Roll damages and so on
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Release Creation / build (release) Successful in 56s
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@@ -269,7 +269,7 @@ export default class LethalFantasyUtils {
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// Récupérer les données de dégâts du message
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let damageTotal = message.rolls[0]?.total || 0
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let weaponName = message.rolls[0]?.options?.rollTarget?.weapon?.name || "Unknown Weapon"
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let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
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// Calculer les DR
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let armorDR = targetActor.computeDamageReduction() || 0
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