Update D30 descriptions and add simple shield option for NPCs
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@@ -6,7 +6,7 @@
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"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
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"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
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"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
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"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
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"skill_rolls": "Skill Succeeds Regardless of Opposing Roll"
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},
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"29": {
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"melee_attack": "Gain 1 Grit",
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@@ -28,9 +28,9 @@
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"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
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"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
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"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
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"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
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"arcane_spell_attack": "No Spell Lethargy the Aether Approves of Characters Efforts",
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"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
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"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
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"skill_rolls": "empty"
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},
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"26": {
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"melee_attack": "Shield Destruction",
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@@ -41,9 +41,9 @@
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"skill_rolls": "empty"
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},
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"25": {
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"melee_attack": "Bleed, Knock-Back on Hit",
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"ranged_attack": "Bleed",
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"melee_defense": "Kick, Punch or Shield Bash",
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"melee_attack": "empty",
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"ranged_attack": "empty",
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"melee_defense": "empty",
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"arcane_spell_attack": "empty",
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"arcane_spell_defense": "empty",
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"skill_rolls": "Add 1 to Skill Roll"
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@@ -54,14 +54,14 @@
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"melee_defense": "Defender Recovers or ignores any flash of pain",
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"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
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"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
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"skill_rolls": "empty"
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"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
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},
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"20": {
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"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
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"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
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"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
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"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
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"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
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"melee_attack": "Possible Vicious Strike or Add D12 to attack",
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"ranged_attack": "Possible Vicious Strike or add D12 to attack",
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"melee_defense": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense",
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"arcane_spell_attack": "Possible Vicious Application of a Magical Attack or add D12 to attack",
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"arcane_spell_defense": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense",
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"skill_rolls": "20 Added to Skill Roll"
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},
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"15": {
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@@ -106,7 +106,7 @@
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},
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"7": {
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"melee_attack": "Flurry Attack on Hit or Miss",
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"ranged_attack": "Roll 2x Double Damage Dice",
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"ranged_attack": "Roll 2x Damage Dice",
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"melee_defense": "empty",
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"arcane_spell_attack": "empty",
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"arcane_spell_defense": "empty",
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@@ -146,7 +146,9 @@
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}
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},
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"definitions": {
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"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
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"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
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"flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
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"shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
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"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
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"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
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}
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}
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