? `<i class="fa-solid fa-shield"></i> <strong>${data.defenderName}</strong> has blocked with shield — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
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: isAttackWin
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? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
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: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
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: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> avoided the attack!`
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}
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</div>
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${damageButton}
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@@ -1195,7 +1200,7 @@ export default class LethalFantasyUtils {
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ChatMessage.create({
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user: game.user.id,
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speaker: { alias: targetActor.name },
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mode: "gmroll",
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mode: "gm",
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content: messageContent
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})
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}
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