Fix for ranged monsters attack
Release Creation / build (release) Successful in 1m2s

This commit is contained in:
2026-05-01 01:12:56 +02:00
parent 968d156d09
commit 841ed82277
9 changed files with 457 additions and 91 deletions
+3
View File
@@ -182,6 +182,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
rollTarget.rollKey = rollKey
if (rollType === "monster-defense") {
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
}
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
if (damageModifier !== undefined && rollType === "monster-damage") {
rollTarget.damageModifier = damageModifier