Update D30 descriptions and add simple shield option for NPCs
This commit is contained in:
@@ -527,6 +527,75 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Prompt the GM or player to choose an ad-hoc shield dice and DR value.
|
||||
* Used when the defender has no pre-configured shield equipment.
|
||||
* @param {string} defenderName
|
||||
* @param {number} attackRoll
|
||||
* @param {number} defenseRoll
|
||||
* @returns {Promise<{formula: string, damageReduction: number}|null>}
|
||||
*/
|
||||
static async promptAdHocShield(defenderName, attackRoll, defenseRoll) {
|
||||
const choices = this.getCombatBonusDiceChoices()
|
||||
const optionsHtml = choices.map(c => `<option value="${c}">${c.toUpperCase()}</option>`).join("")
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${defenderName}</strong> uses a shield (not equipped)</p>
|
||||
<p>Attack: <strong>${attackRoll}</strong> — Current defense: <strong>${defenseRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection" style="margin-top:8px;">
|
||||
<label for="shield-dice">Shield dice:</label>
|
||||
<select id="shield-dice" name="shieldDice" style="width: 100%; margin-top: 4px;">
|
||||
${optionsHtml}
|
||||
</select>
|
||||
</div>
|
||||
<div class="weapon-selection" style="margin-top:8px;">
|
||||
<label for="shield-dr">Shield DR value:</label>
|
||||
<input id="shield-dr" name="shieldDR" type="number" min="0" value="0" style="width: 100%; margin-top: 4px;" />
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const raw = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Ad-hoc Shield Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Roll Shield",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => {
|
||||
const shieldDice = button.form?.elements?.shieldDice ?? button.closest("form")?.elements?.shieldDice
|
||||
const shieldDR = button.form?.elements?.shieldDR ?? button.closest("form")?.elements?.shieldDR
|
||||
return {
|
||||
formula: shieldDice?.value ?? "1d6",
|
||||
damageReduction: Number(shieldDR?.value) || 0
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
return raw ?? null
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a bonus die formula, optionally showing Dice So Nice animation and posting a chat message.
|
||||
* @param {string} formula
|
||||
* @param {Actor} actor
|
||||
* @param {Function} [messageContent]
|
||||
* @returns {Promise<number>}
|
||||
*/
|
||||
static async rollBonusDie(formula, actor, messageContent) {
|
||||
const roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
|
||||
Reference in New Issue
Block a user