Implements actions management
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Release Creation / build (release) Successful in 53s
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15
lang/en.json
15
lang/en.json
@ -93,7 +93,7 @@
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}
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},
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"developmentPoints": {
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"label": "Development points",
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"label": "Development points",
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"total": {
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"label": "Total"
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},
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@ -191,7 +191,7 @@
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}
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},
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"developmentPoints": {
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"label": "Development points",
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"label": "Development points",
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"total": {
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"label": "Total"
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},
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@ -281,6 +281,9 @@
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}
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},
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"Label": {
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"combatAction": "Combat action",
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"currentAction": "Current ongoing action",
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"selectAction": "Select an action",
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"spell-power": "Spell - Power",
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"spell-attack": "Spell - Attack",
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"miracle-power": "Miracle - Power",
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@ -430,7 +433,7 @@
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},
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"materialComponent": {
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"label": "Material component"
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},
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},
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"catalyst": {
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"label": "Catalyst"
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},
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@ -485,7 +488,9 @@
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"rollFromWeapon": "Roll from an equipped weapon",
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"rollTypeNotFound": "Roll type not found",
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"skillNotFound": "Skill not found",
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"messageProgressionOK": "{name} can attack this second with {weapon}.",
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"messageProgressionOK": "{name} can perform a new action !",
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"messageLethargyOK": "Lethargy ended. <br>{name} can perform a new action !",
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"messageLethargyKO": "Lethargy stil ongoing ...",
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"messageProgressionKO": "{name} can't attack this second.",
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"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
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"messageProgressionKOMonster": "{name} can't attack this second."
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@ -704,7 +709,7 @@
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},
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"materialComponent": {
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"label": "Material component"
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},
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},
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"catalyst": {
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"label": "Catalyst"
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}
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@ -232,32 +232,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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super._onRender();
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}
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getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
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let maxValue = 0
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let goodSkill = skills[0]
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for (let s of skills) {
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if (rollType === "weapon-attack") {
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if (s.system.weaponBonus.attack > maxValue) {
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maxValue = Number(s.system.weaponBonus.attack)
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goodSkill = s
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}
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}
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if (rollType === "weapon-defense") {
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if (s.system.weaponBonus.defense > maxValue) {
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maxValue = Number(s.system.weaponBonus.defense)
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goodSkill = s
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}
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}
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if (rollType.includes("weapon-damage")) {
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if (s.system.weaponBonus.damage > maxValue) {
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maxValue = Number(s.system.weaponBonus.damage)
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goodSkill = s
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}
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}
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}
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goodSkill.weaponSkillModifier = maxValue * multiplier
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return goodSkill
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}
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/**
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* Handles the roll action triggered by user interaction.
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@ -277,118 +251,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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async _onRoll(event, target) {
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if (this.isEditMode) return
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const rollType = event.target.dataset.rollType
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let rollTarget
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let rollKey = event.target.dataset.rollKey
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switch (rollType) {
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case "granted":
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rollTarget = {
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name: rollKey,
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formula: foundry.utils.duplicate(this.document.system.granted[rollKey]),
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rollKey: rollKey
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}
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if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
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rollTarget.formula = 0
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}
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break;
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case "challenge":
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rollTarget = foundry.utils.duplicate(this.document.system.challenges[rollKey])
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rollTarget.rollKey = rollKey
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break
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case "save":
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rollTarget = foundry.utils.duplicate(this.document.system.saves[rollKey])
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rollTarget.rollKey = rollKey
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rollTarget.rollDice = event.target.dataset?.rollDice
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break
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case "spell":
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rollTarget = this.actor.items.find((i) => i.type === "spell" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "miracle":
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rollTarget = this.actor.items.find((i) => i.type === "miracle" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "skill":
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rollTarget = this.actor.items.find((i) => i.type === "skill" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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if (rollTarget.system.category === "weapon") {
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.rollFromWeapon"))
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return
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}
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break
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case "miracle-attack":
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case "miracle-power":
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rollTarget = this.actor.items.find((i) => i.type === "miracle" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "spell-attack":
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case "spell-power":
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rollTarget = this.actor.items.find((i) => i.type === "spell" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "shield-roll":
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rollTarget = this.actor.items.find((i) => i.type === "shield" && i.id === rollKey)
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let shieldSkill = this.actor.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
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rollTarget.skill = shieldSkill
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rollTarget.rollKey = rollKey
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break;
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case "weapon-damage-small":
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case "weapon-damage-medium":
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case "weapon-attack":
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case "weapon-defense":
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let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
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let skill
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let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
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} else {
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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}
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}
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}
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}
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if (!weapon || !skill) {
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console.error("Weapon or skill not found", weapon, skill)
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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}
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rollTarget = skill
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rollTarget.weapon = weapon
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rollTarget.weaponSkillModifier = skill.weaponSkillModifier
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rollTarget.rollKey = rollKey
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rollTarget.combat = foundry.utils.duplicate(this.actor.system.combat)
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if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
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rollTarget.grantedDice = this.actor.system.granted.damageDice
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}
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if ( rollType === "weapon-attack") {
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rollTarget.grantedDice = this.actor.system.granted.attackDice
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}
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if ( rollType === "weapon-defense") {
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rollTarget.grantedDice = this.actor.system.granted.defenseDice
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}
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break
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default:
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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break
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}
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let rollKey = event.target.dataset.rollKey;
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let rollDice = event.target.dataset?.rollDice;
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this.actor.prepareRoll(rollType, rollKey, rollDice)
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// In all cases
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rollTarget.magicUser = this.actor.system.biodata.magicUser
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rollTarget.actorModifiers = foundry.utils.duplicate(this.actor.system.modifiers)
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rollTarget.actorLevel = this.actor.system.biodata.level
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await this.document.system.roll(rollType, rollTarget)
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}
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// #endregion
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}
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@ -41,4 +41,144 @@ export default class LethalFantasyActor extends Actor {
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}
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}
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getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
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let maxValue = 0
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let goodSkill = skills[0]
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for (let s of skills) {
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if (rollType === "weapon-attack") {
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if (s.system.weaponBonus.attack > maxValue) {
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maxValue = Number(s.system.weaponBonus.attack)
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goodSkill = s
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}
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}
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if (rollType === "weapon-defense") {
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if (s.system.weaponBonus.defense > maxValue) {
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maxValue = Number(s.system.weaponBonus.defense)
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goodSkill = s
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}
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}
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if (rollType.includes("weapon-damage")) {
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if (s.system.weaponBonus.damage > maxValue) {
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maxValue = Number(s.system.weaponBonus.damage)
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goodSkill = s
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}
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}
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}
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goodSkill.weaponSkillModifier = maxValue * multiplier
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return goodSkill
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}
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async prepareRoll(rollType, rollKey, rollDice ) {
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let rollTarget
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switch (rollType) {
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case "granted":
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rollTarget = {
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name: rollKey,
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formula: foundry.utils.duplicate(this.system.granted[rollKey]),
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rollKey: rollKey
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}
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if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
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rollTarget.formula = 0
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}
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break;
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case "challenge":
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rollTarget = foundry.utils.duplicate(this.system.challenges[rollKey])
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rollTarget.rollKey = rollKey
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break
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case "save":
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rollTarget = foundry.utils.duplicate(this.system.saves[rollKey])
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rollTarget.rollKey = rollKey
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rollTarget.rollDice = rollDice
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break
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case "spell":
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rollTarget = this.items.find((i) => i.type === "spell" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "miracle":
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rollTarget = this.items.find((i) => i.type === "miracle" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "skill":
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rollTarget = this.items.find((i) => i.type === "skill" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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if (rollTarget.system.category === "weapon") {
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.rollFromWeapon"))
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return
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}
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break
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case "spell-attack":
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case "spell-power":
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case "miracle-attack":
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case "miracle-power":
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rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "shield-roll": {
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rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
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let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
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rollTarget.skill = shieldSkill
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rollTarget.rollKey = rollKey
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}
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break;
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case "weapon-damage-small":
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case "weapon-damage-medium":
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case "weapon-attack":
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case "weapon-defense": {
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let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
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let skill
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let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
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} else {
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skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
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} else {
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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}
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}
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}
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}
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if (!weapon || !skill) {
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console.error("Weapon or skill not found", weapon, skill)
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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}
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rollTarget = skill
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rollTarget.weapon = weapon
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rollTarget.weaponSkillModifier = skill.weaponSkillModifier
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rollTarget.rollKey = rollKey
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rollTarget.combat = foundry.utils.duplicate(this.system.combat)
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if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
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rollTarget.grantedDice = this.system.granted.damageDice
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}
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if ( rollType === "weapon-attack") {
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rollTarget.grantedDice = this.system.granted.attackDice
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}
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if ( rollType === "weapon-defense") {
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rollTarget.grantedDice = this.system.granted.defenseDice
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}
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}
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break
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default:
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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break
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}
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// In all cases
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rollTarget.magicUser = this.system.biodata.magicUser
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rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
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rollTarget.actorLevel = this.system.biodata.level
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await this.system.roll(rollType, rollTarget)
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}
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}
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@ -247,7 +247,7 @@ export default class LethalFantasyRoll extends Roll {
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hasChangeDice = false
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hasMaxValue = false
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hasExplode = false
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options.rollTarget.value = 0
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options.rollTarget.value = 0
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} else if (options.rollType.includes("weapon-damage")) {
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options.rollName = options.rollTarget.name
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@ -602,6 +602,230 @@ export default class LethalFantasyRoll extends Roll {
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}
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static async promptCombatAction(options = {}) {
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const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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default: "public",
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})
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let combatant = game.combats.get(options.combatId)?.combatants?.get(options.combatantId)
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if (!combatant) {
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console.error("No combatant found for this combat")
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return
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}
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let currentAction = combatant.getFlag(SYSTEM.id, "currentAction")
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let dialogContext = {
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progressionDiceId: "",
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fieldRollMode,
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rollModes,
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currentAction,
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...options
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}
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const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/combat-action-dialog.hbs", dialogContext)
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let buttons = []
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if (currentAction) {
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if (currentAction.type === "weapon") {
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buttons.push({
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action: "roll",
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label: "Roll progression dice",
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callback: (event, button, dialog) => {
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return "rollProgressionDice"
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},
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})
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} else if (currentAction.type === "spell" || currentAction.type === "miracle") {
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let label = ""
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if ( currentAction.castingDone) {
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label = "Roll lethargy dice"
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} else {
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label = "Wait casting time"
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}
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buttons.push({
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action: "roll",
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label: label,
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callback: (event, button, dialog) => {
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return "rollLethargyDice"
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},
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})
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}
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} else {
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buttons.push({
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action: "roll",
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label: "Select action",
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callback: (event, button, dialog) => {
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const output = Array.from(button.form.elements).reduce((obj, input) => {
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if (input.name) obj[input.name] = input.value
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return obj
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}, {})
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return output
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},
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},
|
||||
)
|
||||
}
|
||||
buttons.push({
|
||||
action: "cancel",
|
||||
label: "Other action, not listed here",
|
||||
callback: (event, button, dialog) => {
|
||||
return null;
|
||||
}
|
||||
})
|
||||
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Combat Action Dialog" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons,
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
console.log("RollContext", dialogContext, rollContext)
|
||||
// If action is cancelled, exit
|
||||
if (rollContext === null || rollContext === "cancel") {
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
let message = `${combatant.name} : Other action, progression reset`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
return
|
||||
}
|
||||
|
||||
// Setup the current action
|
||||
if (!currentAction || currentAction === "") {
|
||||
// Get the item from the returned selectedChoice value
|
||||
let selectedChoice = rollContext.selectedChoice
|
||||
let rangedMode
|
||||
if (selectedChoice.match("simpleAim")) {
|
||||
selectedChoice = selectedChoice.replace("simpleAim", "")
|
||||
rangedMode = "simpleAim"
|
||||
}
|
||||
if (selectedChoice.match("carefulAim")) {
|
||||
selectedChoice = selectedChoice.replace("carefulAim", "")
|
||||
rangedMode = "carefulAim"
|
||||
}
|
||||
if (selectedChoice.match("focusedAim")) {
|
||||
selectedChoice = selectedChoice.replace("focusedAim", "")
|
||||
rangedMode = "focusedAim"
|
||||
}
|
||||
let selectedItem = combatant.actor.items.find(i => i.id === selectedChoice)
|
||||
// Setup flag for combat action usage
|
||||
let actionItem = foundry.utils.duplicate(selectedItem)
|
||||
actionItem.progressionCount = 1
|
||||
actionItem.rangedMode = rangedMode
|
||||
actionItem.castingTime = 1
|
||||
actionItem.castingDone = false
|
||||
// Set the flag on the combatant
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||
let message = `${combatant.name} action : ${selectedItem.name}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
|
||||
combatant.actor.prepareRoll(actionItem.type === "weapon" ? "weapon-attack" : "spell-attack", selectedChoice)
|
||||
return
|
||||
}
|
||||
|
||||
if (currentAction) {
|
||||
if (rollContext === "rollLethargyDice") {
|
||||
if ( !currentAction.castingDone) {
|
||||
if ( currentAction.castingTime <= currentAction.system.castingTime) {
|
||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${currentAction.system.castingTime}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
let message = `Spell ${currentAction.name} has ben casted !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.castingDone = true
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
}
|
||||
} else {
|
||||
// Roll lethargy dice
|
||||
let dice = LethalFantasyUtils.getLethargyDice(currentAction.system.level)
|
||||
let roll = new Roll(dice)
|
||||
await roll.evaluate()
|
||||
let max = roll.dice[0].faces - 1
|
||||
let toCompare = Math.min(options.rollProgressionCount, max)
|
||||
if (roll.total <= toCompare) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyOK", { name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
combatant.actor.system.rollProgressionDice(options.combatId, options.combatantId )
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyKO", { name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rollContext === "rollProgressionDice") {
|
||||
let formula = currentAction.system.combatProgressionDice
|
||||
if (currentAction?.rangedMode) {
|
||||
let toSplit = currentAction.system.speed[currentAction.rangedMode]
|
||||
let split = toSplit.split("+")
|
||||
currentAction.rangedLoad = Number(split[0]) || 0
|
||||
formula = split[1]
|
||||
console.log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||
}
|
||||
// Range weapon loading
|
||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount <= currentAction.rangedLoad) {
|
||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.progressionCount += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
} else {
|
||||
let message = `Ranged weapon ${currentAction.name} is loaded !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.weaponLoaded = true
|
||||
currentAction.progressionCount = 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Melee mode
|
||||
let isMonster = combatant.actor.type === "monster"
|
||||
// Get the dice and roll it if
|
||||
let roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
|
||||
let max = roll.dice[0].faces - 1
|
||||
max = Math.min(currentAction.progressionCount, max)
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
|
||||
if (roll.total <= max) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { isMonster, name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
combatant.actor.system.rollProgressionDice(options.combatId, options.combatantId )
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { isMonster, name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static async promptProgressionDice(options = {}) {
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
@ -654,11 +878,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
console.log("RollContext", dialogContext,rollContext)
|
||||
console.log("RollContext", dialogContext, rollContext)
|
||||
let combat = game.combats.get(options.combatId)
|
||||
let actor = game.actors.get(options.actorId)
|
||||
|
||||
if ( rollContext === "casting") {
|
||||
if (rollContext === "casting") {
|
||||
combat.setCasting(options.combatantId)
|
||||
let message = `Starting casting a spell !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
@ -677,25 +901,25 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// Get the weapons from the actor items
|
||||
let rangedMode
|
||||
let searchId = rollContext.progressionDiceId
|
||||
if ( searchId.match("simpleAim")) {
|
||||
if (searchId.match("simpleAim")) {
|
||||
searchId = searchId.replace("simpleAim", "")
|
||||
rangedMode = "simpleAim"
|
||||
rangedMode = "simpleAim"
|
||||
}
|
||||
if ( searchId.match("carefulAim")) {
|
||||
if (searchId.match("carefulAim")) {
|
||||
searchId = searchId.replace("carefulAim", "")
|
||||
rangedMode = "carefulAim"
|
||||
rangedMode = "carefulAim"
|
||||
}
|
||||
if ( searchId.match("focusedAim")) {
|
||||
if (searchId.match("focusedAim")) {
|
||||
searchId = searchId.replace("focusedAim", "")
|
||||
rangedMode = "focusedAim"
|
||||
rangedMode = "focusedAim"
|
||||
}
|
||||
|
||||
if (searchId.match("spell")) {
|
||||
searchId = searchId.replace("spell", "")
|
||||
let spell = actor.items.find(i => i.type === "spell" && i.id === searchId)
|
||||
let dice = LethalFantasyUtils.getLethargyDice(spell.system.level)
|
||||
let dice = LethalFantasyUtils.getLethargyDice(spell.system.level)
|
||||
if (combat.isCasting(options.combatantId)) {
|
||||
if (options.rollProgressionCount <= spell.system.castingTime ) {
|
||||
if (options.rollProgressionCount <= spell.system.castingTime) {
|
||||
let message = `Spell casting time : ${spell.name}, count : ${options.rollProgressionCount}/${spell.system.castingTime}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
return
|
||||
@ -707,7 +931,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
combat.resetProgression(options.combatantId)
|
||||
return
|
||||
}
|
||||
} else{
|
||||
} else {
|
||||
let formula = dice
|
||||
let roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
@ -740,7 +964,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
console.log("Ranged Mode", rangedMode, rangedLoad, formula, options.rollProgressionCount)
|
||||
}
|
||||
|
||||
if (rangedLoad && options.rollProgressionCount <= rangedLoad ) {
|
||||
if (rangedLoad && options.rollProgressionCount <= rangedLoad) {
|
||||
let message = `Ranged weapon ${weapon.name} is loading, loading count : ${options.rollProgressionCount}/${rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
return
|
||||
|
@ -73,7 +73,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }], min: 8
|
||||
}),
|
||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.perception = new fields.SchemaField({
|
||||
@ -299,11 +299,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
let spells = this.parent.items.filter(i => i.type === "spell" || i.type === "miracle")
|
||||
for (let s of spells) {
|
||||
let dice = LethalFantasyUtils.getLethargyDice(s.system.level)
|
||||
weaponsChoices.push({ id: `spell${s.id}`, name: `${s.name} (Time: ${s.system.castingTime}, Lethargy: ${dice})`, combatProgressionDice: `${s.system.castingTime}+${dice}` })
|
||||
weaponsChoices.push({ id: s.id, name: `${s.name} (Time: ${s.system.castingTime}, Lethargy: ${dice})`, combatProgressionDice: `${s.system.castingTime}+${dice}` })
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.promptProgressionDice({
|
||||
let roll = await LethalFantasyRoll.promptCombatAction({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
|
@ -1 +1 @@
|
||||
MANIFEST-000207
|
||||
MANIFEST-000215
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/16-08:18:09.103824 7f5c83fff6c0 Recovering log #205
|
||||
2025/04/16-08:18:09.114815 7f5c83fff6c0 Delete type=3 #203
|
||||
2025/04/16-08:18:09.114932 7f5c83fff6c0 Delete type=0 #205
|
||||
2025/04/16-08:32:26.394277 7f5c81bff6c0 Level-0 table #210: started
|
||||
2025/04/16-08:32:26.394334 7f5c81bff6c0 Level-0 table #210: 0 bytes OK
|
||||
2025/04/16-08:32:26.400532 7f5c81bff6c0 Delete type=0 #208
|
||||
2025/04/16-08:32:26.400730 7f5c81bff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-08:32:26.400790 7f5c81bff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:21:12.564483 7f5c837fe6c0 Recovering log #213
|
||||
2025/04/17-17:21:12.575284 7f5c837fe6c0 Delete type=3 #211
|
||||
2025/04/17-17:21:12.575342 7f5c837fe6c0 Delete type=0 #213
|
||||
2025/04/17-17:34:42.493086 7f5c81bff6c0 Level-0 table #218: started
|
||||
2025/04/17-17:34:42.493111 7f5c81bff6c0 Level-0 table #218: 0 bytes OK
|
||||
2025/04/17-17:34:42.499036 7f5c81bff6c0 Delete type=0 #216
|
||||
2025/04/17-17:34:42.518959 7f5c81bff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519032 7f5c81bff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/15-20:28:27.909693 7f5c827fc6c0 Recovering log #201
|
||||
2025/04/15-20:28:27.920405 7f5c827fc6c0 Delete type=3 #199
|
||||
2025/04/15-20:28:27.920498 7f5c827fc6c0 Delete type=0 #201
|
||||
2025/04/15-20:29:29.823399 7f5c81bff6c0 Level-0 table #206: started
|
||||
2025/04/15-20:29:29.823453 7f5c81bff6c0 Level-0 table #206: 0 bytes OK
|
||||
2025/04/15-20:29:29.855733 7f5c81bff6c0 Delete type=0 #204
|
||||
2025/04/15-20:29:29.869881 7f5c81bff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/15-20:29:29.899952 7f5c81bff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-20:52:43.295244 7f5c837fe6c0 Recovering log #209
|
||||
2025/04/16-20:52:43.351254 7f5c837fe6c0 Delete type=3 #207
|
||||
2025/04/16-20:52:43.351376 7f5c837fe6c0 Delete type=0 #209
|
||||
2025/04/16-22:34:18.463926 7f5c81bff6c0 Level-0 table #214: started
|
||||
2025/04/16-22:34:18.463971 7f5c81bff6c0 Level-0 table #214: 0 bytes OK
|
||||
2025/04/16-22:34:18.470667 7f5c81bff6c0 Delete type=0 #212
|
||||
2025/04/16-22:34:18.477404 7f5c81bff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-22:34:18.477430 7f5c81bff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000206
|
||||
MANIFEST-000214
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/16-08:18:09.118755 7f5c82ffd6c0 Recovering log #204
|
||||
2025/04/16-08:18:09.129516 7f5c82ffd6c0 Delete type=3 #202
|
||||
2025/04/16-08:18:09.129610 7f5c82ffd6c0 Delete type=0 #204
|
||||
2025/04/16-08:32:26.380608 7f5c81bff6c0 Level-0 table #209: started
|
||||
2025/04/16-08:32:26.380651 7f5c81bff6c0 Level-0 table #209: 0 bytes OK
|
||||
2025/04/16-08:32:26.386680 7f5c81bff6c0 Delete type=0 #207
|
||||
2025/04/16-08:32:26.400698 7f5c81bff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-08:32:26.400776 7f5c81bff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:21:12.578876 7f5c82ffd6c0 Recovering log #212
|
||||
2025/04/17-17:21:12.589060 7f5c82ffd6c0 Delete type=3 #210
|
||||
2025/04/17-17:21:12.589120 7f5c82ffd6c0 Delete type=0 #212
|
||||
2025/04/17-17:34:42.486913 7f5c81bff6c0 Level-0 table #217: started
|
||||
2025/04/17-17:34:42.486964 7f5c81bff6c0 Level-0 table #217: 0 bytes OK
|
||||
2025/04/17-17:34:42.492952 7f5c81bff6c0 Delete type=0 #215
|
||||
2025/04/17-17:34:42.518936 7f5c81bff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519016 7f5c81bff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/15-20:28:27.924832 7f5c83fff6c0 Recovering log #200
|
||||
2025/04/15-20:28:27.935942 7f5c83fff6c0 Delete type=3 #198
|
||||
2025/04/15-20:28:27.936056 7f5c83fff6c0 Delete type=0 #200
|
||||
2025/04/15-20:29:29.646786 7f5c81bff6c0 Level-0 table #205: started
|
||||
2025/04/15-20:29:29.646851 7f5c81bff6c0 Level-0 table #205: 0 bytes OK
|
||||
2025/04/15-20:29:29.673575 7f5c81bff6c0 Delete type=0 #203
|
||||
2025/04/15-20:29:29.759542 7f5c81bff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/15-20:29:29.759654 7f5c81bff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-20:52:43.355491 7f5c82ffd6c0 Recovering log #208
|
||||
2025/04/16-20:52:43.412989 7f5c82ffd6c0 Delete type=3 #206
|
||||
2025/04/16-20:52:43.413142 7f5c82ffd6c0 Delete type=0 #208
|
||||
2025/04/16-22:34:18.450390 7f5c81bff6c0 Level-0 table #213: started
|
||||
2025/04/16-22:34:18.450439 7f5c81bff6c0 Level-0 table #213: 0 bytes OK
|
||||
2025/04/16-22:34:18.457055 7f5c81bff6c0 Delete type=0 #211
|
||||
2025/04/16-22:34:18.477378 7f5c81bff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-22:34:18.477422 7f5c81bff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-gifts/MANIFEST-000214
Normal file
BIN
packs-system/lf-gifts/MANIFEST-000214
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000206
|
||||
MANIFEST-000214
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/16-08:18:09.087776 7f5c837fe6c0 Recovering log #204
|
||||
2025/04/16-08:18:09.098866 7f5c837fe6c0 Delete type=3 #202
|
||||
2025/04/16-08:18:09.098959 7f5c837fe6c0 Delete type=0 #204
|
||||
2025/04/16-08:32:26.386837 7f5c81bff6c0 Level-0 table #209: started
|
||||
2025/04/16-08:32:26.386877 7f5c81bff6c0 Level-0 table #209: 0 bytes OK
|
||||
2025/04/16-08:32:26.394093 7f5c81bff6c0 Delete type=0 #207
|
||||
2025/04/16-08:32:26.400713 7f5c81bff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-08:32:26.400808 7f5c81bff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:21:12.549824 7f5c827fc6c0 Recovering log #212
|
||||
2025/04/17-17:21:12.560061 7f5c827fc6c0 Delete type=3 #210
|
||||
2025/04/17-17:21:12.560203 7f5c827fc6c0 Delete type=0 #212
|
||||
2025/04/17-17:34:42.505447 7f5c81bff6c0 Level-0 table #217: started
|
||||
2025/04/17-17:34:42.505471 7f5c81bff6c0 Level-0 table #217: 0 bytes OK
|
||||
2025/04/17-17:34:42.518767 7f5c81bff6c0 Delete type=0 #215
|
||||
2025/04/17-17:34:42.518998 7f5c81bff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519066 7f5c81bff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/15-20:28:27.891776 7f5c82ffd6c0 Recovering log #200
|
||||
2025/04/15-20:28:27.903632 7f5c82ffd6c0 Delete type=3 #198
|
||||
2025/04/15-20:28:27.903749 7f5c82ffd6c0 Delete type=0 #200
|
||||
2025/04/15-20:29:29.673732 7f5c81bff6c0 Level-0 table #205: started
|
||||
2025/04/15-20:29:29.673787 7f5c81bff6c0 Level-0 table #205: 0 bytes OK
|
||||
2025/04/15-20:29:29.697981 7f5c81bff6c0 Delete type=0 #203
|
||||
2025/04/15-20:29:29.759583 7f5c81bff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/15-20:29:29.759670 7f5c81bff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-20:52:43.231833 7f5c83fff6c0 Recovering log #208
|
||||
2025/04/16-20:52:43.289908 7f5c83fff6c0 Delete type=3 #206
|
||||
2025/04/16-20:52:43.290001 7f5c83fff6c0 Delete type=0 #208
|
||||
2025/04/16-22:34:18.457209 7f5c81bff6c0 Level-0 table #213: started
|
||||
2025/04/16-22:34:18.457243 7f5c81bff6c0 Level-0 table #213: 0 bytes OK
|
||||
2025/04/16-22:34:18.463651 7f5c81bff6c0 Delete type=0 #211
|
||||
2025/04/16-22:34:18.477393 7f5c81bff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-22:34:18.477438 7f5c81bff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-skills/MANIFEST-000214
Normal file
BIN
packs-system/lf-skills/MANIFEST-000214
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000206
|
||||
MANIFEST-000214
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/16-08:18:09.132463 7f5c827fc6c0 Recovering log #204
|
||||
2025/04/16-08:18:09.143030 7f5c827fc6c0 Delete type=3 #202
|
||||
2025/04/16-08:18:09.143156 7f5c827fc6c0 Delete type=0 #204
|
||||
2025/04/16-08:32:26.374134 7f5c81bff6c0 Level-0 table #209: started
|
||||
2025/04/16-08:32:26.374198 7f5c81bff6c0 Level-0 table #209: 0 bytes OK
|
||||
2025/04/16-08:32:26.380413 7f5c81bff6c0 Delete type=0 #207
|
||||
2025/04/16-08:32:26.400678 7f5c81bff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-08:32:26.400747 7f5c81bff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:21:12.592168 7f5c83fff6c0 Recovering log #212
|
||||
2025/04/17-17:21:12.602692 7f5c83fff6c0 Delete type=3 #210
|
||||
2025/04/17-17:21:12.602743 7f5c83fff6c0 Delete type=0 #212
|
||||
2025/04/17-17:34:42.499156 7f5c81bff6c0 Level-0 table #217: started
|
||||
2025/04/17-17:34:42.499188 7f5c81bff6c0 Level-0 table #217: 0 bytes OK
|
||||
2025/04/17-17:34:42.505329 7f5c81bff6c0 Delete type=0 #215
|
||||
2025/04/17-17:34:42.518977 7f5c81bff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519047 7f5c81bff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/15-20:28:27.940175 7f5c837fe6c0 Recovering log #200
|
||||
2025/04/15-20:28:27.952060 7f5c837fe6c0 Delete type=3 #198
|
||||
2025/04/15-20:28:27.952156 7f5c837fe6c0 Delete type=0 #200
|
||||
2025/04/15-20:29:29.698145 7f5c81bff6c0 Level-0 table #205: started
|
||||
2025/04/15-20:29:29.698204 7f5c81bff6c0 Level-0 table #205: 0 bytes OK
|
||||
2025/04/15-20:29:29.733235 7f5c81bff6c0 Delete type=0 #203
|
||||
2025/04/15-20:29:29.759616 7f5c81bff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/15-20:29:29.759685 7f5c81bff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-20:52:43.416942 7f5c827fc6c0 Recovering log #208
|
||||
2025/04/16-20:52:43.474631 7f5c827fc6c0 Delete type=3 #206
|
||||
2025/04/16-20:52:43.474742 7f5c827fc6c0 Delete type=0 #208
|
||||
2025/04/16-22:34:18.470873 7f5c81bff6c0 Level-0 table #213: started
|
||||
2025/04/16-22:34:18.470925 7f5c81bff6c0 Level-0 table #213: 0 bytes OK
|
||||
2025/04/16-22:34:18.477241 7f5c81bff6c0 Delete type=0 #211
|
||||
2025/04/16-22:34:18.477414 7f5c81bff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/16-22:34:18.477446 7f5c81bff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
25
templates/combat-action-dialog.hbs
Normal file
25
templates/combat-action-dialog.hbs
Normal file
@ -0,0 +1,25 @@
|
||||
<div class="lethalfantasy-combat-action-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.combatAction"}}</legend>
|
||||
|
||||
{{#if currentAction}}
|
||||
<label>{{localize "LETHALFANTASY.Label.currentAction"}} : {{currentAction.name}}</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.rollProgressionCount"}} : {{currentAction.progressionCount}}</label>
|
||||
{{else}}
|
||||
<label>{{localize "LETHALFANTASY.Label.selectAction"}} : Choose a weapon to attack or a spell/miracle to cast</label>
|
||||
<select name="selectedChoice" data-tooltip-direction="UP">
|
||||
{{selectOptions weaponsChoices selected=selectedChoice valueAttr="id" labelAttr="name"}}
|
||||
</select>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
Loading…
x
Reference in New Issue
Block a user