UPdate and fixes for roll in combats
Release Creation / build (release) Successful in 43s

This commit is contained in:
2026-05-18 20:26:39 +02:00
parent 7279cd752d
commit 96306623e5
47 changed files with 329 additions and 177 deletions
+64 -4
View File
@@ -507,7 +507,40 @@
"weapon-damage-small": "Weapon damage small",
"combatProgressionStart": "Combat start threshold",
"miracle": "Miracle",
"titleStandard": "Standard Roll"
"titleStandard": "Standard Roll",
"privateRoll": "Private Roll",
"current": "Current",
"max": "Max",
"speed": "Speed",
"bonuses": "Bonuses",
"handToHandAttacks": "Hand To Hand Attacks",
"beyondSkill": "Beyond Skill",
"letItFly": "Let It Fly!",
"class": "Class",
"mortal": "Mortal",
"alignment": "Alignment",
"age": "Age",
"height": "Height",
"weight": "Weight",
"eyes": "Eyes",
"hair": "Hair",
"magicUser": "Magic User",
"clericUser": "Cleric User",
"lastHdRoll": "Last HD roll",
"naturalDR": "Natural DR",
"magicalDR": "Magical DR",
"saveBonus": "Save bonus (1/5 levels)",
"spellBonus": "Spell bonus (1/5 levels)",
"miracleBonus": "Miracle bonus (1/5 levels)",
"devPointsTotal": "Dev. Points (Total)",
"devPointsRem": "Dev. Points (Rem.)",
"length": "Length",
"vision": "Vision",
"damageType": "Damage Type",
"components": "Components",
"coverRanged": "Cover vs ranged attacks",
"standing": "Standing",
"crouching": "Crouching"
},
"Miracle": {
"FIELDS": {
@@ -563,6 +596,15 @@
},
"savingThrow": {
"label": "Saving throw"
},
"damageDiceOverpowered": {
"label": "Overpowered Damage Dice"
},
"damageDiceOverpowered2": {
"label": "Overpowered 2 Damage Dice"
},
"damageDice": {
"label": "Damage Dice"
}
}
},
@@ -684,7 +726,8 @@
"label": "Min"
}
}
}
},
"autoDestruction": "Auto-Destruction"
},
"Skill": {
"Category": {
@@ -809,6 +852,12 @@
},
"damageDice": {
"label": "Damage dice"
},
"damageDiceOverpowered": {
"label": "Overpowered Damage Dice"
},
"damageDiceOverpowered2": {
"label": "Overpowered 2 Damage Dice"
}
},
"Range": {
@@ -843,7 +892,9 @@
}
}
},
"Warning": {},
"Warning": {
"defenseShieldOrder": "To avoid a hit without using the shield, roll Grit or Luck first — then roll the shield."
},
"Weapon": {
"FIELDS": {
"isAgile": {
@@ -989,7 +1040,16 @@
"progressionCount": "Progression count:"
},
"Combat": {
"RollMonsters": "Roll Monsters"
"RollMonsters": "Roll Monsters",
"monstersNotRolledTitle": "Monsters Not Rolled",
"monstersNotRolledMsg": "Monsters have not rolled this second. Proceed anyway?",
"proceedYes": "Proceed",
"proceedNo": "Cancel",
"spellDRDialogTitle": "Spell Damage — Apply DR?",
"spellDRDialogMsg": "Enter a damage reduction value to subtract, or click No DR to apply full damage.",
"spellDRLabel": "DR:",
"spellNoDR": "No DR",
"spellApplyDR": "Apply DR"
},
"EquipmentCategories": {
"ClassKit": "Class Kit",