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@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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this.combat.defenseModifier += chaDef.defense
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}
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this.combat.rangedDefenseModifier = this.combat.defenseBonus
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for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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this.combat.rangedDefenseModifier += chaDef.defense
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}
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this.combat.damageModifier = 0
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for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
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@@ -182,6 +182,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
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rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
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rollTarget.rollKey = rollKey
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if (rollType === "monster-defense") {
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rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
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}
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// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
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if (damageModifier !== undefined && rollType === "monster-damage") {
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rollTarget.damageModifier = damageModifier
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