fix: pre-check 'Save against spell' checkbox when defense originates from spell attack

This commit is contained in:
2026-06-11 22:17:37 +02:00
parent ceb62bca3f
commit 8aae7bada0
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -323,6 +323,7 @@ export default class LethalFantasyUtils {
if (result) {
game.lethalFantasy = game.lethalFantasy || {}
game.lethalFantasy.spellDefense = true // pré-cocher "Save against spell" dans le dialog
game.lethalFantasy.nextDefenseData = {
attackerId,
attackRoll,