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@@ -256,6 +256,8 @@ export default class LethalFantasyActor extends Actor {
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if (rollType === "weapon-defense") {
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rollTarget.armorDefense = this.getArmorDefenseValue()
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rollTarget.grantedDice = this.system.granted.defenseDice
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// Check if this is a ranged defense
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rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
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}
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}
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break
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@@ -22,6 +22,7 @@ export default class D30Roll {
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MELEE_ATTACK: "melee_attack",
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RANGED_ATTACK: "ranged_attack",
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MELEE_DEFENSE: "melee_defense",
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RANGED_DEFENSE: "ranged_defense",
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ARCANE_SPELL_ATTACK: "arcane_spell_attack",
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ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
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SKILL_ROLLS: "skill_rolls"
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@@ -51,9 +52,11 @@ export default class D30Roll {
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* @param {number} diceValue La valeur du dé (1-30)
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* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
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* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
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* @param {Object} options Options supplémentaires (optionnel)
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* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
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* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
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*/
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static getResult(diceValue, rollType, weapon = null) {
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static getResult(diceValue, rollType, weapon = null, options = {}) {
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if (!this.resultsTable) {
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console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
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return null
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@@ -64,7 +67,7 @@ export default class D30Roll {
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return null
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}
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const internalType = this.convertToInternalType(rollType, weapon)
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const internalType = this.convertToInternalType(rollType, weapon, options)
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if (!internalType) {
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console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
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@@ -99,9 +102,11 @@ export default class D30Roll {
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* Convertit un rollType externe en rollType interne
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* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
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* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
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* @param {Object} options Options supplémentaires (optionnel)
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* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
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* @returns {string|null} Le type interne correspondant ou null
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*/
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static convertToInternalType(externalType, weapon = null) {
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static convertToInternalType(externalType, weapon = null, options = {}) {
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// Attack types - need weapon to determine if melee or ranged
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if (externalType === "weapon-attack") {
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if (!weapon) {
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@@ -124,7 +129,7 @@ export default class D30Roll {
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// Defense types
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if (externalType === "weapon-defense" || externalType === "monster-defense") {
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return this.ROLL_TYPES.MELEE_DEFENSE
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return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
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}
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// Spell types
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@@ -190,11 +195,12 @@ export default class D30Roll {
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* @param {number} diceValue La valeur du dé (1-30)
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* @param {string} rollType Le type de jet externe
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* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
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* @param {Object} options Options supplémentaires (optionnel)
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* @returns {Object} Un objet avec le résultat et des informations de formatage
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*/
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static getFormattedResult(diceValue, rollType, weapon = null) {
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const result = this.getResult(diceValue, rollType, weapon)
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const internalType = this.convertToInternalType(rollType, weapon)
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static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
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const result = this.getResult(diceValue, rollType, weapon, options)
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const internalType = this.convertToInternalType(rollType, weapon, options)
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return {
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value: diceValue,
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@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
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} else {
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options.rollTarget.value = options.rollTarget.defenseModifier
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options.rollTarget.charModifier = 0
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options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
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}
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} else if (options.rollType === "monster-skill") {
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@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
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options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
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}
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} else {
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options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
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options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
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// For defense, check if it's a ranged defense
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const defenseModifier = options.rollTarget.isRangedDefense
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? options.rollTarget.combat.rangedDefenseModifier
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: options.rollTarget.combat.defenseModifier
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options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
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options.rollTarget.charModifier = defenseModifier
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// Store isRanged flag for D30 lookup
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options.isRangedDefense = options.rollTarget.isRangedDefense
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}
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} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
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@@ -577,7 +584,8 @@ export default class LethalFantasyRoll extends Roll {
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const d30Message = D30Roll.getResult(
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rollD30.total,
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options.rollType,
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options.rollTarget?.weapon
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options.rollTarget?.weapon,
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{ isRanged: options.isRangedDefense }
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)
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options.D30message = d30Message
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}
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@@ -1113,7 +1121,7 @@ export default class LethalFantasyRoll extends Roll {
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await rollBase.evaluate()
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let rollD30 = await new Roll("1D30").evaluate()
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options.D30result = rollD30.total
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options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon)
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options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
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let badResult = 0
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if (rollContext.movement.includes("kh")) {
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