diff --git a/.gitignore b/.gitignore index 694412d..fde84bb 100644 --- a/.gitignore +++ b/.gitignore @@ -8,15 +8,3 @@ node_modules/ .history .github/ - -# LevelDB internals (auto-generated, churn on every open) -packs-system/**/*.log -packs-system/**/LOG -packs-system/**/LOG.old -packs-system/**/CURRENT -packs-system/**/LOCK -packs-system/**/MANIFEST-* - -# YAML source for pack round-trip -packs_src/ - diff --git a/module/hooks/chat-reaction.mjs b/module/hooks/chat-reaction.mjs index 4e78bf8..46b3fa0 100644 --- a/module/hooks/chat-reaction.mjs +++ b/module/hooks/chat-reaction.mjs @@ -551,6 +551,15 @@ Hooks.on("createChatMessage", async (message) => { const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext) if (!reroll) continue defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll + let d30result = reroll.options?.D30result + let d30message = reroll.options?.D30message + if (!d30result && !d30message) { + console.warn("Mulligan defense reroll: no D30 data in options", { hasOptions: !!reroll.options, optionKeys: reroll.options ? Object.keys(reroll.options) : [] }) + } + if (d30result && !d30message) { + d30message = documents.D30Roll.getResult(d30result, defenseRerollContext.rollType, message.rolls[0]?.options?.rollTarget?.weapon, { isRanged: isRangedAttack }) + console.warn("Mulligan defense reroll: D30 message computed as fallback", { d30result, d30message, rollType: defenseRerollContext.rollType }) + } try { await createReactionMessage(defender, { type: "mulligan", @@ -559,16 +568,16 @@ Hooks.on("createChatMessage", async (message) => { oldRoll: oldDefenseRoll, newRoll: defenseRoll, diceResults: reroll.options?.diceResults || [], - D30result: reroll.options?.D30result, - D30message: reroll.options?.D30message + D30result: d30result, + D30message: d30message }) } catch(e) { console.error("Mulligan message creation failed (non-fatal):", e) } // Apply new D30 result on the restart — the new D30 always takes effect, // and if it's another mulligan the reroll button reappears. - if (reroll.options?.D30message) { - defenseD30message = reroll.options.D30message + if (d30message) { + defenseD30message = d30message defenseD30Processed = false } canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message) @@ -757,6 +766,15 @@ Hooks.on("createChatMessage", async (message) => { const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext) if (!reroll) continue attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll + let d30result = reroll.options?.D30result + let d30message = reroll.options?.D30message + if (!d30result && !d30message) { + console.warn("Mulligan attack reroll: no D30 data in options", { hasOptions: !!reroll.options, optionKeys: reroll.options ? Object.keys(reroll.options) : [] }) + } + if (d30result && !d30message) { + d30message = documents.D30Roll.getResult(d30result, attackRerollContext.rollType, attackRerollContext.rollTarget?.weapon, { isRanged: isRangedAttack }) + console.warn("Mulligan attack reroll: D30 message computed as fallback", { d30result, d30message, rollType: attackRerollContext.rollType }) + } try { await createReactionMessage(attacker, { type: "mulligan", @@ -765,16 +783,16 @@ Hooks.on("createChatMessage", async (message) => { oldRoll: oldAttackRoll, newRoll: attackRollFinal, diceResults: reroll.options?.diceResults || [], - D30result: reroll.options?.D30result, - D30message: reroll.options?.D30message + D30result: d30result, + D30message: d30message }) } catch(e) { console.error("Mulligan message creation failed (non-fatal):", e) } // Apply new D30 result on the restart — the new D30 always takes effect, // and if it's another mulligan the reroll button reappears. - if (reroll.options?.D30message) { - attackD30message = reroll.options.D30message + if (d30message) { + attackD30message = d30message attackD30Processed = false d30AttackPrecomputedStale = true } diff --git a/package-lock.json b/package-lock.json index b9736b6..811f73e 100644 --- a/package-lock.json +++ b/package-lock.json @@ -5,15 +5,16 @@ "requires": true, "packages": { "": { + "name": "fvtt-lethal-fantasy", "version": "1.0.0", - 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"require-directory": "^2.1.1", - "string-width": "^4.2.3", + "string-width": "^7.2.0", "y18n": "^5.0.5", - "yargs-parser": "^21.1.1" + "yargs-parser": "^22.0.0" + }, + "dependencies": { + "ansi-regex": { + "version": "6.2.2", + "resolved": "https://registry.npmjs.org/ansi-regex/-/ansi-regex-6.2.2.tgz", + "integrity": "sha512-Bq3SmSpyFHaWjPk8If9yc6svM8c56dB5BAtW4Qbw5jHTwwXXcTLoRMkpDJp6VL0XzlWaCHTXrkFURMYmD0sLqg==", + "dev": true + }, + "emoji-regex": { + "version": "10.6.0", + "resolved": "https://registry.npmjs.org/emoji-regex/-/emoji-regex-10.6.0.tgz", + "integrity": "sha512-toUI84YS5YmxW219erniWD0CIVOo46xGKColeNQRgOzDorgBi1v4D71/OFzgD9GO2UGKIv1C3Sp8DAn0+j5w7A==", + "dev": true + }, + "string-width": { + "version": "7.2.0", + "resolved": "https://registry.npmjs.org/string-width/-/string-width-7.2.0.tgz", + "integrity": "sha512-tsaTIkKW9b4N+AEj+SVA+WhJzV7/zMhcSu78mLKWSk7cXMOSHsBKFWUs0fWwq8QyK3MgJBQRX6Gbi4kYbdvGkQ==", + "dev": true, + "requires": { + "emoji-regex": "^10.3.0", + "get-east-asian-width": "^1.0.0", + "strip-ansi": "^7.1.0" + } + }, + "strip-ansi": { + "version": "7.2.0", + "resolved": "https://registry.npmjs.org/strip-ansi/-/strip-ansi-7.2.0.tgz", + "integrity": "sha512-yDPMNjp4WyfYBkHnjIRLfca1i6KMyGCtsVgoKe/z1+6vukgaENdgGBZt+ZmKPc4gavvEZ5OgHfHdrazhgNyG7w==", + "dev": true, + "requires": { + "ansi-regex": "^6.2.2" + } + } } }, "yargs-parser": { - "version": "21.1.1", - "resolved": "https://registry.npmjs.org/yargs-parser/-/yargs-parser-21.1.1.tgz", - "integrity": "sha512-tVpsJW7DdjecAiFpbIB1e3qxIQsE6NoPc5/eTdrbbIC4h0LVsWhnoa3g+m2HclBIujHzsxZ4VJVA+GUuc2/LBw==", + "version": "22.0.0", + "resolved": "https://registry.npmjs.org/yargs-parser/-/yargs-parser-22.0.0.tgz", + "integrity": "sha512-rwu/ClNdSMpkSrUb+d6BRsSkLUq1fmfsY6TOpYzTwvwkg1/NRG85KBy3kq++A8LKQwX6lsu+aWad+2khvuXrqw==", "dev": true }, "yocto-queue": { diff --git a/package.json b/package.json index ed3ee61..d18af93 100644 --- a/package.json +++ b/package.json @@ -4,7 +4,7 @@ "version": "1.0.0", "devDependencies": { "@eslint/js": "^9.8.0", - "@foundryvtt/foundryvtt-cli": "^1.0.2", + "@foundryvtt/foundryvtt-cli": "^3.0.4", "commander": "^11.1.0", "eslint": "^9.9.0", "eslint-config-prettier": "^9.1.0", diff --git a/packs-system/lf-equipment.db b/packs-system/lf-equipment.db new file mode 100644 index 0000000..3ba89b7 --- /dev/null +++ b/packs-system/lf-equipment.db @@ -0,0 +1,4 @@ +Script ran on page and returned: +```json +"{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Rapier\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/sword-simple-white.webp\",\"_id\":\"05GTWnTGOyWN9aHq\",\"system\":{\"description\":\"

Slender, sharp pointed weapon with limited sharpness along its length. Favored by duelists and royals

\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D10E\",\"damageM\":\"1D12E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":25,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gloves, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"0JFeAbd2ToShqGnG\",\"system\":{\"description\":\"

Hand coverings made of leather.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pen Ivory\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"0LIaC5Tj3cfhCoYK\",\"system\":{\"description\":\"

Favored by the wealthy or those in power to draw or write upon parchment with ink.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Halter\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"0MwSat1nUyFJBqNx\",\"system\":{\"description\":\"

Used by someone walking with the animal to guide draft horses, working horses or other working animals. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Smoked Venison (5 days)\",\"type\":\"equipment\",\"img\":\"icons/consumables/food/dried-meat-jerky-fish-red.webp\",\"_id\":\"0Uq8jovOmnrsFaKU\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":45,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Torch (2)\",\"type\":\"equipment\",\"img\":\"icons/sundries/lights/torch-purple.webp\",\"_id\":\"0YiZfoo6tNtk0dpZ\",\"system\":{\"description\":\"

Pre-wrapped and ready for use. They are easily flammable and are often ignited with sparks from flint and steel or from other fire sources. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Quarrel/Bolt Case (12)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"0faXBr6hN5MWxSp1\",\"system\":{\"description\":\"

Hunting sized case that holds bolts or quarrels for a crossbow. Worn on the side or hip. 

\",\"category\":\"tinbit\",\"encLoad\":0.6,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":12,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cow, (calf)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"0hXqqOvJZz64ge7R\",\"system\":{\"description\":\"

Can be raised to eat. If fed and cared for, they can grow to provide several hundred pounds of meat for meals. Once raised, they are sold for 5 to 6 times the original cost. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Adventurer's Clothing\",\"type\":\"equipment\",\"img\":\"icons/equipment/chest/shirt-collared-brown.webp\",\"_id\":\"0ivgdCdeLlROciDf\",\"system\":{\"description\":\"

Referred to as traveling clothing or outdoor clothing. Designed with the traveler in mind, this clothing uses moisture-wicking materials and is lightweight for long days on the road.  

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Elephant, War\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"10gcCEm6bxZQt9q6\",\"system\":{\"description\":\"

Trained to be ridden like a war horse. Typically bull elephants that have long tusks that may be plated with metal spikes or blades to make them more deadly. They excel at rushing to overwhelm an enemy line. The elephants can wear armor but the barding for elephants is double to triple in cost of a smaller mounts armor.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1500,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Long Spear\",\"type\":\"weapon\",\"img\":\"icons/weapons/polearms/spear-hooked-double-jeweled.webp\",\"_id\":\"19Dk4UXbQy95UvcE\",\"system\":{\"description\":\"

A pole arm used by phalanxes and second rank defenders. Difficult to use in close quarters combat

\",\"weaponType\":\"melee\",\"weaponClass\":\"polearm\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"2D8E\",\"damageM\":\"2D10E\"},\"hands\":\"2\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":3,\"cost\":15,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ring Copper\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"1AfkglSBvNB9ZVE7\",\"system\":{\"description\":\"

Copper ring that fits on a mortal’s finger.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Massage\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"1UXjhSUmo0OJskAM\",\"system\":{\"description\":\"

A massage for sore muscles and injuries to relax the weary adventurer. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Animal Barding, Leather or Padded\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"1ZeZjUab1OWCQXdE\",\"system\":{\"description\":\"

Used as barding for riding or war horses. The armor resembles that worn by its mortal counterparts, but is constructed to fit the horse’s head, neck, and body.  

\",\"category\":\"tinbit\",\"encLoad\":5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":45,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Staff\",\"type\":\"weapon\",\"img\":\"icons/weapons/staves/staff-simple-gold.webp\",\"_id\":\"1k4JL5xdoovCpXQJ\",\"system\":{\"description\":\"

Weapon used by mages and traveling monks. Sometimes appearing as only a solid walking stick. 

 

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D8E\"},\"hands\":\"2\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":20,\"money\":\"copper\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Healing per point\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"1x84fkNnVYHUrUkg\",\"system\":{\"description\":\"

Clerics are often willing to heal the injured for a donation to their cause. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Common Ale (per keg)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"26G21foq4mjhmtHu\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":15,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Poor Lodging (per day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"2ITqUgROSLI7Tnxp\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Banded Mail\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-banded-blue.webp\",\"_id\":\"2PnJWBVYamB0mX3C\",\"system\":{\"description\":\"

Interlocking metal strips or bands that are mounted on a leather backing.

\",\"defense\":-4,\"hp\":80,\"cost\":400,\"money\":\"silver\",\"maximumMovement\":\"Run\",\"damageReduction\":6,\"encLoad\":4,\"armorType\":\"heavy\",\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cap, Cloth\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"2hqdzETFnM0PhgHK\",\"system\":{\"description\":\"

A cap covers the crown of the head and sometimes has a brim to help block the sun.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ring Tin\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"2kh1zlHqSvOy5trL\",\"system\":{\"description\":\"

Tin ring that fits on a mortal’s finger. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Opulent Lodging (Per day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"2ngiYxKYpTBXZ8Qi\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Donkey, Trained\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"2nr6ilbKstwoB2l7\",\"system\":{\"description\":\"

Commonly trained for carrying cargo but can be trained to carry a rider.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Common Lodging (per week)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"2rCg7fsFw4Fo5hM8\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Belt, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"2t6uQbf8U6f2xL1S\",\"system\":{\"description\":\"

A simple canvas belt to secure trousers or pants.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Small Saw\",\"type\":\"equipment\",\"img\":\"icons/tools/hand/saw-steel-grey.webp\",\"_id\":\"34j1SLzpHpLjHsHu\",\"system\":{\"description\":\"

Small retractable saw, six inches in length. This tool takes up little room in a bag but provides maximum usability in cutting through small wooden objects, branches, bones, or other items best cut with a saw.  

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Horse, Riding\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"36JLu3dUUMnpA1kx\",\"system\":{\"description\":\"

Used for riding or pulling a light two-wheel wagon or chariot. Breed depends on the region. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":120,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"War Bow\",\"type\":\"weapon\",\"img\":\"icons/weapons/bows/longbow-leather-green.webp\",\"_id\":\"391ZVdrfFysBcA43\",\"system\":{\"description\":\"

Sometimes referred to as a long bow. The war bow has extreme range and damage but suffers from long draw times because of the strength and precise technique needed to draw this powerful weapon

\",\"weaponType\":\"ranged\",\"weaponClass\":\"bow\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D10E\",\"damageM\":\"2D10E\"},\"hands\":\"2\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"6+D4\",\"carefulAim\":\"6+D8\",\"focusedAim\":\"6+D10\"},\"defense\":5,\"weaponRange\":{\"pointBlank\":25,\"short\":50,\"medium\":100,\"long\":200,\"extreme\":300,\"outOfSkill\":700},\"encLoad\":2,\"cost\":50,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Small Canvas Bag\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"3IObyLFSTup7U5ti\",\"system\":{\"description\":\"

Smaller version of the large bag. Can carry 3 load. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Padded Thieves Shoes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"3YyhteOvpT8X1Mol\",\"system\":{\"description\":\"

Soft, padded shoes that absorb the sound of the wearer’s footsteps. The shoes slip over normal footwear and grant an added favorable factor to a sneaker on a stealth check.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cloak, Wool\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"3hkZchrxr4xaBhNq\",\"system\":{\"description\":\"

Worn over indoor clothing protects the wearer from the cold, rain, or wind. The cloak, with an attached hood, can be closed to completely cover the wearer. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Banquet, (per person)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"3o0FpLPzm8okSrCh\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":0,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Stable Charge with Feed\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"43Bn5lzEGyzD5ZGS\",\"system\":{\"description\":\"

Feed and shelter for one mount, pack or working animal while the character is in a community.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Raft or Small Keel Boat\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"4Ja4g42KPCA1vFyg\",\"system\":{\"description\":\"

Watercraft designed for 4 to 6 passengers. Rafts are used for rough river travel using oars to maneuver while keelboats are more appropriate for slower shallower river waters or canals using wooden poles to steer. Both have limited load capacity and are limited to personal gear for the passengers or a max of 50 load. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":120,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sailor's Sausage (5 days)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"4LzDBTiOe4ZyJrm1\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Alchemical Pack\",\"type\":\"equipment\",\"img\":\"icons/containers/bags/case-embossed-leather-tan.webp\",\"_id\":\"4TirpuO76mPgk386\",\"system\":{\"description\":\"

Designed to help in the construction of alchemical mixtures and potions. Special tools to hold items, crush items, as well as gloves, goggles, beakers, and vials are all included. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Valerian Root\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"4YjPfjfdDFUlLoBH\",\"system\":{\"description\":\"

Sedative often used to relieve the pain of head injuries.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Short Sword\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/shortsword-guard-brass.webp\",\"_id\":\"4bEJkl1bM29ZJDJB\",\"system\":{\"description\":\"

Standard military weapon used by many young warriors and veteran soldiers. Longer than a dagger and easily worn on a character's belt

\",\"weaponType\":\"melee\",\"weaponClass\":\"mediumblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D4E\",\"damageM\":\"2D6E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":12,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Boots, Reptile Skin\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"4dyzm3sC0V0Pahwi\",\"system\":{\"description\":\"

Decorative boots that are great for a formal event while still providing protection from the elements.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Glaive\",\"type\":\"weapon\",\"img\":\"icons/weapons/polearms/glaive-hooked-steel.webp\",\"_id\":\"4f4VhOyPPDv5XxT3\",\"system\":{\"description\":\"

Pole arm with an incredibly sharp, intricate blade, favored by wall guards and castle defenders. Difficult to wield in close combat

\",\"weaponType\":\"melee\",\"weaponClass\":\"shortblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"4D4E\",\"damageM\":\"5D4E\"},\"hands\":\"2\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":4,\"cost\":15,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Leather Armor\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-layered-leather-stitched.webp\",\"_id\":\"4g6tw8ZAhoGsGYf3\",\"system\":{\"description\":\"

A combination of both soft flexible leather and molded hardened boiled leather, making the armor resistant to attacks. Provides protection while still allowing flexibility for combat and movement.

\",\"defense\":-2,\"hp\":60,\"cost\":6,\"money\":\"silver\",\"damageReduction\":2,\"encLoad\":1,\"maximumMovement\":\"Sprint\",\"armorType\":\"light\",\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Katana (two-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/sword-katana.webp\",\"_id\":\"4npwlyamCuFukzpL\",\"system\":{\"description\":\"\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"4D4E\",\"damageM\":\"5D4E\"},\"hands\":\"2\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d10\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":35,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cap, Wool\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"53kH69ZV5eMxcUsZ\",\"system\":{\"description\":\"

A cap covers the crown of the head and sometimes has a brim to help block the sun.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sash, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"5CQknHjh5a9haO9Y\",\"system\":{\"description\":\"

A long strip or loop of cloth worn over one shoulder or around the waist, especially as part of a uniform or official dress. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chariot, War\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"5DH1k5mJoLlgKDgV\",\"system\":{\"description\":\"

Similar to the chariot, but heavier, and made of materials that are more resilient to combat. They have wheels that can be equipped with rotating blades or spikes and have added metal plating for protection. War chariots do not have tie downs for items.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":500,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wooden Stakes (5)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"5DnU3LLuY14JruOj\",\"system\":{\"description\":\"

Five wooden stakes used for various purposes. The uses include holding down tents, attaching ropes or holding other items down. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Horse Blinders\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"5QIdnZnzR5O6y1pB\",\"system\":{\"description\":\"

Blocks the peripheral view and field of vision of a horse, mule, or donkey to avoid distraction, to keep them focused on the task at hand.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hood, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"5cZfjvKfLWrTyaYa\",\"system\":{\"description\":\"

Covers the head of the wearer and conceals their face and identity. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Great Sword\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/greatsword-crossguard-steel.webp\",\"_id\":\"5mTthrD1pgymSbHo\",\"system\":{\"description\":\"

Massive two-handed double-sided blade wielded by the strongest of mortals to inflict ruinous damage to their enemies

\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D10E\",\"damageM\":\"2D12E\"},\"hands\":\"2\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":60,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":700000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Shuriken\",\"type\":\"weapon\",\"img\":\"icons/weapons/thrown/shuriken-blue.webp\",\"_id\":\"6AjUOmLt0Mu0DLZQ\",\"system\":{\"description\":\"

Weapon shaped like a star or other spiked disc that is thrown at enemies

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D3E\",\"damageM\":\"1D4E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"1+D4\",\"carefulAim\":\"1+D8\",\"focusedAim\":\"1+D10\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":0,\"cost\":15,\"money\":\"copper\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"name\":\"War Mage Weapon\",\"type\":\"weapon\",\"img\":\"icons/magic/light/swords-light-glowing-white.webp\",\"system\":{\"description\":\"


Mythical War Mage: A War Mage can call forth a magical melee weapon that is used as a melee attack.

The caster can automatically use the weapon with skill and can buy skill in the weapon at a cost of 5 development points per roll. Although the weapon doesn't increase damage based on strength, the magic-user can apply attack bonuses from attributes once they reach skill level 20. To increase this skill, it must be the weapon primarily used in combat. Characters can add damage, attack, and defense with increased skill. The base statistics for the weapon remain the same, no matter which weapon the magic-user chooses. The weapon could look like a sword of green light, a mace of red light, a staff of white energy, or whatever manifestation the caster chooses. Summoning the weapon takes 2 seconds and is a mental request. There are no verbal, somatic, or material requirements.

Magic weapon: The weapon is a D8 for weapon delay.

Damage by level:

                           1. Damage 1D4  

5. Damage 1D6

10. Damage 1D8

15. Damage 1D10

20. Damage 1D12

25. Damage 2D8

\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D4E\",\"damageM\":\"1D4E\"},\"applyStrengthDamageBonus\":false,\"hands\":\"1\",\"isAgile\":false,\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0},\"encLoad\":0,\"cost\":0,\"money\":\"tinbit\",\"equipped\":false},\"effects\":[],\"folder\":\"e6bNF7wJYWzEBZ0k\",\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1768224371578,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"},\"_id\":\"6CCVzLMJyV5ZyamZ\",\"sort\":4300000}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Goat, Trained Pack\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"6NyMpDRtan6SXwC7\",\"system\":{\"description\":\"

Pack of goats used to keep pastures of grass trimmed and fertilized.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Wakizashi\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/sword-katana.webp\",\"_id\":\"6Q3QKkpNHZ0Hjf4F\",\"system\":{\"description\":\"

Short, swift, one-sided blade, the companion to the Katana, used by warriors and rogues to execute swift, decisive strikes in close combat

\",\"weaponType\":\"melee\",\"weaponClass\":\"mediumblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D4E\",\"damageM\":\"2D6E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":18,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Black Ginseng\",\"type\":\"equipment\",\"img\":\"icons/consumables/plants/leaf-elm-tree-grlowing-green.webp\",\"_id\":\"6Q5y7Cj0huTDXhk9\",\"system\":{\"description\":\"

Enhances endurance and intellectual function.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bath Clean Hot Water\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"6TRxnEGiC4RWjAsU\",\"system\":{\"description\":\"

Bath of fresh clean water in a wooden tub. They heat the water over a fire and bring it into the tub during the bath, keeping it warm throughout. The bath includes back brushes and sponges with soap. Bath occurs in a private setting.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Poor (meal per day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"6YPOrEYooXuJnEDH\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Block and Tackle\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"79aCVqcOlOfPrjgh\",\"system\":{\"description\":\"

Set of pulleys or sheaves mounted on a single frame. Used to lift heavy objects or game for skinning and cleaning.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shoes, Soft Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"7PAFXEZfXISn4wBa\",\"system\":{\"description\":\"

Protective flexible soft leather shoe worn by many mortals. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Horseshoes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"7PAcnM7BBxzAOf0O\",\"system\":{\"description\":\"

Metal shoes used to protect the hooves of horses from stones or other sharp objects. Necessary to keep horses from going lame with foot injuries while traveling. Shoeing is performed by a blacksmith and must be maintained on a regular basis, much like caring for mortal fingernails. to caring for one’s nails. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Breeches, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"7SeCiTqdRcmM5pmI\",\"system\":{\"description\":\"

Sometimes called trousers or britches. Thesecover the body from thewaistdown, with separate coverings for eachleg, usually stopping just below the knee but sometimes extending to the ankle. Breeches vary in length and tightness.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tunic, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"7VbfPrdBZR1FExft\",\"system\":{\"description\":\"

Agarmentfor thetorso, usually simple in style, reaching from the shoulders to a length somewhere between the hips and knees. It may have arm-sleeves, either short or full-length. Most forms have no fastenings. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Carpentry Tools\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"7XmRVcWjimmIDjoX\",\"system\":{\"description\":\"

Needed for basic carpentry work. Included in this is an iron hammer, a wooden mallet, an auger, a crosscut saw, a chisel, a plane, and a large hatchet.

\",\"category\":\"tinbit\",\"encLoad\":10,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ivy, Ground\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"7lRTuH9wgWmqxZ0N\",\"system\":{\"description\":\"

Mild poison and are toxic to horses, cats and dogs. May reduce cough when properly prepared. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":4,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Messenger per 20 miles\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"8BoJddKkgtXhlfRU\",\"system\":{\"description\":\"

Many communities have messenger services with riders who will transport messages to destinations near and far. There may be a surcharge for dangerous or distant destinations. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":0,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Great Club\",\"type\":\"weapon\",\"img\":\"icons/weapons/clubs/club-heavy-barbed-grey.webp\",\"_id\":\"8Eo6twsux9znbgSe\",\"system\":{\"description\":\"

Massive two-handed heavy club

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"2D10E\",\"damageM\":\"2D12E\"},\"hands\":\"2\",\"defenseMax\":4,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":5,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Basket\",\"type\":\"equipment\",\"img\":\"icons/containers/misc/basket-handle-woven-yellow.webp\",\"_id\":\"8KFPHeIJkjbNMuD1\",\"system\":{\"description\":\"

A basket is a container constructed from stiff natural fibers like twigs from trees, vines, and grasses.      

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cow, (milking)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"8NyY19Ue0qT57ZSB\",\"system\":{\"description\":\"

All breeds of cattle can be used for milking, but there are few breeds that provide superior taste as well as producing more milk. Holstein is the most common breed of milking cow.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":12,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pen Wood\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"8gOhtgxWr52hWChS\",\"system\":{\"description\":\"

Used with ink to draw or write upon parchment

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ginger Root\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"8jiVuPEZcppSlPPi\",\"system\":{\"description\":\"

Soothes, pain and muscle soreness. Used in cooking and may settle an upset stomach. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Maul\",\"type\":\"weapon\",\"img\":\"icons/weapons/hammers/hammer-double-steel-embossed.webp\",\"_id\":\"8kNsBiFs779Hfv5y\",\"system\":{\"description\":\"

A massive two-handed hammer wielded by the strongest fighters and warriors

\",\"weaponType\":\"melee\",\"weaponClass\":\"hammer\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"2D10E\",\"damageM\":\"2D12E\"},\"hands\":\"2\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":30,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1000000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Red Clover\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"9DNidv3dU5ddawly\",\"system\":{\"description\":\"

Sweetens some drinks and can mask poison.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Fish Net (6X6 Feet)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"9KcjQWrfHTYalFxc\",\"system\":{\"description\":\"

Made from thick fishing line, this 6x6 foot net is thrown into the water to catch multiple fish at once. 

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":6,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Frist Aid Pack\",\"type\":\"equipment\",\"img\":\"icons/containers/bags/pack-leather-stitched-tan.webp\",\"_id\":\"9QvjDvF2EJwJ40lx\",\"system\":{\"description\":\"

Bandages, slings, sewing needle and stitching thread. The GM, in their discretion, may decide a healer cannot perform first aid without this item in inventory.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":40,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tongs Metal\",\"type\":\"equipment\",\"img\":\"icons/tools/smithing/pincers.webp\",\"_id\":\"9YT8evtkP0XgIhAm\",\"system\":{\"description\":\"

Metal tongs for holding and retrieving items from fire or forge.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Dart\",\"type\":\"weapon\",\"img\":\"icons/weapons/thrown/dart-feathered.webp\",\"_id\":\"9ZVTzyEwL9pEM3EP\",\"system\":{\"description\":\"

Small pointed throwing weapon that can be thrown accurately and quickly but does not do significant damage

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D3E\",\"damageM\":\"1D4E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"1+D4\",\"carefulAim\":\"1+D8\",\"focusedAim\":\"1+D10\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":0.1,\"cost\":10,\"money\":\"copper\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chicken, Roasting\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"9iXUjYenmFrpg8I5\",\"system\":{\"description\":\"

Chickens that refuse or cannot lay eggs are fattened up to be more flavorful and provide more meat than a laying chicken.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Drum\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"9zvXYR2CGIysRj7m\",\"system\":{\"description\":\"

Percussion instruments that produce sound by being struck with a hand, stick, or mallet. They typically consist of a membrane, or drumhead, stretched over a shell. Drums come in various shapes and sizes. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jacket, Jerkin Wool\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"AQhfL7QY1HziF4dh\",\"system\":{\"description\":\"

Ajerkinis a short, close-fittingjacket, sometimes worn without sleeves. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Nuts (small bag)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ASPyZztzjEMIEgKY\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cinnamon\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"AV8Hg2wViImIrkea\",\"system\":{\"description\":\"

Strengthens the heart and reduces appetite. Improves resistance to disease. +1 modifier to disease resistance rolls. Must be taken 1 day prior to exposure. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Recorder\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"AcUGU0KrlHoTERVC\",\"system\":{\"description\":\"

Woodwind instrument is somewhat like a whistle with finger holes along its body. It is played by blowing air into the mouthpiece and covering and uncovering the finger holes to produce different tones. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Great Pick\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/pickaxe-gray.webp\",\"_id\":\"AnSzGshBqLW49rT0\",\"system\":{\"description\":\"

A piercing weapon of significant force. Can pierce the heaviest of armor

\",\"weaponType\":\"melee\",\"weaponClass\":\"hammer\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"4D4E\",\"damageM\":\"5D4E\"},\"hands\":\"2\",\"defenseMax\":3,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":3,\"cost\":20,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Scabbard, Sword Sheath\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ApQZTdQUFaaqDkMc\",\"system\":{\"description\":\"

Scabbards hold swords and are typically secured to a belt or strap, allowing the user to draw the sword quickly and efficiently. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Flail\",\"type\":\"weapon\",\"img\":\"icons/weapons/maces/flail-spiked-grey.webp\",\"_id\":\"AzJsSOhjlKuY9SAJ\",\"system\":{\"description\":\"

A wooden or steel handled weapon with a spiked heavy ball attached to a chain

\",\"weaponType\":\"melee\",\"weaponClass\":\"flail\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"2D6E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":3,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":15,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hospital Stay per day\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"B5GoP8ukCoRB4KRS\",\"system\":{\"description\":\"

Some communities have hospitals where skilled healers can care for the sick and injured. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Eggs (per dozen)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"B7nnD5wsPOA2LC3v\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pavillion Tent\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"BQH6m7rYgDGWzDWD\",\"system\":{\"description\":\"

Very large tent with a heavy load value. Requires a wagon to transport it. The tent is round with a 30-foot diameter designed to be used by large groups or as a field operations center for organized groups or armies. This type of tent is commonly used by armies or large traveling groups. 

\",\"category\":\"tinbit\",\"encLoad\":10,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":120,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hemlock\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"BewXLKE0pwuSbPkK\",\"system\":{\"description\":\"

Sedative that may eliminate convulsions and spasms of the muscles.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Short Spear (one-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/polearms/spear-flared-green.webp\",\"_id\":\"BhBMqIKKe8RBTzs1\",\"system\":{\"description\":\"

Versatile piercing weapon used by hunters and soldiers

\",\"weaponType\":\"melee\",\"weaponClass\":\"polearm\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D8E\"},\"hands\":\"1\",\"defenseMax\":2,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":10,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jacket, Jerkin Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"BoJqKAUmz11aLZJH\",\"system\":{\"description\":\"

Ajerkinis a short, close-fittingjacket, sometimes worn without sleeves. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Kukri\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/sword-hooked-worn.webp\",\"_id\":\"BzBmMkvHxEoBq7ai\",\"system\":{\"description\":\"

Curved one-sided blade employed by ranger, hunters, and scouts. Used as a weapon and a tool for cleaving through thick vines and undergr

\",\"weaponType\":\"melee\",\"weaponClass\":\"shortblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D4E\",\"damageM\":\"1D6E\"},\"hands\":\"1\",\"defenseMax\":3,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d6\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":15,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Replacement Wheel, Planked\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"C3FrnNmh0eFsljvX\",\"system\":{\"description\":\"

Replacement wheel for wagons or chariots. Come as planked or spoked.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Saddle, Pack\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"C5qyK8pvCDn7zKoU\",\"system\":{\"description\":\"

Designed for carrying and strapping gear to a pack animal. They have large bags that can carry gear as well as tie down straps. A pack saddle can carry 15 to 20 load if properly packed and if the animal can carry that much weight. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chimes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"C7mzRigXMZdOfWSi\",\"system\":{\"description\":\"

A percussion instrument comprising tubes, rods, or pipes of varying lengths suspended from a frame. When struck, they produce melodious ringing sounds. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Common (meal per day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"CCsHzp9mn7HGmGQj\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ring Gold\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"CJNzHqXCbjxjCpLM\",\"system\":{\"description\":\"

Gold ring that fits on a mortal’s finger.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":35,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Tomahawk\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/axe-tomahawk-jagged.webp\",\"_id\":\"CL3PoQRCI00OiMjm\",\"system\":{\"description\":\"

Throwing axe used by tribal warriors and rangers. The axe can also be used hand to hand

\",\"weaponType\":\"melee\",\"weaponClass\":\"axe\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D10E\",\"damageM\":\"1D12E\"},\"hands\":\"1\",\"defenseMax\":4,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":10,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ring Silver\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"CMkR3AuClmBauzT3\",\"system\":{\"description\":\"

Silver ring that fits on a mortal’s finger. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cape, Short\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Ck4ElQjpcr0ENynH\",\"system\":{\"description\":\"

Cape that extends down the back to the belt level. Capes are shorter than cloaks and do not close completely. They do not have a hood and are an accessory to most outfits. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Small Belt Pouch (2)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"CqP2E1FmW2x3D4uD\",\"system\":{\"description\":\"

Belt pouches are great resources for adventurers. They allow characters to carry gear on their waist without it interfering with other actions that they must undertake, including combat. Small belt pouches can only hold small items. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":6,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dwarven Ale (per keg)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"CxhY92M5xlSc4xxx\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":15,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":200,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Yoke, Ox\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"CyoHs1GSEonPWjdG\",\"system\":{\"description\":\"

Connects two oxen together so that the horses can pull together. A very useful tool to control teams of oxen pulling wagons, cargo, or other heavy materials.

\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pick Pocket Blades\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"CzsUYqKpwhofKXxe\",\"system\":{\"description\":\"

Short, sharp knife blades that fit over the fingers used to cut the strings on purses and slit open pouches. 

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Falchion\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/scimitar-guard-wood.webp\",\"_id\":\"DMhHzNqR6IK66ZbE\",\"system\":{\"description\":\"

A heavy, single-edged sword capable of incredible cleaving power

\",\"weaponType\":\"melee\",\"weaponClass\":\"mediumblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D10E\",\"damageM\":\"2D12E\"},\"hands\":\"2\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":75,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Knapsack\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"DQ8I3x1hVnWecMTe\",\"system\":{\"description\":\"

Small backpack. The knapsack can carry up to 5 load.

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Horse, War\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"DpElqgm55CJn2IXV\",\"system\":{\"description\":\"

Bred and trained for use in combat. The only horse that can be used in combat and wear barding. A heavier breed of horse that can carry a heavily armored mortal in full plate while also wearing full barding while in battle. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":400,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Standard Rations, (5 Days)\",\"type\":\"equipment\",\"img\":\"icons/consumables/food/cheese-cube-gold.webp\",\"_id\":\"DpOpVvVovzv5XmSp\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":35,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Leather Bag for Stones\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Du0ydNJqiHfYwHvR\",\"system\":{\"description\":\"

Leather bag, similar to a small belt pouch designed to hold up to 20 medium size stones or bullets for use with a sling. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Basil\",\"type\":\"equipment\",\"img\":\"icons/consumables/plants/basil-herb-green.webp\",\"_id\":\"E1rTaEXeLGJ4QjGb\",\"system\":{\"description\":\"

Treats worm infestations and Worts. Also used as a cooking spice.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Potion Vial Metal\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"E6szMpHxV2sfcTez\",\"system\":{\"description\":\"

Small metal vial 3-4 inches tall that holds one large swallow of a liquid. Often used for alchemical mixtures. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Replacement Wheel, Spoked\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"EQ4pV7sr6oCkyVVO\",\"system\":{\"description\":\"

Replacement wheel for wagons or chariots. Come as planked or spoked.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":9,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cloak, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"EQjjuxIcHHfoi4iO\",\"system\":{\"description\":\"

Worn over indoor clothing protects the wearer from the cold, rain, or wind. The cloak, with an attached hood, can be closed to completely cover the wearer. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Carraige, Common\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"EQlJ6slo3n0AyqF2\",\"system\":{\"description\":\"

Pulled by teams of horses, oxen, or other working animals. Designed to carry groups of 4 to 8 mortals with storage on top and in back for 45 load. One or two drivers may sit up in front of the carriage. Provides protection from rain, snow and wind while providing for privacy. There are no cots or beds and is not designed for sleeping. They can move at a high rate of speed compared to most normal wagons on well-maintained road ways. Uneven ground and difficult terrain they are extremely likely to tip, as they are extremely top heavy. In good conditions, a carriage may travel 45-65 miles in a day. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":250,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Dagger (thrown)\",\"type\":\"weapon\",\"img\":\"icons/weapons/thrown/daggers-kunai-purple.webp\",\"_id\":\"ERPTexW4dQuXtwpJ\",\"system\":{\"description\":\"

Favored weapon of assassins and rogues. Longer than a knife and more useful to parry attacks, the dagger is a lethal choice

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D8E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"2+D4\",\"carefulAim\":\"2+D8\",\"focusedAim\":\"2+D10\"},\"defense\":5,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":0.5,\"cost\":5,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1738264228930,\"modifiedTime\":1765702229722,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Leather Scroll Case\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"EpcHLuQA5WVCxHTK\",\"system\":{\"description\":\"

Flexible case that can hold up to 5 scrolls of writings, maps, or other parchments. Papers in this scroll case are less protected than those in a bone or metal scroll case. These cases are not water or fireproof. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Bastard Sword (two-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/greatsword-crossguard-barbed.webp\",\"_id\":\"Ev7W1VexMrDbG6hl\",\"system\":{\"description\":\"

Sometimes called the hand-and-a-half sword. This long two-sided blade can be wielded with one or two hands. 

\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D8E\",\"damageM\":\"2D10E\"},\"hands\":\"2\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d10\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":30,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1700000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ear Plugs\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"EwBGEA7N8h7Q256P\",\"system\":{\"description\":\"

Cloth plugs used to protect a character’s ears from loud or dangerous noise.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Mandolin\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"FB5ktSr7QDE3ch89\",\"system\":{\"description\":\"

String instrument with a round or pear-shaped body and a fretted neck. It typically has four pairs of strings. The mandolin is played by plucking or strumming the strings with fingers or a pick. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":40,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wine (bottle)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"FBKiwKVFkXSTmart\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Corset, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"FIUaOVydShIVPBeT\",\"system\":{\"description\":\"

A woman’s tightly fitting undergarment extending from below the chest to the hips, worn to shape the figure. Leather corsets are sometimes worn over other clothing and not as an undergarment.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Boots, Hard Leather Ankle\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"FaUSNDyLfkFiiAou\",\"system\":{\"description\":\"

Hard protective boots. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Crossbow String\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Fd2BRVuvGRpjr2aY\",\"system\":{\"description\":\"

Twine attached to a crossbow made from hemp or animal sinew that serves as the cord that launches bolts fired from crossbows. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bell Small 3 inches\",\"type\":\"equipment\",\"img\":\"icons/tools/instruments/bell-gold.webp\",\"_id\":\"FdLCi9mcAF7ENJEB\",\"system\":{\"description\":\"

A metal bell 3 inches high used to make noise to signal others or show some event has been completed. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Horse, Draft\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"FjV1L9hbNnoDZ23v\",\"system\":{\"description\":\"

Used for carrying gear or pulling a wagon.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":100,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Toga, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Fs1zynjBvKZM5hQl\",\"system\":{\"description\":\"

The toga consists of a single length of cloth cut in a semicircle and wrapped around the body of the wearer with no fastening. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Iron Box (25X25 inch)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"FykTnn1pIGVhD34u\",\"system\":{\"description\":\"

Large lockable container made of iron used to protect items and store them securely.  

\",\"category\":\"tinbit\",\"encLoad\":6,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Hatchet (thrown)\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/shortaxe-yellow.webp\",\"_id\":\"G00JGyrH8PXdVKm5\",\"system\":{\"description\":\"

Small axe used as a tool and in combat

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D4E\",\"damageM\":\"1D6E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"3+D4\",\"carefulAim\":\"3+D8\",\"focusedAim\":\"3+D10\"},\"defense\":2,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":0.5,\"cost\":1,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1738264228930,\"modifiedTime\":1765702237471,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Flint & Steel\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"GjrCXTnZUBFi5MMk\",\"system\":{\"description\":\"

Used to start a fire by generating sparks. The sparks are directed at flammable materials and are often used with a Tinder Box.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bolt/Quarrel (4)\",\"type\":\"equipment\",\"img\":\"icons/weapons/ammunition/arrow-broadhead-white.webp\",\"_id\":\"GtpQWzSQ2QPqWF4W\",\"system\":{\"description\":\"

Shorter, thicker version of an arrow that is fired by crossbows. Features a wooden shaft and a sharp-bladed end. This price includes 4 bolts/quarrels.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sewing Needle (1)\",\"type\":\"equipment\",\"img\":\"icons/tools/hand/needle-grey.webp\",\"_id\":\"H0k2cfCaPt7Hy0kX\",\"system\":{\"description\":\"

Exceptionally fine slender piece of metal with a point at one end and a hole or eye for thread at the other, used in sewing.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Breeches, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"H5TeIFxROCLp69mJ\",\"system\":{\"description\":\"

Sometimes called trousers or britches. Thesecover the body from thewaistdown, with separate coverings for eachleg, usually stopping just below the knee but sometimes extending to the ankle. Breeches vary in length and tightness. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Lute\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"HJnEKi587V9Z6elo\",\"system\":{\"description\":\"

String instrument with a pear-shaped body and an arm for the strings. It typically has a rounded back and frets along the neck. The lute is played by plucking the strings with the fingers or a pick. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":40,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Bola\",\"type\":\"weapon\",\"img\":\"icons/weapons/thrown/bolas-stone.webp\",\"_id\":\"HMfHvGkgmjGM5qbY\",\"system\":{\"description\":\"

Throwing weapon made with multiple weighted balls at the end of interconnected cords that are spun and then thrown at a target attempting to stop or damage the target.

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D12E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"4+D4\",\"carefulAim\":\"4+D8\",\"focusedAim\":\"4+D10\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":2,\"cost\":10,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":false,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pigeon, Carrier\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"HPmGwrcokzDiAx6Q\",\"system\":{\"description\":\"

Specifically trained to carry messages over a long distance between two set locations. They differ from a homing pigeon, as a homing pigeon only returns to one set location. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"ATr9wZhg5uTVTksM\",\"name\":\"Small Shield\",\"type\":\"shield\",\"img\":\"icons/equipment/shield/round-wooden-boss-steel-yellow-blue.webp\",\"_id\":\"HRZ24jIUBBzWOV3I\",\"system\":{\"description\":\"

Small Shield- Small shield is sometimes called a round shield. Is easy to carry, is not as protective as the larger shields and provides very limited cover from ranged weapons

\",\"defense\":\"d6\",\"movementreduction\":0,\"standing\":{\"min\":22,\"max\":0},\"crouching\":{\"min\":16,\"max\":0},\"destruction\":{\"bashing\":18,\"slashing\":36,\"piercing\":54},\"autodestruction\":{\"bashing\":27,\"slashing\":54,\"piercing\":81},\"encLoad\":1,\"cost\":15,\"money\":\"silver\",\"equipped\":false,\"hascover\":true,\"damageReduction\":6},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1736956518134,\"modifiedTime\":1768224394319,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Salted Fish (5 Days)\",\"type\":\"equipment\",\"img\":\"icons/consumables/meat/fillet-fish-pink-white.webp\",\"_id\":\"HYK5wFiSeYz86quH\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Scale Mail\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-metal-scaled-grey.webp\",\"_id\":\"HdwmFKYuMKtmjrTM\",\"system\":{\"description\":\"

Metal scales sewn onto a reinforced leather backing. The armor focuses protection on the torso, arms and legs.

\",\"defense\":-6,\"hp\":80,\"cost\":125,\"money\":\"silver\",\"damageReduction\":6,\"armorType\":\"heavy\",\"maximumMovement\":\"Jog\",\"encLoad\":5,\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Canoe, Standard\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"HosqWUNlyYkJqzeX\",\"system\":{\"description\":\"

Watercraft designed for use on rivers or lakes with faster currents. Light wooden frames with hardened layers of leather or thin wood is treated with tar or other waterproofing to keep them lightweight and buoyant. Designed for two to six passengers and light load. Sometimes prone to tipping but are fast in the water and can traverse rapids and rough waters if a driver has the skill. Lightweight for carrying, so a small group of mortals can carry easily from one place to another.

\",\"category\":\"tinbit\",\"encLoad\":8,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":40,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Breeches, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Hosr2sFIoBXNp9ad\",\"system\":{\"description\":\"

Sometimes called trousers or britches. Thesecover the body from thewaistdown, with separate coverings for eachleg, usually stopping just below the knee but sometimes extending to the ankle. Breeches vary in length and tightness.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pen Ceramic\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"I8kYFe0iosOP4OF5\",\"system\":{\"description\":\"

Used with ink to draw or write upon parchment

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Carraige, Royal\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"IKbdCTQ3VTbuDSXh\",\"system\":{\"description\":\"

Carriage is just a more fancy and ornamental carriage. Designed for fewer passengers and is made of more decorative woods and adorned with precious metals and sometimes gems. The materials inside are plush materials and have more comfortable seats and cushions. Often has accommodations to hold and store food and drinks for the passengers. Like the common carriage, it has space for one or two drivers and one or two guards or servants on the back. It can carry up to 50 load in storage on the back and top. Designed for six to eight horses with a range of 45-65 miles in a day.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1000,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jacket, Jerkin Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"IQulE0S0Lap6KJyD\",\"system\":{\"description\":\"

Ajerkinis a short, close-fittingjacket, sometimes worn without sleeves. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":40,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pokeweed\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"IS7pB1kt0otbmVM5\",\"system\":{\"description\":\"

Sometimes used as a die, it is also a potent poison.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hose, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"IjSqtnFa1ElynpXg\",\"system\":{\"description\":\"

Tights that stretch from waist to feet. These tights show the legs clearly, and a codpiece sometimes partially hides the groin. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Stewed Meat and Vegetables, (per person)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"IpmMgPVVdKdBykVC\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Corset, Common\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"J6VeCbs5Ok67WjJe\",\"system\":{\"description\":\"

A woman’stightlyfittingundergarmentextending from below the chest to the hips, worn to shape the figure. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Salt\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"JGIbZg9LnbBxcivo\",\"system\":{\"description\":\"

Used in cooking and preparation for dried meats. Also reputed to have qualities that repel demonic forces. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Disguise Pack\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"JJda1Ua9HBteojgK\",\"system\":{\"description\":\"

Includes makeup, wigs, dyes for hair and skin, facial hair, and adhesive to help disguise a trained user in the performance skill.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tunic, Wool\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"JTorSkf3V5Ln2Ne7\",\"system\":{\"description\":\"

Agarmentfor thetorso, usually simple in style, reaching from the shoulders to a length somewhere between the hips and knees. It may have arm-sleeves, either short or full-length. Most forms have no fastenings. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Quiver (20 Arrows)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"JggJvvHVT9ASyPX9\",\"system\":{\"description\":\"

Hardened leather pouch with straps slung to a character’s leg, back or side. Quivers can carry up to 20 arrows at a time.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Quick Torch\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"JtyyxFILVkjZL479\",\"system\":{\"description\":\"

Pre-wrapped and ready for use. They are easily flammable and are often ignited with sparks from flint and steel or from other fire sources. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Charcoal Drawing Stones\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"JufZKMTYne3lya8i\",\"system\":{\"description\":\"

Sharpened pieces of charcoal used to draw and sketch.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shoes, Hard Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"K7BcLO0tie5wztfF\",\"system\":{\"description\":\"

Protective foot covering made of strong hard leather.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cloak, Fur\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"KKCOkbSk879cBrDc\",\"system\":{\"description\":\"

Worn over indoor clothing protects the wearer from the cold, rain, or wind. The cloak, with its attached hood, can be closed to completely cover the wearer. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Elephant, Labor\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"KTwp6Eu4S0GO0JC3\",\"system\":{\"description\":\"

Typically found in tropical and warm savannas and jungles. Domesticated elephants are used for moving heavy or bulky items and materials from one place to another by carrying or pulling loads. They can be ridden while doing this type of work.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1200,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Aloe Leaf\",\"type\":\"equipment\",\"img\":\"icons/consumables/plants/aloe-succulent-green.webp\",\"_id\":\"KWh56CdHk5WRhwjm\",\"system\":{\"description\":\"

Wound healing as part of a poultice, cleaning of teeth and burn treatment. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cheese, (per person)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"KXGtl3x6SDbM3Kt7\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Acacia Root\",\"type\":\"equipment\",\"img\":\"icons/consumables/plants/dried-pointy-stems-brown.webp\",\"_id\":\"Keze5StCtSAvL41m\",\"system\":{\"description\":\"

Used for dizziness, pain and as an aphrodisiac.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Spiked Gauntlet\",\"type\":\"weapon\",\"img\":\"icons/weapons/fist/glove-spiked.webp\",\"_id\":\"KlCk1iFXkxgbyrix\",\"system\":{\"description\":\"

A metal gauntlet with spikes worn on the fist to add lethal damage to a character's fist.

\",\"weaponType\":\"melee\",\"weaponClass\":\"unarmed\",\"damageType\":{\"typeP\":true,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D3E\",\"damageM\":\"1D4E\"},\"hands\":\"1\",\"defenseMax\":1,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.1,\"cost\":8,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Potion Vial Glass\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"KnaP0O9hj7gEtfC8\",\"system\":{\"description\":\"

Small glass vial 3-4 inches tall that holds one large swallow of a liquid. Often used for alchemical mixtures. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Fish Hooks (10)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"KveIL28vBzYXCbbp\",\"system\":{\"description\":\"

Ten fishhooks to be attached to fishing line and baited to catch fish for food.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hammock\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"LDk50wuUjJ9ogYcM\",\"system\":{\"description\":\"

Large strips of cloth or canvas material constructed to tie between two objects, often two trees or poles. Hammocks are designed to sleep one mankind side mortal or two smaller mortals if they are willing to share. They sometimes have an extra layer lining them to provide minimal protection from the elements. Hammocks provide a more comfortable sleep for mortals than sleeping on the cold, hard ground. However, a hammock takes 1D6 seconds to escape from once a character is aware of a situation that requires their attention.   

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wineskin (Full)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"LJb59Nae0NNV0HnH\",\"system\":{\"description\":\"

Watertight bag for carrying water or wine.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dress, Fancy\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"MOzbwPI5l4Z86jOW\",\"system\":{\"description\":\"

Gown worn to elaborate or formal affairs. Often made with silk, velvet, and various frills. Luxury fabrics like silk, velvet, and brocade, along with intricate embroidery and lace, often adorn gowns. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sledgehammer\",\"type\":\"equipment\",\"img\":\"icons/tools/smithing/hammer-maul-steel-grey.webp\",\"_id\":\"MVKNGeiqivwZbwFM\",\"system\":{\"description\":\"

Used to drive poles into the ground as well as breaking rocks and mortar in demolition work.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":36,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shirt, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"MfsYXz6Bsw1inFVG\",\"system\":{\"description\":\"

Cover for the upper body. Hip lengthfor men, longer for women. Has a round neck, with a slit in front for ease of donning, and is tied with a drawstring. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bread, (per person)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Mi9uJlvo7OSKJRtt\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Camel\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Miwl1aWSKyjCuOg1\",\"system\":{\"description\":\"

Found in desert regions and are the only mounts specifically suited for arid environments. Camels require familiarity and training to use or ride them effectively. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Small Hand-Cart\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Mo3G532UCBHmoaex\",\"system\":{\"description\":\"

Designed to be pulled by two mortals or creatures. Can potentially carry enough gear for a family or an adventuring group. Limited to carrying 45 load. Designed for use on roads and travel per day is between 8 and 12 miles per day. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Spyglass\",\"type\":\"equipment\",\"img\":\"icons/tools/navigation/spyglass-telescope-brass.webp\",\"_id\":\"N1d2dnA3DoT4SbHQ\",\"system\":{\"description\":\"

a small telescope that uses lenses and curved mirrors to make distant objects appear larger and closer. The spyglass is 15-18 inches long and magnifies objects from 5 to 10 times closer than they really are.  

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":250,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Corn Dodgers\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NCL38N8yXF615Sme\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jacket, Jerkin Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NGlFbkd0L8PZUqo6\",\"system\":{\"description\":\"

Ajerkinis a short, close-fittingjacket, sometimes worn without sleeves. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":12,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Common Ale (per mug)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NSHaK169oMqw9oeb\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Loincloth, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NSq83onNZXZAKF9c\",\"system\":{\"description\":\"

Aloinclothis a one-piece garment, either wrapped around itself or kept in place by abelt. It covers thegenitals and thebuttocks. Belts or strings hold up some loincloths, specifically known as breechcloths or breechclouts. The flaps of a loincloth hang down in front and back.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wagon, Four-Wheeled\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NhNsXwgQLSRMJnfk\",\"system\":{\"description\":\"

Common type of wagon. Sometimes covered and sometimes open. They can hold passengers or cargo holding up to 100 load. They have a 40-to-50-mile range depending on the animals pulling the wagon and the load they are pulling. Designed to operate on roads as well as more difficult terrain. The travel distances are reduced when traveling off well-maintained roads or trails. Pulled by teams of horses, mules, oxen, or other working animals.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":140,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"ATr9wZhg5uTVTksM\",\"name\":\"Large Shield\",\"type\":\"shield\",\"img\":\"icons/equipment/shield/wardoor-wooden-boss-brown.webp\",\"_id\":\"NisCbphHNUmO4LX4\",\"system\":{\"description\":\"\",\"defense\":\"d10\",\"movementreduction\":0,\"standing\":{\"min\":8,\"max\":0},\"crouching\":{\"min\":3,\"max\":0},\"destruction\":{\"bashing\":25,\"slashing\":50,\"piercing\":75},\"autodestruction\":{\"bashing\":36,\"slashing\":76,\"piercing\":114},\"encLoad\":4,\"cost\":80,\"money\":\"silver\",\"equipped\":false,\"hascover\":true,\"damageReduction\":10},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1736956518134,\"modifiedTime\":1768224410994,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Big Cat\",\"type\":\"equipment\",\"img\":\"icons/creatures/abilities/lion-roar-yellow.webp\",\"_id\":\"NlaoQ7oGbomqOwsT\",\"system\":{\"description\":\"

Unpredictable and dangerous are known to turn on their handlers with no warning. These are lions, tigers, jaguars and cougars and they are predators. They require rigorous training and must be raised and trained from kittens to become even remotely domesticated. A few eventually allow riders of light mortals or smaller monsters. Rangers and those with high animal acumen are the usual owners of such beasts.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1200,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dog, Hunting\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NpPNMibwIRhxXtTH\",\"system\":{\"description\":\"

Trained for obedience, especially in recall and release. Commonly trained to track, corner, or retrieve specific types of prey. They are trained to delay their prey long enough for the handlers to catch up and kill the prey.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":75,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pepper\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Nw0WPN0dluN1Dhf3\",\"system\":{\"description\":\"

Used in cooking and for itchy skin. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wolfsbane\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Nwblth1UgHKWg9ai\",\"system\":{\"description\":\"

Poison that numbs the body causing heart attacks, nausea, and vomiting.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tattoo Elaborate\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NxRyvuMQI4frBNT2\",\"system\":{\"description\":\"

Tattoo placed on the character at the location of their choosing. The artist is skilled and can create a quality, intricate work of body art. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hoe\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"NyHJMjIaE5GyFd9h\",\"system\":{\"description\":\"

Farming tool can used to turn soil. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":18,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Flash Pellet (5)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"OZOQeGTKBioqiVTl\",\"system\":{\"description\":\"

A small pellet that, when thrown to the ground, creates a flash of light that is used by many charlatans impersonating true magic-users. Five pellets.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pig, Suckling\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"OeGokLhv3u0L6Wel\",\"system\":{\"description\":\"

Often used for food and on occasion as companions.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Throwing Knife Vest (4)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"P9vL2Xuhnw3Tos1o\",\"system\":{\"description\":\"

This specially made leather vest holds four throwing knives for easy retrieval and throwing.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bottle (.5 gallon)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"PIkb47JneLGl8C8A\",\"system\":{\"description\":\"

Glass container used to hold beverages. The most common drinks are wine, ale, milk, and water. Holds one-half gallon of liquid and is closed with a cork stopper.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Chainmail\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-scale-grey.webp\",\"_id\":\"PLgRqa81Sw0qJxk9\",\"system\":{\"description\":\"

Pieces or armor formed with interlocking small metal rings to appear as cloth. The pieces consist of a coif, a chain shirt, leggings, and a pair of sleeves to complete the suit of armor that protects most areas of the body. This is heavier armor which reduces flexibility and agility in combat.

\",\"defense\":-5,\"hp\":100,\"cost\":180,\"money\":\"silver\",\"isHelmet\":false,\"maximumMovement\":\"Run\",\"encLoad\":1.5,\"damageReduction\":5,\"armorType\":\"medium\",\"equipped\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pen Bone\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"POMZL5R5vq2BypKr\",\"system\":{\"description\":\"

Used with ink to draw or write upon parchment.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jester Suit\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"POv6bbYn4rqGds9d\",\"system\":{\"description\":\"

Consists of a motley coat, tight breeches, and a colorful cap with attached bells. The costume has two or more bright colors, symbolizing their opposing role to others in court. The jester is a figure of humor, wit, and free speech, often jibing prominent members of the court.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ice Axe\",\"type\":\"equipment\",\"img\":\"icons/tools/hand/pickaxe-simple-stone-tan.webp\",\"_id\":\"PUW18LOUolpVk08K\",\"system\":{\"description\":\"

Pick axe used to drive into ice to help climb ice covered walls or mountains.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cloak, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"PWPDL8iAKohmUMwH\",\"system\":{\"description\":\"

Worn over indoor clothing protects the wearer from the cold, rain, or wind. The cloak, with an attached hood, can be closed to completely cover the wearer. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Opulent Lodging (per week)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"PcvGv2wCo1qIWBUN\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":125,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Goose\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"PvxiNhnlJmIU2rVf\",\"system\":{\"description\":\"

Geese are used primarily as a food source much like chickens. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Plate Mail\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-cuirass-steel-grey.webp\",\"_id\":\"Q1jwt4aNwXjGGf6h\",\"system\":{\"description\":\"

A series of metal plates protect the upper body while freeing the lower body and hips, allowing increased flexibility and movement in combat over full suits of plate armor.

\",\"defense\":-5,\"hp\":120,\"cost\":600,\"money\":\"silver\",\"damageReduction\":7,\"encLoad\":5,\"maximumMovement\":\"Jog\",\"armorType\":\"heavy\",\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Flute\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Q95MFvntHm5fPRa7\",\"system\":{\"description\":\"

Woodwind instrument that produces sound by blowing air across a hole in the instrument’s body. Flutes are made of wood or bone. They are played by covering and uncovering the finger holes along the instrument’s body to produce different sounds. 

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shirt, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"QCFJTfeCdMrDVAkj\",\"system\":{\"description\":\"

Cover for the upper body. Hip length for men, longer for women. It has a round neck, a front slit for easy wear, and a drawstring closure.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pepper Rot\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"QMbefUFVJxDgZNbc\",\"system\":{\"description\":\"

A rot that kills many plants and, in particular, pepper.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"10 foot pole\",\"type\":\"equipment\",\"img\":\"icons/commodities/wood/wood-pole.webp\",\"_id\":\"Qh0BZJVgAmn2UaoY\",\"system\":{\"description\":\"

Long wooden pole used for various purposes. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dried Fruit (1 Day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"QpxatvsjqPeCyaWg\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Sap\",\"type\":\"weapon\",\"img\":\"icons/weapons/clubs/club-baton-blue.webp\",\"_id\":\"QrvS9mqDG9cUzXMl\",\"system\":{\"description\":\"

Concealable bludgeoning weapon used by thieves, rogues and spies

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D8E\"},\"hands\":\"1\",\"defenseMax\":1,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d6\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.1,\"cost\":2,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":1900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Eyepatch\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"QuZ8wo3TiGtn85XE\",\"system\":{\"description\":\"

A patch of cloth or leather covers a lost, damaged, or misshapen eye.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hood, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"R2PorSXPbvN7aYZw\",\"system\":{\"description\":\"

Covers the head of the wearer and conceals their face and identity. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Quiver Hunter (12)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"R6i3M9FOoMJsycSq\",\"system\":{\"description\":\"

Hunting sized case that holds arrows for a bow. Worn on the back or hip.

\",\"category\":\"tinbit\",\"encLoad\":0.6,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Sling\",\"type\":\"weapon\",\"img\":\"icons/weapons/ammunition/shot-round-blue.webp\",\"_id\":\"RHzSxKyOKAWekX00\",\"system\":{\"description\":\"

A leather weapon with a pocket from which two leather arms extend on each side, from which the sling is held. The shooter inserts a stone into the pocket and spins the sling before releasing one of the arms and ejecting the projectile

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D10E\"},\"hands\":\"2\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"3+D4\",\"carefulAim\":\"3+D8\",\"focusedAim\":\"3+D10\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":25,\"short\":50,\"medium\":100,\"long\":150,\"extreme\":250,\"outOfSkill\":600},\"encLoad\":0.1,\"cost\":50,\"money\":\"copper\",\"equipped\":false,\"applyStrengthDamageBonus\":false,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Thieve's Tools\",\"type\":\"equipment\",\"img\":\"icons/tools/hand/lockpicks-steel-grey.webp\",\"_id\":\"ROdxzimxV0760LFX\",\"system\":{\"description\":\"

The tools of the spy, thief or assassin. Face black, lock-picks, string, wax, vials, and a sharpened coin. This item is not usually found readily available in the local market. The items might be constructed by the user from items found inexpensively in a city or village. However, some of the items are only available from the black market or a thieves guild.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cloak, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"RQptBWl6gb9WJDaC\",\"system\":{\"description\":\"

Worn over indoor clothing protects the wearer from the cold, rain, or wind. The cloak, with its attached hood, can be closed to completely cover the wearer. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Metal Scroll Case\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"RTcklJ7u8wypXtRd\",\"system\":{\"description\":\"

A case of bronze and sometimes steel is very resilient to water and fire and carries 3 writings, maps, or other parchments. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Royal Clothing\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"RbODsHPQ9J3DgvbX\",\"system\":{\"description\":\"

Worn by royalty. Made of exceedingly rare and fine materials with precious metals and gems sewn into the garment. Like the noble’s outfit, a wearer that is not adorned with opulent jewelry, headwear, boots, and other accessories will seem out of place. 

\",\"category\":\"tinbit\",\"encLoad\":0.7,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Saddle Bags, Large\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Rku43Kb0nPStGZ0y\",\"system\":{\"description\":\"

Slows a mount to no faster than jog speed but allows carrying up to 12 load.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":4,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wooden Bucket\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"RnqnlXM4alMEXmfW\",\"system\":{\"description\":\"

Container used to gather water to be used for drinking, baths, showers, or laundry.  

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dart Belt (10 Darts)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"RsMAlV5Pv0Zw2t0B\",\"system\":{\"description\":\"

Special leather belt that holds 10 darts and allows the darts to be drawn and deployed as thrown weapons. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Great Axe\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/axe-double-engraved-black.webp\",\"_id\":\"Rss6LxmoUsOgodbi\",\"system\":{\"description\":\"

A colossal two-handed, double-bladed axe wielded by the strongest of warriors.

\",\"weaponType\":\"melee\",\"weaponClass\":\"axe\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D10E\",\"damageM\":\"2D12E\"},\"hands\":\"2\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":50,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2000000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Recurve Bow\",\"type\":\"weapon\",\"img\":\"icons/weapons/bows/longbow-recurve-leather-red.webp\",\"_id\":\"S00h7zxdMtyHxoBF\",\"system\":{\"description\":\"

A recurve bow is a type of bow with limbs that curve away from the archer when unstrung. The curved tips of the bow increase the speed of the arrow and make the release smoother.

\",\"weaponType\":\"ranged\",\"weaponClass\":\"bow\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D8E\",\"damageM\":\"2D8E\"},\"hands\":\"2\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"4+D4\",\"carefulAim\":\"4+D8\",\"focusedAim\":\"4+D10\"},\"defense\":5,\"weaponRange\":{\"pointBlank\":25,\"short\":50,\"medium\":80,\"long\":125,\"extreme\":200,\"outOfSkill\":350},\"encLoad\":2,\"cost\":35,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521389369,\"modifiedTime\":1746521389369,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null},\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Garlic\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"S10d8ruN0RPGeERC\",\"system\":{\"description\":\"

Used in cooking. Repels insects and may help recovery of minor colds and illnesses. Rumored to repel undead creatures.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Clove Oil\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SBa58aZJLZDRrERL\",\"system\":{\"description\":\"

Antibacterial and antifungal used for toothaches and skin infections.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shirt, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SDUssjiHO8zGT18D\",\"system\":{\"description\":\"

Cover for the upper body. Hip length for men, longer for women. It has a round neck, a front slit for easy donning, and a drawstring closure.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":4,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gloves, Mittens\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SEMsxKDtGuvjjA0O\",\"system\":{\"description\":\"

Hand coverings that encase all the fingers together. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Common Lodging (per day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SHDQV0Pt3WXZyyHe\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Lamp/Lantern Oil (1 Pint Flask)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SK9ok7lmk155ZmLA\",\"system\":{\"description\":\"

Used to fuel lamps. Grape-seed oils and other vegetable oils are used in lamps and are well suited to this purpose. This oil in not suitable as a weapon as it is not as flammable as other accelerants that are used for warfare. 1 pint will provide 6 hours of light in most lanterns.

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Toga, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SWc6d3orKkMbIoSA\",\"system\":{\"description\":\"

The toga consists of a single length of cloth cut in a semicircle and wrapped around the body of the wearer with no fastening. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dog, Guard\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SeDQ6C7rcsWcCHwY\",\"system\":{\"description\":\"

Trained dogs that can follow limited commands or signals. The dogs are typically trained to protect a specific area or person and to alert owners of intruders. They can be trained to attack but are more often used in defense of their handler. Prices vary depending on level of training, size and breed of the dog and the commands that they are trained to follow. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":65,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Boots, Hard Leather Calf\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"SeP17AIvhwuZcBbz\",\"system\":{\"description\":\"

Hard protective boots. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Insect Netting\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Szrf4eBl0y9XgHeG\",\"system\":{\"description\":\"

Finely knitted net of silk used to protect mortals from insects in their camp or while sleeping.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shoes, Fur\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"T4D85q2laTBeXpXq\",\"system\":{\"description\":\"

Protective foot covering for walking on safe even ground. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Kilt, Wool\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"T4cbgrZHFbuvfWDb\",\"system\":{\"description\":\"

A garment resembling a wrap-around knee-length skirt, made ofcotton, fur, leather or wool. Heavy pleats adorn the sides and back and are often in atartan pattern.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"War Flail\",\"type\":\"weapon\",\"img\":\"icons/weapons/maces/flail-triple-grey.webp\",\"_id\":\"TBXzPHJNTBiLcRD4\",\"system\":{\"description\":\"

A deadly version of the flail, with multiple heavy spiked balls

\",\"weaponType\":\"melee\",\"weaponClass\":\"flail\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"2D10E\",\"damageM\":\"2D12E\"},\"hands\":\"2\",\"defenseMax\":3,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d12\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":25,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Raisins (small bag)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"TEPJU9n6Hw6ipm8z\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pony\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"TSQSzMJfN06fBGR7\",\"system\":{\"description\":\"

Trained for smaller riders too short to mount a horse. Ponies carry limited gear compared to horses.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bit and Bridle\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Tk1X6EN5WBWjQUzX\",\"system\":{\"description\":\"

Used to control a horse while they are ridden. Constructed with a bar that is inserted into the horse’s mouth with a leather strap to control the direction a horse will travel.  

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Kilt, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"TuP3mhxhxAdgqABL\",\"system\":{\"description\":\"

A garment resembling a wrap-around knee-length skirt, made ofcotton, fur, leather or wool. Heavy pleats adorn the sides and back and are often in atartan pattern.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Canoe, War\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"TufpGyqeMBOvyp4h\",\"system\":{\"description\":\"

Larger version of the canoe but much heavier and designed to carry more gear or armed passengers. Made with heavier materials that allow the vessel to ram other watercraft without severe damage to their own hulls. Capable of carrying 20 to 40 combatants prepared for war. Designed for river or lake use and are not suited for heavy rapids or rough waters like their smaller versions.   

\",\"category\":\"tinbit\",\"encLoad\":16,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":225,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gourmet (meal per day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"TwxTKrQUtAtx4yg2\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Marbles (5)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"U9p2aRgqfWGEHJnH\",\"system\":{\"description\":\"

Five small glass orbs used to play various games of skill and chance. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Blank Journal\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"UBLPwA7Y33Je3Lry\",\"system\":{\"description\":\"

A small book of blank parchment used to record events or notes.

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bolt Case (20 Bolts)\",\"type\":\"equipment\",\"img\":\"icons/containers/ammunition/arrows-quiver-orange-purple.webp\",\"_id\":\"UBpCJWjYiQZl40Yq\",\"system\":{\"description\":\"

Leather pouch, often constructed with light wood support to make it stiffer and more rectangular. Designed to hold up to 20 crossbow bolts or darts. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":60,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Monk Robes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"UCLGvjKtHCKFPsEk\",\"system\":{\"description\":\"

Martial arts style robes designed for silent athletic movements. Often designed to allow the wearer to blend into their surroundings and made of materials that lend themselves to being quiet during normal movement. 

\",\"category\":\"tinbit\",\"encLoad\":0.4,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":80,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Battle Axe (one-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/axe-battle.webp\",\"_id\":\"UIpRcH2MY2FwghXE\",\"system\":{\"description\":\"

A destructive weapon with an end weighted blade often favored by dwarves

\",\"weaponType\":\"melee\",\"weaponClass\":\"axe\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"2D6E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":5,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":20,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pitcher\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"UNGKWdwl8ifsLC4D\",\"system\":{\"description\":\"

A large container used to pour liquids into smaller drinking containers.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Clove Pepper\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"UT2INTqeydXx4tih\",\"system\":{\"description\":\"

Increases hair growth and settles upset stomach. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":6,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Witch Hazel\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Ujneh3JQ71j2T51f\",\"system\":{\"description\":\"

Relieves itching and burning caused by injuries to the skin. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dress, Simple\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"UnQv4UKanAnhniQ6\",\"system\":{\"description\":\"

Cotton gown worn by simple people of meager means.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Loincloth, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"UuHnc8lNKMSXhitm\",\"system\":{\"description\":\"

Aloinclothis a one-piece garment, either wrapped around itself or kept in place by abelt. It covers thegenitals and thebuttocks. Belts or strings hold up some loincloths, specifically known as breechcloths or breechclouts. The flaps of a loincloth hang down in front and back.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ring Iron\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"UweBZ8JEamKg8UY0\",\"system\":{\"description\":\"

Iron ring that fits on a mortal’s finger.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Mess Kit\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"V6yvAhMzJOGfzucQ\",\"system\":{\"description\":\"

Plates, mugs, eating utensils and a pot or skillet for cooking meals over a campfire.

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Warhammer (two-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/hammers/hammer-war-rounding.webp\",\"_id\":\"V9ONvmrbR4uR2MAt\",\"system\":{\"description\":\"

A one or two-handed hammer that strikes with formidable bludgeoning power

\",\"weaponType\":\"melee\",\"weaponClass\":\"hammer\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"2D8E\",\"damageM\":\"2D10E\"},\"hands\":\"2\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d10\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":30,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Tomahawk (thrown)\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/axe-tomahawk-jagged.webp\",\"_id\":\"VFHTlDVKj2yNJEWi\",\"system\":{\"description\":\"

Throwing axe used by tribal warriors and rangers. The axe can also be used hand to hand

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D10E\",\"damageM\":\"1D12E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"4+D4\",\"carefulAim\":\"4+D8\",\"focusedAim\":\"4+D10\"},\"defense\":2,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":1,\"cost\":10,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1738264228930,\"modifiedTime\":1765702253978,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shovel\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"VGpWtwa65l1e84q4\",\"system\":{\"description\":\"

Used to dig. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":18,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hose, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"VLCPALIwpNp5kE3p\",\"system\":{\"description\":\"

Tights that stretch from waist to feet. A codpiece partially conceals the groin, but the legs are prominently displayed. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wheelbarrow\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"VM7MQGi0lf7ojgeq\",\"system\":{\"description\":\"

Wooden plate form with surrounding walls on three sides with a wheel in the front and handles on the back to haul heavy materials and ores from one location to another.

\",\"category\":\"tinbit\",\"encLoad\":8,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":32,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wine (Tun)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"VdYWWi4Vf2j9X0uI\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":250,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Animal Barding, Half Scale\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ViCvTYGNvowEsftF\",\"system\":{\"description\":\"

Half armor that covers the body of the horse but leaves the head and neck exposed. The armor is lighter than full scale and can be worn by riding horses and war horses.

\",\"category\":\"tinbit\",\"encLoad\":6,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":200,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Fire Stick\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ViMf9salBllxrqox\",\"system\":{\"description\":\"

Small stick with an easily ignited tip that is flammable. The tip is lit with a strike to a solid surface and makes lighting torches, lanterns, lamps, or campfires faster and easier. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Small Tent\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"VigeVT67Qkd9oygF\",\"system\":{\"description\":\"

Designed to sleep two normal mortals comfortably and is the most common tent for groups of travelers or adventurers to carry.  

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Anvil\",\"type\":\"equipment\",\"img\":\"icons/tools/smithing/anvil.webp\",\"_id\":\"Vkyh9hHbvpfuXkjW\",\"system\":{\"description\":\"

Iron platform for metal working. Used by blacksmiths, armorers, and weapon smiths.

\",\"category\":\"tinbit\",\"encLoad\":13,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jacket, Jerkin Quilted\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"W7Z7pX8Pp63SvZxI\",\"system\":{\"description\":\"

Ajerkinis a short, close-fittingjacket, sometimes worn without sleeves. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hawk, Trained\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"WImVokrQaRVMQ3XG\",\"system\":{\"description\":\"

Trained similarly to the falcon used to aid in combat or hunting of small animals. Hawks are a larger bird than falcons. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":180,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dwarven Ale (per mug)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"WYXdkNfmxIi4uGY4\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Corset, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Wa3XT8cFgx1lRNx1\",\"system\":{\"description\":\"

A woman’stightlyfittingundergarmentextending from below the chest to the hips, worn to shape the figure. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"River Barge\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"WjdaYfEsu47j5Tm1\",\"system\":{\"description\":\"

Large enough to carry a small group of mortals with up to 120 load. Crafted of wood logs tied together with rope and treated with tar or other water-resistant materials. Drivers steer the vessel with long poles or a rudder. The craft is not very maneuverable and will not hold up in rough water, rapids, or the open ocean. Calm lakes, slow flowing rivers or canals are where the barge is most useful.    

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":600,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Rope & Grapple (50 Ft)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"WlGNtIaf7sT9VY7H\",\"system\":{\"description\":\"

50 feet of hemp/silk/twine rope and a steel/iron grappling hook that can aid in climbing. The base price should be adjusted based on the material that is used. The price listed is for a hemp rope and steel hook. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":70,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Sai\",\"type\":\"weapon\",\"img\":\"icons/weapons/daggers/dagger-straight-thin-black.webp\",\"_id\":\"WrYYwO19mw6p7C3H\",\"system\":{\"description\":\"

Twin pronged weapons are the choice by many assassins and spies. An ideal defensive weapon to parry swords as well as deliver deadly strikes

\",\"weaponType\":\"melee\",\"weaponClass\":\"shortblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D4E\",\"damageM\":\"1D6E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d6\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":15,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tinder Box\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"XHSFikq8L6gKhzwv\",\"system\":{\"description\":\"

Container that is watertight and holds small flammable materials needed to start a fire using flint and steel. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Goat, Common\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"XIID68pN7JJYE09Y\",\"system\":{\"description\":\"

Goats can be used for milk or milk products like cheese. They can also be eaten to provide meat rations.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Fishing Line (20 Feet)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"XbOD0NsABP7ZOmrd\",\"system\":{\"description\":\"

A thin cotton string tied on to a pole or branch to allow a person to fish.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Long Sword\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/sword-hilt-steel-green.webp\",\"_id\":\"XoU6je6wWzed3tMY\",\"system\":{\"description\":\"

Classic two-sided blade of elite fighters, knights, and paladins

\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"2D6E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":20,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Spell Book\",\"type\":\"equipment\",\"img\":\"icons/sundries/books/book-turquoise-moon.webp\",\"_id\":\"XoZq7S2CQMzXRs8N\",\"system\":{\"description\":\"

A blank spell book ready for an arcane caster to record spells during their adventures.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":200,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Large Belt Pouch\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"XwEWYqsvoLHGJosr\",\"system\":{\"description\":\"

Pouch designed to cover a wide area on a belt and equipped with several pockets. Can carry 2 load in this pouch.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Miner's Tools\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Y6JBYZKmLM5rcdfr\",\"system\":{\"description\":\"

Contains the tools needed for basic excavation. Includes chisels, wedges, a pick, a small sledgehammer, and a shovel.

\",\"category\":\"tinbit\",\"encLoad\":4,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Animal Barding, Full Scale\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"YJnm2HMjTtIKk8rU\",\"system\":{\"description\":\"

Scaled armor for a horse created in the same way as that worn by mortals in combat. The armor is very heavy and can only be worn by a war horse. 

\",\"category\":\"tinbit\",\"encLoad\":11,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":300,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cap, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"YMKcTVKff98Uof67\",\"system\":{\"description\":\"

A cap covers the crown of the head and sometimes has a brim to help block the sun.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Kilt, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"YYEwAkNhqGAwSTMm\",\"system\":{\"description\":\"

A garment resembling a wrap-around knee-length skirt, made ofcotton, fur, leather or wool. Heavy pleats adorn the sides and back and are often in atartan pattern.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bell Medium 6 inches\",\"type\":\"equipment\",\"img\":\"icons/tools/instruments/bell-silver.webp\",\"_id\":\"YugNF7Ltx8CsdRqp\",\"system\":{\"description\":\"

A metal bell 6 inches high used to make noise to signal others or show some event has been completed. 

\",\"category\":\"tinbit\",\"encLoad\":0.4,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sheep\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Z3KGNh28bdysTNDX\",\"system\":{\"description\":\"

Good source of meat but are often sheared for their wool to make clothing.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Whetstone\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Z64RN3lndM0UPbXM\",\"system\":{\"description\":\"

A flattened stone used for sharpening the blades of weapons or other sharp objects. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Rice (1 Load bag)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Z9cb8oTDfxc5v3xm\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Mace\",\"type\":\"weapon\",\"img\":\"icons/weapons/maces/mace-flanged-steel.webp\",\"_id\":\"ZDlSWYQawHGE6mxO\",\"system\":{\"description\":\"

A heavier, longer one-handed weapon that resembles a club with a blunt heavy metal attachment at the end for added damage

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"2D4E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":20,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Heavy Crossbow\",\"type\":\"weapon\",\"img\":\"icons/weapons/crossbows/crossbow-heavy-black.webp\",\"_id\":\"ZJMJqhlohaWQ19vr\",\"system\":{\"description\":\"

Extended range and damage compared to a crossbow. Requires the weapon to be placed on solid ground and operating a crank to draw and load. The character cannot attack or defend while cranking the crossbow. If required to stop cranking to defend or attack, the reload time can be suspended and does not need to start over.

\",\"weaponType\":\"ranged\",\"weaponClass\":\"bow\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"2D10E\",\"damageM\":\"2D12E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"15+D4\",\"carefulAim\":\"15+D8\",\"focusedAim\":\"15+D10\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":25,\"short\":50,\"medium\":100,\"long\":200,\"extreme\":300,\"outOfSkill\":700},\"encLoad\":3,\"cost\":40,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bagpipes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ZKgWl9NxfUSqFUuo\",\"system\":{\"description\":\"

Bagpipes consist of a bag made of leather, which is inflated by the player through a blowpipe. The air in the bag is then expelled through various pipes, producing very iconic and unique sounds.   

\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hat, Leather Brimmed\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"Zhw2aFmCcYkqcXOQ\",\"system\":{\"description\":\"

A leather hat with a brim to protect the wearer from rain and the bright sun.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cotton Sash\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ZtqzvvbEUGyWdCGV\",\"system\":{\"description\":\"

A long strip or loop of cloth worn over one shoulder or around the waist, especially as part of a uniform or official dress. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Otter\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ZwKyuVqO4oD65DXH\",\"system\":{\"description\":\"

Mortals often domesticate these small aquatic creatures. They can be trained to aid fishermen and to complete water-bound tasks.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hacksaw\",\"type\":\"equipment\",\"img\":\"icons/tools/hand/saw-hacksaw-brass-grey.webp\",\"_id\":\"aB1iAW2DvifS2KfS\",\"system\":{\"description\":\"

Used to cut through metal bars, padlocks, or other metal objects.

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Garter, Belt Stocking Silk-Velvet\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"aSQ2Ld2EMTkKgCaA\",\"system\":{\"description\":\"

A garter belt is an article of clothing comprising a narrow band of fabric fastened about the waist to keep stockings from sliding down the leg. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Hide armor\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/vest-leather-tattered-white.webp\",\"_id\":\"aWPJ5fJa7b4YflZ4\",\"system\":{\"description\":\"

A mixture of furs and hardened animal hide, molded and boiled leather combinded into an effective but primitive looking armor. The layers reduce the impact of blows, but the bulkiness of the armor slows the wearer, providing less agility in combat.

\",\"defense\":-5,\"hp\":65,\"cost\":7,\"money\":\"silver\",\"maximumMovement\":\"Run\",\"armorType\":\"medium\",\"damageReduction\":0,\"encLoad\":0,\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521366559,\"modifiedTime\":1746521366559,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null},\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Listening Helmet\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"aiWexs3NmHsA8Cyd\",\"system\":{\"description\":\"

Helmet has funnels around the ears to allow increased hearing. Adds one favorable factor to all listening checks while worn. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":22,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bath Soiled Water\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"amlNJZBUZuKfRk5M\",\"system\":{\"description\":\"

Bath in water that is changed daily, and multiple bathers use the water each day. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Apron, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"anFZBRf4NJ0JXAtx\",\"system\":{\"description\":\"

Worn to protect the clothing from damage from fire or heat.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Camphor\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"arA8EMK5iF9PYVSq\",\"system\":{\"description\":\"

Used in many religious ceremonies. Freshens and cleans the air, repels insects and clears the lungs.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Quiver Javelin (5)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"atnxODTXdHbCedO6\",\"system\":{\"description\":\"

Worn on the hip or back, the quiver holds five javelins ready to be thrown.

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Spell Component Pouch\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"awy0LNe8hwqdIzyX\",\"system\":{\"description\":\"

Leather pouch contains the required components needed to cast spells. Spell casters constantly replenish the pouch as they cast spells and use up the components.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Warhammer (one-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/hammers/hammer-war-spiked.webp\",\"_id\":\"bBSEMixsAUeyF9Ow\",\"system\":{\"description\":\"

A one or two-handed hammer that strikes with formidable bludgeoning power

\",\"weaponType\":\"melee\",\"weaponClass\":\"hammer\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"2D6E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":30,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2700000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Short Spear (two-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/polearms/spear-flared-steel.webp\",\"_id\":\"bGV3wH8G3UhKjy0X\",\"system\":{\"description\":\"

Versatile piercing weapon used by hunters and soldiers

\",\"weaponType\":\"melee\",\"weaponClass\":\"polearm\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D8E\",\"damageM\":\"1D10E\"},\"hands\":\"2\",\"defenseMax\":2,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d10\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":10,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Toga, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"bJmmq1lv2ijaOhpZ\",\"system\":{\"description\":\"

The toga consists of a single length of cloth cut in a semicircle and wrapped around the body of the wearer with no fastening.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":12,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Good (meal per day)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"bL0L13hhKw9s9wVh\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Snares (2)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"bNfdFfjBr2fTAfnJ\",\"system\":{\"description\":\"

Loops of string used to capture small game animals ranging in size from a large rodent to a large rabbit.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hunting Stand\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"bUhw0dSC9kkDB7iP\",\"system\":{\"description\":\"

Platform that is bound to a tree trunk and connected to the ground by a rope ladder. Placed 15-25 feet up in the tree to hunt game animals from a stationary concealed position.

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chemise, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"bVQ9CcNZyQLICEy6\",\"system\":{\"description\":\"

Acotton chemiseis a women’s undergarment or dress. A chemise is a simple garment worn next to the skin to protect clothing fromsweatand body oils.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":12,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Horn\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"bWPUOIACLnu1Pllf\",\"system\":{\"description\":\"

Brass instruments characterized by their flared end. They produce sound when the player blows air “buzzing their lips” into the mouthpiece, creating vibrations that resonate through the instrument. Sometimes used by the military to call and recall their forces.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chariot, Riding\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"bka9x8BkCeL9MdJ1\",\"system\":{\"description\":\"

Chariots are designed for one or two riders and one or two horses or other similar beast. Fast and maneuverable compared to most carriages or wagons. Riders stand so the range is less than a carriage because of the strain of driving the chariot, resulting in drivers and riders taking frequent breaks. They are not designed to carry much cargo, but there is a place on the sides next to where the riders are standing to tie down items such as backpacks and other items. 15 load is the carrying capacity and range is 25-35 miles per day with 3 to 4 breaks.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":220,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gloves, Fur\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"buxqqOsd7oKGIk8x\",\"system\":{\"description\":\"

Hand coverings made of fur. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Short Bow\",\"type\":\"weapon\",\"img\":\"icons/weapons/bows/shortbow-leather.webp\",\"_id\":\"c2Kz3tFVDAsVajwo\",\"system\":{\"description\":\"

Standard bow used for hunting and combat. The draw of this bow allows rapid shooting compared to a war bow, but provides less range and damage

\",\"weaponType\":\"ranged\",\"weaponClass\":\"bow\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"2D6E\"},\"hands\":\"2\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"3+D4\",\"carefulAim\":\"3+D8\",\"focusedAim\":\"3+D10\"},\"defense\":5,\"weaponRange\":{\"pointBlank\":25,\"short\":50,\"medium\":75,\"long\":100,\"extreme\":125,\"outOfSkill\":300},\"encLoad\":2,\"cost\":20,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Katana (one-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/sword-katana-purple.webp\",\"_id\":\"c2TpZgI1xSBjha0t\",\"system\":{\"description\":\"

A legendary one-sided blade of great sharpness and lethality

\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D6E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":35,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":2900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Crossbow\",\"type\":\"weapon\",\"img\":\"icons/weapons/crossbows/handcrossbow-black.webp\",\"_id\":\"c76Nz6jwpYEstBAL\",\"system\":{\"description\":\"

Standard crossbow must be fired using both hands has extended range and damage compared to a hand crossbow. Requires two hands and both legs to reload. The character cannot attack or defend while reloading a crossbow. If required to stop loading to defend an attack, the reload time must restart

\",\"weaponType\":\"ranged\",\"weaponClass\":\"bow\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D8E\",\"damageM\":\"1D12E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"10+D4\",\"carefulAim\":\"10+D8\",\"focusedAim\":\"10+D10\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":25,\"short\":50,\"medium\":75,\"long\":100,\"extreme\":125,\"outOfSkill\":300},\"encLoad\":2,\"cost\":30,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Padded Armor\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-quilted-brown.webp\",\"_id\":\"cCvj4NW0y9V1sCXo\",\"system\":{\"description\":\"

Low-cost armor of heavy cloth that is quilted and woven to resist damage.

\",\"defense\":-3,\"hp\":60,\"cost\":4,\"money\":\"silver\",\"maximumMovement\":\"Sprint\",\"damageReduction\":3,\"encLoad\":1,\"armorType\":\"light\",\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Artemesia\",\"type\":\"equipment\",\"img\":\"icons/consumables/plants/dried-bay-leaf-yellow.webp\",\"_id\":\"cGVdcZwEd3QrQ5YQ\",\"system\":{\"description\":\"

Treatment of parasitic infections, anxiety, and stomach upset.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Kilt, Fur\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"cOs2FLiF0xXODgvG\",\"system\":{\"description\":\"

A garment resembling a wrap-around knee-length skirt, made ofcotton, fur, leather or wool. Heavy pleats adorn the sides and back and are often in atartan pattern.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Animal Barding, Full Plate\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"cSTeC3RrTl5Dy0AD\",\"system\":{\"description\":\"

Metal Plated armor that only be worn by a war horses because of the weight of the plates.

\",\"category\":\"tinbit\",\"encLoad\":10,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1100,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Signal Whistle\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"cWUcRBSZ2iaqmPlV\",\"system\":{\"description\":\"

Character may blow a whistle in distress or to let allies know where they are. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bone Scroll Case\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"cgOLJt84QioJneh1\",\"system\":{\"description\":\"

Made of the skeletal remains of large-boned creatures. Sometimes carved with unique designs and runes. Can only carry 2 writings, maps, or other parchments. The thickness of the bone restricts the available space. They are watertight and fire resistant, although not fireproof.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Fist or Elbow\",\"type\":\"weapon\",\"img\":\"icons/skills/melee/unarmed-punch-fist.webp\",\"_id\":\"d8jeWEtzWAWrkFZT\",\"system\":{\"description\":\"

Bare handed attacks with hand or elbow.

\",\"weaponType\":\"melee\",\"weaponClass\":\"unarmed\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"D3-1\",\"damageM\":\"D3-1\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d3\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0,\"cost\":0,\"money\":\"tinbit\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1746521414889,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null},\"sort\":3000000,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Swan\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"dJZ034mFUEpZVERR\",\"system\":{\"description\":\"

When trained as a companion they are very protective of their trainers.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shirt, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"dSDFYtCiTK4tqrsD\",\"system\":{\"description\":\"

Cover for the upper body. Hip lengthfor men, longer for women. The shirt features a round neck, a front slit for easy wearing, and a drawstring closure. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Potion Vial Ceramic\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"daMwO4KuRzq8tAIi\",\"system\":{\"description\":\"

Small ceramic vial 3-4 inches tall that holds one large swallow of a liquid. Often used for alchemical mixtures.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Normal Clothing\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"dcOdbtuuiufFjVqr\",\"system\":{\"description\":\"

Clothing you might see worn by peasants and working-class mortals of most villages, towns, settlements, or cities. The style and materials will vary depending on availability and climate. Normal clothing availability is based on the market for clothing in the locale where the clothing is sold. Looking for a style of clothing that is not the norm will cause a lower percentage of availability. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dress, Nice\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"dkFi756r2In8mdNg\",\"system\":{\"description\":\"

Gowns made of high quality, but sensible materials often adorned with some ruffles, embroidery, and lace. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Iron Chain (5 feet)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"dq5P7LEFQlIy8ZHT\",\"system\":{\"description\":\"

Iron links connected to form a metal rope that is used to lift heavy items such as drawbridges or to hold captives securely.  

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Boar\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"dsFSIbGQlX1VDuge\",\"system\":{\"description\":\"

Trained boar that can be used as a mount. Requires significant training to ride and are less reliable than a horse or mule. They can wear barding and carry small sized mortals. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Pick\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/pickaxe-iron-green.webp\",\"_id\":\"e2Fjj1CVgYn2Ev31\",\"system\":{\"description\":\"

Both as a mining tool and a weapon. Sometimes called a pickaxe

\",\"weaponType\":\"melee\",\"weaponClass\":\"hammer\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D8E\"},\"hands\":\"1\",\"defenseMax\":2,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d10\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":8,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Belt, Rope\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"e35doZmbCPmw4rgu\",\"system\":{\"description\":\"

Rope used to secure the pants or trousers.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chicken, Laying Hen\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"e4mzRnRy57FmZWkC\",\"system\":{\"description\":\"

Common hen used to produce eggs. Can be eaten as food but are more expensive than a roasting hen, as laying hens are sought for laying eggs and not as food themselves. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Large Canvas Bag\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"eC4q5UbgBqO8m4IX\",\"system\":{\"description\":\"

Made of inexpensive material that is easy to patch and clean. The bag can carry up to 4 load. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Hatchet\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/shortaxe-engraved-green.webp\",\"_id\":\"eEPBOg5IIVJlcFGw\",\"system\":{\"description\":\"

Small axe used as a tool and in combat

\",\"weaponType\":\"melee\",\"weaponClass\":\"axe\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D4E\",\"damageM\":\"1D6E\"},\"hands\":\"1\",\"defenseMax\":2,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d6\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":1,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Belt, Chain\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"eERkbmOozWOvzCNM\",\"system\":{\"description\":\"

A thin chain used to secure the pants and attach scabbards or sheaths, 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gloves, Leather, Fingerless\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ePsZsy8twhch16Wl\",\"system\":{\"description\":\"

Hand covering that leaves the fingers exposed to do fine detailed work. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"No Armor\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/shirt-collared-brown.webp\",\"_id\":\"eS4FIV6FZLsD2Q55\",\"system\":{\"description\":\"

This should be equipped when a character is choosing to wear no armor for protection and is relying solely on the ability to evade attacks.

\",\"armorType\":\"light\",\"defense\":2,\"maximumMovement\":\"Sprint\",\"hp\":0,\"damageReduction\":0,\"encLoad\":0,\"equipped\":false,\"isHelmet\":false,\"cost\":0,\"money\":\"tinbit\"},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521366559,\"modifiedTime\":1746521366559,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null},\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shoes, Slippers\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ec06FeDB3gJNlMCk\",\"system\":{\"description\":\"

Soft, comfortable footwear to be worn indoors. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Comfrey Root\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ewBpytkQQQlEmlfI\",\"system\":{\"description\":\"

Pain relief especially for muscle and joint injuries. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":4,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Short Spear (thrown)\",\"type\":\"weapon\",\"img\":\"icons/weapons/polearms/spear-flared-steel.webp\",\"_id\":\"fNA6LASOpYbPJrjD\",\"system\":{\"description\":\"

Versatile piercing weapon used by hunters and soldiers

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D8E\",\"damageM\":\"1D10E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"3+D4\",\"carefulAim\":\"3+D8\",\"focusedAim\":\"3+D10\"},\"defense\":2,\"weaponRange\":{\"pointBlank\":10,\"short\":20,\"medium\":40,\"long\":50,\"extreme\":75,\"outOfSkill\":125},\"encLoad\":1,\"cost\":10,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Silk Rope (50 Feet)\",\"type\":\"equipment\",\"img\":\"icons/commodities/cloth/yarn-skein-white-purple.webp\",\"_id\":\"fXs7KxRkHtkNMj8e\",\"system\":{\"description\":\"

A length of strong cord made by twisting together strands of silk.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"String (50 Feet)\",\"type\":\"equipment\",\"img\":\"icons/commodities/cloth/thread-spindle-grey-green.webp\",\"_id\":\"fZKZsNWjObVjpiXy\",\"system\":{\"description\":\"

Sold on spools of 50 feet. Made from plant or cotton fibers braided together to form a line 1/8 of an inch in diameter. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":4,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jaw Trap\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"fbeNa67pMVRdGmim\",\"system\":{\"description\":\"

Comprises a metal ring hinged in the middle with a pressure pad that holds the trap in the open position when it is armed. The trap’s metal outer rings, shaped like a predator’s teeth, hold the victim when triggered. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Crowbar\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"fyTZu9UCeoJBU6JZ\",\"system\":{\"description\":\"

A metal bar with flattened points at each end with a small fissure used to remove nails. Often used to pry open objects or to separate items. Could be used as a weapon. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Harp\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"gLmTODsDFYNquEbd\",\"system\":{\"description\":\"

String instrument with multiple strings that are plucked with the fingers or a pick. Harps can vary in size and shape, but they typically consist of a triangular frame with strings of varying lengths attached 

\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":220,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chisel\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"gRJ5PnDqtpxeMxVv\",\"system\":{\"description\":\"

Tapered metal piece with a wooden handle. Has many uses, including removing or chipping off pieces of wood with the use of a hammer.  

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Chain Shirt (Hauberk)\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-scale-grey.webp\",\"_id\":\"gfmpcrw4OCnNRg8i\",\"system\":{\"description\":\"

Mesh metal armor of rings woven to appear as cloth. Sometimes called a haubrek. The armor is much lighter than a full suit of chain mail, allowing for more flexibility. This armor protects the torso, upper arms and upper legs.

\",\"defense\":-4,\"hp\":80,\"cost\":80,\"money\":\"silver\",\"maximumMovement\":\"Sprint\",\"damageReduction\":4,\"encLoad\":1.5,\"armorType\":\"light\",\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521366559,\"modifiedTime\":1746521366559,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null},\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Belt, Leather\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"gjsMdmRC7VZAQlP8\",\"system\":{\"description\":\"

A simple leather belt to secure trousers or pants or attach scabbards or sheaths.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Iron Spike (3)\",\"type\":\"equipment\",\"img\":\"icons/tools/fasteners/nails-steel-brown.webp\",\"_id\":\"gpvqXgNuga1s6Xvr\",\"system\":{\"description\":\"

Metal spikes that have innumerable uses at the campsite, in a dungeon, cave or other location. They can be used to block a door from opening, to pin down some item, to secure a rope and many other ways.  

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bedroll and Travel Pillow\",\"type\":\"equipment\",\"img\":\"icons/sundries/survival/bedroll-brown.webp\",\"_id\":\"gyJ6aJavgclYDCJ5\",\"system\":{\"description\":\"

Bedroll and Travel Pillow - This bedroll often has a water-resistant bottom, so it can be used on bare ground. Lesser bedrolls will not be water-resistant, and the cautious adventurer will want to inquire about this if there is a need for water-resistant gear. The bedroll can be used outside, in a tent, or sometimes on a hammock. 

 

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Full Plate\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-layered-gilded-orange.webp\",\"_id\":\"hARBQklv2gfZ4RFn\",\"system\":{\"description\":\"

Ultimate protection in the form of a metal suit of armor plates. The armor covers the entire body, along with metal gauntlets and heavy leather boots. The layered metal armor is worn over a thick layer of padding to provide added protection from attack and from the armor itself. Full plate armor is fitted to each wearer by armor smiths. Donning and removing this armor is time consuming and requires assistance from a squire or ally. The armor is often personalized for the fighter, knight, or warrior to represent their heraldry or religion. This armor is expensive to buy and keep in working order.

\",\"defense\":-6,\"hp\":180,\"cost\":1000,\"money\":\"silver\",\"equipped\":false,\"maximumMovement\":\"Jog\",\"damageReduction\":10,\"encLoad\":6,\"armorType\":\"heavy\",\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chemise,\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"hTcyk6I2A9S79F8a\",\"system\":{\"description\":\"

A leather chemiseis a women’s dress. A leather chemise is a simple garment worn as a dress. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pipes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"heP6qp6bqe6y2PQm\",\"system\":{\"description\":\"

Wind instruments that produce sound through a vibrating column of air.  

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":6,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chemise, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"hon71pu9gYHwGwoO\",\"system\":{\"description\":\"

A canvas chemiseis a women’s undergarment or dress. A chemise is a simple garment worn next to the skin to protect clothing fromsweatand body oils.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":6,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Jacket, Jerkin Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"httoa4MtNWmZOPd6\",\"system\":{\"description\":\"

Ajerkinis a short, close-fittingjacket, sometimes worn without sleeves. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Maca Root\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"i987hdIzQWqzGE09\",\"system\":{\"description\":\"

Improves endurance and fertility.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Mug\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"iGF8Fho7NFZfiAWe\",\"system\":{\"description\":\"

Wooden or metal drinking container.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":4,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Rooster\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"iIe0jzYYWVYlq9xJ\",\"system\":{\"description\":\"

Male chickens that encourage groups of hens to lay eggs. Can be eaten but are not as succulent as the hens raised for eating. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Weasel, Trained\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"iJk50HizHC3CdtZV\",\"system\":{\"description\":\"

Trained to carry out stealth and pilfering missions. Must be trained from an early age and requires a significant investment of time to get them to follow simple commands.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":70,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hinge Removers\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"iKVieU9RRlXY12SF\",\"system\":{\"description\":\"

A thief’s tool used to remove the hinge pins from a closed door.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cold-Weather Clothing\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"iKvHAYjheSK4ZAFR\",\"system\":{\"description\":\"

Clothing designed to be worn in cold climates. The clothing offers some protection from the cold and wind. This clothing is often wool or animal skins that hold in a character’s body heat while being resistant to the wind, snow, and freezing rain. It consists of layers that can be removed during combat or other activities requiring free movement. This outfit may include wool liners to help keep feet warm and dry, as well as a cap and mittens or gloves. The GM or adventure will dictate the level of cold protection provided by cold gear. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Animal Barding, Half Padded\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"iso4aGnD1efDkVSR\",\"system\":{\"description\":\"

Worn by riding horses and war horses. Similar material to that used by mortals for personal armor.  

\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":35,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Mandrake\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"j5oedJ2xr4viTcjJ\",\"system\":{\"description\":\"

Powerful hallucinogen and poison that can lead to death if ingested. Said to be a key ingredient in wicked concoctions. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":6,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Blood Sausage (1 meal)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"jA7JU2JlPaaaMY5N\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bellows\",\"type\":\"equipment\",\"img\":\"icons/tools/smithing/crucible.webp\",\"_id\":\"jDHzb7OCuA8wA7TS\",\"system\":{\"description\":\"

Used to increase the heat of a forge to melt metal, making it soft enough to be shaped by a metalsmith. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Animal Barding, Chain\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"jH0cdRONMEpFxaI8\",\"system\":{\"description\":\"

Chain armor for horses made of the same material as used for mortal worn chain mail.

\",\"category\":\"tinbit\",\"encLoad\":7,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":400,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Body Sleigh\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"jYHG33UqXzQcoKGl\",\"system\":{\"description\":\"

Used to haul a game animal back to camp or carry a wounded ally. Canvas sleigh wraps around a downed animal or mortal, and the leather harness straps to the lifter’s shoulders.

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pen Quill\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"jcZ1Ao0qPlaPg8Y1\",\"system\":{\"description\":\"

A pen made from a feather used to draw or write upon parchment with ink.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pig, Sow\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"jvYRIzyM0hPANz7O\",\"system\":{\"description\":\"

Used for food or breeding pigs to create a food source.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Clerical Robes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"k4tv2Jej1wGu6JJE\",\"system\":{\"description\":\"

Robes vary in color and style based on the religion they represent. They are worn in conjunction with symbols or jewelry that clearly show the faith of the wearer. Most often, these robes are worn on special occasions or for official duties. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":80,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Borage (Ox’s Tongue)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"kFUw9Ut4m8ZViQLB\",\"system\":{\"description\":\"

Purifies the blood of mortals and can induce sleep.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Full Helmet\",\"type\":\"armor\",\"img\":\"icons/equipment/head/greathelm-banded-steel.webp\",\"_id\":\"kFnCw6WoMwNa75wY\",\"system\":{\"description\":\"

- Covers the entire head, including the face and neck of the wearer. Variations of cages, eye slits, or visors allow the combatant to see their opponents. The helmet restricts vision but provides extra protection

\",\"armorType\":\"heavy\",\"defense\":-2,\"maximumMovement\":\"Run\",\"hp\":0,\"damageReduction\":2,\"encLoad\":0.4,\"equipped\":false,\"isHelmet\":true,\"cost\":100,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Flask-Metal (1 Quart)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"kIUHjPigm0HAtLk6\",\"system\":{\"description\":\"

A metal container that holds 1 quart of a liquid, often an alcoholic beverage.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dress, Noble\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"kJxSXO8gQbQSyaQY\",\"system\":{\"description\":\"

Gown worn to elaborate or formal affairs. Often made with silk, velvet, and various frills. Artisans often create noble gowns from luxurious fabrics such as silk, velvet, and brocade, embellishing them with intricate embroidery, lace, and jewels. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bath Clean Water\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"kdjhSOHSNKmTjzyi\",\"system\":{\"description\":\"

Bath of fresh clean water that is in a wooden tub. The water is lukewarm, but it remains unused by other bathers. The bath includes soap and sponges.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Common Lamp\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"kgQCCiFaVQWrk3Cd\",\"system\":{\"description\":\"

This common lamp is made of brass with a short wick that can be extended as needed. The lamp has a glass hood and a brass handle. Suited for residential use but is prone to breakage and being extinguished by wind or rain. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Bastard Sword (one-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/greatsword-crossguard-engraved-green.webp\",\"_id\":\"ksMtbEBqyeqGQ1mt\",\"system\":{\"description\":\"

Sometimes called the hand-and-a-half sword. This long two-sided blade can be wielded with one or two hands. 

\",\"weaponType\":\"melee\",\"weaponClass\":\"longblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D6E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":30,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Watertight Backpack\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"kzl3cBNXzfVBUMED\",\"system\":{\"description\":\"

This watertight backpack is ideal for adventurers. The backpack that can carry enough gear for several days on the road. This bag is watertight and has loops and straps to tie down extra weapons and gear. When lightly packed, this bag causes minimal interference in most combat situations, but heavy loads can hinder attack and defense efforts. Shedding a back backpack takes 2D4 seconds to drop to the ground. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Soap\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"l0Cw0bo8IDMRYggR\",\"system\":{\"description\":\"

Simple bar of soap.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cold Weather Outfit\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"l77ipj9G4zv0QoMb\",\"system\":{\"description\":\"

Wool coat, cotton shirt, a wool cap, wool cloak, and thick breeches. This is a lesser version of cold weather clothing. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Splint Mail\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-rivited-red.webp\",\"_id\":\"l8bNf4jhKJx4vCNv\",\"system\":{\"description\":\"

A form of chain mail with small interlocking metal plates added on the torso, upper arms, and legs. The wearer wears padded armor underneath.

\",\"defense\":-5,\"hp\":80,\"cost\":320,\"money\":\"silver\",\"armorType\":\"heavy\",\"encLoad\":5,\"damageReduction\":6,\"maximumMovement\":\"Jog\",\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"ATr9wZhg5uTVTksM\",\"name\":\"Medium Shield\",\"type\":\"shield\",\"img\":\"icons/equipment/shield/kite-wooden-thistle-pink.webp\",\"_id\":\"lLoUSSLRf31XvGFL\",\"system\":{\"description\":\"

Medium Shield- Standard sized shield, sometimes called a kite shield. Provides good protection from melee weapons and cover from ranged attacks.

\",\"defense\":\"d8\",\"movementreduction\":0,\"standing\":{\"min\":16,\"max\":0},\"crouching\":{\"min\":8,\"max\":0},\"destruction\":{\"bashing\":18,\"slashing\":36,\"piercing\":54},\"autodestruction\":{\"bashing\":27,\"slashing\":54,\"piercing\":81},\"encLoad\":2,\"cost\":30,\"money\":\"silver\",\"equipped\":false,\"hascover\":true,\"damageReduction\":8},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1736956518134,\"modifiedTime\":1768224403340,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cloth Scroll Case\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"lMiTCzszCr5X8lqI\",\"system\":{\"description\":\"

Flexible cloth case that can hold up to 6 scrolls of writings, maps, or other parchments. Papers in this scroll case are less protected than those in a bone, leather, or metal scroll case. These cases are not water or fireproof. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Whistle\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"lNnlI6Giz0MGDBlZ\",\"system\":{\"description\":\"

Simple wind instruments that produce sound when air is blown into a mouthpiece. They typically have a narrow tube with a hole at one end and a mouthpiece at the other.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Robe\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/robe-layered-white.webp\",\"_id\":\"lW8CJwldlpfpUVza\",\"system\":{\"description\":\"

Heavy robes that provide minor protection to spell casters and clergy while allowing flexability to cast spells, call miracles and store magical components and other needed materials

\",\"defense\":-1,\"hp\":50,\"cost\":80,\"money\":\"copper\",\"maximumMovement\":\"Sprint\",\"damageReduction\":1,\"encLoad\":0.5,\"armorType\":\"light\",\"equipped\":false,\"isHelmet\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Course Sugar (small bag)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"lhIKQW4EtqBfyo79\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Boots, Soft Leather Ankle\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ljVTV5R0pDQwcogM\",\"system\":{\"description\":\"

These boots, while still providing protection from the elements, are not as protective in battle. However, they are great for leaving less of a trace and are quieter.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Fishing Hook & Line\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"lvQxlb8VHq9TKarr\",\"system\":{\"description\":\"

Food is essential for all mortals. Attach fishing line to a walking stick, cane, or other similar item. Bait the hook and maybe the character can catch some dinner when food rations are running low, or when hungry for fish. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Boots, Soft Leather Calf\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"lvVDy50lPzIzm0i4\",\"system\":{\"description\":\"

Soft leather boots that are very protective of the elements while still allowing to move more quietly on hard surfaces and leave less of a trace while moving through areas off the road as well.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bowstring\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"m4ABHMIb3wFGWw8b\",\"system\":{\"description\":\"

Twine attached to a bow made from hemp or animal sinew that serve as the cord that launches arrows from bows.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Breeches, Wool\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"mKFFL4l6XQjyGbRu\",\"system\":{\"description\":\"

Sometimes called trousers or britches. Thesecover the body from thewaistdown, with separate coverings for eachleg, usually stopping just below the knee but sometimes extending to the ankle. Breeches vary in length and tightness. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gear Repair & Maintenance Pack\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"mad4oAGVu6CdpTOt\",\"system\":{\"description\":\"

Designed to make minor repairs to armor, weapons, or other gear that will fail if not properly maintained. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wooden Box (12X12 inches)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"miE6tKbXu0hyK49q\",\"system\":{\"description\":\"

Lockable container made of wood used to protect items and store them securely.  

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Arrow (4)\",\"type\":\"equipment\",\"img\":\"icons/weapons/ammunition/arrows-war-white.webp\",\"_id\":\"n9r0kiy2QoZIskko\",\"system\":{\"description\":\"

Ammunition fired by war, short or recurve bows. Features a wooden shaft and a metal triangle shaped blade. This price includes 4 arrows.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chamomile\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"nA5jE4gHFSRpWG2w\",\"system\":{\"description\":\"

Often prepared as tea. Reduces anxiety and reduces nausea and stomach cramping.  

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tunic, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"nDYXkdVYjYTJHlBV\",\"system\":{\"description\":\"

Agarmentfor thetorso, usually simple in style, reaching from the shoulders to a length somewhere between the hips and knees. It may have arm-sleeves, either short or full-length. Most forms have no fastenings.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Watercress Grass\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"nOZhXgmHvXUPnnkm\",\"system\":{\"description\":\"

Improve lung function and heals injuries to the skin.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Lance\",\"type\":\"weapon\",\"img\":\"icons/weapons/polearms/spear-hooked-double.webp\",\"_id\":\"nfwxTENyf9nZ3UhZ\",\"system\":{\"description\":\"

The favored weapon of knights and cavalry. Strikes terrible damage as part of a Calvary charge. Can only be used while mounted

\",\"weaponType\":\"melee\",\"weaponClass\":\"polearm\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"4D4E\",\"damageM\":\"6D4E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d20\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":6,\"cost\":25,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wine (Large Bottle)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"nsKf9uWFCe3Rdpt0\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Oars\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"nu1eAaUroqvO0fOQ\",\"system\":{\"description\":\"

Used to steer and maneuver watercraft. Most are made of wood.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Mule, Pack or Mining\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"nwRaeKzuxtmrPmJM\",\"system\":{\"description\":\"

Can be trained or adapted to carry gear in the wild or even underground. Can be ridden if trained to do so. Larger than a donkey but shorter in stature than the average horse.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":40,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Poor Lodging (per week)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"nxdSt39HuwlaeozG\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shoes, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"o7jnwscl7VHxDLKM\",\"system\":{\"description\":\"

Protective foot covering for walking on safe, even ground.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Saddle, Riding\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"o9ASbTwJ7poMdpOS\",\"system\":{\"description\":\"

Created for riding and controlling a mount. Not designed for maximum cargo, but saddle bags may be attached. 

\",\"category\":\"tinbit\",\"encLoad\":4,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Club\",\"type\":\"weapon\",\"img\":\"icons/weapons/clubs/club-banded-brown.webp\",\"_id\":\"oMWaKdc2ShQoRrE4\",\"system\":{\"description\":\"

A simple yet effective weapon used by untrained combatants and simple brutes. Sometimes mundane items like table legs and tree branches are used as clubs

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D4E\",\"damageM\":\"1D6E\"},\"hands\":\"1\",\"defenseMax\":2,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.3,\"cost\":10,\"money\":\"copper\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hooded Lantern\",\"type\":\"equipment\",\"img\":\"icons/sundries/lights/lantern-bullseye-signal-copper.webp\",\"_id\":\"oPox0vmhNzHZZbRF\",\"system\":{\"description\":\"

A common lantern that is equipped with a hood to lower the light when not wanting illumination. 

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":17,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sheath, Dagger-Knife\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"oQsQHMerF9UPeAdq\",\"system\":{\"description\":\"

Sheaths hold daggers and smaller blades and may be attached to belts, they can also attach to equipment or even a person’s clothing, depending on the size and intended use of the knife or blade. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Latrine Use\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"oTEfOjXgyBV5dQ9w\",\"system\":{\"description\":\"

Latrine use is often not free. Communities, inns, taverns and eating establishments often charge for the use of these facilities.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Domestic Cat\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"oTstdpa5MjMxzS7E\",\"system\":{\"description\":\"

Common cat that varies in breed depending on the region and is often a blend of different breeds. The cost of domestic cats can vary depending on the rarity and size of the feline.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Skull Cap\",\"type\":\"armor\",\"img\":\"icons/equipment/head/helm-kettle-worn.webp\",\"_id\":\"oXZ4xvrads7iXhe8\",\"system\":{\"description\":\"

Covers the wearer’s head and often part of the neck and ears but leaves the face and throat exposed. Vision is better than a full helmet but provides less protection.

\",\"armorType\":\"medium\",\"defense\":-1,\"maximumMovement\":\"Sprint\",\"hp\":0,\"damageReduction\":1,\"encLoad\":0.2,\"equipped\":false,\"isHelmet\":true,\"cost\":50,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dog, War\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"oXuG5uXYILQfF8nW\",\"system\":{\"description\":\"

Bred to attack or kill on command. Significant training is needed, and the nature of the training can make them unpredictable to anyone other than their handler. Often muzzled when not in combat to protect the allies and other innocents. These dogs also do not play nice with other animals or dogs and are usually lone animals that need to be segregated from other dogs or animals. On rare occasions, these dogs can be used as a mount by small riders with significant training required for this use. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":160,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Echinacea\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"obAJ5KIXle8UdZFT\",\"system\":{\"description\":\"

Boosts resistance to infections and disease. +1 modifier to contagion resistance rolls. Must be taken 1 day prior to exposure. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Parchment (10)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"od2tbk0HFrtXdL9N\",\"system\":{\"description\":\"

Ten pieces of parchment used to create letters, writings, maps, or other documents

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"ATr9wZhg5uTVTksM\",\"name\":\"Buckler\",\"type\":\"shield\",\"img\":\"icons/equipment/shield/buckler-wooden-boss.webp\",\"_id\":\"oeMiv3NI37oOn9E2\",\"system\":{\"description\":\"

Buckler- Very small shield worn on the forearm. Provides minimal protection and no cover from ranged weapons.

\",\"defense\":\"d4\",\"movementreduction\":0,\"standing\":{\"min\":0,\"max\":0},\"crouching\":{\"min\":0,\"max\":0},\"destruction\":{\"bashing\":12,\"slashing\":24,\"piercing\":36},\"autodestruction\":{\"bashing\":18,\"slashing\":36,\"piercing\":54},\"encLoad\":0.2,\"cost\":8,\"money\":\"silver\",\"equipped\":false,\"hascover\":false,\"damageReduction\":4},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1736956518134,\"modifiedTime\":1768224384615,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Field Skinning Kit\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"oztpZMgBgeq1bXve\",\"system\":{\"description\":\"

Comes with a 6-inch blade for finishing kills, a 5-inch serrated blade for tough hides, and a 4-inch bone cutting blade. Ten hooks suspend the beast for skinning. A long razor facilitates blood drainage. Gut hooks for cutting through hides and removing entrails. A 7-inch skinning knife is the last piece of the set. These tools come in a sheath that can be mounted on a backpack or saddle.  

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ginseng\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"p60tyqU9xKUwKKU4\",\"system\":{\"description\":\"

Improves memory and cognitive function.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cart Harness\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"pERENBwzpkexUovj\",\"system\":{\"description\":\"

This harness to attach working animals to a wagon or cart. It allows the animal to be directed and controlled. Multiple animals require multiple harnesses, or a harness specifically designed for teams of animals. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wagon, Two-Wheeled\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"pGTjiOpV3GNUL82a\",\"system\":{\"description\":\"

Pulled by a single horse or other working animal, these wagons can carry one or two passengers or drivers. Not designed to carry cargo and are limited to 25 load directly behind the driver. They are sometimes covered with a canvas top. They have a range of 45 to 50 miles per day.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":80,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wooden Box (24X24 inches)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"pPvmgMow31XemNli\",\"system\":{\"description\":\"

Large lockable container made of wood used to protect items and store them securely.  

\",\"category\":\"tinbit\",\"encLoad\":5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Red Ginseng\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"pqxuT7GIIwPY2rQ7\",\"system\":{\"description\":\"

Reduces combat fatigue while improving focus and memory. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":45,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sword Sheath/Scabbard\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"q9Vc59vjnbrUYgG9\",\"system\":{\"description\":\"

Medium to large leather sheath constructed for medium-sized blades and often specifically for the weapon used. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Light Mace\",\"type\":\"weapon\",\"img\":\"icons/weapons/maces/mace-round-steel.webp\",\"_id\":\"q9kuHwqer6M7hvUO\",\"system\":{\"description\":\"

Small one-handed weapon that resembles a club with a blunt heavy metal attachment at the end for added damage

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D8E\",\"damageM\":\"2D6E\"},\"hands\":\"1\",\"defenseMax\":3,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":12,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Breeches, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qEAzauf85vrscoJC\",\"system\":{\"description\":\"

Sometimes called trousers or britches. Thesecover the body from thewaistdown, with separate coverings for eachleg, usually stopping just below the knee but sometimes extending to the ankle. Breeches vary in length and tightness.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Saddle Blanket\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qLNzBOG1hhP1lT1s\",\"system\":{\"description\":\"

Worn under a saddle to absorb sweat, cushion the saddle, and protect the horse’s back.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tunic, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qPkASgRLipHned4K\",\"system\":{\"description\":\"

Agarmentfor thetorso, usually simple in style, reaching from the shoulders to a length somewhere between the hips and knees. It may have arm-sleeves, either short or full-length. Most forms have no fastenings. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Torch on fire\",\"type\":\"weapon\",\"img\":\"icons/sundries/lights/torch-brown-lit.webp\",\"_id\":\"qSVP1nAzx4ZdO6Fe\",\"system\":{\"description\":\"

Improvised weapon of a lit torch.

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D4E+1D3-1\",\"damageM\":\"1D4E+1D3-1\"},\"hands\":\"1\",\"defenseMax\":1,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":3,\"money\":\"tinbit\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521414889,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null},\"sort\":3700000,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Saddle Bags, Small\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qWtuVjZRSZMJoBQk\",\"system\":{\"description\":\"

Allows the mount to carry 5 load but still travel fast.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tomahawk Belt (2)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qZr2OJv7CSH3yRSF\",\"system\":{\"description\":\"

A specially made leather belt holds a tomahawk on each hip for easy retrieval and throwing.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bath Communal\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qkApzvpImqhMDynl\",\"system\":{\"description\":\"

Community bath where multiple mortals take a bath at the same time. The bathhouse doesn’t heat the water but provides soap and sponges. This is available in the community bathhouse.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Iron Box (12X12 inch)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qkSQZy6XHyaGd5Fz\",\"system\":{\"description\":\"

Lockable container made of iron used to protect items and store them securely. 

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shuriken Belt (6)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qlJ3guOPnaVpdRoY\",\"system\":{\"description\":\"

Specially constructed leather belt that holds six shurikens ready to be thrown at enemies.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Lyre\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qpBWaqKeULe2eRr7\",\"system\":{\"description\":\"

String instrument with a U-shaped body and strings stretched between two arms. It is played by plucking the strings with the fingers.  

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":12,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Scribe per document\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"qpqqG8g5iMhliMXn\",\"system\":{\"description\":\"

Scribe to create written documents and contracts or record notable events.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tunic, Fur\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"r3SMHpOTzmnDJBV4\",\"system\":{\"description\":\"

Agarmentfor thetorso, usually simple in style, reaching from the shoulders to a length somewhere between the hips and knees. It may have arm-sleeves, either short or full-length. Most forms have no fastenings.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Yoke, Horse\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"rJ643C757oKAhO8k\",\"system\":{\"description\":\"

Connects two horses together so that the horses can pull together. A very useful tool to control teams of horses pulling wagons or carriages. 

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ink Vial\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"rXc7BKQZB3fkh2a3\",\"system\":{\"description\":\"

Small vial of ink to allow pens and quills to write on parchment.

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pitons (5)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"rfeG3yo2cTRH0X3m\",\"system\":{\"description\":\"

Metal spike with an eye or hoop to which a rope can be secured. The piton is driven into rock or ice for support in climbing rocks or mountains.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Honey\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"rk46xrf1J3Jvz233\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Small Blade Sheath/Scabbard\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"s09n5TTgOpjkDvCp\",\"system\":{\"description\":\"

Sheath designed for a short blade such as knives or daggers. Usually attached to a character’s belt, boot, or forearm.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gloves, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"s2yRP44kx48s2Bup\",\"system\":{\"description\":\"

Hand coverings made of silk. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pigeon, Homing\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"s3xiNepI4sdT2wPK\",\"system\":{\"description\":\"

Fast birds that always return to their home once released. Known to fly as fast as 100 MPH and, if trained, they can carry messages to their home base. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Tattoo Simple\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"sTRmPVpM4uR1kreJ\",\"system\":{\"description\":\"

Tattoo placed on the character at the location of their choosing. The artist is unskilled and will create a tattoo based on their skill as a prison or dungeon artist. The result is similar to what the character requested.  

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":0,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Smoke Pellets (5)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"sbgzMD2b2CKmIcSY\",\"system\":{\"description\":\"

Five small pellets that produce a small but obvious plume of smoke when thrown on the ground. Often used by entertainers but not true magical practitioners.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"No Shield\",\"type\":\"armor\",\"img\":\"icons/skills/melee/shield-damaged-broken-gold.webp\",\"_id\":\"sfB4a4h1rFh1KlQk\",\"system\":{\"description\":\"\",\"armorType\":\"light\",\"defense\":4,\"maximumMovement\":\"Sprint\",\"hp\":0,\"damageReduction\":0,\"encLoad\":0,\"equipped\":false,\"isHelmet\":false,\"cost\":0,\"money\":\"tinbit\"},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521366559,\"modifiedTime\":1746521366559,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null},\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hood, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"sjmfHAsPwm7dpruR\",\"system\":{\"description\":\"

Covers the head of the wearer and conceals their face and identity. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Falcon, Trained\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"skIlWFKAfG4itzDi\",\"system\":{\"description\":\"

Falcons trained to aid in combat or for hunting small prey like rabbits.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":120,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Scimitar\",\"type\":\"weapon\",\"img\":\"icons/weapons/swords/scimitar-guard-gold.webp\",\"_id\":\"spRymBTmBvHs3MdI\",\"system\":{\"description\":\"

Curved bladed one-sided sword that is known for quick whirling strikes

\",\"weaponType\":\"melee\",\"weaponClass\":\"mediumblade\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"3D3E\",\"damageM\":\"4D3E\"},\"hands\":\"1\",\"defenseMax\":7,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":25,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Light Hammer\",\"type\":\"weapon\",\"img\":\"icons/weapons/hammers/shorthammer-double-steel.webp\",\"_id\":\"sz6R9jvkktAL4uwL\",\"system\":{\"description\":\"

A small hammer used to punish enemies

\",\"weaponType\":\"melee\",\"weaponClass\":\"hammer\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D8E\"},\"hands\":\"1\",\"defenseMax\":3,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":10,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":3900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chemise, Silk\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"szknyJCtSkVxRLcO\",\"system\":{\"description\":\"

Asilk chemiseis a women’s undergarment or dress. A chemise is a simple garment worn next to the skin to protect clothing fromsweatand body oils. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":7,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"War Quiver (20)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"tBkta3uYg8bkxNWr\",\"system\":{\"description\":\"

War sized case that holds arrows for a bow. Worn on the hip or back.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Dried Food Ration (5 Days)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"tESMOrZ0Ej2BKWXd\",\"system\":{\"description\":\"

Dry tack, dried fruits, jerky, or other dried or preserved nuts and grains. Lasts for 5 days to keep a character going but is fair from a fulfilling meal. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Knife\",\"type\":\"weapon\",\"img\":\"icons/weapons/daggers/knife-green.webp\",\"_id\":\"tgndDRI7IzguDZiN\",\"system\":{\"description\":\"

Versatile weapon and tool. The knife is a one-sided blade and can be used for food preparation and a formidable weapon. 

\",\"weaponType\":\"melee\",\"weaponClass\":\"shortblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D3E\",\"damageM\":\"1D4E\"},\"hands\":\"1\",\"defenseMax\":2,\"secondsToAttack\":\"D4\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.3,\"cost\":3,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"combatProgressionDice\":\"d4\",\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":4000000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Punching Dagger\",\"type\":\"weapon\",\"img\":\"icons/weapons/fist/punch-dagger-flared-brown.webp\",\"_id\":\"tkUyE69eeplSpsXy\",\"system\":{\"description\":\"

A close-quarters combat weapon, the dagger's T-shaped handle allows combatants to punch through armor and flesh

\",\"weaponType\":\"melee\",\"weaponClass\":\"shortblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D4E\",\"damageM\":\"1D6E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":8,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":4100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shoes, High Heels\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"tnpMJeNWJnofEQSI\",\"system\":{\"description\":\"

Stylish shoes worn for fashion and not function.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Apron, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"tru9OK9v6KpKo9Xs\",\"system\":{\"description\":\"

Worn to protect the clothing from damage or stain.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wizard Robes\",\"type\":\"equipment\",\"img\":\"icons/equipment/chest/robe-layered-purple.webp\",\"_id\":\"uBzn78Spf2udyw44\",\"system\":{\"description\":\"

Wizards and other magic-users often wear robes that maximize their movement and the storage of spell components and spell books or other magical catalysts. These robes vary in color, sometimes determined by the type or alignment of magic the magic-user specializes in. Some robes are the opposite and designed to not stand out among a crowd, especially if the magic-user is planning to be part of an adventuring group.  

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":80,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Shoes, Sandals\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"uJ7uMDxNk5LN0VeT\",\"system\":{\"description\":\"

Sometimes called caligae. These are heavy-duty, open toe sandals with thick soles and hobnails. Three layers of leather make up the caligae, with the top layer forming the outer shell. Laces secure them up the center of the foot and ankle. The soles are sturdy and covered in iron hobnails for traction and reinforcement.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":20,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Apron, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"uvT2pAgDR6rqsIxQ\",\"system\":{\"description\":\"

Worn to protect the clothing from damage or stain.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Surgeon's Pack\",\"type\":\"equipment\",\"img\":\"icons/tools/hand/saw-surgical-steel-grey.webp\",\"_id\":\"v2Hy3bpiJ7EfpDql\",\"system\":{\"description\":\"

Leather pouch contains the required components needed to cast spells. Spell casters constantly replenish the pouch as they cast spells and use up the components.

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":10,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ginko Biloba\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"v2eKmLRNy6UgsALz\",\"system\":{\"description\":\"

Improves intelligence and the senses of sight, smell and hearing.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Candle (10)\",\"type\":\"equipment\",\"img\":\"icons/sundries/lights/candle-unlit-tan.webp\",\"_id\":\"v7YIKwFecrIOUSZA\",\"system\":{\"description\":\"

Wax candles are easy to light and very flammable. They provide limited light in the dark for short periods. Character might want to use it to light a torch. 

\",\"category\":\"tinbit\",\"encLoad\":0.01,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cape, Long\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"vJ4B5K0qxewEOig6\",\"system\":{\"description\":\"

Cape that extends down the back to the calves. Capes are shorter than cloaks and do not close completely. They do not have a hood and are an accessory to most outfits. 

\",\"category\":\"tinbit\",\"encLoad\":0.2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":35,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Crampons\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"vPuxmH6MopHVQG89\",\"system\":{\"description\":\"

Crampons are iron foot attachments with a series of short teeth. Crampons attach to the bottom of a character’s boots to aid in moving on ice. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":35,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ferret, Trained\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"vUOLeBi16CFDv0kZ\",\"system\":{\"description\":\"

This is a rare version of a trained animal that is used to get into tight spaces, eliminate rodents, or deliver messages to allies. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":70,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Mirror\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"vWDZ3pCzWXTcF0p2\",\"system\":{\"description\":\"

5–6-inch steel mirror may be used by characters for many things. Shaving in camp, inspecting that nasty wound they cannot see, or peering around a corner without looking directly at what is coming. Sometimes mirrors are used to signal allies. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"UL1HWeY22F5OAEYH\",\"name\":\"Studded Leather\",\"type\":\"armor\",\"img\":\"icons/equipment/chest/breastplate-layered-leather-studded-black.webp\",\"_id\":\"vbn3jyVc3lfp7EWL\",\"system\":{\"description\":\"

Leather armor that is supplemented with metal plates and studs, which restricts some of the flexibility and agility of leather armor but provides more protection.

\",\"defense\":-3,\"hp\":80,\"cost\":45,\"money\":\"silver\",\"damageReduction\":3,\"maximumMovement\":\"Sprint\",\"encLoad\":1.5,\"isHelmet\":false,\"armorType\":\"light\",\"equipped\":false},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956515445,\"modifiedTime\":1746521366544,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Battle Axe (two-handed)\",\"type\":\"weapon\",\"img\":\"icons/weapons/axes/axe-battle-heavy-black.webp\",\"_id\":\"vzKUvNwnGqPygwL9\",\"system\":{\"description\":\"

A destructive weapon with an end weighted blade often favored by dwarves

\",\"weaponType\":\"melee\",\"weaponClass\":\"axe\",\"damageType\":{\"typeP\":false,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"2D8E\",\"damageM\":\"2D10E\"},\"hands\":\"2\",\"defenseMax\":5,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d10\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":1,\"cost\":20,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":4200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Wheel of Cheese\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"w2gtrJQzf3R2vcaB\",\"system\":{\"description\":\"\",\"category\":\"tinbit\",\"encLoad\":5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":14,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Ram\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"w7KDUkHx1cx7cHTK\",\"system\":{\"description\":\"

Trained to be a war mount. They require training from an early age and require a firm, well-trained rider.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":110,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Face Black\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"wN57eugHmC7KMguM\",\"system\":{\"description\":\"

A dark makeup application applied to the face to make a character harder to detect in the dark. 

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Snowshoes\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"wUP5w5hOTXiwfG4I\",\"system\":{\"description\":\"

Specialized outdoor gear for walking over snow. Their large footprint spreads the user’s weight out and allows them to travel on top of deep snow.

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Morningstar\",\"type\":\"weapon\",\"img\":\"icons/weapons/maces/mace-round-spiked-grey.webp\",\"_id\":\"woUXw7jnNUBtv5z7\",\"system\":{\"description\":\"

A spiked mace that combines the crushing power of a mace with the piercing and tearing properties of the added spikes

\",\"weaponType\":\"melee\",\"weaponClass\":\"mace\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"1D12E\",\"damageM\":\"2D8E\"},\"hands\":\"1\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d8\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":2,\"cost\":25,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":4400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Noble Clothing\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"xBUMdjXYCV69fewO\",\"system\":{\"description\":\"

Worn by the upper class, politicians, and artisans. The smaller the population, the less likely it will be to see such clothing. Jewelry like signet rings or other society-based accessories are sometimes worn with this clothing and a wearer may seem out of place when wearing the clothing and not the expected accessories. 

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Gloves, Cotton\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"xOi7NNkPUQBCBLbO\",\"system\":{\"description\":\"

Hand coverings made of cotton.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Pitchfork\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"xtzY5SoiuT3hT2gI\",\"system\":{\"description\":\"

Farming tool used to disperse hay to farm animals. A common weapon for farmers and untrained combatants.

\",\"category\":\"tinbit\",\"encLoad\":2,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":18,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Cap, Canvas\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"xwxXIm1o5e1Ytjzp\",\"system\":{\"description\":\"

A cap covers the crown of the head and sometimes has a brim to help block the sun.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":3,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Large Tent\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"y908Os1z8kDfrvV3\",\"system\":{\"description\":\"

Large canvas tent with walls designed to sleep between six and ten medium-sized mortals. 

\",\"category\":\"tinbit\",\"encLoad\":3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":30,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bull\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ydIYPIxwR2iHmKIB\",\"system\":{\"description\":\"

Male uncastrated bovine animal. Often used to expand a herd of cattle or for riding purposes for a very skilled rider. This beast is very unpredictable and may cause a stampede without warning.

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":12,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hatchet\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"ymX6XUvL2yotefwQ\",\"system\":{\"description\":\"

One side of this tool is a hammer, and the other is sharp to chop up small pieces of wood. Can be used as a weapon. See description in weapon section.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":1,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Dagger\",\"type\":\"weapon\",\"img\":\"icons/weapons/daggers/dagger-straight-blue.webp\",\"_id\":\"yofOb8gxckkv5RTF\",\"system\":{\"description\":\"

Favored weapon of assassins and rogues. Longer than a knife and more useful to parry attacks, the dagger is a lethal choice

\",\"weaponType\":\"melee\",\"weaponClass\":\"shortblade\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D8E\"},\"hands\":\"1\",\"defenseMax\":6,\"secondsToAttack\":\"\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0.5,\"cost\":5,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"combatProgressionDice\":\"d4\",\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":4500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1736956523506,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Hot Weather Outfit\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"yyk2yzqQx5Hp61d0\",\"system\":{\"description\":\"

Loose, billowing clothing designed to keep the wearer cool in hot, dry conditions. Includes a caftan, a turban, scarf, and loose pants with sandals.

\",\"category\":\"tinbit\",\"encLoad\":0.5,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":50,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Oxen, Matched Pair\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"z4EpkXei8fFAyaMZ\",\"system\":{\"description\":\"

Oxen often come in pairs and are used to pull heavy wagons. Slower than horses but with far greater strength and endurance, allowing them to pull heavier loads. Oxen require more feed and water to keep them healthy and strong. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":25,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Walking Stick\",\"type\":\"equipment\",\"img\":\"icons/weapons/staves/staff-simple-carved.webp\",\"_id\":\"z8i46ojy83zYP7yH\",\"system\":{\"description\":\"

Hikers favor these to make walking easier and can double as a fishing pole or a weapon if necessary. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Bullseye Lantern\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"z96EjCmY0CWTLbTH\",\"system\":{\"description\":\"

Used to provide light and can be focused to provide a beam of light in a specific direction. Far more resistant to the elements than the common lamp, but still prone to breakage.

\",\"category\":\"tinbit\",\"encLoad\":0.3,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":15,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Knife (thrown)\",\"type\":\"weapon\",\"img\":\"icons/weapons/thrown/dagger-ringed-guard.webp\",\"_id\":\"zCB8XyIhWxO235Gb\",\"system\":{\"description\":\"

Versatile weapon and tool. The knife is a one-sided blade and can be used for food preparation as well as a formidable thrown weapon

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":true},\"damage\":{\"damageS\":\"1D3E\",\"damageM\":\"1D4E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"1+D4\",\"carefulAim\":\"1+D8\",\"focusedAim\":\"1+D10\"},\"defense\":2,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":0.3,\"cost\":3,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Hand Crossbow\",\"type\":\"weapon\",\"img\":\"icons/weapons/crossbows/crossbow-loaded-black.webp\",\"_id\":\"zDuuAqm6AupL1GLj\",\"system\":{\"description\":\"\",\"weaponType\":\"ranged\",\"weaponClass\":\"bow\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D6E\",\"damageM\":\"1D10E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"8+D4\",\"carefulAim\":\"8+D8\",\"focusedAim\":\"8+D10\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":10,\"short\":15,\"medium\":20,\"long\":25,\"extreme\":30,\"outOfSkill\":50},\"encLoad\":1,\"cost\":20,\"money\":\"silver\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1738264228930,\"modifiedTime\":1746521389354,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"e6bNF7wJYWzEBZ0k\",\"name\":\"Kick or Knee\",\"type\":\"weapon\",\"img\":\"icons/equipment/feet/boots-leather-simple-blue.webp\",\"_id\":\"zFrygJ2TnrxchBai\",\"system\":{\"description\":\"

Unarmed attack with the foot or knee.

\",\"weaponType\":\"melee\",\"weaponClass\":\"unarmed\",\"damageType\":{\"typeP\":false,\"typeB\":true,\"typeS\":false},\"damage\":{\"damageS\":\"D4-1\",\"damageM\":\"D4-1\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"\",\"carefulAim\":\"\",\"focusedAim\":\"\"},\"defense\":0,\"weaponRange\":{\"pointBlank\":0,\"short\":0,\"medium\":0,\"long\":0,\"extreme\":0,\"outOfSkill\":0},\"encLoad\":0,\"cost\":0,\"money\":\"tinbit\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521414889,\"modifiedTime\":1768224371674,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\",\"exportSource\":null},\"sort\":4600000,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Climbing Irons\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"zRNc5O9l2ivctgGx\",\"system\":{\"description\":\"

Strapped to the legs, allowing a climber to sink the barbed ankles into a wood surface. Used by lumberjacks to climb trees, thieves often employ them to climb the corners of wooden buildings. 

\",\"category\":\"tinbit\",\"encLoad\":1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":8,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Boots, Soft Leather Hip\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"zVG76i7oiCPKmgM1\",\"system\":{\"description\":\"

Soft flexible boots made for comfort and protection.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":40,\"money\":\"copper\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Frankincense\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"zeOuPp1m4Y1iXe6w\",\"system\":{\"description\":\"

Pain relief and healing benefits. Is often part of a healing poultice.

\",\"category\":\"tinbit\",\"encLoad\":0.1,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":5,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Chalk (10)\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"zhEB6hAuluc8lxz0\",\"system\":{\"description\":\"

Marking where a character has been on trees or rocks or drawing plans, directions, or other messages on the wall.   

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":2,\"money\":\"tinbit\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n{\"folder\":\"xxFpgkeF2j3vNscx\",\"name\":\"Javelin (one use)\",\"type\":\"weapon\",\"img\":\"icons/weapons/polearms/javelin-hooked.webp\",\"_id\":\"znm6T1ef4qQI8BX7\",\"system\":{\"description\":\"

End weighted metal throwing spikes. Designed to penetrate mortal flesh. Designed for one time use so that opponents cannot use them against the thrower. End bends and breaks after each throw. Not reusable

\",\"weaponType\":\"ranged\",\"weaponClass\":\"thrown\",\"damageType\":{\"typeP\":true,\"typeB\":false,\"typeS\":false},\"damage\":{\"damageS\":\"1D8E\",\"damageM\":\"1D10E\"},\"hands\":\"1\",\"defenseMax\":0,\"secondsToAttack\":\"\",\"combatProgressionDice\":\"d4\",\"speed\":{\"simpleAim\":\"3+D4\",\"carefulAim\":\"3+D8\",\"focusedAim\":\"3+D10\"},\"defense\":2,\"weaponRange\":{\"pointBlank\":10,\"short\":20,\"medium\":50,\"long\":70,\"extreme\":100,\"outOfSkill\":150},\"encLoad\":2,\"cost\":30,\"money\":\"copper\",\"equipped\":false,\"applyStrengthDamageBonus\":true,\"isAgile\":false,\"bonuses\":{\"attackBonus\":0,\"damageBonus\":0,\"defenseBonus\":0}},\"effects\":[],\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521389369,\"modifiedTime\":1746521389369,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null},\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3}}\n{\"folder\":\"AgSGwQdBknVAflTn\",\"name\":\"Sedan Chair\",\"type\":\"equipment\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_equipment.webp\",\"_id\":\"zw9RQocTdz3HRjZK\",\"system\":{\"description\":\"

Chair with two carrying poles designed to carry a single passenger. Normally designed for travel through well-maintained city streets and is used by royals and other nobility. Made of light wood and usually have a cover over the chair. Some elaborate versions have a cabin-like design to protect the rider from being seen or other dangers. 

\",\"category\":\"tinbit\",\"encLoad\":0,\"hi\":0,\"medium\":0,\"lo\":0,\"cost\":125,\"money\":\"silver\"},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"l74y1UZmsu5KYmeR\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"coreVersion\":\"13.342\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"12.0.35\",\"createdTime\":1746521421169,\"modifiedTime\":1746521421169,\"lastModifiedBy\":\"l74y1UZmsu5KYmeR\",\"exportSource\":null}}\n" +``` \ No newline at end of file diff --git a/packs-system/lf-equipment/000694.log b/packs-system/lf-equipment/000694.log new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-equipment/CURRENT b/packs-system/lf-equipment/CURRENT new file mode 100644 index 0000000..6943401 --- /dev/null +++ b/packs-system/lf-equipment/CURRENT @@ -0,0 +1 @@ +MANIFEST-000693 diff --git a/packs-system/lf-equipment/LOCK b/packs-system/lf-equipment/LOCK new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-equipment/LOG b/packs-system/lf-equipment/LOG new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-equipment/LOG.old b/packs-system/lf-equipment/LOG.old new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-equipment/MANIFEST-000693 b/packs-system/lf-equipment/MANIFEST-000693 new file mode 100644 index 0000000..b5a26a4 Binary files /dev/null and b/packs-system/lf-equipment/MANIFEST-000693 differ diff --git a/packs-system/lf-gifts.db b/packs-system/lf-gifts.db new file mode 100644 index 0000000..2684dfe --- /dev/null +++ b/packs-system/lf-gifts.db @@ -0,0 +1,30 @@ +{"folder":"yPWGvxHJbDNHVSnY","name":"Safe Faller","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"1jI0I56YAbGNTKbm","system":{"description":"

The character has an unusual knack for avoiding damage when falling. The character takes no damage when falling from heights of 40 feet or less. Upon landing, the character will roll, ending in a crouched position ready for action. Beyond 40 feet, the character takes damage for each 10-foot increment, as if they were falling 10 feet. Safe fallers experience a 60-foot drop the same way others experience a 20-foot drop.

","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Sense Curse or Possession","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"22CBQ8Fh6jUPX7fM","system":{"description":"

This character has an awareness of the supernatural and can sense if a mortal or object is possessed or cursed. This doesn’t enable them to break the curse or remove the possession. The character has the ability to detect if a possession or curse exists. The character should be told by the GM the specifics of the curse or who or what possesses the victim. Gauging the relative strength of the curse or possession should also be possible for the player. The GM should share relevant details about the scenario or adventure as necessary

","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Voice Mimic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"2fmKHYMqnQ2HPb6U","system":{"description":"

The character has the extraordinary ability to perfectly replicate the voices and speaking patterns of any mortal, making it impossible for even their loved ones to distinguish the imitation from the real person. It doesn’t reveal information about specific mortals, only the ability to mimic their speech patterns. This gift allows the character to impersonate any mortal whose speech they have heard, with no restrictions on the number of impersonations.

","cost":25},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Blind Fighting","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"3xsjiboRrciodQ58","system":{"description":"

The ability to confront an adversary veiled in darkness is one of the most sought-after and unusual abilities. This gift evokes an indescribable sensation, a phenomenon so rare it’s almost unheard of in our known world. Some believe it’s a divine gift, destined to help us fight the encroaching darkness. Others believe those who can do this are from an underground realm and are untrustworthy. Mortals often consider this gift more wondrous than the abilities to heal or create fire. The exceptionally gifted can fight effectively in complete darkness, whether blindfolded or permanently sightless, as if they had perfect vision. The gifted, despite their special ability, are rendered helpless in the dark, just like ordinary mortals, unless under attack, which highlights the absurdity of their gift. Their ability to fight blind doesn’t give them an edge over normal people in other activities in the dark. However, when attacked, they sense movements, attacks, and defenses just as if darkness did not blind them.

Those who possess these gifts are unaffected by darkness and blindness in combat. This character is unrestricted in their ability to fight an unseen opponent. However, if the veiled or invisible attacker retreats, the gifted mortal lacks the means to follow or discern their direction of escape.

This gift won’t prevent backstabs or surprise attacks, it only activates when the first attack happens, or if the character knows an attack is coming. A villain who blindfolds a character with this gift, expecting an easy victory, will be in for a surprise.

This does not provide any ranged defense or allow for ranged attacks in darkness or while blind.

","cost":60},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Poison Immunity","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"5aTWPV1h6dOe9vc9","system":{"description":"

The character is immune to all poisons, regardless of their origin, be it natural, magical, or otherwise.                                                      

","cost":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Thick Skin (noticeable)","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"BdLlTv5NY90BNl7g","system":{"description":"

The character gains 1 natural damage reduction because of their thicker, more resilient skin.

If the skin is noticeably different, it will cost 20 development points. The character’s skin is thick and callused. A skin that doesn’t have a noticeable difference will cost 30 development points.

","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Alert While Asleep","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"EoXHsO5ajOjDjHC3","system":{"description":"

Character has the ability to meditate and gain the benefits of sleep but remains aware of the world around them. Although they do not have vision, they have an awareness that allows them to sense movements, sounds, smells, and temperature changes as if fully awake but does not improve over their normal perception abilities. Characters gain the advantage of never rolling for initiative as if they were asleep.
Cannot be combined with a reduced need to sleep.
Magic-users cannot purchase this gift because of their need for deep sleep while recovering aether points.

","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Artistic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"HEvDkOY00YFwBv4n","system":{"description":"","cost":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Increased Hit Points","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"IaciK9WGZi73o8nh","system":{"description":"

The character is remarkably tough and resistant to death. Provides a D4 boost in hit points. Multiple purchases are allowed.              

","cost":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Slayer","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"InSEGtiEAkhjL59G","system":{"description":"

Undead beware! This character deals extra damage against them, adding D4 to both their attack and damage rolls. Clerics and Paladins with this ability also receive the D4 when attempting to turn the undead.

","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Fast Healer","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"JTMEDAezr2z5xzUV","system":{"description":"

The character gains one additional healing point from a cycle of healing, be it natural healing, continued daily treatment or hospitalization. This is an additional point from what is normally granted for healing by your choice of mortal.


","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Sense Evil","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"KQ0vdJi2AjKnKt1Y","system":{"description":"

This gift grants the character the ability to sense the presence of evil in individuals or things. Contact with the person or item is essential for this sense to function. This gift operates passively, meaning the character doesn’t have to concentrate on it. This gift is unavoidable, requiring no dice roll and offering no chance for defense. The character needs to explain to the GM what it feels like to be near evil, so they can be alerted when their gift is active. Evil may manifest itself through symptoms such as a tingle on the back of your neck, a queasy feeling in your stomach, or a slight pain behind your eyes. The GM and players should collaboratively develop the specifics.  

","cost":25},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Musician","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"KnB9yQnJhLkGIfKv","system":{"description":"","cost":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Taunter","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"NTuH23RPaBNELgye","system":{"description":"

This character can taunt up to 3 enemies, compelling them to attack the taunter, ignoring allies and innocent victims. This remains true even if they’re already fighting or interacting with others. Once relentlessly mocked, the enemies will remain fixated on the taunter, refusing to flee, until either they or the taunter is eliminated. This skill is beneficial, but it’s crucial to remember its inherent dangers. The attacker, once taunted, will relentlessly pursue the character without stopping. If two players taunt, the first one to taunt will maintain the taunt effect. This ability is exclusive to players and cannot be used to force player characters to act against their will.

","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Thick Skin (Not noticeable)","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"PQEcP0b5MhXpdYoS","system":{"description":"

The character gains 1 natural damage reduction because of their thicker, more resilient skin.

If the skin is noticeably different, it will cost 20 development points. The character’s skin is thick and callused. A skin that doesn’t have a noticeable difference will cost 30 development points.

","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Animal Mimic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"QtGB4xQkS0ddrt3g","system":{"description":"

With perfect accuracy, the character can mimic any animal’s noises, calls, and sound inflections, making it impossible for other animals to distinguish. Cannot provide information on what is being communicated, which may lead to an inappropriate response from other animals. This does not give the ability to understand or communicate with animals. The character can copy the sounds of animals with absolute precision. Any animal the character has heard communicating or making sounds can be impersonated, with no limit on the number of species.

","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Fearless","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"ReoKLRqWoMhHvo1c","system":{"description":"

Character is immune to fear regardless of its source. Natural, magical, divine, dragon or other supernatural forces.         

","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Sense Magic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"TUJLQIMEkW3zLelZ","system":{"description":"

With this gift, the character can discern whether someone or something is infused with magic. The character needs to physically contact the person or item for this sense to function. This is a passive power, the character doesn’t need to actively focus on it. There’s no defense for this gift, so the player doesn’t need to roll. Describe to the GM what happens to your character when they encounter magic, so the GM can let you know when your gift activates. Magic can manifest in various ways, including goosebumps, a tingling chest, or a ringing in your ears. Player and GM should collaborate to fill in the details of this.                                       

","cost":25},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Reduced Need for Sleep","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"XLIy0LfuGZzMML0S","system":{"description":"

The character requires just 4 hours of sleep to regain health and aether points. A character can only sleep once a day to restore aether points, heal, or gain other benefits. This gift reduces rest time, giving the character more time to perform actions.    

","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Hold Breath","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"dwMnrsOKU3TmHZHz","system":{"description":"

This character possesses the ability to hold their breath for an extended duration. The character, after 2 minutes of prep, can hold their breath and function as usual for 10 minutes. They can hold their breath for 15 minutes while stationary.

If they have no time to prepare, they can hold their breath for 6 minutes during normal activities or 10 minutes while resting.

When a character’s breath runs out, they’ll begin taking damage as normal. Once this gift’s time runs out, they will start to suffocate.

","cost":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Disease Immunity","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"dxZxAJ6Z8O1MJAAP","system":{"description":"

The character is immune to all diseases, regardless of their source, be it natural, magical, or otherwise.                                                   

","cost":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Reduced Need for Food and Water","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"eJePqPw273udS0ME","system":{"description":"

This character can function at full capacity with only one ration of food and water every three days. Characters without access to food or water will only suffer half the normal effects of prolonged deprivation.

","cost":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"War Magician","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"jPQAVxHaJCSakQQy","system":{"description":"

This character excels in offensive spell casting, gaining an extra D4 on top of their combat casTting modifier. This effect doesn’t increase damage but makes the attack roll higher, making it harder for the target to dodge or resist the attack. Only spells that deal direct damage to the target qualify for this gift.

","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Blood is Power","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"jaOah98vBdDRhwiv","system":{"description":"

This gift empowers magic-users to tap into their life’s blood for spell casting in desperate situations. A caster can exchange 1 hit point for 10 aether points, enabling them to cast a spell. Transferring health to aether wounds, the caster, leaving a black, bloody circular mark on their torso. Close examination reveals arcane runes within the wound, symbolizing life force fueling arcane power. The true meaning of the runes remains unclear, and this gift is extremely rare among those who practice magic.


","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Defend While Lethargic","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"k4rTrYDnmEFI0Oxk","system":{"description":"

Despite spell lethargy, the magic-user maintains their normal defensive capabilities. This doesn’t let them reduce the other effects of spell lethargy. The magic-user is limited to walking and lacks the ability to attack or cast spells. A flawless or legendary defense roll on the special results dice would lead to an attack, because it directly results from the defense roll.

","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Silent Casting","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"ocSgJFS35odJV2Ie","system":{"description":"

Magic-users can cast spells silently, even if they normally require a verbal component. Even with this ability, magic-users cast spells at the same speed. The gift eliminates the need for verbalization during the spell, allowing the magic-user to cast it mentally. This would encompass scenarios where the magic-user is silenced, injured, or cannot speak. The need for somatic or material components persists.


","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Hard to Kill","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"tiSnIbFGcO3qlEk0","system":{"description":"

The character can sustain more negative hit points before dying. A character’s maximum hit point threshold is determined by adding +3 to their constitution score. This threshold dictates how far below zero their hit points can go before they die. The character’s stabilization roll is always one die higher than their constitution score allows. Maximum dice allowed is a D20.

","cost":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Combat Casting","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"u5iMDjYPhTrpBSp3","system":{"description":"

Magic-users can defend while casting a spell against a single attacker using their full normal defense. This lets them continue their spell casting. A hit on the magic-user still ruins the spell and costs 50 aether points. This gift is limited to defending against a single attacker. The caster faces a disfavored defense, while their attackers have favor against all other attackers. When there are multiple attackers, the Caster must indicate which attacker is being defended with this gift. The decision is subject to change if the designated attacker withdraws, is killed, or becomes incapacitated.


","cost":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Distance Runner","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"uaFB5QtDfUCleMSd","system":{"description":"

The character can sprint or run for double the usual time. They can sprint for a number of seconds, equal to double their constitution, and run for double their constitution in minutes.    

","cost":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"yPWGvxHJbDNHVSnY","name":"Immune to Mind Control","type":"gift","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_gift.webp","_id":"x5gLtqlW4sdDmHTd","system":{"description":"

The character is immune to mind control and mental manipulation. All forms of magical persuasion or performance skills are included in this protection. This doesn’t make the character immune to fear or torture because those are emotional responses, not mind control.

","cost":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441324033,"modifiedTime":1757441324033,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} diff --git a/packs-system/lf-gifts/000691.log b/packs-system/lf-gifts/000691.log new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-gifts/CURRENT b/packs-system/lf-gifts/CURRENT new file mode 100644 index 0000000..08dbfde --- /dev/null +++ b/packs-system/lf-gifts/CURRENT @@ -0,0 +1 @@ +MANIFEST-000690 diff --git a/packs-system/lf-gifts/LOCK b/packs-system/lf-gifts/LOCK new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-gifts/LOG b/packs-system/lf-gifts/LOG new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-gifts/LOG.old b/packs-system/lf-gifts/LOG.old new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-gifts/MANIFEST-000690 b/packs-system/lf-gifts/MANIFEST-000690 new file mode 100644 index 0000000..fdfa21c Binary files /dev/null and b/packs-system/lf-gifts/MANIFEST-000690 differ diff --git a/packs-system/lf-skills.db b/packs-system/lf-skills.db new file mode 100644 index 0000000..47769db --- /dev/null +++ b/packs-system/lf-skills.db @@ -0,0 +1,4 @@ +Script ran on page and returned: +```json +"{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Great Sword\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"1gGX5jqAj1LIZhTh\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Long Sword, Bastard sword, Rapier, Katana, Great sword

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"longblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Kukri Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"2F2CMf88jL50We0F\",\"system\":{\"description\":\"

WEAPONS OF THIS CLASS: Knife, Dagger, Punching Dagger, Kukri, Sai,

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Javelin Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"2ed7TqanWc1qd9G0\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Dart, Hatchet, Tomahawk, Javelin, Short spear

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":112500,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1757441235521,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Performance\",\"type\":\"skill\",\"img\":\"icons/skills/trades/music-singing-voice-blue.webp\",\"_id\":\"2y1EUOPC9C7mxNSD\",\"system\":{\"description\":\"

Acting, diplomacy, speeches, interrogations, persuasion, seduce, resist persuasion, skilled liar.

This skill is about drama and the ability to communicate, negotiate, or manipulate persuasively. The list above shows some ways this skill might be used, but it is not a complete list. The resist performance skill opposes this skill to decide who prevails. A skilled liar, seducer, persuader, or interrogator would roll and face a challenge from the resist performance skill of their audience. This determines if the audience detects the lie, resists the persuasion, or resists the seduction or interrogation. This skill should apply to any situation that relies on performance and the ability to resist that performance.

The ability to persuade (with truth or as a skilled liar), seduce, or interrogate a being for information depends on the situation. It is easy to persuade a mortal to do something they have no moral objection to and no personal interest in opposing. This role-playing situation may not require this kind of opposed roll. When the character tries to get a target to do something the target's profession, livelihood, morals, or loyalties would oppose, the roll should be made.

EXAMPLES OF CHALLENGES TO PERFORMANCE

1.     It causes minor inconveniences and will not cause the loss of a job, income, wealth, or reputation status. It only requires a roll that exceeds the resist performance skill.

2.     Causing Significant inconvenience and could lose their job, income, wealth, reputation, or status, requires a roll that exceeds the resist performance skill by 20 points.

3.     Causing major inconvenience and likely causing the loss of job, income, wealth, reputation, or status requires a roll that exceeds the resist performance skill by 35 points.

4.     Causing severe inconvenience and will almost certainly lose job, income, wealth, reputation, or status requires a roll that exceeds the resist performance skill by 50 points.

5.     This causes complete inconvenience and will certainly cause a loss of job, income, wealth, reputation, or status. It could also force the target to face death or similar dire repercussions, which require a roll that exceeds the resist performance skill by 75 points.

Intimidation is a different and specialized use of persuasion techniques, but often in a more primitive way, and it has its own skill category.

Intimidation and performance have similar outcomes and requirements. A character can only use one of these skills to carry out their goal of influencing the target. Players should choose the tactic they plan to employ and play it out by role-playing and making the roll.

\",\"category\":\"layperson\",\"base\":\"CHA\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Escape Bonds\",\"type\":\"skill\",\"img\":\"icons/sundries/survival/cuffs-shackles-steel.webp\",\"_id\":\"3ZlCo96DdxkHg1in\",\"system\":{\"description\":\"

Escape bonds is the ability to escape from physical restraints such as manacles, ropes, chains, shackles, irons, and straight jackets. The GM or the published adventure must set the challenge level of different restraints, which will vary widely.

Escaping when captured by the game's villains will surely come up in LETHAL FANTASY. Rope use may challenge this skill if the restraint in question is being bound by rope. The challenge for escaping from rope ties would be a competition between the character's escape bonds skill and the rope use skill to escape. This directly compares the quality of the knot with the skill of the captive in escaping bonds. Skill in rope use + D100E versus skill in escape bonds + D100E. If the knot prevails or ties, the knot holds, and the captive cannot escape; if the knot loses, the captive escapes.

The higher the quality of the knot, the longer the escape takes, so for every 10 points of the knot roll, it takes 1D4 minutes to escape. A 110-point knot will take 11D4 minutes to escape (this roll does not explode). If the captive does not roll over the knot value, it indicates that the knot has held for at least 24 hours. The captive can attempt to escape once per game day or once per session, whichever comes first. Characters can also try to escape again if someone loosens, adjusts, or re-ties the knot.

Please refer to the rope use skill for the competing skill information.

You can escape manacles or chains by using the pick lock skill if the restraints have a lock attached. The difficulty of picking a lock depends on the skill of the lock maker, so refer to the pick lock skill for instructions. A character needs tools and the ability to reach the lock to pick a lock. This may not be possible, or a character may fail a lock pick check and still be bound. Characters with the escape bonds skill have another avenue to gain their freedom.

The skill of escape bonds is partly about manipulating hands, fingers, wrist bones, and other body parts to squeeze oneself out of the restraints. The GM must decide the escape difficulty or challenge of the manacles or restraints and set a target number to see if the character can free themselves from the bonds. Since fantasy worlds have hands and feet of many sizes, manacles might not fit every wrist or hand. Hands are usually easier to free than feet because they are easier to manipulate and squeeze to a smaller size. A target number for escaping the bonds must be set by the GM. The character can attempt this either once per session or once every 24 game hours, whichever happens first. If the character exceeds the challenge number, the results are straightforward and the character escapes.

The GM may set different challenge ratings for various pieces of restraint. For example, a character manacled by hands and feet may free their hands, but not their feet. A straight jacket is one challenge roll, and ropes are escapable once a character's hands are free. The GM should evaluate each situation and set the proper challenge numbers for the task.

\",\"category\":\"layperson\",\"base\":\"DEX\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"name\":\"War Mage Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"system\":{\"description\":\"

Mythical War Mage: A War Mage can call forth a magical melee weapon that is used as a melee attack.

The caster can automatically use the weapon with skill and can buy skill in the weapon at a cost of 5 development points per roll. Although the weapon doesn't increase damage based on strength, the magic-user can apply attack bonuses from attributes once they reach skill level 20. To increase this skill, it must be the weapon primarily used in combat. Characters can add damage, attack, and defense with increased skill. The base statistics for the weapon remain the same, no matter which weapon the magic-user chooses. The weapon could look like a sword of green light, a mace of red light, a staff of white energy, or whatever manifestation the caster chooses. Summoning the weapon takes 2 seconds and is a mental request. There are no verbal, somatic, or material requirements.

Magic weapon: The weapon is a D8 for weapon delay.

\",\"category\":\"weapon\",\"base\":\"0\",\"bonus\":0,\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":5},\"cost\":0,\"weaponClass\":\"longblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0}},\"effects\":[],\"folder\":\"7j8H7DbmBb9Uza2X\",\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1768224343466,\"modifiedTime\":1768224343466,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"},\"_id\":\"3cU5wW47VwlEPNqj\",\"sort\":0}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Wakizashi Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"5HFfpccuLjBeKe0O\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Short sword, Wakizashi, Scimitar, Falchion

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mediumblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Survival\",\"type\":\"skill\",\"img\":\"icons/environment/wilderness/terrain-forest-gray.webp\",\"_id\":\"5epVxmKK8SpL5jYm\",\"system\":{\"description\":\"

This skill encompasses camp cooking, hunting, setting simple game traps, direction sense, weather sense, fire-building, and shelter-building. The skill also includes surviving in a hostile environment and dealing with outdoor terrain. This includes building shelters, finding water and food, starting fires, and predicting weather and storms. The situation, applicable terrain, and the GM’s discretion decides the challenge level. Surviving in the springtime in a warm forest full of easy-to-capture small game is a 20 difficulty, but surviving a climb to the top of the world's tallest mountain is possibly a 150 difficulty. The survival roll might be to build a shelter that provides protection from the weather, or to find and capture food, to build a fire. Some of these may be easier than others, and multiple tasks will call for multiple rolls.

\",\"category\":\"layperson\",\"base\":\"WIS\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":4600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Dagger Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"5sUKLLrFkdMvGJon\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Dart, Hatchet, Tomahawk. Javelin, Short spear

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":101563,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1757441235521,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"LKpAytFxLuJZMsyd\",\"name\":\"Sling Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"61LE2WCxmD4sH9Xm\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPON OF THIS CLASS: Slings

Slings are not eligible to purchase defense bonuses for advanced skill.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at

skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"sling\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":125000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441228292,\"modifiedTime\":1757441228292,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Hatchet Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"6KZisq5IEAphQrvh\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Battle Axe, Great axe, Hatchet, Tomahawk.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"axe\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Arcane Knowledge\",\"type\":\"skill\",\"img\":\"icons/magic/symbols/elements-air-earth-fire-water.webp\",\"_id\":\"78bsk2neXVlblwT6\",\"system\":{\"description\":\"

Arcane knowledge and history.

This is the knowledge and study of the process and history of magic. Situations that involve the character knowing facts about the history of a magic item, magic spell or some other fact or information relating to the practice of arcane magic. Magic-users who have the arcane lore skill and reach the level of Guru (81 skill level) make all spell cognition checks with favor. Arcane masters, with a skill level of 100, roll cognition checks with favor. They can also attempt the spell cognition again after a week of study, but favor will not aid this second attempt, and will result in failure if unsuccessful.

Because arcane knowledge facts are often adventure specific, the GM should determine the required rolls based on how obscure the facts are and how often they are learned in the pursuit of arcane arts. All LETHAL FANTASY adventures and modules will have such facts described and their challenge ratings specified.

\",\"category\":\"professional\",\"base\":\"INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"GhWN550HRRbDPwpd\",\"name\":\"Resist Intimidation or Fear\",\"type\":\"skill\",\"img\":\"icons/creatures/mammals/bull-horned-blue.webp\",\"_id\":\"7E2osfDzJEEUTBfh\",\"system\":{\"description\":\"

This is the ability to resist the effects of the intimidation skill or fear attacks.

\",\"category\":\"resist\",\"base\":\"WIS + CHA + MORTAL CHOICE\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1767293438967,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Long Sword Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"9jImzY5QZRJsbL9p\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Long Sword, Bastard sword, Rapier, Katana, Great sword

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"longblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Perception\",\"type\":\"skill\",\"img\":\"icons/tools/scribal/magnifying-glass.webp\",\"_id\":\"BmBY9zGqDXOJto4T\",\"system\":{\"description\":\"

Perception is the skill characters use to detect or notice their surroundings. Perception includes vision, hearing, taste, touch, smell, and that sixth sense sometimes called a gut feeling or hunch. The senses work together, so LETHAL FANTASY has made them one skill rather than many. A character with poor distance vision will roll that skill with disfavor on things far away, while a character with excellent distance vision will make that roll with favor. This adjustment depends upon what is being perceived or attempted to be perceived.

This skill uses all senses and the GM will run skill checks to see if players notice something in a location, whether intentionally, passively, or through specific efforts to find it. The GM will decide which skill competes with the perception roll depending on the senses that apply. A hiding character or villain would require stealth skills compared with the searcher's perception skills. The perception of the hidden mortal could include seeing them, hearing them, smelling them, or just the hairs rising on the back of your neck, signaling that someone is lurking. The GM must look to the stealth skill or other skill that would challenge perception for modifiers to allow favor or disfavor in all forms of perception.

Perception could also determine if a character notices a smell, a sound, or something unusual in a room or location. Do they feel the heat or cold emanating from an item, and do they smell or taste the drug or poison in their soup? Often, there is no direct competing skill. Poisoned soup would require the GM to set a difficulty. The difficulty should reflect the difficulty of smelling or noticing the poison. Noticing if an attacker is trying a touch attack would involve a performance skill roll from the attacker and a perception roll from the defender. LETHAL FANTASY will provide these suggested difficulties to GMs in all published works. To decide the difficulty, GMs should choose how hard the poison, action, or situation is to perceive based on the intent of the story the GM is telling and what gives the characters a reasonable chance to succeed based on the type of game the GM is running. Skill descriptions will detail potential difficulty levels that apply to those particular skills and what skills compete with them.

Game masters often use perception rolls in passive situations. The GM applies the skill to see if players notice something they are not explicitly looking for. A player walking into a room without knowing an attacker is present would get a passive perception roll to detect the hidden foe. Actively looking for a hidden foe is a situation in which a GM would grant that character a factor in favor of the character searching. When characters fail to understand there is the possibility of a hidden opponent, the GM should grant the hidden villain a favorable factor, maybe even allowing them to roll against a perception roll that is in disfavor. All such situations in LETHAL FANTASY adventures and modules will set out such difficulties, but as a guide, we would suggest considering the factors set out in the stealth skill.

The GM (or the player) makes passive perception rolls when something is present, but the character doesn’t announce they’re looking for it; The GM makes these rolls. (Or by the player without knowing what they are rolling for).

A hidden mortal’s actions, or how well an item is hidden, can cause the GM to force a character to roll with disfavor. The GM is the ultimate decider of the competing rolls and who is in favor or disfavor.

These factors are all addressed in the stealth skill section and count as factors favoring one side or the other.

Distance perception is based on the same skill and is not a separate skill but applies to things further away. Distance applies to using any senses that are employed over 90’ away. It is likely that this will involve only vision and hearing, as tasting, feeling, or smelling things from a distance are less likely but could occur. Smoke from a far-off fire, rotting bodies, saltwater smell, and taste as one gets close to an ocean (see, hear, or smell something in the distance, beyond 90’). We mention distance perception separately because some characters and creatures have advanced distance perceptions and can see or hear things that other mortals might think are impossible. This ability is another factor in finding the competing factors in the stealth vs. perception challenge.

\",\"category\":\"layperson\",\"base\":\"WIS\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Falchion Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"BtFmwLzaAyeV0ZcL\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Short sword, Wakizashi, Scimitar, Falchion

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mediumblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2700000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"LKpAytFxLuJZMsyd\",\"name\":\"Recurve Bow Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"CmoI6xILFehvYITW\",\"system\":{\"description\":\"

WEAPON FAMILY:BOW

WEAPONS OF THIS CLASS: War-bow, Short Bow, Recurve bow, crossbow

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"bow\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441228292,\"modifiedTime\":1757441228292,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Knife Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"Crtp1MfrYverW1KX\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Hatchet, Tomahawk, Javelin, Short spear.

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":125000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1757441235521,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Short Spear Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"Dk2YpsI0sSfoap4f\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Glaive, Great pick, Short spear, Long spear, Lance

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"polearm\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Rapier Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"EGcnQlCq1D9UUVu4\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Long Sword, Bastard sword, Rapier, Katana, Great sword

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"longblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Tomahawk Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"FO1ikwUwXtcoKI6X\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Dart, Hatchet, Tomahawk, Javelin, Short spear

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1757441235521,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Science\",\"type\":\"skill\",\"img\":\"icons/skills/trades/academics-astronomy-navigation-purple.webp\",\"_id\":\"Frb2Ij3aUyI7eGyn\",\"system\":{\"description\":\"

Geology, astrology, botany, forestry, mathematics, mining, cartography

This is the knowledge of all thing's science, math, and engineering. These studies have true masters that dedicate their life to these pursuits. While a professional geologist might have some basic ability to use a sword, they would never have the time to become a true blade master. Similarly, a master wizard, ranger, fighter, rogue or other adventurer could never be a master of a science. This skill is not about being a true master in one science but about being knowledgeable enough in the sciences to provide oneself and a party of professional adventurer's necessary information about issues that relate to science in the world. A master of this skill is like a really learned high school science teacher who knows basic and advanced scientific theories, but wouldn’t be able to find a vein of ore like a geologist who has years of study and experience. They would understand the fundamentals of mining operations, map creation, plant life in a region, the solar system’s workings, and the reasons behind precipitation, but they wouldn’t be as skilled as a true scientist.

This skill will be used if basic questions of science, math, or engineering arise during an adventure. The skill needed to know the GM will rate these scientific questions and would be the target of a science roll.

A Ranger may know survival skills and things like how to sound like a bird, to trap a rabbit, to find water and start a fire but they are not experts in the underlying science of why and how those things work they just know they can do those tasks.

\",\"category\":\"professional\",\"base\":\"WIS OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Light Hammer Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"GEfK7RyDZfuRKdJj\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Light Hammer, Pick, Warhammer, Maul

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"hammer\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Rope Use\",\"type\":\"skill\",\"img\":\"icons/sundries/survival/rope-noose-brown.webp\",\"_id\":\"GccT63cnl3l3zjSc\",\"system\":{\"description\":\"

Knots, restraints, tie downs.

This skill is essential for all forms of rope use and knot tying, including all forms of knots, from slip knots to sliding knots to a hangman’s noose. This also includes using the rope in other expected ways, such as tossing a lasso, tying down cargo, and binding mortals or other creatures. Common sense should be used to analyze the task’s difficulty when setting the challenge rating. The character would then need to roll D100E, add their skill, and see if they can accomplish the task. Some common tasks for rope use? Tying a rope to a tree so the character can climb down a cliff. Using the rope to tie up a captured orc. Tying two ropes together to make a longer rope. Using a lasso to attach the rope to an item or object. Creative characters will come up with many more. All official adventures and modules will include specific target numbers for challenges of skill and attributes that arise in our products. The GM must use common sense and set a skill target roll. We recommend setting make-able targets that give characters reasonable chances of success as we want to see our heroes continue the story we are telling together.

Some guidelines:

Tie a rope to an object to secure the rope for climbing is a 50-challenge roll.

Tie a slip knot that will slide on cargo to secure it tightly is an 80-challenge roll.

Creating rope from raw materials like strings or items found in nature, such as vines, is a 100-challenge roll.

Create a rope ladder from rope is a 110-challenge roll.

Create a rope bridge to support people and cargo. Is a 150-challenge roll.

Tying up bad guys is one task that is an opposed challenge and will compete against the captive's skill in escaping bonds. This is a straight competition where the quality of the knot is the roll of the person tying up the captive, and the skill to escape bonds is competing against the quality of that knot. The skill in rope use + D100E versus the skill in escape bonds + D100E. If the knot prevails or ties, the knot holds, and the captive cannot escape. If the knot loses, the captive escapes the bond.

The higher the quality of the knot, the longer the escape takes. For every 10 points in the knot roll, it takes D4 minutes to escape on a successful roll. A 110-point knot will take 11D4 minutes to escape (this roll does not explode). Failure of the captive to escape the knot value set by the one who tied the character up means the knot holds for at least 24 hours. The captive can attempt to escape once per game day or once per session, whichever comes first. Characters can try to escape again if someone loosens, adjusts, or re-ties the knot.




\",\"category\":\"layperson\",\"base\":\"DEX\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":4100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Armor Skill\",\"type\":\"skill\",\"img\":\"icons/magic/defensive/shield-barrier-glowing-blue.webp\",\"_id\":\"GtHFgnCGoWJyDvFt\",\"system\":{\"description\":\"

ARMOR SKILL

Armor Skill Cost: Fighter (2) Cleric (3) Rogue (6) Magic User (10) Ranger (5)

Skill needed to use wear and use armor.

To wear and use light armor, a character must possess a skill of 10.

To wear and use medium armor, a character must possess a skill of 20.

To wear and use heavy armor, a character must possess a skill of 30.

TIME AND DAMAGE RESISTANCE BONUSES TO ARMOR

At skill level 50, characters gain the ability to don armor in half the time normally needed.

At skill level 75, characters gain +1 damage reduction because of their experience in turning and rolling into and away from impacts. (This DR is in addition to the DR some classes gain for level advancement).

Reaching skill level 125 grants characters +2 damage reduction, earned through their experience in turning and rolling into and away from impacts. (This DR is in addition to the DR some classes gain for level advancement and does not stack with the +1 for skill level 75).

MOVING QUIETLY IN ARMOR

At skill level, 50 mortals may move quieter in light armors up to a jog speed.

At skill level, 80 mortals can move quieter in medium armors up to walk speed and light armors up to run speed.

at skill level, 100 can move quieter in heavy armors at crawl speed, medium armors up to jog speed and light armor at run speed.

This ability removes the consideration for armor on stealth skill checks. This does not mean they are absolutely silent. They move as if they did not have armor on up to the designated speed. This does not allow them to move faster in armor but simply quieter, so the speed is still limited to maximum for that armor type.

Use of armor by any class requires skill level 10 for light armor or they roll all defense rolls with disfavor. To use medium armors, the skill is 20 and heavy armors require level 30.

\",\"category\":\"professional\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Staff Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"HazcigkWcKuqCtdw\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Mace, Club, Great-club, Sap, Light mace, Morningstar, staff.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mace\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Lore, Gossip, Rumors, History\",\"type\":\"skill\",\"img\":\"icons/skills/trades/academics-investigation-puzzles.webp\",\"_id\":\"InW7Cr3d4MeWMr7z\",\"system\":{\"description\":\"

Allows the character to see if they are aware of current local gossip, local rumors, local facts and the history of the world. This reflects a mortal's ability to research the past and investigate and learn what is going on in an area. Once a character has spent a full day and night in a locale, they can roll against the preset difficulty to find out what gossip and rumors are currently the “talk” in the community. All LETHAL FANTASY official products will include this number, which should be set based on the difficulty characters will face when gathering the information. The difficulty number should reflect one day, one week, and one month spent collecting information in the area. Make skill checks at those times. One day, one week, or one month in a community allows rolls to hear local lore, gossip, and rumors and learn recent and sometimes ancient history.

Knowledge that all residents freely discuss would be a 30-challenge.

Knowledge discussed in smaller groups, such as friends or family, would be a 60-challenge check.

The knowledge that people dislike discussing or fear discussing could be a 90-challenge check.

Since older history and world history (outside the lifetime or experience of most persons in the locale) are based on already gained knowledge of the characters, not current affairs, they can be checked anytime and require no waiting period. We can repeat the check after one day, one week, and one month of research. Research can involve talking to learned residents or scholars or more traditional research in a local library or another knowledge repository. The difficulty of finding history is based on how old the lore is.

Events less than 100 years ago would be a 30-challenge

101-500 years is a 60-challenge

and over 500 years would be a 90-challenge

The difficulty can vary based on how obscure the knowledge is and the GM must consider how hard they want to set the difficulty of learning the information.

\",\"category\":\"layperson\",\"base\":\"INT OR CHA\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Divine Knowledge\",\"type\":\"skill\",\"img\":\"icons/sundries/books/book-symbol-cross-blue.webp\",\"_id\":\"J0ZGFa6BGY0p5dlM\",\"system\":{\"description\":\"

Divine knowledge and history

The study of the divine arts, religions, gods, and powers granted to mortals from divine beings. This roll involves knowledge of the history of religions. The common and uncommon practices of those religions and the history of where they began and why. These questions will often be adventure specific and the GM must decide the challenge rating for the character possessing the knowledge in question. The frequency with which the subject is discussed in religious institutions and seminaries can help determine this. Look at the obscurity of the knowledge and how hard the information should be to discover. All LETHAL FANTASY adventures and modules will have such facts set out and what challenge rolls must be successful to acquire the knowledge in question.

\",\"category\":\"professional\",\"base\":\"INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"War Flail\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"KVsqdICCRmSmjZjU\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Flail, War Flail.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"flail\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2000000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Stealth\",\"type\":\"skill\",\"img\":\"icons/creatures/abilities/cougar-pounce-stalk-black.webp\",\"_id\":\"KjtPiHuh2vs4oNmm\",\"system\":{\"description\":\"

Stealth/hide/sneak

This is a skill of rogues, thieves, hunters, rangers, and assassins. The ability to seem invisible, hide in plain sight, and sneak up on even the wariest opponent. While valuable to everyone, this skill is especially prized by those who operate in the shadows of the world. The perception skill directly challenges Stealth.

Many things influence the ability to hide or move with stealth. Here, we must consider factors that either favor or disfavor one side of the challenge to decide if the roll is simply one of even chances, favors one side, or if circumstances make sneaking or hiding impossible.

Circumstances that favor stealth: 

1.     Darkness.

2.     Not moving.

3.     Small-sized mortal or creature.

4.     The opponent is only passively aware.

5.     cover is readily available.

6.     Wearing special clothes (camouflage) for the surrounding terrain.

7.     Specific place to hide is available.

8.     Distance is greater than 90 feet.

9.     wearing no armor heavier than cloth.

10. Other factors at GM discretion.


Circumstances that favor Perception: 

1.     Daylight/bright light.

2.     Target is moving,

3.     large size mortal or creature,

4.     Giant sized creature (counts as 3).

5.     Actively scanning for intruders.

6.     little or no cover.

7.     Wearing obvious or bright clothing.

8.     no easily accessible hiding places.

9.     Distance is less than 90 feet.

10. the hider/sneaker is wearing medium armor.

11. The hider/stealth is wearing heavy armor (counts as 2).

12. Favored vision for the distance (distant or close)

13. Other factors as decided by the GM.

The GM is free to add to these circumstances or to call them even and not favor either side. A circumstance that night has not yet fallen, but the sun is dim in the sky, so the GM might decide that this favors neither party.

Looking at the circumstances. If there are more favorable circumstances on one side than on the other, that side rolls worth favor. If one side has two more favorable circumstances than its competitor, they roll with favor and force the opponent to roll with disfavor.

If the difference in circumstances is four or more favoring perception, the GM may (not shall) decide that the stealth attempt has failed. Certain circumstances do not allow for stealth, hiding, or sneaking, and the GM is the ultimate arbiter of this decision. Running into a 10-foot room and being chased by guards, you find the room is brightly lit, has a low ceiling, and is empty except for you. There is no actual ability to hide in this circumstance. Remember that this example is extreme, and remarkable stories have tremendous feats, so do not be in a hurry to disallow the character’s attempts. Let them try to do the near impossible. Since the rolls are frequent when trying to move with stealth, the odds of rolling well enough with disfavor and the challenger having favor are long already, and it is often the best and most fun to let the player try.

Stealth rolls require competing challenge rolls every 5 seconds, and stealth only allows characters to move at lower speed levels. Hiding requires a single roll and does not need to be re-rolled every five seconds until the character begins to move and someone or something could observe the movement. Hiding would also need to be re-rolled if a circumstance changed, such as a change in lighting or if another perceiver has arrived and is searching for the hider.

1.     Skill levels below 60 can only move at 2.5 feet per second while moving with stealth.

2.     Upon reaching skill level 60, you can move at 5 feet per second while acting with stealth.

If you reach skill level 100, movement of 2.5 feet is treated as if the character or creature is not moving. Although the maximum movement remains 5 feet, moving that full distance eliminates the bonus of appearing stationary. Must still roll every 5 seconds while moving

The Stealth kill directly challenges the track skill, with the higher number determining whether the tracks can be found or are lost. Several factors determine the difficulty of tracking, and these must be considered.

This skill involves tactics to cover, conceal, erase, or avoid leaving tracks during travel. Tactics involved can include careful footfalls, leaving false tracks, circling back upon one's own tracks, and anything else to avoid making following a trail more difficult. To determine the success of this skill, please refer to the tracking skill that directly challenges this skill.

\",\"category\":\"layperson\",\"base\":\"DEX OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":4900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Traps: Locate, Identify, Disarm\",\"type\":\"skill\",\"img\":\"icons/environment/traps/saw-steel-grey.webp\",\"_id\":\"LMSjt4zM1Rj93IuD\",\"system\":{\"description\":\"

This skill deals with traps and is an extremely specific and difficult skill to develop. There are 3 challenges associated with this skill that all compete vs. the create trap skill. Locate trap vs create trap, identify trap vs create trap, and disarm trap vs create trap.

A trap creator will have 3 rolls to set 3 the distinct challenges associated with the trap. The character finding, identifying and disarming the trap must overcome these three challenges to be successful.

First is the ability to find and locate a trap. This step is essential. A character cannot disarm a trap they never find or locate.

The character can then choose to identify the trap. If the character identifies the trap and is successful, they will learn the general nature of the trap (poison, blades, puncture, swinging blade, arrows, darts, explosion, a general description of the trap). The character will also learn the scope of damage that is possible. The highest possible damage number without the dice exploding should be provided to the player. If a character is successful in identifying the trap, they roll with favor to disarm the trap. If they cannot identify the trap, then they roll with disfavor to disarm the trap. The character does not need to identify the trap specifically to disarm it but will make the attempt blind with no idea what will occur if the attempt fails.

Characters will know if they do not identify the trap. They will not know the nature of the danger they face if they continue to disarm the trap.

LETHAL FANTASY recommends that the GM make the roll to disarm so that the player doesn’t know if they are successful. A roll that is a success by 20 or more, the player should be told they are sure of success. Rolls that are successful but less than 20 or fail within 10 of success. The player should be told they believe they succeeded. If the character proceeds thinking the trap is disarmed, but they actually failed (failure 10 or less), the trap will trigger. Whoever is in the danger zone will then receive damage according to the trap. Players can still make saving throws to avoid damage. Failing by 11 or more, the character knows they failed, and the trap is still active. Failing the roll and rolling less than 10 on the dice will activate the trap, setting it off, and all within the danger zone will take damage.

Characters may make only one attempt on each phase of the trap process. Failure indicates the trap is beyond their current skill. Skill advancement would allow new rolls.

\",\"category\":\"professional\",\"base\":\"WIS OR DEX OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Lance Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"N4A8QTcSiPMeuu3O\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Glaive, Great pick, Short spear, Long spear, Lance

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"polearm\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"LKpAytFxLuJZMsyd\",\"name\":\"Crossbow Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"NIi95RmSwcz4oZ6m\",\"system\":{\"description\":\"

WEAPON FAMILY:BOW

WEAPONS OF THIS CLASS: War-bow, Short Bow, Recurve bow, crossbow

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"bow\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441228292,\"modifiedTime\":1757441228292,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Unarmed Hand to Hand Combat Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"NvB4412ZYEzW6stK\",\"system\":{\"description\":\"

UNARMED COMBAT

WEAPONS CLASS: Hand to hand combat.

WEAPONS IN CLASS: Hand, Foot, Knee, Elbow

Skill bonuses to this skill apply to all forms of hand-to-hand combat. Any +1 to attack or damage are applied to any unarmed attack. Hand to hand skill cannot receive bonuses to defense based on skill.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"unarmed\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Dagger Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"OCvIYeejxt0qvm0z\",\"system\":{\"description\":\"

WEAPONS OF THIS CLASS: Knife, Dagger, Punching Dagger, Kukri, Sai,

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Battle Axe Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"OJu8TWTFXFUD4ic9\",\"system\":{\"description\":\"

WEAPON FAMILY: CLUB

WEAPONS OF THIS CLASS: Battle Axe, Great axe, Hatchet, Tomahawk.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"axe\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1000000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Great Pick Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"OZqJJzTmuM5beN4W\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Glaive, Great pick, Short spear, Long spear, Lance

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"polearm\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":700000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Light Mace Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"PLViGTVzoZXwFN9a\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Mace, Club, Great-club, Sap, Light mace, Morningstar, staff.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mace\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Flail Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"PumiN7IfSgoOUeaB\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Flail, War Flail.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"flail\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Glaive Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"Ql7p0WIoQamSUC2g\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Glaive, Great pick, Short spear, Long spear, Lance

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"polearm\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"GhWN550HRRbDPwpd\",\"name\":\"Resist Performance\",\"type\":\"skill\",\"img\":\"icons/skills/social/wave-halt-stop.webp\",\"_id\":\"Qprig1Hni5V3SBiZ\",\"system\":{\"description\":\"

This is the ability to resist the performance skill.

\",\"category\":\"resist\",\"base\":\"WIS+INT+CHOICE OF MORTAL\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1767293445051,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Tomahawk Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"RNoM5DbEkwcqHmLX\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Battle Axe, Great axe, Hatchet, Tomahawk.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"axe\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1700000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Climbing\",\"type\":\"skill\",\"img\":\"icons/skills/movement/arrows-up-trio-red.webp\",\"_id\":\"RlKXGr3I7nRNMruK\",\"system\":{\"description\":\"

The ability to climb walls, trees, cliffs, and anything else that requires scaling or climbing. To determine success, add the climbing skill to the D100E roll and compare the total to the difficulty of the climbing task.

Successful climbing allows movement up to 50 feet along the task. A 100-foot cliff would require two successful checks to climb successfully. Climbers must stop and regroup for 5 seconds after a failed check. Two consecutive failed checks result in a fall, causing the climber to take damage unless they were using a safety rope. A fall with a safety rope requires the climber to continue from where the climber attached the safety rope. A safety rope is often impossible because of insufficient gear or time. The climbing skill includes the ability to secure safety ropes if there are places to tie them. Securing ropes requires 10 seconds. Climbers must tie ropes every 20 feet, otherwise they are ineffective and won’t stop a fall. Many surfaces have nothing to tie onto, so the climber must climb without the ability to avoid the risk. The knots are specific to climbing and do not grant rope skills in other circumstances.

Characters climb at a speed of 2 feet per second but the GM can alter it at their discretion.

Tying onto a stick, branch, or rock is a difficulty of 75, but the GM may adjust this as the situation dictates. Hammering pitons in and securing rope is also a 75 difficulty but requires pitons and a hammer and can be quite noisy if the goal is stealth or surprise.

Difficulties: 

Ladder to climb:  20 challenge.

Rope to climb knotted for climbing: 25 challenge.

Tree with many branches:  25 challenge.

Rope to climb. Plain rope, no knots: 40 challenge.

Brick wall with cracks or gaps for handholds:  50 challenge. Using pitons and rope:  25 challenge.

Ordinary building with ledges and handholds:  50 challenge.

Stonewall or cliff that is uneven some handholds:  75 challenges. Using pitons and rope:  50 challenge.

Smooth stone wall or cliff, nothing to grab:  100 challenge. Using pitons with rope: 80 challenge

Sheer cliff or smooth polished wall:  150 challenge. Using pitons with rope:  120 challenge.

These numbers are just suggestions. The game magistrate should choose climbing difficulty based on the scenario and obstacles they create. LETHAL FANTASY adventures and modules will designate climb difficulty and encourage GMs to do the same, applying common sense to all attendant circumstances, including but not limited to handholds, smooth or slick surfaces, and any equipment used by the climber.

\",\"category\":\"layperson\",\"base\":\"STR OR DEX\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Locksmith\",\"type\":\"skill\",\"img\":\"icons/skills/trades/security-locksmith-key-gray.webp\",\"_id\":\"SUtwrcovgFXPtr8Y\",\"system\":{\"description\":\"

Creation of locks requires the creator to acquire the items needed to create a lock. Small springs, gears, grooved pieces of metal. Certain vendors, clockmakers, and specialized blacksmiths sell these items as lock kits. The lock creator then rolls to set the difficulty to open the lock D100E+skill level). These locks are then used to lock items, doors, chains, etc. A lock creator that reaches level 100 skill rolls to create difficult locks with favor.

We present this skill primarily for Non-Player Characters, but players and Game Magistrates can use it in the game as they see fit.

\",\"category\":\"professional\",\"base\":\"WIS OR INT OR DEX\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Athletics\",\"type\":\"skill\",\"img\":\"icons/skills/movement/figure-running-gray.webp\",\"_id\":\"TIATrDYosCZ2Gpru\",\"system\":{\"description\":\"

Jumping includes three jumps. Standing broad jump, running broad jump, and jumping up to reach an item. The character’s height is the baseline maximum for a broad jump. The vertical jump baseline is 20% of the character's height (rounded up). Reach overhead is thirty (30%) percent of the character's height, rounded up; this does not increase. A three-foot-tall shire folk can broad jump 3 feet, running broad jump 6 feet, reach 47 inches over their head, and can jump up to reach 55” over their head.

For every ten skill points in jumping, the character adds to the safe jump in all three jumps. Ten skill points add 6 inches to broad jump, 1 foot to running broad jump, and 2 inches to vertical jump. There are no partial increases for less than a 10-point increase.

Riding a mount:

This is the skill of riding a horse, a donkey, or potentially even a flying mount. These riding principles apply to all mounts, including horses, donkeys, and even flying mounts. Certain mounts pose a greater riding challenge and may require a minimum riding skill to mount or control. LETHAL FANTASY GAMES determines this level for all published works based on the type of mount and the difficulty of the task the rider wants to perform. A well-trained horse has low difficulty and serves as the baseline for most riders. However, staying on such a horse, if required to run or jump an obstacle is far different. Controlling a running horse and asking it to stop or turn is a 40 difficulty. Jumping obstacles is a 75 difficulty. The character would need to roll a D100E, add their skill, and equal or surpass these numbers to remain on the horse for a running or jumping horse. A horse that has lost control and is terrified would require a 100-roll to keep oneself in the saddle. Riders must repeat these skill rolls whenever the horse changes direction, jumps, or is injured. Failure indicates falling from the mount and standard fall damage for a 10-foot fall. Riding a Pegasus in the sky is more challenging, and the fall is far more lethal. For all mounts in our official publications, LFG will provide normal riding, running, jumping, and, if applicable, flying difficulties.

Some factors can favor the rider and allow them to roll with favor:

1.     If this is a known mount (animal) of more than a month.

2.     If the mount has a saddle to hold on to.

3.     Was the run or jump something attempted by the rider, not an out-of-control horse?

SWIM: This is the ability of a character to swim or at least float in water. Swimming is only possible in light or no armor. Swimming in plate or chain armor is not possible, and the only alternative is to remove the armor before swimming or, if already in the water before the character drowns. Removing plate mail is not a simple process and may require help.

Skill of 10 would allow a character to tread water for a few minutes of game time equal to their constitution and dog paddle at 2.5 feet per second.

Skill of 20 would allow treading water or dog paddling at 2.5 feet per second for 2x their constitution in minutes.

Skill of 40 increases movement to 5 feet per second and allows 3x their constitution in minutes.

Skill of 60 the character can now tread water 4x their constitution in minutes.

Skill of 80 allows floating until the player succumbs to exhaustion and must sleep. Exhaustion occurs in hours equal to their constitution, movement of 7.5 feet per second.

A skill of 100 allows floating above the water for an indefinite time, even while asleep, but the swimmer is still subject to the heat of the sun, dehydration (in salt water), starvation, and succumbing to creatures in the water.

The previous swimming rules are for floating and maneuvering in water, and they presume a situation like a shipwreck for the needed times to tread water or float. Sometimes, a shorter swimming period is required, but the difficulty is also an issue. Swimming across a moving river, escaping a riptide in an ocean, evading a dangerous whirlpool. LFG will design their adventures to include these obstacles, factoring in their difficulty. GMs must consider the difficulty that best represents the challenge the character will face navigating the obstacle.

A fast-rushing river with rapids and plentiful rocks as obstacles would be a challenge for a skilled swimmer and represent a difficulty of 100 or maybe even more.

If you just want to swim across a fast river, it’s pretty difficult, a 50 challenge rating. But if you need to swim upstream, it’s almost impossible and requires a great swimmer who can fight the strong current, a 150 challenge rating.

Swimming in a calm lake or pond is a 10-challenge, with only a lethal failure on D100 leading to trouble (in this case, a true roll of 1).

Failed swimming rolls do not mean drowning. In the example, a swimmer trying to swim against the current and failing will be carried downstream but won’t drown. Swimmers will only drown if they exhaust themselves, exceeding their ability to tread water, or if they lose consciousness or cannot use their swimming skills.

In the example above involving the river with rapids and rocks, there certainly could be a challenge of agility to avoid hitting rocks and taking damage (the GM would need to set the difficulty level for the challenge of agility). Being rendered unconscious in deep water is a recipe for a premature death.

Once a character can no longer tread water, they sink and drown, taking 1D6E damage every ten seconds until they are rescued or die.

\",\"category\":\"layperson\",\"base\":\"Dex\",\"bonus\":0,\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0},\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Morningstar Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"TKz3AOhCCz5i6skT\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Mace, Club, Great-club, Sap, Light mace, Morningstar, staff.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mace\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":125000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"GhWN550HRRbDPwpd\",\"name\":\"Resist Torture\",\"type\":\"skill\",\"img\":\"icons/skills/social/thumbsup-approval-like.webp\",\"_id\":\"U1MpjRTw5dxlvnVA\",\"system\":{\"description\":\"

The skill of torture challenges directly resisting torture. A skill challenge roll between the torturer and the victim of the torture can resolve this skill. The problem with this simple resolution is that torture sometimes can be a determination beyond simple dice rolls. Torture brings in all to real role-play situations. This is a skill that some players and GMs may want to remove from their game. The character may resist the torture and decide not to give up any information, but the price may exceed what the character/player is willing to sustain. Does a player resist when they can (they won the roll), but the tormentor is going to cut off their hand or foot, remove an eye, or forever scar their face? Winning the roll lets the character decide to say no, but it does not change actions that the torturers will take. These are up to the GM. They may determine the roll resolves it without further actions and the torturer gives up. That is up to the GM.



\",\"category\":\"resist\",\"base\":\"WIS+CON+CHOICE OF MORTAL\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1767293448802,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Short Sword Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"UFuiQTyuuLm7zHk7\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Short sword, Wakizashi, Scimitar, Falchion

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mediumblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Hatchet Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"UJFNbDtw0JPIeA4c\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Dart, Hatchet, Tomahawk, Javelin, Short spear.

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":106250,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.350\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1760724336544,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Short Spear Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"WM8WplqOPFqwTKBF\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Dart, Hatchet, Tomahawk, Javelin, Short spear

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":150000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1757441235521,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Torture\",\"type\":\"skill\",\"img\":\"icons/tools/fasteners/pin-spiked.webp\",\"_id\":\"X9XTbKOzOfIVyNz0\",\"system\":{\"description\":\"

TORTURE

Wisdom Skill

Cost: Fighter (5) Cleric (8) Rogue (4) Magic User (10) Ranger (6)

Torture is a skill that involves drastic and terrible acts to get information from another mortal. This skill prompts the GM to carefully consider if torture aligns with the character’s backstory, goals, and alignment. Rarely do heroes resort to the base level of physical torture. This skill is the province of the arch-villain.

Torture is hard to reduce to simple competitive rolls, as modes of torture can vary. Waterboarding, beatings, fire, and cold are just the beginning of options. Resisting torture is more than just a die roll. If the character resists torture, they must make a role-playing decision to decide whether they’ll accept the torture’s consequences. If the torturer is threatening to remove a hand, a foot, an eye or place a brand on a character’s forehead, this is more than a die roll. The roll allows the character to resist. The character must then decide if they will accept the consequences.


Game Magistrates or groups may decide to remove this skill from the game.

\",\"category\":\"layperson\",\"base\":\"WIS\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":4750000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Mace Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"XUZzqzzA7YPpxRC3\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Mace, Club, Great-club, Sap, Light mace, Morningstar, staff.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mace\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Read Lips\",\"type\":\"skill\",\"img\":\"icons/creatures/abilities/mouth-teeth-human.webp\",\"_id\":\"Y6VO56NlYwyxLtOG\",\"system\":{\"description\":\"

This is the ability to decipher what someone is saying without being able to hear them based solely on the motion of their lips. The ability to do this requires the mortal to speak the language they are attempting to read. What makes it difficult is how complex the conversation is and what needs to be understood. You should also consider the distance and your ability to perceive the speaker. Reading yes or no with a clear view and minimal distance differs from trying to understand the conversation from a long distance in a busy marketplace. Succeeding well enough to get all the details of a villain's diabolical plan may be exceedingly tricky. The game magistrate must set the challenge rating based on their determination of difficulty. All official LETHAL FANTASY products set these difficulties for situations involving lip reading.

\",\"category\":\"layperson\",\"base\":\"INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Medicine\",\"type\":\"skill\",\"img\":\"icons/skills/wounds/anatomy-bone-joint.webp\",\"_id\":\"ZPeuKfdMQoZiPryf\",\"system\":{\"description\":\"

Professional skill that is especially important in a world as dangerous as that of LETHAL FANTASY. Medicine includes everything from bandaging and first aid on battlefield wounds to the recognition and diagnosis of disease and poisons.

First aid on a wound, when successful, reduces the wound by 1 point and allows the healing process to begin. The severity of the wound determines how hard the wound is to treat. Basic treatment easily heals 1-hit-point wounds, which are just scratches and abrasions. These are automatic and no roll is required for anyone who has novice (11+) skills in medicine.

Wounds of 2-5 require a successful roll against a challenge rating of 25.

Wounds of 6-10 require a successful roll against a challenge rating of 35.

Wounds of 11-20 require a successful roll against a challenge rating of 45.

Wounds of 21-30 require a successful roll against a challenge rating of 60.

Wounds of 31-40 require a successful roll against a challenger rating of 75.

Wounds of 41 or greater require a successful roll against challenge rating of 90.

A failed roll means the wounds are cleaned and bandaged, allowing healing to begin, but the 1 point is not restored.

ARROW WOUNDS
Arrow wounds exceeding 10 damage embed themselves and become difficult to remove, earning a 50-challenge rating. Successfully removing the arrow restores 1 hit point, just like other first aid. However, if you fail, the wound increases by one point. No matter the outcome, the arrow is removed, and healing starts. When healing begins, the day of treatment counts as one day of healing. Wounds that are untreated do not begin healing until after the character has slept or rested for 8 hours.

Arrow wounds of over 20 points are deeply and dangerously embedded in the victim's body and are extremely difficult to remove. They are a challenge rating of 80 and failure results in the arrow remaining embedded and adding 1 point to the wound. Success results in the arrow removed with 1 point reduced from the wound. Embedded arrows do not allow healing to begin. A practitioner can make multiple attempts to remove an arrow with each failure adding 1 point to the wound, but an ultimate success will add one point back and allow healing to begin.

DISEASE AND POISON
The GM sets a challenge rating for checks against disease and poison, both to diagnose and treat the issue. Some diseases, poisons, or other illnesses require divine intervention by a cleric to cure the issue. The challenge rating the GM sets will reflect the contractibility of the illness and its morbidity. We will define these factors for the GM in our published adventures and provide further details on how to set such ratings in the Lethal Game Magistrates Guide.

BLEEDING WOUNDS
When a victim bleeds from a wound, they will lose 1 hit point per second until they can stop the bleeding. Stopping bleeding requires a successful medicine roll with the current damage of the wound plus a D100E vs the medical practitioner rolling D100E plus their medicine skill with ties favoring the healer. This triage does not foreclose the medical practitioner from performing first aid on the character later. Attempts to stop bleeding occur faster than a full first aid on a mortal. This triage is basic triage to stop a bleed amid combat and takes 2D6 seconds. Both the victim and the medical person are vulnerable, unable to attack and defend with disfavor. If attacked while trying to stop bleeding, the attempt fails and the practitioner must start over, using the same time previously rolled but without getting credit for time spent on the previous attempt to stop the bleed. Bleeding automatically stops after the bleed damage matches the damage of the original wound. 8-point wounds can do no more bleeding damage than 8, making it a 16-point wound. Although you might not need to stop the bleeding from small wounds because they stop quickly on their own, a 50-point wound that will become a 100-point wound demands immediate attention to prevent the victim from dying from blood loss.


Stabilizing dying allies and enemies is one of the most important tasks for a skilled medical practitioner. Using such things as chest compressions, clearing of airways, stopping of bleeding, removing pressure from organs, a medical practitioner can save dying characters. Medical aid adds the following benefits to a dying character.

Skill level: 0-10 No benefit, untrained. (Hold their hand as they die)

Skill level: 11-20 Novice practitioner allows the character to roll with favor on stabilization.

Skill level: 21-40 Average skilled practitioner adds 1D4 to the character’s roll, the character rolls their stabilization with favor. The practitioner rolls as a normal roll.

Skill Level 41-60: Advanced practitioner and add D6 to the character’s roll, and both the practitioner and the character roll with favor.

Skill level 61-80 Expert practitioner adds D8 to the character’s roll and the character rolls one die higher than the stabilization roll set by the character’s constitution. Both rolls are with favor.

Skill level 81-99 Professional level practitioner and add D10 to the character’s roll and the character rolls one die higher than the stabilization roll set by the character’s constitution. Both rolls are made with favor.

Skill level 100+ Grand master practitioner, one of the best practitioners known, add 3D4 to the character’s roll. The character then adds two dice levels higher than the stabilization roll set by their constitution. All rolls are made with favor. (The 3D4 roll with favor allows 2 full rolls not 2 rolls of each dice).


You need 10 minutes per wound for first aid, so it is impossible to do during battle. You must perform first aid within 24 hours to get the benefit. It takes 15 minutes to remove an arrow, and this can be done after 24 hours, but the only benefit after 24 hours is arrow removal and the ability to start healing; the restoration of 1 point of health is lost. Stabilization takes 10 seconds per attempt and is frantic attempt to stabilize a dying person. If successful, the player becomes stable at the negative hit points they are currently at and does not regain consciousness until they reach 0 hit points. Depending on how low the player got, they could be asleep in a coma type rest for days. To recover from this kind of coma, a character will need rest and care. Being unconscious and unable to eat or drink, they will not get better and will die in 3 days if not found. Characters can heal 3 points during those days, but being over 2 points in the negative is a death sentence if left unattended. Depending on where they lie, wild animals might eat them, enemies might capture them, or the elements might kill them.

Healing from negative hit points requires one day of healing for each point of negative hit points they dropped to. A character who dropped to -7 hit points would recover one negative hit point per day until they regain consciousness at 0 hit points. They are conscious but unable to do anything but speak weakly and with great effort. Healing from 0 hit point on occurs as normal healing. Instead of tracking the total wound, rolled characters record wounds that take them below 0 hit points as a wound equal to the remaining hit points. This is the wound that begins healing after the character reaches 0 hit points. The character cannot regain basic functions until they reach one hit point and, depending on the wounds that nearly killed them, it could take some time. A 30-point wound would not heal one point for 30 days.

Providing ongoing treatment requires average skill in medicine. 

Providing Hospital care requires an advanced skill in medicine.

      

\",\"category\":\"professional\",\"base\":\"WIS OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Sai Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"ZVmSwk5UjBOgZfqA\",\"system\":{\"description\":\"

WEAPONS OF THIS CLASS: Knife, Dagger, Punching Dagger, Kukri, Sai,

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Long Spear Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"a8UZ7NIt0hv8AewA\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Glaive, Great pick, Short spear, Long spear, Lance

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"polearm\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":150000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Identify Magic Items\",\"type\":\"skill\",\"img\":\"icons/magic/symbols/question-stone-yellow.webp\",\"_id\":\"bLxxySiYvUuzYoVE\",\"system\":{\"description\":\"

This is the ability to figure out if an item is magical and how any enchantment operates to aid, augment, or sometimes curse the holder. The GM sets the difficulty to decide if the item has magical properties and if it is beneficial. The last step is to determine exactly what properties the item possesses. It is up to the GM to decide the difficulty of each inquiry. Some magical items will be clearly magical, but figuring out if the item is beneficial to the character and exactly how is harder to determine.

Some items may be clearly magical and beneficial or detrimental to a character, but the exact impact may be the hardest question to answer. Determining if an item is magical is usually the easiest thing to decide, but not always. When employing this skill, you must follow a specific order to determine magical properties.

Deciding if an item is magical must be determined first. Items that do not appear magical could leave the true nature of the item forever hidden behind the apparent lack of magical enchantment, leaving its powers cloaked forever. There are legends of a magical blade of incredible power, but it appears as a rusted chipped sword until revealed as a magical blade by speaking a secret magical word. Once you reveal an item’s magical nature, its power and benefits may become clear. Sometimes an item is clearly magical, but how to employ that magic is the hard question.


Tinkering with these distinct aspects to determine the nature of an item can be intriguing and we invite all GMs to create unique and interesting items and different difficulties to discover their true power.

A character can roll after investigating an item for 15 minutes to figure out if the item is magical. It takes another 15 minutes to determine if the item is beneficial or detrimental, and you can attempt to determine the exact nature of the item after 8 hours of studying it. If you fail on the first try for any of the three properties, you can repeat these rolls after one more day of investigation. Failure on the second roll would allow the character one last chance to figure out the items’ secrets by spending a week studying the item. This last roll is with favor on all 3 properties, or whichever ones the character failed previously. This is available even after failing the initial rolls. If the character fails both the second and third attempts (after a day and a week), the item’s nature remains hidden forever unless they improve their skill in identifying magic items. Upon increasing their skill, they can try again but only once, and the roll is not with favor regardless of time spent with the item. This would continue each time they increase their skill level, with the exception being only one such attempt can occur per level increase. Characters cannot buy multiple dice rolls and attempt a roll after each skill roll during the leveling and skill advancement process.

Determining an item’s magical enchantment occurs in the following order:

1.     Magical (yes or no) if fails, it is unknown and cannot try further on this attempt.

2.     Beneficial (yes or no) if roll fails the items, nature is still a mystery and cannot try further on this attempt.

3.     Exact ability (find meta gaming numbers) always goes last. 


When looking at an item that is not magical, a player may try to determine if it is one of those hidden magical items. A character with a 25 skill in identifying magical items can determine if an item has a magical aura. If they detect one, they can then roll to determine if it’s actually enchanted. This ability requires no roll and is just an innate sense provided by learning the skill. Determining that an item has a magical aura does not answer the question if it is truly magical, just if it bears further scrutiny or is in fact clearly a mundane item.

The example features a hidden artifact that masquerades as a chipped and rusted weapon until revealed as a powerful magical blade. This weapon would show as needing further scrutiny, but would be exceedingly difficult to determine its exact nature. Some items are readily determined to be magical (it glows), but the benefit and exact abilities are more taxing to figure out  

Rolling less than the magical revelation number shows the item appears as normal but still seems to emit a magical aura of some kind. The character must roll over the magical revelation number to discover it is truly magical. Most items will be clearly non magical, and GMs should not unduly waste players’ time on an item that is not magical.

All magic items should be given statistics for play but also rated for determining their magical nature and qualities.

The three categories of all magic items are:

1.     Magical revelation challenge rating: What number must you reach to determine if the item is magical?

2.     Magical nature challenge rating: What number do you need to reach to determine if an item is beneficial or cursed?

3.     Magical specifics challenge rating: What number do you need to reach to learn the exact statistics of the item?

All magical items in official LETHAL FANTASY products will have these three difficulties detailed and set out for easy use by our Game Magistrates.

\",\"category\":\"professional\",\"base\":\"WIS OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":900000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Scimitar Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"cKFMxNdSffd9gX03\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Short sword, Wakizashi, Scimitar, FalchionTo gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mediumblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Bastard Sword Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"dFqZgA8E3GjcCq36\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Long Sword, Bastard sword, Rapier, Katana, Great sword

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"longblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":2500000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Shuriken Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"dGYMdKKJjLaFDy0S\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Dart, Hatchet, Tomahawk, Javein, Short spear

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":200000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1757441235521,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Appraisal\",\"type\":\"skill\",\"img\":\"icons/skills/trades/academics-merchant-scribe.webp\",\"_id\":\"dHfbKKFaQnrZ9V9x\",\"system\":{\"description\":\"

Appraisal of valuables

This is a mortal who has studied and paid particular attention to the goings on of the marketplace and has attained knowledge of the basic value of valuable items such as gems, jewelry, art, and other valuable items that are normally the focus of sale after recovery, burglary, or robbery. The difficulty in determining the value of an item depends on the rarity of the item and the overall market for that item. Most common jewels like diamonds, pearls, and rubies, as well as similar well-known gems, are a difficulty of 50 to find the rough value of the item. This value will not be absolute because there is still finding a buyer interested in the item and with the needed resources (Gold/Silver or trade) to buy the item. This skill often leads to bartering with NPCs and can be a great deal of fun for the player and the GM. Remember the value determined is a rough number and failure by 10 or less will lead the player to believe it is more valuable than it really is and could lead to some embarrassment. Success by 10 or less gives the value correctly (roughly as always) but GM, in either close success or close failure (within 10), will say you “believe the value is……”. Failure by 11 or more, the players should be told they cannot determine the value, while success of 11 or more will be told they are certain of the rough value of the item.

\",\"category\":\"professional\",\"base\":\"WIS OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Crafting\",\"type\":\"skill\",\"img\":\"icons/skills/trades/smithing-anvil-brown.webp\",\"_id\":\"dTGRaDfIze7SvOpD\",\"system\":{\"description\":\"

This is the ability to create or repair basic blacksmith items. Simple things like nails, spikes wedges are a skill challenge of 30. Simple tools like basic utensils, knives, woodworking tools would be a skill challenge of 60 and making advanced blades for plows, scythes, and other farm tools is a challenge of 90. Making or repairing armor or weapons is beyond the skill of most adventurers. Armor and weapons are the province of armorers and weapon-smiths, and those skills are beyond a part time skill. Advanced skill may allow armor repair.

This is the ability to perform basic carpentry skills, including making basic furniture and repair of already created structures. Making things like a simple bench or table or making basic repairs to a floorboard is a skill challenge of 30. Making an actual chair or shelf or repairing holes in doors, or roofs is a skill challenge of 60. Repairing extensive damage to a doorway, roof or door and making a wooden furniture piece with opening and closing doors or adjustable heights would be a skill challenge of 90.

The ability to skin animals and turn the skins into useable items of leather and fur. This includes creatures with hair, scales (reptiles) or smooth skin. Leather workers can create simple items like rugs, blankets, and layered skins for general warmth (poorly designed coats). This skill does not allow for the creation of armor, clothing, boots, or quality shoes. This skill primarily allows for preservation of the skin and makes selling the skins far more profitable as the skins are in properly preserved for a professional armorer or clothier to make clothing, armor, or other high-quality leather items. Skinning animals and preserving skin is a 30-challenge check. Making rugs or blankets of uneven dimensions is a 60-challenge check and making rough, odd fitting clothing for warmth (not armor) is a 90-challenge check.

\",\"category\":\"professional\",\"base\":\"WIS or DEX or INT\",\"bonus\":0,\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0},\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.351\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1768322503240,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"LKpAytFxLuJZMsyd\",\"name\":\"Short Bow Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"gtINBJfobqLtais7\",\"system\":{\"description\":\"

WEAPON FAMILY:BOW

WEAPONS OF THIS CLASS: War-bow, Short Bow, Recurve bow, crossbow

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"bow\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":150000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441228292,\"modifiedTime\":1757441228292,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Maul Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"heL62kbgR8wRU7P4\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Light Hammer, Pick, Warhammer, Maul

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

At skill level 65 a character activates a weapons special ability (if any), and this occurs on a set range of numbers described on the weapon charts based upon the D30 special results dice.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"hammer\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":112500,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Two Handed Fighting Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"iJyhef4pHvHcMRY9\",\"system\":{\"description\":\"

This skill is needed, in addition to the skill required to wield the two weapons being used. To use two hand fighting, a character must have a skill of 30 in this skill and at least 30 in each of the two weapons. If the character meets those requirements, they can attack with favor but defend with disfavor on all attacks. The character can choose the weapon to use for the next attack and apply that delay dice. At skill level 66, Two handed fighters can defend without disfavor on one defense 1 time per session and level 111 can defend without disfavor against all attacks. Two handed fighting only allows for the use of one-handed weapons. Attempting this without needed training and skill means attacking and defending with disfavor, even if skilled with the weapons used. Two handed fighters cannot use shields.                               

\",\"category\":\"professional\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Bola Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"iu0NfEMvEsUW0FEx\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Bola.

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0},\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0}},\"effects\":[],\"sort\":0,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.350\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1760714285798,\"modifiedTime\":1760724354532,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Picking Pocket\",\"type\":\"skill\",\"img\":\"icons/skills/social/theft-pickpocket-bribery-brown.webp\",\"_id\":\"j4Vq9wczjcWyx7po\",\"system\":{\"description\":\"

Characters sometimes want to pick the pockets of the NPCs and opponents they encounter. This skill determines if the character can successfully pick pockets. The competitor/target's perception skill challenges the pick-pocketing skill. The circumstances of the attempt must be evaluated and compared.

Favor to pickpocket:

1.     Target is unaware and does not suspect the attempt.

2.     Item is easily accessible.

3.     Item is visible.

4.     Item does not make noise to move. Metal chains, groups of keys, bells, and coin purses make noise. Single keys, leather maps, single coins, and scroll cases do not.

5.     Many other people or distractions around

6.     Item is easily grab-able (very tiny things are hard to grab)


Favor to target:

1.     Wary of pickpocket

2.     Target is expecting the attempt x2 (counts as two and does not combine with wary)

3.     Holding an item in hand

4.     Item is in a closed pocket or concealed.

5.     The item makes a noise to move.

6.     The item is bulky, bigger than an apple.

7.     Item is hard to grab (marble, other small items)

8.     Few other people or distractions are around to draw attention away from the pickpocket.


The GM must review all circumstances and decide whether certain circumstances favor one side or the other.

To decide which side of the challenge has the most favorable circumstances, we should count the favorable and unfavorable circumstances. If the circumstances are even, neither side has a competitive edge. We roll the two skills, and the higher roll wins with ties going to the perceiver. If the favor is 1, then the favored side rolls with favor. If one side has an edge of 2-3 circumstances, that side rolls with favor, and the opposing side rolls with disfavor. Four or more circumstances favoring perception could indicate the attempt may not be possible. Still, we discourage this finding unless the circumstances are such that the players agree the attempt is not workable. Pulling off the near impossible makes remarkable stories and fun games. Let the dice decide!

There are always two steps to pick-pocketing, each needing a competing roll.

Step 1. Can the pickpocket get the item? If the roll is successful, the pickpocket seizes and takes the item from the target. An unsuccessful roll means the target still has control of the item.

There is always a second step that determines if the target detected the attempt. Since the competitive circumstances are the same, the rolls have the same favor vs. disfavor.

Step 2. Roll the attempt again. If you roll successfully, the earlier attempt goes unnoticed. A failed attempt means the pickpocket was noticed, leaving them in two different situations.

1. Failed to get the item, and the target knows they tried to get it. The target may attack, chase, or call for guards or other aid.

2. They got the item, but the target knows they took it and may attack, chase, or call for help.

A successful roll also leaves the pickpocket in two situations.

1. Failed to get the item, but the target did not notice the attempt. May try again.

1.     2. Got the item, and the target did not notice. Excellent job. You are a low-life criminal. You can walk away unnoticed with your newly gained item.

Characters should describe the setup and likely distraction used to seize the item. This will help the GM narrate the encounter and set the scene. The player’s description of the attempt will help the GM explain how the victim reacts to its outcome.

\",\"category\":\"layperson\",\"base\":\"DEX\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Intimidation\",\"type\":\"skill\",\"img\":\"icons/skills/social/intimidation-impressing.webp\",\"_id\":\"lU3U7jbFjvolDXq9\",\"system\":{\"description\":\"

Intimidation involves imposing will upon another specifically to get them to do something they would not normally do or to affect their ability to fight effectively against the intimidator.

To intimidate someone in battle and try to make them flee, stand down, or fight while shaking with disfavor from the intimidation requires a roll against the person being intimidated’s resist intimidation skill.

To make an opponent flee or stand aside, the character must exceed the opponent's roll by 50 points.

To cause them to fight with disfavor, both to attack and defend, the roll must exceed the opponent's roll by 35.

A character can only make one intimidate roll against an opponent. If the roll fails, the character will never intimidate this opponent unless they defeat them in battle

Previous victories in battle against the opponent allow the intimidator to roll the intimidation with favor.

Mortals who have previously lost to the opponent can not intimidate their opponents.

To intimidate in noncombat circumstances depends on the situation. It’s not very hard to get a mortal to do something they don’t morally object to and have no genuine interest in opposing. It is more of a role-playing situation than an opposed roll. Make rolls when a character tries to get a target to do something that conflicts with the target’s profession, livelihood, morals, or loyalties.

It causes minor inconveniences and does not result in job loss, income, wealth, or reputation status. It only requires a roll that exceeds the resist performance skill.

Causing Significant inconvenience and could cause loss of job, income, wealth, reputation, or status requires a roll that exceeds the resist performance skill by 20 points.

This causes major inconvenience and likely causes the loss of job, income, wealth, reputation, or status, which requires a roll that exceeds the resist performance skill by 35 points.

Causing severe inconvenience and will almost certainly lose job, income, wealth, reputation, or status requires a roll that exceeds the resist performance skill by 50 points.

This causes complete inconvenience and will certainly cause a loss of job, income, wealth, reputation, or status. It could also force the target to face death or similar dire repercussions, which require a roll that exceeds the resist performance skill by 75 points.

Intimidation and performance have similar outcomes and requirements. A character can only try one of the two skills to achieve their goal of influencing the target. Players should choose the tactic they plan to employ and test it by role-playing and making the roll.

           

\",\"category\":\"layperson\",\"base\":\"WIS OR CHA\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1600000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Club Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"lgluRCMVhizZRlQC\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Mace, Club, Great-club, Sap, Light mace, Morningstar, staff.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mace\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Great Axe Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"lkxyxVwySMSMLyl1\",\"system\":{\"description\":\"

WEAPON FAMILY: CLUB

WEAPONS OF THIS CLASS: Battle Axe, Great axe, Hatchet, Tomahawk.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"axe\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Lock Picking\",\"type\":\"skill\",\"img\":\"icons/tools/hand/lockpicks-steel-grey.webp\",\"_id\":\"mbImRt3nu6gbfiSJ\",\"system\":{\"description\":\"

Picking locks is an especially important skill for would be treasure seekers. This skill requires the lock picker to roll higher than the locksmith who created the lock. Basic locks are easy and often made by less than legendary locksmiths. Two attempts are allowed when picking a lock. Once when a character first encounters the lock. The character may learn the nature of the lock during this time and then create a plan to deal with the type of lock they have encountered. They must sleep on the ideas (8 hours) and then may make one last attempt to open the lock. This is the final attempt to open the lock and if it fails, then the lock is forever beyond this lock-pickers skill. One exception to this is if the lock-picker increases their actual skill in lock-picking. Increasing skill only allows one added attempt. They do not get the second roll for planning.

\",\"category\":\"professional\",\"base\":\"WIS OR INT OR DEX\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"8bvP7KH6Tk4NEMji\",\"name\":\"Thrown Dart Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"nBugq42Q9gyJsyOc\",\"system\":{\"description\":\"

WEAPON FAMILY:NONE

WEAPONS OF THIS CLASS: Knife, Dagger, Shuriken, Dart, Hatchet, Tomahawk, Javelin, Short spear

Thrown weapons are not eligible to purchase defense bonuses for advanced skill in throwing. The weapons may be used in melee combat with skill in their use as a defensive weapon if trained as a melee weapon

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"thrown\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":103125,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441235521,\"modifiedTime\":1757441235521,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Pick Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"nkUEd9nH5FwhdWWS\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Light Hammer, Pick, Warhammer, Maul

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

At skill level 65 a character activates a weapons special ability (if any), and this occurs on a set range of numbers described on the weapon charts based upon the D30 special results dice.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"hammer\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":106250,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"CCN61SUBOAh3bVVu\",\"name\":\"Tracking\",\"type\":\"skill\",\"img\":\"icons/magic/nature/wolf-paw-glow-small-orange.webp\",\"_id\":\"p86ayLxg9J3hWg5o\",\"system\":{\"description\":\"

Tracking and following the tracks of a particular individual or group of individuals traveling on land and reading those tracks to get more information is the skill of a tracker. A tracker can follow the tracks, figure out their age, determine the number of individuals in the group, determine what kind of mortal or creature left the tracks, and finally, determine whether a particular individual is with them. The tracker needs to know the details of the mortal well to look for particular individuals. They would get such information from knowing them personally, gaining specific information from friends or family of the individual, or other forms of familiarity appropriate under the circumstances. The tracker is obviously familiar with family members, close friends, and allies. The GM decides if they are well enough known to the tracker for this to be determined. This is a role-playing opportunity as a player describes the details they have observed of the individual to allow them to decide if they are among those being tracked.

Published adventures from LFG will include difficulty numbers in all tracking outcomes.

1.     Direction

2.     Age of tracks

3.     How many people

4.     What kind of creature

5.     Is a specific individual with them?

When tracking, you must consider how long ago the track was made. Weather, such as rain or snow, might obscure the tracks. Tracking on a busy road will be more complicated than if they are the only party traveling this path. Common sense must guide the setting of these difficulties.

One skill directly competes with or challenges the tracking skill that is primarily in the skill set of rangers, rogues, and assassins. That is the pass without trace skill. This skill directly challenges the track skill, with the higher number determining whether the tracks can be found or are lost.

FACTORS IN TRACKING

Factors that determine the difficulty of tracking:

Good for tracker: 

1.     Not older than 48 hours.

2.     The ground is soft and leaves easy tracks.

3.     There are more than two travelers, including mounts and pack animals (if riding two on a mount, count two, not 3).

4.     More than five travelers.

5.     More than 20 travelers.

6.     No rain, snow, or high winds.

7.     No attempt to hide tracks (pass without trace)

8.     There is not a lot of competing traffic along the route.

9.     One of those being tracked is actively trying to leave signs.

10. Tracker is in a forest that they are one with.

The factors for the number of travelers are cumulative, adding together the points for 21 or more travelers earns three positive factors for a tracker.

Wagons or other large vehicles, like siege weapons, count for five, plus the number of beasts that pull them. The GM should use common sense in tracking determinations. Although we only account for 21 or more party members for tracking, following an army of hundreds or thousands is something anyone can do, and skill rolls or even tracking skills are irrelevant.      

Good for trying to pass without a trace:

1.     Older than 48 hours,

2.     The ground is hard and does not easily leave visible tracks,

3.     Only one or two traveling, including mounts and pack animals (if riding two on a mount, that only counts as 2, not 3).

4.     specific attempts to hide tracks.

5.     A mortal performs passing without a trace in a forest that they are one with.

Two on a saddle mount is not simply one for the mount who touches the ground because the mount must stop, and the tracks from those riding will be at those areas where they dismount. Further, experienced trackers can see the extra weight of a rider. Because two people riding are less clear, the third rider isn’t counted. If a party exceeds five or twenty, count the number of beings that will touch the ground during the tracking. Count all beings that will eventually walk on their own for larger parties. The GM could choose not to count a hostage tied to a horse.

If there are equal considerations for both sides, the challenge roll is simply a roll to decide which side has prevailed in the skill challenge with ties going to the tracker. A side with one advantage will have the benefit of making their roll with favor against the other side’s standard roll. If one side has two or more considerations greater, they are at favor while the other is at disfavor.

These considerations are for both normal tracking and if there is a separate competing roll for trying to pass without a trace. If the side trying to pass without trace prevails, they have avoided detection, and the chase is over. The trail is lost and cannot be found again unless it is crossed in another location. The travelers side successfully avoided detection for at least 24 hours. To regain the trail, the tracker would need to cross it again in a different location, more than a mile from where it was lost.

If the attempt to pass without a trace fails or there is no attempt to pass without trace, the results of the rolls need to be compared.

1.     If the tracker succeeds by less than 10 points, including a tie, they can determine the direction in which the tracks lead to allow for the following of the tracks.

2.     If the tracker succeeds by 10 points, they can tell the relative age of the tracks.

3.     If the tracker achieves a 20 point success, they can determine the number of individuals in the party they are tracking and if they are riding mounts.

4.     If the tracker succeeds by 30 points, they can determine the type of creatures or mortals leaving the tracks.

5.     Success by 40 or more allows the tracker to determine if a particular known person is in the group.

The GM should use creativity and discretion when deciding what details to give the players.

If there is no attempt to pass without a trace, the tracker looks for a track and still applies the modifiers, but they automatically start with 1 point in their favor because the other side is not trying to pass without a trace.

Since there is no attempt to pass without trace, there is no competing skill, so the challenging roll is a D100E with no skill added vs. the tracker's skill plus D100E. The GM should continue to take into account factors such as the number of individuals, the age of the tracks, and the state of the ground. The tracker could still be in disfavor because of the overall conditions.

The tracker makes checks daily or whenever one of the conditions changes favorably for the one being tracked. Changes that favor the tracker do not force another roll until the next day. Periods of rain, wind, persons leaving the party, or the party separating, the terrain getting more challenging, or if there is a new effort to pass without trace (meaning there was no attempt prior) would all cause a new tracking roll. Tracking checks on subsequent days can gather more or less information than the earlier checks.

\",\"category\":\"layperson\",\"base\":\"WIS OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":4800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441225574,\"modifiedTime\":1757441225574,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Knife Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"pQ2rrv2ItdXTtzjX\",\"system\":{\"description\":\"

WEAPONS OF THIS CLASS: Knife, Dagger, Punching Dagger, Kukri, Sai,

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3000000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Warhammer Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"pUqaQrbRGb1t2g8U\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Light Hammer, Pick, Warhammer, Maul

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

At skill level 65 a character activates a weapons special ability (if any), and this occurs on a set range of numbers described on the weapon charts based upon the D30 special results dice.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"hammer\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":100000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Katana Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"qeGmJpfegIhhTGGi\",\"system\":{\"description\":\"

WEAPON FAMILY: BLADES

WEAPONS OF THIS CLASS: Long Sword, Bastard sword, Rapier, Katana, Great sword

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon progression dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"longblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":550000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Animal Acumen\",\"type\":\"skill\",\"img\":\"icons/environment/creatures/horses.webp\",\"_id\":\"qfKE62WNvmepTvCl\",\"system\":{\"description\":\"

Training, mimicry, husbandry, care, general knowledge.

This is the skill of a mortal who knows a great deal about animals. This skill is relevant to animals known for their trainability, not monstrous beasts. Information on those types of animals would be through monster legend and lore. Training animals takes extended periods of time depending on how extensive the training is and what type of animal is to be trained. Trainers train dogs far easier than a tiger. Animal training is something that LETHAL FANTASY GAMES plans to address in a special supplement. For now, the GM must decide the difficulty of the type of training being conducted and the difficulty of the animal involved.

Basic obedience training of a dog is a 2–3-week process and is a 30-skill difficulty. Training a war dog to stay by a mortal's side, defend and attack on command in the middle of a chaotic battle takes a year of training with a difficulty of 100. If the battle animal is a tiger (or any cat) the difficulty would jump up to a 130 because of the difficulty and willfulness of the feline species. Training a horse to be ridden is a 2-month process with a difficulty of 40 but training a warhorse to stay calm in battle, attack with barding, run through a charge, maneuver in a joust is a year-long process and a 125 difficulty.

Think of the animal involved, the task to be trained and the time that seems reasonable to train such a skill. The combinations are endless. Have some fun with it. As a player, describe your goals and what animal you want to train so that a GM can consider the plan and either agree on the training timeline and difficulty or alter the plan and set a different difficulty.

Since training takes considerable time, and you can’t tell if it will fail on the first day, we only roll after the character has put in 20% of the time and effort. A successful roll ensures that the animal will be successfully trained if the remaining training time is completed. If the roll fails after 20% of the time has passed, the player can attempt a second roll after 50% of the time is spent. If the animal fails, it cannot be trained for this task and further time spent will be useless and a waste of time and resources.

Other aspects of animal acumen include mimicry. The ability to make sounds like an animal. The skill roll determines how closely the sound is to the actual animal and a perception check vs the skill roll of the mimicry may determine if a listener can figure out if it sounds different from a real animal. This differs from the gift which grants complete mimicry of the animal in question.

Husbandry and other knowledge checks are based upon the knowledge sought and the rarity of the animal in question. The GM will set these using common sense and the adventure or situation to decide the required difficulty.

All LETHAL FANTASY adventures and modules will include required difficulty checks and GMs should set difficulties that make sense in their campaign or situation.

\",\"category\":\"professional\",\"base\":\"WIS OR CHARISMA\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":300000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Monster Legend and Lore\",\"type\":\"skill\",\"img\":\"icons/creatures/unholy/demon-fire-horned-mask.webp\",\"_id\":\"rdLI5E2FE9kDzLO6\",\"system\":{\"description\":\"

This is the knowledge of monster lore and legend. Often, it is exceedingly difficult to separate the two. Learned from the study of books, as well as the accounts of witnesses and victims.

The ability to gain information about a monster depends upon how common or rare the beast is and how many mortals have encountered the creature and lived to tell their tales. Often, misinformation regarding the creature overwhelms the monster's true nature.

When LETHAL FANTASY releases the LETHAL MONSTER MANUAL, we will include information about the monsters and what challenge rating certain weaknesses, strength, and abilities the beasts possess. The GM decides what useful information to reveal to characters for a successful roll. For Game Magistrates, we suggest deciding how difficult the information is to obtain and setting the difficulty check accordingly. Many games have levels like easy, average, hard, extreme difficulties. We think since our skill system of D100E plus skill makes it easy for a GM to produce a number they think is proper. All LETHAL FANTASY products and the LETHAL MONSTER MANUAL will provide that information for GMs. We will also give the GM misinformation for failed checks.

Success by less than 10, the character is confident the information is correct. Failure by less than 10, they are just as confident that their information is correct, but it is wrong. If characters succeed by 10 or more, they know they are correct. If they fail by 10 or more, they know they do not have reliable information about this creature.

We suggest that Game Magistrates have alternate weaknesses for monsters to stop players from meta gaming. For example, there are many legends about vampires. Depending on the book or movie watched, a stake to the heart might kill a vampire. While others might need to be decapitated to be killed. Some might walk into a house uninvited, and others cannot. They might wither and explode under the sunlight, or they may simply sparkle. Game Magistrates should decide what a monster is like in their world and design them differently. Game magistrates can give vampires who are vulnerable to sunlight yellow eyes, while those who will simply sparkle have red eyes. Then a successful roll reveals this information to the player, and they can then use the information appropriately. The fun part comes when they roll just under what they needed, and you give them the reverse information and they must decide whether to trust it.   

Similarly, there is nothing to that says fire always kills a troll. Maybe fire speeds the regeneration of certain trolls and only freezing water will stop their regeneration. The roll would be to distinguish which troll this is. Those trolls killed by fire have a telltale sign that their index finger grows far longer than their middle finger. While those killed by freezing water have short, stubby index fingers.
These simple examples preview what to expect in the LETHAL MONSTER MANUAL.

\",\"category\":\"professional\",\"base\":\"WIS OR INT\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Great Club Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"sDIuY4DhObchAslp\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Mace, Club, Great-club, Sap, Light mace, Morningstar, staff.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mace\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":800000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Trap Creation\",\"type\":\"skill\",\"img\":\"icons/environment/traps/trap-jaw-green.webp\",\"_id\":\"vzPIPKjKBgKrbOlg\",\"system\":{\"description\":\"

The skill of setting traps is a skill that challenges trap location/identify/disarm. When setting a trap, the trap creator should roll skill three times to hide the trap, to disguise the traps’ intentions and to arm the trap in a way that is hard to avoid. The trap maker can choose to make the trap obvious and easily found if they so choose and would then just roll to arm the trap.

Trap creation allows a character to set damage of 1D6E per 10 points of skill in the base skill. While players choose the type of trap, they need to buy any necessary materials like acid, poison, saw blades, spikes, etc. before building the trap.

Trap design is easy. The character describes how the trap is hidden and then rolls a skill roll (D100E+skill level) to determine the roll needed to find the trap. Next, the character describes what the trap does and sets the damage that the trap could cause and rolls to set the challenge to determine the nature of the trap (D100+skill level). Finally, the trap designer describes the trigger for the trap (stepping on a plate, tripping a wire, blocking sunlight etc.) and rolls for the challenge to disarm the trap. Once a Trap designer reaches the master level (100 skill) all rolls are made with favor.

\",\"category\":\"professional\",\"base\":\"WIS OR INT OR DEX\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1700000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Punching Dagger Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"wrMSRCpFH7344YgS\",\"system\":{\"description\":\"

WEAPONS OF THIS CLASS: Knife, Dagger, Punching Dagger, Kukri, Sai,

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":3400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"LKpAytFxLuJZMsyd\",\"name\":\"War-Bow Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"xW1b7vTr137MmkLX\",\"system\":{\"description\":\"

WEAPON FAMILY:BOW

WEAPONS OF THIS CLASS: War-bow, Short Bow, Recurve bow, crossbow

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"bow\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":112500,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441228292,\"modifiedTime\":1757441228292,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"o6gfPjCqhAMrGhbR\",\"name\":\"Shield Skill\",\"type\":\"skill\",\"img\":\"icons/equipment/shield/heater-steel-grey.webp\",\"_id\":\"ytbPkBr5hbnSwxT4\",\"system\":{\"description\":\"

SHIELD SKILL

Shields skill Cost: Fighter (2) Cleric (3) Rogue (6) Magic User (10) Ranger (3)

Shield skill grants +1 Damage resistance at skill level 50. +2 at skill level 75, +3 at 100 and +4 at 150. This level of dedication to the shield skill is rare. To use a shield and gain the basic use of a shield or armor, all classes, including fighters, need a skill level of 10.

Shield skill grants a modifier to the shields defense dice as well. 0-1 is added at skill level 50, 0-2 at skill level 75, 0-3 at skill level 100 and 0-4 at skill level 150.

Using a shield without the required skill of 10 forces the character to roll the shield defense dice with disfavor, but they still receive the standard damage resistance.

\",\"category\":\"professional\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"shortblade\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1750000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441230683,\"modifiedTime\":1757441230683,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n{\"folder\":\"7j8H7DbmBb9Uza2X\",\"name\":\"Sap Skill\",\"type\":\"skill\",\"img\":\"systems/fvtt-lethal-fantasy/assets/icons/icon_skill.webp\",\"_id\":\"zt8s7564ep1La4XQ\",\"system\":{\"description\":\"

WEAPON FAMILY:CLUB

WEAPONS OF THIS CLASS: Mace, Club, Great-club, Sap, Light mace, Morningstar, staff.

To gain basic skill in a weapon, a character must reach a 10 skill in a weapon.

You must choose the weapon specifically, and only that specific weapon receives full skill bonuses. All other weapons within that class of weapon will gain half the bonuses chosen rounded up. Weapons within a family of weapons gain one quarter of the bonuses chosen rounded up.

You can choose to add +1 to attack, defense, or damage for each 10 skill points you gain after reaching basic skill in a weapon. There is no requirement that you stay balanced in all aspects of a weapon. A character can dedicate all their skill toward one aspect of a weapon. The first +1 bonus is achieved at skill level 20 because you need the first 10 points to become proficient with the weapon.

With a skill level of 175, a character rolls weapon delay dice with favor. This allows the character to roll two dice to get the result needed for an attack opportunity. This is in addition to any other chosen bonuses.

\",\"category\":\"weapon\",\"base\":\"None\",\"bonus\":0,\"cost\":0,\"weaponClass\":\"mace\",\"weaponBonus\":{\"attack\":0,\"defense\":0,\"damage\":0},\"classesCost\":{\"untrained\":0,\"fighter\":0,\"rogue\":0,\"ranger\":0,\"cleric\":0,\"magicuser\":0}},\"effects\":[],\"sort\":1400000,\"ownership\":{\"default\":0,\"Ccm2SWj6Wb78Gkz7\":3},\"flags\":{},\"_stats\":{\"compendiumSource\":null,\"duplicateSource\":null,\"exportSource\":null,\"coreVersion\":\"13.348\",\"systemId\":\"fvtt-lethal-fantasy\",\"systemVersion\":\"13.0.0\",\"createdTime\":1757441238100,\"modifiedTime\":1757441238100,\"lastModifiedBy\":\"Ccm2SWj6Wb78Gkz7\"}}\n" +``` \ No newline at end of file diff --git a/packs-system/lf-skills/000696.log b/packs-system/lf-skills/000696.log new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-skills/CURRENT b/packs-system/lf-skills/CURRENT new file mode 100644 index 0000000..916943c --- /dev/null +++ b/packs-system/lf-skills/CURRENT @@ -0,0 +1 @@ +MANIFEST-000695 diff --git a/packs-system/lf-skills/LOCK b/packs-system/lf-skills/LOCK new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-skills/LOG b/packs-system/lf-skills/LOG new file mode 100644 index 0000000..ec8c3dd --- /dev/null +++ b/packs-system/lf-skills/LOG @@ -0,0 +1,3 @@ +2026/07/07-17:14:18.710797 7f677f7fe6c0 Recovering log #693 +2026/07/07-17:14:18.721726 7f677f7fe6c0 Delete type=3 #691 +2026/07/07-17:14:18.721797 7f677f7fe6c0 Delete type=0 #693 diff --git a/packs-system/lf-skills/LOG.old b/packs-system/lf-skills/LOG.old new file mode 100644 index 0000000..f3d8427 --- /dev/null +++ b/packs-system/lf-skills/LOG.old @@ -0,0 +1,8 @@ +2026/07/07-08:29:43.889413 7f677f7fe6c0 Recovering log #689 +2026/07/07-08:29:43.943359 7f677f7fe6c0 Delete type=3 #687 +2026/07/07-08:29:43.943451 7f677f7fe6c0 Delete type=0 #689 +2026/07/07-08:30:08.186974 7f677ebff6c0 Level-0 table #694: started +2026/07/07-08:30:08.187025 7f677ebff6c0 Level-0 table #694: 0 bytes OK +2026/07/07-08:30:08.193951 7f677ebff6c0 Delete type=0 #692 +2026/07/07-08:30:08.207875 7f677ebff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) +2026/07/07-08:30:08.208156 7f677ebff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) diff --git a/packs-system/lf-skills/MANIFEST-000695 b/packs-system/lf-skills/MANIFEST-000695 new file mode 100644 index 0000000..f00012b Binary files /dev/null and b/packs-system/lf-skills/MANIFEST-000695 differ diff --git a/packs-system/lf-spells-miracles.db b/packs-system/lf-spells-miracles.db new file mode 100644 index 0000000..6116e7f --- /dev/null +++ b/packs-system/lf-spells-miracles.db @@ -0,0 +1,258 @@ +{"folder":"37mu4dxsSuftlnmP","name":"Bond of Souls II (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"0p3rxvRF9BOSz961","system":{"description":"

Effect: The cleric chooses a target within 25 feet that has fewer than 25 hit points. The cleric calling this miracle sacrifices up to 12 hit points to be transferred to the target. While the wound or wounds healed will transfer the same amount of damage to the cleric, opening similar wounds on the cleric.  If there is more than one wound, the transferred hit points must be spread across all wounds and will open similar wounds on the cleric. This miracle can only be called upon the same target once per game day. 

","level":14,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"6","miracleRange":"25 Feet of the Cleric","areaAffected":"One Mortal or Living Being Selected by the Cleric","duration":"Instant","savingThrow":"WILLPOWER (Negates) Only Can Be Saved Against If the Cleric Attempts to Heal an Unwilling Recipient","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Martyr's Blessing I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"17QSNiNs4eao73oT","system":{"description":"

EFFECT: Grants temporary divine bonus of 1D3 to attack for those blessed. When this occurs, the attacker rolls a 4th dice to attack. Clerics should have dice to grant to those they bless so they can grant the blessing. A white D3 is recommended for this bonus. These dice do not explode. 

Cannot stack multiple versions of this miracle or have more than one group under its blessing. 

","level":2,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"Up to Six Mortals, Only One Such Miracle Can Be Active At Once","duration":"10 Plus D20E Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing VIII (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"1DDE3ZmJIjVNPBFZ","system":{"description":"

EFFECT: Provides 6D10E healing for wounds at the clerics’ discretion. The cleric decides whether to heal one wound or distribute the healing equally across all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":24,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"1200","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 100 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Enflame Blade IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"1TbSrAREBiHYkYlv","system":{"description":"

EFFECT: The cleric calls fire to weapons so that fire damage of 1D6 augments the weapons damage. The weapons still do their normal damage but add the 1D6 fire damage. Because the weapons’ fire is subtle and only flares up when a target is hit, they don’t provide enough light for travel or even for clear combat vision. The cleric should grant those with the weapons a D12 to represent this augmentation. For this purpose, a red D12 is suggested. 

","level":25,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Weapons (25 Divinity Levels per Weapons) Only One Such Miracle Can Be Active at Once and All Weapons Affected Have the Same Duration","duration":"20 Plus D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Rigidity of the Grave (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"1h4ha702YJKcMvlX","system":{"description":"

EFFECT: When called down upon a mortal, the miracle forces the target to make a toughness save. If they fail, all their muscles lock and freeze in their current pose. They are aware of what is going on and can see and hear, but cannot move at all except for their eyes. The effect lasts as long as the cleric focuses on the target or until an attack hits the target. Because the target is immobile, you can skip the roll to hit and go straight to rolling damage. The character may roll an attack if they wish to see if they land a lethal or vital strike. Keep in mind, though, that the damage will immediately break the stiffness and allow the target to return to action. The target’s combat delay will be reset.  

","level":13,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"5","miracleRange":"100 Feet","areaAffected":"One Mortal","duration":"Focus. Remains as long as the cleric focuses on the effect. The cleric cannot attack, move faster than a walk, summon other miracles, or be hit by an attack. Can defend with disfavor without losing focus.","savingThrow":"TOUGHNESS (Negates)","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Ember Ward","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"2BuPK1x3KtMi2qfG","system":{"description":"

Effects: Provides 6 DR to Fire or Heat for All Targeted 

","level":4,"cost":4,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"25 Feet","areaAffected":"One Mortal or Creature","duration":"10 Plus D20E Minutes of Real Time Kept by the GM. Duration is rolled once for all targeted and will expire at the same time.","savingThrow":"NONE","extraAetherPoints":"3 aether points for each additional target up to 6 total affected for 19 aether points","materialComponent":"Lava Rock","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing VI (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"2CTE0KjbZOrVmFLN","system":{"description":"

EFFECT: Provides 5D6E healing for wounds at the clerics’ discretion. The cleric can direct healing to one wound or split it evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.

","level":15,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"1200","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 75 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Commanded Flameburst 5","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"2IvbCFTfWdVnbEF3","system":{"description":"

Critical: Fire 

Effects: A flash of arcane flame erupts from the caster, encircling the caster and burning, all currently engaged with the caster for 10D6E damage. The caster can protect allies and friends from the damage and only burn those chosen by the caster. All hit by the flame who are wearing cloth armor or clothing catch fire and must spend 1D6 seconds extinguishing the flame. Extinguishing the fire will reset the combat delay count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an additional 1D4E damage.  

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":25,"cost":25,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"An additional 25 aether points to extend the spell to 10 feet around caster","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Total Renewal (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"2Ln69Znt4TPEOmOK","system":{"description":"

EFFECT: Regeneration will restore the function of all organs, limbs, and neurological faculties to a victim of wounds, burns or other trauma that has destroyed multiple limbs large or small, functional organs, or neurological function. This includes lost memories and experience. Restoration of full use of all lost limbs and organs. This miracle restores everything lower regeneration spells remedy but does so on all injuries at the same time. The target falls into a deep coma once the miracle starts and cannot be awakened until fully regenerated. The Cleric cannot end the regeneration early, and the injured mortal cannot awaken until they are fully regenerated.  

","level":25,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"28800","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Regeneration Effect Once Begun Takes 30 Days to Regenerate All Injuries of Any Kind)","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Thick Skin (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"2NLiWW2VGc7jtfpx","system":{"description":"

EFFECT: Thickens and toughens the skin of the cleric to grant +2 DR to the cleric. The cleric’s skin appears unchanged, and the protection remains for 40 plus 1D20 minutes of real time. This protection only works against physical attacks; magical attacks are not affected. The DR is cumulative to other physical DR from armor or skin. Does not stack with any other divine or arcane DR. 

","level":3,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"3","miracleRange":"Personal","areaAffected":"Self","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Wall Crawler","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"2lv04Zc4JxtoCF3Q","system":{"description":"

Effects: Can walk on a wall like a spider. Clings to the wall by the target's hands and feet. Can climb on all fours or choose to walk up the wall on just the soles of their feet. This position makes combat disorienting, and all defense rolls are made with disfavor. The casters items hang as required by gravity, so the subject of the spell is subject to losing hats, pouches, or anything that relies on downward pull to stay on the body. An agility challenge vs 12 to catch those items if the GM determines they drop. GM should apply common sense here based upon the gear carried and the walker's readiness to deal with these issues. The base spell does not allow walking or crawling on the ceilings of the walls. The overpowered spell allows the target to walk on ceilings. If the caster is not the target of the spell, the spell fails as soon as the caster loses sight of the target.  

","level":7,"cost":7,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Touch","areaAffected":"One Mortal","duration":"Focus, The spell continues until the caster drops the spell, casts another spell, or gets interrupted by an attack.","savingThrow":"NONE","extraAetherPoints":"Add 3 aether points to walk on ceilings as well. This is the maximum effect of this spell","materialComponent":"Leg of a Spider","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Judgment I (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"38JASdIrpK3g3I2b","system":{"description":"

EFFECT: Causes 1D4 fire damage 1D8 to undead. Smite empowers a melee attack with divine power and attaches to the clerics’ next attack following the completion of the prayer. The attack automatically causes damage if the cleric scores a hit (including a shield hit) and causes the 1D4 damage (1D8 vs undead). A missed attack by the cleric results in the loss of the miracle. This attack damage is separate from the melee weapon’s damage and must be applied separately to damage resistance. However, physical damage resistance, including armor and shields, does not block this attack, as it bypasses all physical damage resistance. Smite damage is only blocked by damage resistance that stops fire and heat. Divine smites damage does not explode and cannot cause a lethal or vital strike.  

","level":3,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":false},"prayerTime":"2","miracleRange":"Hit with Weapon","areaAffected":"One Targeted Mortal or Monster","duration":"Instant","savingThrow":"NONE","materialComponent":"Weapon to Attack","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Frostward I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"3LoqHJhHDcrafNxO","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to cold and ice. The mortal receives 2 Damage Reduction against all natural, magical, and divine cold and ice attacks.   

","level":3,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (3 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Seeker's Mark","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"3kTFmQHSBMkMvOFj","system":{"description":"

Effects: The caster places an arcane tracker on a being that allows the caster to know the distance and direction of that person. A detect magic spell or ability reveals the tracker. A magic-user being tracked who has the arcane tracker spell in their spell book will know what it is. If a magic-user lacks the arcane tracker spell, they will only know that a magic mark was placed on their body. Note and save the casting roll used to place the tracker, as it can only be removed by the caster or by the spell remove arcane tracker. The ability to remove the tracker requires competing spell casting rolls with the higher roll winning. Ties go to the already in place tracker as the defender.  

The spell, in its basic form, does not provide any information or allow the caster to communicate with the mortal or creature being tracked. However, for 200 aether points, the caster can grant the target a crisis signal that the target can trigger with a thought from their mind. The target must know about and agree to the casting of this additional ability. When this extra ability is cast, the target feels the spell enter them and understands the ability to call for help. Casting this extra alarm on an unknowing individual would alert them that the spell was being placed and grant them a saving throw via willpower to reject the spell. They would know they are being tracked. Casters should not use this ability on someone they want to follow secretly.  

Those who have left this plane of existence or die will alert the caster, regardless of whether the crisis call was initiated. Leaving the plane for another plane would alert the caster that the person has dropped off the world and, since casters are aware of the planes of existence, they would understand this at once. The caster will have no idea where the target has gone, simply that they are no longer on this plane of existence.  

The life force of the individual tracked is part of what keeps the tracker operating. When the target of the tracking dies, the spell loses power, and the caster will know of the passing of their target. They can continue to track the target with the arcane tracker for 14 days, or until the body is burned or destroyed.  

A caster can have up to 3 trackers active at any time. 

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"10 Seconds","spellRange":"50 Feet to Cast (Unlimited in Detection)","areaAffected":"One mortal or creature","duration":"Until Dismissed by Caster","savingThrow":"NONE (Special See Below for Unknowing Recipient)","extraAetherPoints":"5 aether points to grant an emergency alarm to the target","materialComponent":"Some Item the Tracked Mortal Has Touched Within the Past Week","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Demonic Sentinal","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"3sSa0GL5iHKY7TiD","system":{"description":"

Effects: The caster creates an illusion of a great demon to guard an area or location. The character’s imagination creates the demon, which isn’t real. Players must create and maintain a consistent description of the beast after its initial casting. The illusory demon, with characteristics consistent with such a beast, can be up to 10 feet tall. 

Those approaching the demon make a willpower saving throw to realize the beast is not real. The demon will intimidate those failing the save and those so affected will not approach the demon or attack anyone who seems in league or protected by the monster. A successful save allows the viewer to realize the demon is false and the demon will vanish for those who pass the saving throw. 

When a group is rolling saves, it is possible some will believe in the beast and others will not and some will continue to see and fear the beast. 

Player characters who fail this saving throw will believe the Demon is real, but the spell does not remove player agency and they may choose to approach the demon. However, those approaching the demon will perform all actions, attacks, defenses, skills and castings or callings with disfavor, while their opponents will roll with favor. 

In combat, the demon will attack and defend, always narrowly missing the players while the players attacks, though landing, will have no effect on the invulnerable illusion. 

","level":16,"cost":16,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"20 Feet","areaAffected":"Guards a Specified Area","duration":"8 Hours of Game Time or Until Dismissed by Caster","savingThrow":"Willpower to Dispel the Illusion","extraAetherPoints":"Add 20 aether points to increase the duration of the illusion to 16 hours","materialComponent":"Ground Horn of a Goat Mixed with Charcoal","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Dreamlock 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"4LRn9VF8i8kEkXOu","system":{"description":"

Effects: Puts a target up to 50 hit points into unnatural sleep. The magic-user must continue focusing on the effect to keep the target asleep. The magic-user must keep focusing on the spell to keep the target asleep. Until the magic-user stops focusing or loses concentration, the target will not wake up. The total aether points put into the spell must be designated prior to casting the spell and if the target has more hit points than aether points allotted, then the intended victim shakes off the drowsy feeling and is now alerted that something is not right (GM will need to access the target and their situation and make a role-play decision). The aether points are lost. Targets who succeed on their saving throw feel a sense of unease, but they do not know the specifics of the attack. Magic users with this spell in their spell book will automatically know the attempt and know the spell that was cast upon them. 

Once the focus stops, the target continues to sleep naturally, and anyone can wake them up like any other sleeping being of their type (mortal, monster, or animal).  

The spell has no verbal component to not wake or alert the target.  

Standing targets and those not in a relaxed position will fall to the ground, fall over in their seat, or otherwise pass out. This will not awaken them if they fail their saving throw, but if there are others who may see or hear this, they should get a perception roll to see if they noticed something amiss.  

This spell is ineffective against the undead or any opponent who does not sleep. 

Victims of this spell are treated as helpless targets for purposes of attack and are subject to execution 

","level":10,"cost":10,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"One Mortal, Monster, or Animal","duration":"Focus, As Long As the Magic-User Focuses on the Effect","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"1 aether points to add 1 additional hit point to place in coma maximum allowed is 75 hit points total for 25 additional aether points. An added 5 aether points will increase the range to 100 feet. The maximum range is 100 feet.","materialComponent":"Pedal of a Lavender Flower or Pinch of Powdered Lavender","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Frostward III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"4MH95KctohXTPJgn","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to cold and ice. The mortal receives 6 Damage Reduction against all natural, magical, and divine cold and ice attacks.   

","level":9,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (9 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Aegis of Protection","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"4Ps1o5OfakC1pagh","system":{"description":"

Effects: The spell protects the caster from all kinds of missile projectiles, such as arrows, bolts, spears, javelins, axes, daggers, knives, darts, shurikens, and even thrown objects like rocks and bottles. The projectiles approach the caster and suddenly stop and fall to the ground harmlessly. This protects the caster from all projectiles for the duration of the spell but has no effect on magical ranged attacks.  

","level":15,"cost":15,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Caster","areaAffected":"Caster","duration":"10 Plus D20 Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"10 aether points to double the duration to 20 plus 2D20 minutes for 25 aether points","materialComponent":"Cracked Arrowhead","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Slumber Charm 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"4a3ZfR0E6clSyqM9","system":{"description":"

Effects: Targets who fail the saving throw will fall asleep. This is a natural sleep and will feel as if they are tired and naturally dozing off. Those in relaxed, sleeping, siting, or lounging positions receive a willpower saving throw upon the spell being cast. Targets standing who fall asleep will fall over and must make a saving throw with favor. If they fail, the spell works, and they fall asleep and fall to the ground. They wake up lying on the floor, disoriented for 2D6 seconds, and cannot roll initiative or attack until the disorientation wears off or they are attacked. Those asleep because of this spell are asleep, but anyone can wake them up like any other sleeping being. The sleep is deep and awakening leaves the target disoriented for 2D6 seconds. During this disorientation, they may not roll initiative. Once attacked (hit or missed) they are active on the next second and combat begins as normal. While disoriented, they can defend themselves but do so with disfavor.   

Caster must clearly indicate the targets to be affected and in what order. The Game Magistrate then applies the spell to those targets, in the order indicated, until the hit point maximum is reached. If the target is close to the hit point limit, such as having 30 points left to affect, and the monster has 31, the spell has no effect, and the spell simply fails with no impact on the target.  

Those making their saving throw will feel drowsy but will shake it off but not be the wiser to the magical attack. Magic-users who have this spell in their spell book will automatically know of the failed magical attack and the nature of the attempt. This knowledge may do them little good if they fail the saving throw and fall asleep, as the spell still affects them. Magic-users who pass their saving throw may then alert or awaken those around them.  

This spell is ineffective against the undead or any opponent who does not sleep

","level":14,"cost":14,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"Up to 90 Hit points of Mortals, Monsters, or Animals, Within Range and Within a 15 Foot Radius of Each Other","duration":"8 Hours Game Time or Until Awakened","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 1 additional aether point for each additional hit point put to sleep. Maximum 10 additional aether points for 100 hit points in total. The range can be extended for 1 aether point for every 10 feet, up to a maximum of 100 feet for 10 aether points. Total range of 150 feet.","materialComponent":"A Few Strands of Sheep’s Wool","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Life II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"4aH8B3QjXxzUlwnx","system":{"description":"

EFFECT: The calling of this miracle grants up to 6 mortals 1D12E hit points. The spell’s false hit points do not heal injuries. Instead, these false hit points are used up before actual hit points are taken from a mortal. When a mortal is struck, and the injury is to the divine granted points, a flash of light will come from the wound, but no blood will appear (unless the wound exceeds the divine life). These hit points are only deducted when the mortal’s DR is exceeded, and they function the same as the mortal’s regular hit points. Flash of pain does not apply to these granted hit points and so the required points for FOP would only occur if actual hit points are taken, not these divine granted hit points. These hit points don’t factor into determining when a FOP roll must be made.  

","level":8,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal or Up to Six Mortals, for 60 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Veil from the Restless (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"4aQsfh6vgZSCSoxg","system":{"description":"

EFFECT: The targets of this spell are beyond the sight or senses of undead creatures. The cloak holds unless the resolve of the undead is greater than the level of the cleric. Undead, whose resolve factor is higher than the clerics level, see through the cloak immediately. The cloak also drops for all mortals protected by the cloak if any of the cloaked group attacks an undead creature or other enemy. Each individual cloaked mortal or the cleric who cast the miracle can dismiss the cloak by willing it to drop and leave the rest of the group cloaked. The cloak drops if the cleric is killed or knocked unconscious.

","level":7,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"60","miracleRange":"30 Feet","areaAffected":"One to Six Mortals (7 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration. Must stay within 30 feet of the casting cleric or the cloak drops for the mortals falling outside 30 feet.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Bond of Souls III (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"4nuvGoLwVhgBVs2k","system":{"description":"

Effect: The cleric chooses a target within 25 feet that has fewer than 25 hit points. The cleric calling this miracle sacrifices up to 18 hit points to be transferred to the target. While the wound or wounds healed will transfer the same amount of damage to the cleric, opening similar wounds on the cleric.  If there is more than one wound, the transferred hit points must be spread across all wounds and will open similar wounds on the cleric. This miracle can only be called upon the same target once per game day. 

","level":19,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"6","miracleRange":"25 Feet of Cleric","areaAffected":"One Mortal lor Living Being Selected by the Cleric","duration":"Instant","savingThrow":"WILLPOWER (Negates) Only Can Be Saved Against If the Cleric Attempts to Heal an Unwilling Recipient","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"4r9UNESdbtPhEZP3","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals a wound chosen by the caster. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D8 damage to the caster and grants 1D6 hit points to the target. 

No DR or other defensive spells or abilities will shield the caster from this self-inflicted damage. 

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"None","extraAetherPoints":"Aether Points: Add 11 aether points for 1D10 damage inflicted to the caster and grants them to the target. Add 5 aether points to extend the maximum range to 100 feet.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Flame VI (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"53GVToTLsS9iAEHK","system":{"description":"

EFFECT: Creates a divine torch that illuminates in all ways like a normal torch except that it produces no heat and cannot be used to spawn other fires or to cook. The caster can only summon this divine torch once every 8 hours of game time while underground. This restriction is regardless of the power of the cleric. This restriction does not apply if it is simply dark. The restriction applies if the darkness manifests from descending below the surface that mankind walks. In the realm below the surface of the world, where darkness reigns supreme, the Nyctarian hold dominion. 

","level":22,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"5","miracleRange":"10 Feet","areaAffected":"Creates a Divine Torch With a 30 Foot Radius of Light","duration":"10 Plus 1D10 Minutes of Real Time Kept by the GM, not the Cleric. If Underground, the Cleric Can Only Cast This Miracle Once Every 8 Hours. This Is an exception to the Rule That Clerics Keep the Duration of Divine Spells.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Slumber Charm 5","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"5eRvwdJHJY33AKxQ","system":{"description":"

Effects: Targets who fail the saving throw will fall asleep. This is a natural sleep and will feel as if they are tired and naturally dozing off. Those in relaxed, sleeping, siting, or lounging positions receive a willpower saving throw upon the spell being cast. Targets standing who fall asleep will fall over and must make a saving throw with favor. If they fail, the spell works, and they fall asleep and fall to the ground. They wake up lying on the floor, disoriented for 2D6 seconds, and cannot roll initiative or attack until the disorientation wears off or they are attacked. Those asleep because of this spell are asleep, but anyone can wake them up like any other sleeping being. The sleep is deep and awakening leaves the target disoriented for 2D6 seconds. During this disorientation, they may not roll initiative. Once attacked (hit or missed) they are active on the next second and combat begins as normal. While disoriented, they can defend themselves but do so with disfavor.   

Caster must clearly indicate the targets to be affected and in what order. The Game Magistrate then applies the spell to those targets, in the order indicated, until the hit point maximum is reached. If the target is close to the hit point limit, such as having 30 points left to affect, and the monster has 31, the spell has no effect, and the spell simply fails with no impact on the target.  

Those making their saving throw will feel drowsy but will shake it off but not be the wiser to the magical attack. Magic-users who have this spell in their spell book will automatically know of the failed magical attack and the nature of the attempt. This knowledge may do them little good if they fail the saving throw and fall asleep, as the spell still affects them. Magic-users who pass their saving throw may then alert or awaken those around them.  

This spell is ineffective against the undead or any opponent who does not sleep. 

","level":23,"cost":23,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"Up to 200 Hit points of Mortals, Monsters, or Animals, Within Range and Within a 15 Foot Radius of Each Other","duration":"8 Hours Game Time or Until Awakened","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 1 additional aether point for each additional hit point put to sleep. Maximum 10 additional aether points for 210 hit points in total. The range can be extended for 1 aether point for every 10 feet, up to a maximum of 100 feet for 10 aether points. Total range of 150 feet.","materialComponent":"A Few Strands of Sheep’s Wool","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Directed Whisper","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"5eamFcEEJ8mcQSgl","system":{"description":"

Effects: The character whispers to a target so only that target can hear, as if the message was whispered directly into their ear. With extra aether points, the whisper reaches 200 feet, though its base range is 100 feet. The voice is that of the caster or any other voice they can utter. The message must be a single, simple sentence. 

","level":1,"cost":1,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"2 Seconds","spellRange":"100 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 1 aether points to increase the range of the spell to 200 feet","materialComponent":"","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Cure Disease (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"5kBjvPvcOrjqDcyV","system":{"description":"

EFFECT: Cures disease if the cleric can roll higher on their miracle roll than the morbidity level of the disease. The cleric adds their level (one of the few areas where the caster’s actual level is added, not a modifier) to the D20E roll, and they add their charisma and level modifier to summoning miracles. To remove and cure the disease, the roll must exceed (ties go to the disease) the Morbidity level of the disease. Clerics can only try to remove a disease once and if they fail, they must wait until they gain a level to attempt again (likely the victim is dead by this time). The GM sets the morbidity level based upon the disease that was contracted and all LETHAL FANTASY adventures and modules will have specific details as to disease and their morbidity. Clerics that also have medical skill of 80 or higher make this curing roll with favor.  

","level":8,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"900","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Instant","savingThrow":"SPECIAL (Miracle Must Overcome the Morbidity Level of the Disease)","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Enflame Blade II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"5xM0NpWm0ZczL8QC","system":{"description":"

EFFECT: The cleric calls fire to weapons so that fire damage of 1D8 augments the weapons damage. The weapons still do their normal damage but add the 1D8 fire damage. Because the weapons’ fire is subtle and only flares up when a target is hit, they don’t provide enough light for travel or even for clear combat vision. The cleric should grant those with the weapons a D8 to represent this augmentation. For this purpose, a red D8 is suggested. 

","level":16,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Weapons (10 Divinity Levels per Weapons) Only One Such Miracle Can Be Active at Once and All Weapons Affected Have the Same Duration","duration":"20 Plus D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Sapping Hex","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"5xQ1XapzaR7FkExB","system":{"description":"

Effects: The spell reduces the strength of the target to 10/00 for the duration of the spell. This spell weakens a very strong opponent to a much weaker state to allow the caster or allies to defeat the enemy. The primary bonus would be to reduce the attack and damage bonuses of the target to zero.  

This spell does not raise the strength of a target who has less than a 10/00 strength.

","level":7,"cost":7,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"50 Feet","areaAffected":"One Mortal or Creature","duration":"10 Plus 1D10E Real Time Minutes","savingThrow":"TOUGHNESS (Negates)","extraAetherPoints":"Add 3 aether points to add 1D10E real time minutes to the duration. This is the spells maximum power.","materialComponent":"Breaking a Toy Wooden Soldier","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Plate Weapon (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"68Nt4HacB7cznKjM","system":{"description":"

EFFECT: The summoner coats the weapon or weapons with a metal of their specification. Gold, silver, platinum, copper, iron, or cold iron. This miracle makes available weapons have properties that may be advantageous based upon the expected enemy. Some supernatural enemies have weaknesses to particular substances, and this allows the mortals weapons to have that needed property.

","level":5,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"5 Feet","areaAffected":"One Weapon. Up to Six Weapons, Only One Such Miracle Can Be Active at Once","duration":"30+1D100E Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Ward of Force II","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","system":{"description":"

Effects: The spell creates an invisible barrier around its target, granting it 4 damage resistance. Does not make the protected mortal harder to hit. The spell grants a barrier to damage. The barrier protects from all physical attacks but does not protect from the effects of heat or cold if those effects occur without a physical impact.

The spell must provide the same protections for all targets of the spell. The spell will start and expire at the same time for all those protected.

Extra Aether Points: Add 10 aether points per mortal for 5 DR granted, add 20 aether points per mortal for 6 DR granted. This is the maximum that can be added to this spell.

","level":10,"cost":10,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1","spellRange":"75","areaAffected":"1-6 Mortals","duration":"30 + D20E Real Time Minutes","savingThrow":"None","extraAetherPoints":"10 for 5 DR, 20 for 6 DR","materialComponent":"Polished Quartz Stone For Each Mortal","attackRoll":"","powerRoll":"","criticalType":"none","memorized":false,"catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":8000000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":"Item.xNjt5TBIJru6lGJq","exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"},"_id":"6HRtP1qiHSLJWOw7"} +{"folder":"37mu4dxsSuftlnmP","name":"Smash to Sharp (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"6ec2lXtk8TtaTEe7","system":{"description":"

EFFECT: The prayer is to change a Blunt-weapon to a sharp bladed-weapon. While the prayer changes the type of damage, the total damage remains the same, and no modifiers are altered. This is a miracle summoned if the nature of the weapon is important for the purpose or enemy the weapon is being used 

","level":6,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"Touch","areaAffected":"One Weapon. Up to Six Weapons, Only One Such Miracle Can Be Active at Once","duration":"30 Plus 1D100E Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Scorching Ray 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"6fesZzbHdTLNnsA3","system":{"description":"

Critical: Fire 

Effect: This spell creates a 10-foot by 5-foot stream of searing fire in front of the caster. The heat of the fire causes damage to all within the stream. Those attacked may try to leap to safety and negate the attack with a successful DODGE saving throw if there is an available area to move to safety. If there is no room to jump back or to the side (cannot jump toward caster), such as in a narrow hallway, then the best a defender can do is avoid some of the heat and sustain ½ damage rounded down. Damage is 4D6E for the searing flame. 

Defenders who are wearing cloth armor or clothing catch fire if they take the full brunt of the searing fire, but avoid fire if they negate damage or take ½ damage. The fire will burn for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage.  

The spell is a magical attack with a dodge saving throw to negate or ½ damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

Characters should describe the hand gesture that produces the flame and depict the flame that is produced. The color and description of the flame is up to the character and are part of the character’s individuality that makes them a unique part of the game.  

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"10 Feet","areaAffected":"10 Feet by 5 Feet and is Filled with a Searing Flame","duration":"1 Second Game Time","savingThrow":"DODGE (Negates if there is a space to dodge, ½ damage if no space to avoid the flame).","extraAetherPoints":"Add 10 aether points to add 1D6 damage, add 20 aether points to add 2D6 added damage. Add 5 aether points will extend the length of the stream to 15 feet, add 10 aether points will extend it to 20 feet. This is the maximum level of empowerment for this spell.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Warp Space Group","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"6hwpWziQzuhVbRla","system":{"description":"

Effects: Caster can teleport themselves and party members up to six mortals to any place the caster can see that is within 100 feet of their current location. Takes normal gear and anything they can lift and carry with them but will not teleport items touched or ridden such as mounts, wagons, or boats. 

","level":23,"cost":23,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"100 Feet","areaAffected":"Within 10 Feet of the Caster","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 20 aether points to teleport additional 50 feet up to a maximum of 300 feet for 80 aether points and 103 aether points","materialComponent":"A Piece of Rock Fallen From The Sky For Each Mortal","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Create Holy Symbol (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"7A9l3qc2Ln8DdEDk","system":{"description":"

EFFECT: Creates a religious icon or holy symbol of the designated symbol or holy item of the divine being. This could be a weapon, a handheld item, an amulet, or other item chosen by the divine being. Most novice clerics receive their holy symbol from their church, and losing the item is an embarrassing situation. Holy symbols (sometimes referred to as holy icons) are required for many miracles and require a 13th level cleric to create these divine icons. 

Can only create a religious icon for the divine being they worship. 

Ritual must take place in a church dedicated to the faith of the divine being. 

Great role-playing opportunity to find a new holy symbol that was taken, destroyed or lost.

","level":13,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":true,"religious":false},"prayerTime":"7200","miracleRange":"Touch","areaAffected":"One Item","duration":"Permanent","savingThrow":"NONE","materialComponent":"Once Piece of Gold","catalyst":"The Item to Be made Holy","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Earthstride","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"7pmLV0InNlsVX1Re","system":{"description":"

Effects: The caster may move through stone, brick, mortar, rock at a walking pace. Once inside the stone, the caster moves more like flying or swimming than walking, as they may move up or down as well as horizontally. When encased in stone, their sight disappears, but, strangely, they can still hear and be guided by sound. One drawback of this power is the possibility of walking out of the stone where there is no floor and falling to their death. A stone walker could walk out into deep water, lava, or a monster’s lair. All casters should be cautious using this spell in areas not well known, you never know what the next step will bring.

","level":13,"cost":13,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Caster","areaAffected":"Caster","duration":"20 Plus 1D100 Minutes of Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 7 aether points to add 1D20 to the duration of the spell. The caster must spend the points at the time of casting, not later, to add time to the spell. Maximum overpowering of the spell is 2D20 minutes for 14 aether points. Maximum cost of 27 aether points.","materialComponent":"Piece of Stone or Brick","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Purify Sustenance (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"7r1kJeUhYczDL6We","system":{"description":"

EFFECT: This miracle can restore poisoned or rot-infected food to its original form. The food is edible and useable for sustenance. The miracle does not improve its original quality or taste, but removes all poison, disease or rot, including removal of maggots or other parasites.  

The miracle cannot remove magical effects on the food or traps besides poison that are set on the food. This food is not “holy food.” 

","level":2,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"5 Feet","areaAffected":"Food Within 5 Feet of Cleric","duration":"Permanent","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Dreamlock 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"7t1UaEm8XvPtZIq2","system":{"description":"

Effects: The spell puts a target with up to 100 hit points into unnatural sleep, and they cannot be awakened until the magic-user stops focusing on the effect or somehow cannot focus on the spell anymore. The total put into the spell and target must be designated prior to casting the spell and if the target has more hit points than aether points allotted, then the intended victim shakes off the drowsy feeling and is now alerted that something is not right (GM will need to access the target and their situation and make a role-play decision). The aether points are lost. Those who succeed on their saving throws are alerted to a feeling of unease but do not know specifically what attacked them. Magic users with this spell in their spell book will automatically know the attempt and know the spell that was cast upon them. 

Once the focus stops, the target remains asleep naturally, and they can be awakened like any other sleeping being of their type (mortal, monster, or animal).  

The spell has no verbal component to not wake or alert the target.  

Standing targets and those not in a relaxed position will fall to the ground, fall over in their seat, or otherwise pass out. This will not awaken them if they fail their saving throw, but if there are others who may see or hear this, they should get a perception roll to see if they noticed something amiss.  

This spell is ineffective against the undead or any opponent who does not sleep. 

Victims of this spell are treated as helpless targets for purposes of attack and are subject to execution. 

","level":24,"cost":24,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"One Mortal, Monster, or Animal","duration":"Focus, As Long As the Magic-User Focuses on the Effect","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 1 aether points to add 1 additional hit point to place in a coma. Maximum allowed is 125 hit points total for 25 additional aether points. Adding 5 aether points will extend the range to 100 feet. The maximum range is 100 feet.","materialComponent":"Pedal of a Lavender Flower or Pinch of Powdered Lavender Combined with the Wool of a Sheep and Sand from a Beach","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Slumber Charm 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"87sLHYc2hcwzZQPI","system":{"description":"

Effects: Targets who fail the saving throw will fall asleep. This is a natural sleep and will feel as if they are tired and naturally dozing off. Those in relaxed, sleeping, siting, or lounging positions receive a willpower saving throw upon the spell being cast. Targets standing who fall asleep will fall over and must make a saving throw with favor. If they fail, the spell works, and they fall asleep and fall to the ground. They wake up lying on the floor, disoriented for 2D6 seconds, and cannot roll initiative or attack until the disorientation wears off or they are attacked. Those asleep because of this spell are asleep, but anyone can wake them up like any other sleeping being. The sleep is deep and awakening leaves the target disoriented for 2D6 seconds. During this disorientation, they may not roll initiative. Once attacked (hit or missed) they are active on the next second and combat begins as normal. While disoriented, they can defend themselves but do so with disfavor.    

Caster must clearly indicate the targets to be affected and in what order. The Game Magistrate then applies the spell to those targets, in the order indicated, until the hit point maximum is reached. If the target is close to the hit point limit, such as having 30 points left to affect, and the monster has 31, the spell has no effect, and the spell simply fails with no impact on the target.  

Those making their saving throw will feel drowsy but will shake it off but not be the wiser to the magical attack. Magic-users who have this spell in their spell book will automatically know of the failed magical attack and the nature of the attempt. This knowledge may do them little good if they fail the saving throw and fall asleep, as the spell still affects them. Magic-users who pass their saving throw may then alert or awaken those around them.  

This spell is ineffective against the undead or any opponent who does not sleep. 

","level":3,"cost":3,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"Up to 40 Hit points of Mortals, Monsters, or Animals, Within Range and Within a 15 Foot Radius of Each Other","duration":"8 Hours Game Time or Until Awakened","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 1 additional aether point for each additional hit point put to sleep. Maximum 10 additional aether points for 50 hit points in total. The range can be extended for 1 aether point for every 10 feet, up to a maximum of 100 feet for 10 aether points. Total range of 150 feet.","materialComponent":"A Few Strands of Sheep Wool","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Stone's Undoing","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"8OH3dzG3B9FUX7Lk","system":{"description":"

Effects: Returns a mortal petrified or turned to stone mortal to their previous form and condition. Only one attempt can be made unless the caster levels up and has a greater chance to remove the affliction. Those restored who have spent many years petrified are often insane as they cannot sleep or even close their eyes while petrified, and the effect of this on a mortal mind can be devastating.  

","level":16,"cost":16,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"10 Seconds","spellRange":"20 Feet","areaAffected":"One Petrified or Stone Mortal","duration":"Permanent","savingThrow":"Special. Must roll higher on casting roll than the petrifaction roll of the being or creature who caused the petrification. Caster can only attempt this once unless they level up and increase their chance of removing the petrification.","extraAetherPoints":"Add 5 aether points to add +1 to the attempt with no maximum except the number of points the magic-user possesses","materialComponent":"Eye of Basilisk, Gorgon, or Cockatrice","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Allseer's Sight","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"8Xh2UPHxT8ynmPId","system":{"description":"

Effects: Using a crystal ball, the caster can view places the caster is familiar with. A well-known location is necessary so that the magic user can locate the place via magical lay-lines and the interventional flows of magic. The caster gets a sweeping and moving overview of the general status of the place, including hearing sounds and smelling odors. The spell can see inside specific rooms and locations if the caster is familiar with the location. One visit to a location is not enough, as this requires genuine and significant knowledge of a place. The GM determines the necessary level of knowledge. Lower levels of knowledge would allow lower levels of viewing. Knowing a city likely allows you an overhead view of a city to see if it appears safe and not under siege. Knowing a specific room that you have been in many times would allow a look into that room.  

There is no distance restriction to this spell.  

The caster must clearly state where they wish to view, and the spell only allows viewing into that location and cannot change to another view without casting the spell a second time and spending the aether points.  

","level":12,"cost":12,"memorized":true,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"15 Seconds","spellRange":"Infinite","areaAffected":"50 Foot Radius","duration":"3 Minutes Game Time","savingThrow":"NONE","extraAetherPoints":"Add 5 aether points to extend the duration of the spell 3 minutes up to 12 minutes for 27 aether points","materialComponent":"Must have a Crystal Ball","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Chains of The Magi","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"8p3OdFYUyuYvHOO8","system":{"description":"

Effects: The caster focuses their arcane will upon the target, attacking their central nervous system, freezing their nerves, and eliminating their ability to move. This effect lasts until the caster breaks concentration or is killed or disabled. The ability to cause paralysis is limited to creatures or mortal that are no more than double the characters maximum hit point total. 

If the caster gets out of range of the target, the paralysis drops, and they cannot cast another spell or attack while maintaining the focus. 

Characters who successfully save vs the effect will not realize the attempt occurred unless they are magic-users with the spell in their spell book. Magic-users with the spell realize and recognize the attempt, successful or not.  

The spell does not affect the undead or creatures without living central nervous systems such as plant creatures.  

","level":10,"cost":10,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1 Second","spellRange":"50 Feet","areaAffected":"One Creature or Mortal","duration":"Focus","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 2 aether points to extend the range 10 feet. Maximum 100-foot range for 10 added aether points. Total maximum aether points 20 for a 100-foot range.","materialComponent":"Eye of a Mortal, or Mortal Creature","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Speak with Ancestors (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"8xtxLmSkIk3PRrEm","system":{"description":"

EFFECT: The dead mortal will awaken with their consciousness, and spirit called back to their body. They will say their name and when they died. “I am Sir Everett Balfour. I died on the 5th day of Thariel in the year 4967 A.F.” They will then be compelled to answer 3 questions for the cleric that called them back from the afterlife. A dead mortal will only respond to questions they had knowledge of before passing. Questions need to be specific, allowing for brief answers. The question cannot call for a narrative or to tell a story. The cleric cannot ask the dead to tell them all about their life, or all about the battle, or everything they know about an event or mortal. 

Appropriate Questions: 

  1. How did you die? 

  1. Who killed you? 

  1. Where did you bury the treasure? 

  1. Where are you from? 

The GM is the ultimate arbiter of what the dead mortal knew and how to answer the question.  

","level":16,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":true,"religious":true},"prayerTime":"300","miracleRange":"10 Feet","areaAffected":"One Deceased Mortal. Dead No Longer Than 200 Years.","duration":"10 Minutes. After this time, the dead mortal will once again return to their place in the afterlife. The miracle can only be called on the same deceased mortal twice, after that they will not return from the afterlife.","savingThrow":"NONE","materialComponent":"","catalyst":"Body of Deceased Mortal","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Communal Restoration V (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"94TBUDU2j6JCnETM","system":{"description":"

EFFECT: Provides 1D12E healing for wounds to all mortals affected at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":18,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"All Mortals Touching or Being Touched by the Cleric.","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Shatter Door 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"9If6QABzBl5UvFQq","system":{"description":"

Effects: Arcane force attempts to open a door or portal. The spell forces the door with the equivalent of 19 strength for challenge of strength to the door (+8 challenge of strength). Because the spell focuses on the door, allies can contribute their strength to open it alongside the spell’s power. Depending on the size of the door, only 2 characters could push on a standard size door. 

Forcing a door requires a challenge of strength. The Game Magistrate will have a preset challenge rating to force the door, or the GM will roll a D20E plus a modifier set by the adventure or the GM. The character must surpass the challenge strength of the door to force the door open by rolling a D20E plus the challenge of strength modifier.  

The spell can be part of a group strength challenge. 

","level":3,"cost":3,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"20 Feet","areaAffected":"One Door","duration":"Instant Effect","savingThrow":"NONE","extraAetherPoints":"Add 5 aether points to raise strength to 20 to force door (+9 challenge of strength), add 10 aether points for 21 strength (+10 Challenge of strength) this is the max power of the spell.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Flame III (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"9cinda5qjZ2wW6yy","system":{"description":"

EFFECT: Creates a divine torch that illuminates in all ways like a normal torch except that it produces no heat and cannot be used to spawn other fires or to cook. The caster can only summon this divine torch once every 8 hours of game time while underground. This restriction is regardless of the power of the cleric. This restriction does not apply if it is simply dark. The restriction applies if the darkness manifests from descending below the surface that mankind walks. In the realm below the surface of the world, where darkness reigns supreme, the Nyctarian hold dominion. 

","level":9,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"5","miracleRange":"10 Feet","areaAffected":"Creates a Divine Torch With a 30 Foot Radius of Light","duration":"30 Plus 1D10 Minutes of Real Time Kept by the GM, not the Cleric. If Underground, the Cleric Can Only Cast This Miracle Once Every 8 Hours. This Is an exception to the Rule That Clerics Keep the Duration of Divine Spells.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Stormskin","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"AFzmJJxZwpY1LLDz","system":{"description":"

Critical: Electric 

Effects: The caster creates an electrifying field around themselves. If the caster touches or is touched by anyone, the field will activate. Upon touch the field will surge to that being and cause 2D6E damage. The field is invisible, and neither friend nor foe can see that it is active. Friends who contact the caster unknowingly will be subject to the damage of the field. This creates some danger among the party, as any accidental touching can cause incidental contact and seriously injure an ally.  

If a caster has the effect active and gets knocked unconscious, an ally attempting critical care could become the victim of the field as the effect persists through unconsciousness.  

The spell is a magical attack with a toughness saving throw to negate damage. This spell can cause magical vital or lethal strikes. 

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":7,"cost":7,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Self","areaAffected":"Caster and Anyone Who Touches or Is Touched by Caster","duration":"Until the Caster Is Touched or Touches a Target, Voluntarily Ends the Spell, or Sleeps to Recover Aether Points","savingThrow":"TOUGHNESS (Negates)","extraAetherPoints":"Add 8 aether points to increase to 3D6E damage or 13 aether points for 4D6E damage, which is the maximum spell power","materialComponent":"Silver Coin","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Sense of Aether","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"ANj4tLEl2qAATYWa","system":{"description":"

Effects: Can detect if there is a magical or divine enchantment about a mortal, item, weapon, room, or other specified area for detection. The detection is nonspecific but simply indicates enchantment. The spell cannot detect if the magic is good or malicious. 

","level":1,"cost":1,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"10 Seconds","spellRange":"100 Feet","areaAffected":"Object or Area of the Magic-User’s Focus","duration":"Focus","savingThrow":"NONE","extraAetherPoints":"Add 1 aether points to add 50 feet of range. The maximum of range of 150 feet for 2 aether points","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Renew the Mind's Fire (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"AdOmWqLtloSvmPhw","system":{"description":"

EFFECT: A neurological or spinal nerve injury will be regenerated to restore function, including lost memories and mobility, in a victim of a brain, spinal, or other neurological injury. The regeneration heals all wounds that have caused a loss of brain or spinal function and will restore the memories, experience, and motor functions lost. Once the target begins the regeneration, they fall into a deep coma and cannot be awakened until fully regenerated. Clerics cannot end the regeneration early, and they cannot awaken the target until the mortal’s neurological function is fully regenerated. This is a dangerous miracle to call unless in a safe and secure location.  

","level":20,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"14400","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Regeneration Effect Once Begun Takes 14 Days to Regenerate the Mortal Neurological Function)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Life VII (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"AtABLusG7Tf3Eayg","system":{"description":"

EFFECT: The calling of this miracle grants up to 6 mortals 4D10E hit points. The spell’s false hit points do not heal injuries. Instead, these false hit points are used up before actual hit points are taken from a mortal. When a mortal is struck, and the injury is to the divine granted points, a flash of light will come from the wound, but no blood will appear (unless the wound exceeds the divine life). These hit points are only deducted when the mortal’s DR is exceeded, and they function the same as the mortal’s regular hit points. Flash of pain does not apply to these granted hit points and so the required points for FOP would only occur if actual hit points are taken, not these divine granted hit points. These hit points don’t factor into determining when a FOP roll must be made. 

","level":24,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal or Up to Six Mortals, for 144 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Frostward IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"B1NU5DQHcT4cLcou","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to cold and ice. The mortal receives 8 Damage Reduction against all natural, magical, and divine cold and ice attacks.   

","level":12,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (12 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Arcane Leap","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Ba9AuufFZUzNUW0i","system":{"description":"

Effects: Grants powerful jumping ability to the recipient. Can jump straight up 15 feet or make a standing broad jump of 25 feet. Does not increase speed. Running jump will allow a 35-foot broad jump if running or sprinting. Jump height is calculated as if the entire jumper would be 15 feet higher so a jumper could safely land on their feet on a ledge 15 feet over their head. 

The spell will start and expire at the same time for all mortals affected. 

","level":1,"cost":1,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1 Second","spellRange":"Touch","areaAffected":"Up to 6 Mortals","duration":"5 Minutes of Real Time","savingThrow":"NONE","extraAetherPoints":"Add 2 aether points per mortal will add 5 feet to jump height and 10 feet to standing broad jump and 15 feet to running broad jump. This is the maximum overpowering of this spell. You must cast the spell with the same jumping potential for all mortals.","materialComponent":"Leg of a Grasshopper","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Veilbreaker","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"BeK4RtLyPCS1CCQf","system":{"description":"

Effects: The spell reveals to the caster or others target by the spell all invisible or concealed mortals and creatures in the spell's range. This includes those hidden by cloaks, smoke screen, fog or other vision obscuring or restricting forms of cover. The spell does not reveal those simply hiding in the dark. Does not reveal disguise or shapeshifters. The caster sees hidden those concealed as white lines that outline the exact shape of the concealed or hidden beings. This revelation allows attacks with no penalties on those revealed. 

The spell will operate for the same duration for all targets. The spell will start and expire at the same time for all targets.  

","level":3,"cost":3,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"30 Foot Radius","areaAffected":"Can Apply the Reveal Up To 6 Mortals (Including Caster) With Added Points","duration":"10 Plus 1D20E Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 3 aether points per additional mortal or creature affected. The cost for 6 targets is 18 total aether points.","materialComponent":"Broken Piece of Eye Glass","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Ward of Force III","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","system":{"description":"

Effects: The spell creates an invisible barrier around its target, granting it 6 damage resistance. Does not make the protected mortal harder to hit. The spell grants a barrier to damage. The barrier protects from all physical attacks but does not protect from the effects of heat or cold if those effects occur without a physical impact.

The spell must provide the same protections for all targets of the spell. The spell will start and expire at the same time for all those protected.

Extra Aether Points: Add 30 aether points per mortal for 7 DR granted, add 40 aether points per mortal for 8 DR granted. This is the maximum that can be added to this spell.

","level":19,"cost":19,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1","spellRange":"75","areaAffected":"1-6 Mortals","duration":"30 + D20E Real Time Minutes","savingThrow":"None","extraAetherPoints":"30 for 7 DR, 40 for 8 DR","materialComponent":"Polished Ruby For Each Mortal","attackRoll":"","powerRoll":"","criticalType":"none","memorized":false,"catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7900000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":"Item.6HRtP1qiHSLJWOw7","exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"},"_id":"BgO9tZ0lXeY5LqNA"} +{"folder":"R1X91jmdjtxCTnNY","name":"Scorching Ray 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"BlwZB5rDbAQ85xgn","system":{"description":"

Critical: Fire 

Effects: This spell creates a 10-foot by 5-foot stream of searing fire in front of the caster. The heat of the fire causes damage to all within the stream. Those attacked may try to leap to safety and negate the attack with a successful DODGE saving throw if there is an available area to move to safety. If there is no room to jump back or to the side (cannot jump toward caster), such as in a narrow hallway, then the best a defender can do is avoid some of the heat and sustain ½ damage rounded down. Damage is 2D6E for the searing flame. 

Defenders who are wearing cloth armor or clothing catch fire if they take the full brunt of the searing fire, but avoid fire if they negate damage or take ½ damage. The fire will burn for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage.  

The spell is a magical attack with a dodge saving throw to negate or ½ damage. This spell can cause magic vital or lethal strikes.   

Armor, shield, or natural damage reduction do not block damage from this spell. 

Characters should describe the hand gesture that produces the flame and depict the flame that is produced. The color and description of the flame is up to the character and are part of the character’s individuality that makes them a unique part of the game.  

","level":4,"cost":4,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"1- Feet","areaAffected":"10 Feet by 5 Feet, Which Becomes Engulfed in a Searing Flame","duration":"1 Second Game Time","savingThrow":"DODGE (Negates if there is a space to dodge, ½ damage if no space to avoid the flame)","extraAetherPoints":"Add 5 aether points to add 1D6 damage, add 10 aether points to add 2D6 damage. Add 5 aether points to extend the stream length to 15 feet, add 10 aether points to extend it to 20 feet. This is the highest level of power this spell can reach.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Fire Guard","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Brtn9QTIGkc5ZdX8","system":{"description":"

Effects: The spell grants the target 15 damage reduction to all forms of fire, including magical fires. This damage reduction applies individually to each fire attack.  

If the spell is overpowered, the caster can protect themselves and more than one other individual.  

All spells expire at the same time, regardless of when they were cast. The currently active spell always controls termination of the spell. If a new fire protection spell is cast, and the older spell has 2 minutes remaining, the older spell determines how long the new spell will last. It is advisable to let existing fire protection spells expire and start the process over. The caster can end the spell early and recast on a larger group. Regardless of how many spells are cast, the maximum number of persons one magic-user can grant fire protection to is 6 and they will always expire at the same time. 

","level":11,"cost":11,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"15 Feet","areaAffected":"One Mortal or Mortal Sized Creature","duration":"30 Plus D20E Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 10 aether points per additional protected mortal up to a maximum of six. 61 points to protect 6 persons including caster.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Restore Object","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"CcBnUQC9rJv9wwSI","system":{"description":"

Effects: Repairs or joins items of rope, string, clothing, glass, or ceramics including shattered or shredded items but not those burnt or disintegrated. The spell cannot repair metal of any kind. This spell could join sections of rope or expand a blanket. The spell will not make fine items of clothing or art.  

","level":2,"cost":2,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"10 Seconds","spellRange":"10 Feet","areaAffected":"One Item or Object That Will Fit Into a 2 Foot x 2 Foot Box","duration":"Permanent","savingThrow":"NONE","extraAetherPoints":"2 aether points will increase the area of effect to a 3-foot x 3-foot box. This is the maximum power of the spell","materialComponent":"Needle","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Slumber Charm 4","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"CoekmpJkCOLYckc0","system":{"description":"

Effects: Targets who fail the saving throw will fall asleep. This is a natural sleep and will feel as if they are tired and naturally dozing off. Those in relaxed, sleeping, siting, or lounging positions receive a willpower saving throw upon the spell being cast. Targets standing who fall asleep will fall over and must make a saving throw with favor. If they fail, the spell works, and they fall asleep and fall to the ground. They wake up lying on the floor, disoriented for 2D6 seconds, and cannot roll initiative or attack until the disorientation wears off or they are attacked. Those asleep because of this spell are asleep, but anyone can wake them up like any other sleeping being. The sleep is deep and awakening leaves the target disoriented for 2D6 seconds. During this disorientation, they may not roll initiative. Once attacked (hit or missed) they are active on the next second and combat begins as normal. While disoriented, they can defend themselves but do so with disfavor.    

Caster must clearly indicate the targets to be affected and in what order. The Game Magistrate then applies the spell to those targets, in the order indicated, until the hit point maximum is reached. If the target is close to the hit point limit, such as having 30 points left to affect, and the monster has 31, the spell has no effect, and the spell simply fails with no impact on the target.  

Those making their saving throw will feel drowsy but will shake it off but not be the wiser to the magical attack. Magic-users who have this spell in their spell book will automatically know of the failed magical attack and the nature of the attempt. This knowledge may do them little good if they fail the saving throw and fall asleep, as the spell still affects them. Magic-users who pass their saving throw may then alert or awaken those around them.  

This spell is ineffective against the undead or any opponent who does not sleep. 

","level":20,"cost":20,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"Up to 140 Hit points of Mortals, Monsters, or Animals, Within Range and Within a 15 Foot Radius of Each Other","duration":"8 Hours Game Time or Until Awakened","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 1 additional aether point for each additional hit point put to sleep. Maximum 10 additional aether points for 150 hit points in total. The range can be extended for 1 aether point for every 10 feet, up to a maximum of 100 feet for aether 10 points. Total range of 150 feet.","materialComponent":"A Few Strands of Sheep’s Wool","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Reforge Armor","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"CzPnhowQe4aSLSNG","system":{"description":"

Effects: Repairs non magical armor of all defects and restores it to perfect working order. This effect restores the armor to its original condition. The spell does not change the size or other details of the armor. This spell works on all quality levels of non-magical armor, but it cannot repair magic armor if it has somehow been damaged. 

","level":15,"cost":15,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"10 Feet","areaAffected":"One Set of Armor","duration":"Permanent","savingThrow":"None","extraAetherPoints":"","materialComponent":"1 Pound of the Material the Armor Is Made From","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Stone's Release (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"D4Q8nQjDNImk9ZHq","system":{"description":"

EFFECT: This miracle restores a mortal petrified or turned to stone to their previous form and condition. The petrified mortal will have a petrification number based upon the being that petrified them or turned them to stone. The cleric seeking to reverse this affliction must exceed that number on their casting roll. If this roll is successful, the outer layer of stone or petrifaction falls away, revealing the mortal in their normal healthy form. Those petrified for prolonged periods are often insane as they are aware and conscious of their surroundings the entire time and being held in such a state for many years unable to move or sleep is a torture beyond words. A cleric canonly attempt this once at their current level. If the cleric fails, they may only reattempt the miracle once they have leveled and have a greater connection to their deity.

","level":14,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"One Petrified Mortal","duration":"Instant","savingThrow":"SPECIAL Must Roll Over the Petrification Roll That Caused the Petrification","materialComponent":"Possess a Personal Belonging of the Being Turned to Stone or Petrified","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Renew the Core (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"D7TZWOMsWPHd9TM7","system":{"description":"

EFFECT: A victim of a wound that has destroyed an organ will regenerate, restoring the function of a destroyed or lost organ, including eyes, ear function, and skin lost from burns caused by fire, acid, or cold. This includes all non neurological injuries to organs. Once regeneration begins, the target falls into a coma and cannot be awakened until the organ is fully regenerated. The cleric cannot end the regeneration early and the target cannot awaken until the organ is fully regenerated. This is a dangerous miracle to summon unless in a safe and secure location.

","level":21,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"14400","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Regeneration Effect Once Begun Takes 14 Days to Regenerate the Lost Organ)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Mage's Might 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"D8qZL7opFpWI6Vv4","system":{"description":"

Effects: Grants boost of strength. The effect grants a D4 (non-exploding) bonus to the damage of all martial attacks and to strength challenges. The caster should give the target 1D4 dice to roll with damage and strength challenges.

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Touch","areaAffected":"One Mortal or Creature","duration":"10 plus D20E Minutes Real time kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 11 aether points to grant a 1D6 (non-exploding) instead of the 1D4. This is the maximum power of spell. 20 aether points maximum.","materialComponent":"Magic-user enchants dried spinach and asks the target to eat it.","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Levitate","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"D9EVd6kSVE6jISCP","system":{"description":"

Effects: The character can levitate off the ground and either raise or lower themselves up or down at a rate of 5 feet per second. The levitation cannot move horizontally and the spot at which the character can levitate can be up to 5 feet away from the caster. The caster would cast the spell then step into the designated spot on which they have set the levitation effect.  

The levitation cannot move horizontally, and the levitation resists wind as well as physically pushing the character. Horizontal movement is completely prohibited by the spell. The spell acts as an elevator up and down. 

The levitation can lift 500 pounds more than the target of the spell, assuming the target can hold that weight. This is not a flying carpet, and anything not attached to the character or held by the character does not levitate. Character could hold an ally or they could hold on to the character and if the weight of the ally and their items is less than 500 pounds (50 load), the spell will lift them. Weight over 500 pounds is too much for the spell and the spell immediately fails. Before attempting to lift, the spell allows the caster to determine if the weight of passengers or items is too much.  

If the spell is overpowered, the caster can also make others levitate or increase the maximum lift to 1,000 pounds (100 load). The target receives control of their levitation. Each levitation spell has its own 500-pound weight limit. All levitation spells expire at the same time, even if they were not cast at the same time. The currently active spell always controls termination of the spell even if a new levitation area is summoned and only 2 minutes remain. For this reason, it might be better to let existing levitation zones expire and start the process over.  

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"2 Seconds","spellRange":"5 Feet","areaAffected":"One Mortal or Mortal Sized Being","duration":"5 Plus D20E Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 10 aether points per levitation to lift 1,000 pounds (100 load). Add 6 aether points to add a mortal or mortal sized creature to the spell who can independently control their levitation. Maximum of three additional levitations can be activated.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Invoke Inferno (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"DbXURpd43EXiEr2L","system":{"description":"

EFFECT: Calls fire down upon the cleric to burn the enemies of the cleric. The cleric’s fire deals 10D10 fire damage to all mortals and creatures within the radius. The fire call engulfs and burns all burnable objects within the radius. To avoid damage, a character must avoid the blast. Characters should position themselves on the battle map where they could have avoided the blast. The object or circumstance of protection must be within 5 feet at the time the blast erupts. If there is no possibility of getting outside the radius (room or hallway too small). The save will only cut the damage in half. This is a GM determination based on location and setting of the battle.    

The cleric and others who have been proselytized into the cleric’s faith are immune to the fire. 

This miracle or call burn or call inferno can be called only once per game session. 

","level":20,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"10","miracleRange":"Personal","areaAffected":"15 Foot Radius of Cleric","duration":"Instant","savingThrow":"DODGE (Negates)","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 8","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Dt7LepeiDE4GMLA7","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals the target. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D100 damage to the caster and grants full hit point restoration to the target. 

No DR or other defensive spells or abilities will shield the caster from this self-inflicted damage. 

","level":24,"cost":24,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 50 aether points to heal two targets to full health. Add 5 aether points to extend maximum range to 100 feet.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":5200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Watcher's Call","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"ELIBJYcPZntTDh3I","system":{"description":"

Effects: This spell creates an alarm around the campsite, alerting everyone inside the dome if a creature taller than 6 inches breaks through the barrier. The loud alarm, audible for 300 feet, will wake everyone asleep within the dome. The alarm can be problematic if the party is hiding or trying to keep a low profile. This alarm will alert the party, as well as any enemies and every other creature within 300 feet. Small animals and rodents can set the alarm off and can become a problem both in getting a night's sleep, and the alarm becomes more of a beacon to nearby monsters and enemies than an effective alarm. While the caster may allow party members to pass through the barrier without triggering the alarm, they must state this explicitly at the time of casting. The caster can also announce certain known animals from setting off the alarm. It is necessary for a caster to have personal knowledge of the creatures or animals. The animal does not have to be present at the site, but the caster must have seen it previously. 
The caster can effectively eliminate small animals and creatures that are common to the terrain.  

","level":5,"cost":5,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds Walking the Area of the Camp and Finishing at the Campsite","spellRange":"15 Feet","areaAffected":"An invisible dome surrounding the camp center. The dome’s radius extends up to 15 feet, resulting in a 30-foot diameter.","duration":"Ends at Sunset or Sunrise, Whichever Comes First","savingThrow":"NONE","extraAetherPoints":"Can extend 1 hour past sunset or sunrise for 2 aether points. You can extend the alarm up to 2 hours for 5 aether points maximum. For 2 aether points, the alarm can alert party members with a tingling jolt that flashes through the party’s entire bodies and awakens the party silently.","materialComponent":"1 Foot Length of String","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":5800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Endure the Elements (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"EfZeDRrOK26Xuqf7","system":{"description":"

EFFECT: The caster protects the mortal or mortals from cold or heat (clerics choice). Cold protection extends to negative 50F (negative 45.5 C) and heat protection to 140F (60 C). If the mortal is by attacked with magical heat or cold attacks, the miracle grants 1DR to those attacks. The DR lasts until the miracle expires or is dismissed. Does not stack with cold or fire walk or other DR provided by arcane or divine spells or miracles. 

","level":2,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"60","miracleRange":"20 Feet","areaAffected":"One Mortal, Up to Six Mortals, for 12 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"30 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Ez6u1Mr30cLgAe4V","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals a wound chosen by the caster. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D6 damage to the caster and grants those hit points to the target. 

No DR or other defensive spells or abilities will shield the caster from this self-inflicted damage. 

","level":6,"cost":6,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 9 aether points for 1D8 damage inflicted to the caster and given to the target","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Thermovision","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"F5tNom1Dpb3G7rxI","system":{"description":"

Effects: Grants the ability to see heat sources in the dark. The vision that is granted allows the target to see things colder or hotter than the ambient temperature. Things that are the same temperature as the surroundings, such as the undead, will be invisible to this vision. The view of nonliving objects like walls, furniture, and other items like weapons and armor can reveal few details. You cannot differentiate coins by sight, as they all appear the same. The spell will allow combat with living warm-blooded creatures in the dark without penalty, but traveling and performing other tasks in darkness is exceedingly difficult. Some things will be visible without detail and some things with ambient temperatures near the rest of the area will not be visible. The spell will end when it expires, or the caster dismisses the effect. Non caster targets of the spell cannot control its duration and cannot remove the spell themselves.  

Using regular light or walking into daylight makes the spell ineffective, and vision will be as normal. The effect only operates in darkness. 

If the spell is overpowered, the caster can use thermovision on more than one person, including themselves. All spells expire at the same time, regardless of when they were cast. The currently active spell always controls termination of the spell. If a new thermovision spell is cast with 2 minutes remaining on the older spell, the older spell will determine the duration of the new spell. It is advisable to let existing thermovision spells expire and start the process over. The caster can end the spell early and recast on a larger group. Regardless of how many spells are cast, the maximum number of persons one magic-user can grant thermovision to is 6 and they will always expire at the same time. 

","level":8,"cost":8,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"4 Seconds","spellRange":"10 Feet","areaAffected":"One Mortal or Creature","duration":"60 Plus 1D100 Minutes in Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 5 aether points to add a mortal to the thermovision up to 6 persons total, including caster. 33 aether points to effect 6 targets","materialComponent":"Eyes of a Bat","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Life VI (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"F87EkzCPDfK2IfPQ","system":{"description":"

EFFECT: The calling of this miracle grants up to 6 mortals 3D10E hit points. The spell’s false hit points do not heal injuries. Instead, these false hit points are used up before actual hit points are taken from a mortal. When a mortal is struck, and the injury is to the divine granted points, a flash of light will come from the wound, but no blood will appear (unless the wound exceeds the divine life). These hit points are only deducted when the mortal’s DR is exceeded, and they function the same as the mortal’s regular hit points. Flash of pain does not apply to these granted hit points and so the required points for FOP would only occur if actual hit points are taken, not these divine granted hit points. These hit points don’t factor into determining when a FOP roll must be made. 

","level":21,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal or Up to Six Mortals, for 126 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D20 Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Judgment VI (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"FUK4TGfnbO2YrK9Y","system":{"description":"

EFFECT: Causes 2D10 fire damage 2D12 to undead. Smite empowers a melee attack with divine power and attaches to the clerics’ next attack following the completion of the prayer. The attack automatically causes damage if the cleric scores a hit (including a shield hit) and causes the 2D10 damage (2D12 vs undead). A missed attack by the cleric results in the loss of the miracle. The damage is separate from damage inflicted by the melee weapon and should be applied separately for damage resistance. Fire and heat damage resistance stops this attack, but physical damage resistance does not affect it because it bypasses all physical damage resistance, including armor and shields. Divine smites damage does not explode and cannot cause a lethal or vital strike.  

","level":23,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":false},"prayerTime":"2","miracleRange":"Hit With Weapon","areaAffected":"One Targeted Mortal or Monster","duration":"Instant","savingThrow":"NONE","materialComponent":"Weapon to Attack","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Detect Magical Intent","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"FlTgOaUhq89prDNB","system":{"description":"

Effects: Can detect if there is a magical or divine enchantment about a mortal, item, weapon, room, or other specified area for detection. The detection is specific in that it can determine if the enchantment seems evil and made with malice or good and filled with grace. Some magics are neither and radiate a sense of peace and neutrality. The exact nature of what the enchantment does is not determined.

","level":5,"cost":5,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"15 Seconds","spellRange":"100 Feet","areaAffected":"Object or Area of the Magic-User’s Focus","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 5 aether points to add 50 feet of range. The maximum range of 150 feet for 10 aether points","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Judgment V (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"G8yoNSDcIMUsjCIH","system":{"description":"

EFFECT: Causes 1D12 fire damage 2D10 to undead. Smite empowers a melee attack with divine power and attaches to the clerics’ next attack following the completion of the prayer. The attack automatically causes damage if the cleric scores a hit (including a shield hit) and causes the 1D12 damage (2D10 vs undead). A missed attack by the cleric results in the loss of the miracle. The damage is separate from damage inflicted by the melee weapon and should be applied separately for damage resistance. Fire and heat damage resistance stops this attack, but physical damage resistance does not affect it because it bypasses all physical damage resistance, including armor and shields. Divine smites damage does not explode and cannot cause a lethal or vital strike. 

","level":20,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":false},"prayerTime":"2","miracleRange":"Hit With Weapon","areaAffected":"One Targeted Mortal or Monster","duration":"Instant","savingThrow":"None","materialComponent":"Weapon to Attack","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Renew the Greater Form (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"GQcA6SFmhZC6xLDU","system":{"description":"

EFFECT: Regeneration will replace a specific lost limb of an arm, leg, or other large appendages for an injured mortal who has suffered a lost large limb. This would include returning a lost portion of a mortal’s head, chest, or torso if they survived the injury to have the miracle cast. The regeneration heals one specific wound that resulted in limb loss, restoring the lost limb. The miracle will heal the wound and restore its lost hit points. Once regeneration begins, the target falls into a deep coma and can’t be awakened until the limb is regenerated. The Cleric cannot end the regeneration prematurely, nor can they awaken the target before the limb is fully restored. This is a dangerous miracle to summon unless in a safe and secure location. 

This miracle does not return function to a damaged mortal brain. Neurological regeneration is beyond the scope of this regeneration.

","level":18,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"10800","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Duration: Permanent (The Regeneration Effect Once Begun Takes 10 Days to Regenerate the Limb)","savingThrow":"None","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Flameburst 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"GdANJBzpfgvvCcLP","system":{"description":"

Effects: A flash of arcane flame erupts from the caster, encircling them and burning all currently engaged (within 5 feet) with the caster for 1D6E damage (friend and foe). Anyone caught in the fire and wearing cloth armor or clothing will have their clothes ignited, requiring 1D6 seconds to put out the flames. Extinguishing the flame will reset the combat count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an additional 1D4E damage.  

The spell attack is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.   

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":2,"cost":2,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Adding 3 aether points will extend spell additional 5 feet to maximum of 10-foot area of effect","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 4","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"HM2rZehIZ7PZSXxH","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals a wound chosen by the caster. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D10 damage to the caster and grants those hit points to the target. 

No DR or other defensive spells or abilities will shield the caster from this self inflicted damage. 

","level":12,"cost":12,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 13 aether points for 1D12 damage inflicted to the caster and given to the target. Add 5 aether points to extend the maximum range to 100 feet.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Mantle of Martydom (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"HR1v5sab6lZI2Kd1","system":{"description":"

Effect: The cleric creates a physical link with the target of the miracle. The cleric creates a divine transfer to suffer the damage inflicted in place of the protected mortal. All attacks or injuries that strike them are suffered solely by the cleric who has divenly agreed to suffer in their stead. The cleric will also take injuries from any attacks that strike their own body including area of attack spells that hit both mortals.  This connection remains until the duration of the miracle passes and cannot be broken by the cleric or the target. The connection remains until the cleric is dead or the duration of the miracle passes. If the cleric collapses and is dying the miracle will remain in place and damage will continue to accrue against the cleric. Once below zero hit points they must attempt to stabilize or die. 

","level":17,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"10 Feet","areaAffected":"1 Mortal or Living Being Selected by the Cleric","duration":"60 Plus 1D20 Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Comfort of Faith I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"IMJzw6qzWosQMz73","system":{"description":"

EFFECT: Warms the target(s) of the miracle and makes them immune to normal cold from weather. Grants 8 damage reduction to cold based attacks. Must stay within 20 feet of the granting cleric or the protection drops. 

","level":5,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal. Can Affect Up to Six Mortals. Only One Miracle of Warm Soul Can Be Active at a Time","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Flameburst 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Il5neFDRbAtxqmXV","system":{"description":"

Effects: A flash of arcane flame erupts from the caster, encircling them and burning all currently engaged (within 5’) with the caster for 3D6E damage (friend and foe). The arcane flame ignites any cloth armor or clothing worn by those caught in the fire, forcing them to spend 1D6 seconds putting out the flames. Extinguishing the flame will reset the combat count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an additional 1D4E damage.  

The spell attack is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell.

","level":8,"cost":8,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Adding 10 aether points will extend spell additional 5 feet to maximum of 10-foot area of effect. Adding 10 aether points to increase damage to 3D8E damage.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 6","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Im9TS2G3rSbJahu6","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals a wound chosen by the caster. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D20 damage to the caster and grants 1D30 hit points to the target. 

No DR or other defensive spells or abilities will shield the caster from this self-inflicted damage. 

","level":18,"cost":18,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 30 aether points for 1D20 damage inflicted to the caster and 1D100 given to the target. Add 5 aether points to extend maximum range to 100 feet.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":5000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Death Becomes Us All","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"IoMAynWbXEGQy5jJ","system":{"description":"

Effects: The caster and chosen allies fall dead with terrible wounds. That is what the world sees when the caster invokes this spell. The caster and/or allies fall to the ground and to all appear dead. Even the most skilled practitioner of medicine cannot tell that they are actually alive. The caster and those affected can see as if they had their eyes open and can hear and use all other senses as normal. However, they cannot move, attack, cast a spell or use any magical item, even if it does not require movement. The spell lasts as long as the caster keeps focus and can maintain such focus while sleeping, although this sleep does not restore lost health or spell power points. 

The caster can choose to use this spell only on others and not fall dead themselves. However, the spell ends if the caster casts another spell or dies. (Could be a good way to fake a murder). 

Individual mortals affected can end the spell by moving or attacking, but that does not end the spell for the caster or other mortals affected. The caster can choose to break the spell of the additional members but can leave them while breaking their own enchantment. The caster cannot cast another spell while any mortal is still under the effects of this spell.  

Attacks to their bodies or other damaging actions like funeral pyres will certainly kill the caster and those affected. Only another magic-user who knows the spell and rolls a better casting roll than the magic-user feigning death can detect this. This requires spending aether points and casting this spell in a way to detect the ruse. This does not make the second caster appear dead, but it is simply an alternative way to use the spell. To detect this spell, the caster must have the level 25 spell and not its lower-level version. 

","level":25,"cost":25,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1 Second","spellRange":"50 Feet","areaAffected":"Caster and Allies up to 6 Total","duration":"Until Broken or Dismissed","savingThrow":"NONE","extraAetherPoints":"Add 25 aether points to allow the characters to communicate with thought while they are under the effects of the spell. Otherwise, the players at the table must only state if they wish to stop the appearance of death. GMs should prevent players from plotting while under the influence of this spell unless the caster added communication. (What a stressful situation)","materialComponent":"Dirt from Two Fresh Graves","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Martyr's Blessing II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Iub5QNRGod5j10mK","system":{"description":"

EFFECT: Grants temporary divine bonus dice of 1D4 to attack and defense rolls for those blessed. When this occurs, the attacker or defender rolls a 4th dice to attack or defend. Clerics should have dice to grant to those they bless so they can grant the blessing. It’s recommended to use a white D4. These dice do not explode. 

Cannot stack multiple versions of this miracle or have more than one group under the blessing. 

","level":7,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"Up to Six Mortals, Only One Such Miracle Can Be Active At Once","duration":"10 Plus 1D20E Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Slumber Charm 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"J8myrolhsA3ghG2c","system":{"description":"

Effects: Targets who fail the saving throw will fall asleep. This is a natural sleep and will feel as if they are tired and naturally dozing off. Those in relaxed, sleeping, siting, or lounging positions receive a willpower saving throw upon the spell being cast. Targets standing who fall asleep will fall over and must make a saving throw with favor. If they fail, the spell works, and they fall asleep and fall to the ground. They wake up lying on the floor, disoriented for 2D6 seconds, and cannot roll initiative or attack until the disorientation wears off or they are attacked. Those asleep because of this spell are asleep, but anyone can wake them up like any other sleeping being. The sleep is deep and awakening leaves the target disoriented for 2D6 seconds. During this disorientation, they may not roll initiative. Once attacked (hit or missed) they are active on the next second and combat begins as normal. While disoriented, they can defend themselves but do so with disfavor.     

Caster must clearly indicate the targets to be affected and in what order. The Game Magistrate then applies the spell to those targets, in the order indicated, until the hit point maximum is reached. If the target is close to the hit point limit, such as having 30 points left to affect, and the monster has 31, the spell has no effect, and the spell simply fails with no impact on the target.  

Those making their saving throw will feel drowsy but will shake it off but not be the wiser to the magical attack. Magic-users who have this spell in their spell book will automatically know of the failed magical attack and the nature of the attempt. This knowledge may do them little good if they fail the saving throw and fall asleep, as the spell still affects them. Magic-users who pass their saving throw may then alert or awaken those around them.  

This spell is ineffective against the undead or any opponent who does not sleep. 

","level":8,"cost":8,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"Up to 70 Hit points of Mortals, Monsters, or Animals, Within Range and Within a 15 Foot Radius of Each Other","duration":"8 Hours Game Time or Until Awakened","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 1 additional aether point for each additional hit point put to sleep. Maximum 10 additional aether points for 80 hit points in total. The range can be extended for 1 aether point for every 10 feet, up to a maximum of 100 feet for 10 aether points. Total range of 150 feet.","materialComponent":"A Few Strands of Sheep’s Wool","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Agony Wave 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"JAgtJHLQvlnBtV95","system":{"description":"

Effects: The caster creates a pulse of pain to enemies within 30 feet of the caster. The spell causes no actual injury or wound. The pulse forces enemies to make a saving throw against pain as if a serious wound had been inflicted. Those failing the toughness save will be under a flash of pain, just as if they actually suffered a wound. Animals will flee after the flash of pain passes, as stated in the LETHAL BOOK OF MONSTERS.

","level":12,"cost":12,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"All Opponents with 30 Feet of Caster","duration":"1D6E","savingThrow":"TOUGHNESS","extraAetherPoints":"Add 10 aether points to increase the area affected to 50 feet from the caster","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Commanded Flameburst 4","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Jbt6pSf6EY4N3DT3","system":{"description":"

Critical: Fire 

Effects: A flash of arcane flame erupts from the caster, encircling the caster and burning, all currently engaged with the caster for 8D6E damage. The caster can protect allies and friends from the damage and only burn those chosen by the caster. All hit by the flame who are wearing cloth armor or clothing catch fire and must spend 1D6 seconds extinguishing the flame. Extinguishing the fire will reset the combat delay count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an added 1D4E damage.  

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":20,"cost":20,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around the Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"An added 25 aether points to extend the spell to 10 feet around caster.","materialComponent":"","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Telekenetic Push","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"JqHcovPM7SLeUtZl","system":{"description":"

Effects: Pushes or pulls an object up to 300 pounds up to 3 feet. If the object is a living creature or mortal, they must make a saving throw to resist being moved.  

You cannot direct this spell at individual held objects or items worn by individuals. This is a spell meant to move a larger object and requires focus on an area of the object. The spell will target the holder or wearer if an item is carried or worn, not the individual item itself. This would apply to an item on a dresser or table and the push would move the table and dresser as well. The same smaller item on the floor could be the focus of the spell since another moveable object does not hold or support it.    
Magic-users can use this spell with a group strength check to move an object. This would lighten the load for the mortals to move.  

","level":4,"cost":4,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"50 Feet","areaAffected":"One Item or Individual","duration":"Instant","savingThrow":"TOUGHNESS (Negates)","extraAetherPoints":"Can add 100 extra pounds to move for 1 aether points. Maximum 500 pounds moved for 2 additional aether points. Can move the target an additional 3 feet for 1 aether points, maximum 9 feet moved for 3 additional points. (the 500 pounds and 9 feet are maximums not additional to original spell).","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Silent Step","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"KfjaHj1TPdMNWf1f","system":{"description":"

Effects: The target and those affected make no sound. This makes them far better at stealth, since stepping on sticks or even screaming at the top of their lungs makes no sound. This will add a favored factor for any stealth vs perception checks. Magic users and their allies often use this spell when they need to do something noisy. This spell allows those activities, including verbal spells, to be done quietly. The spell covers the sound the target makes while picking lock, casting spells, calling miracles, knocking down doors, disarming traps, breaking glass, or even kidnapping or assassination.  

","level":6,"cost":6,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"10 Feet","areaAffected":"One Mortal or Creature and Anything They Do","duration":"20 Plus D20E Minutes of Real Time Kept by GM (If multiple targets, there is only one roll for duration, and all will expire together.)","savingThrow":"NONE","extraAetherPoints":"Add 5 aether points to add an individual to the spell up to a maximum of 6 affected for 31 total aether points","materialComponent":"Foot of Mouse for Each Target","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Mage's Might 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"KkpkpcsbAFu9Tdxk","system":{"description":"

Effects: Grants boost of strength. This grant adds a D8 (non-exploding) to the damage of all martial attacks and to strength challenges. The caster should give the target a 1D8 dice to roll with damage and strength challenges.  

","level":20,"cost":20,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Touch","areaAffected":"One mortal or creature","duration":"10 plus D20E Minutes real time kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 15 points to grant a D10 (non-exploding) instead of the D6. This is the maximum power of the spell. 35 aether points maximum.","materialComponent":"Magic-User Enchants Dried Spinach and Asks the Target to Eat It","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Emberstride VI (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"KlCCUT4hlXs8viAR","system":{"description":"

EFFECT: The mortal or mortals become extremely resistant to fire and heat. The mortal receives 12 Damage Reduction against all natural, magical, and divine heat and fire attacks.  

","level":22,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (22 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Breath of the Void","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"KoVx8oZPUCV7dnd1","system":{"description":"

Effects: The magic of the spell sustains the targets, eliminating the need for them to breathe. 

Allows travel underwater and other places where a mortal cannot breathe. 

The caster can cast breath of the void on more than one individual, including themselves, if the spell is overpowered. All effects end at the same time, even if they were cast at different times. Even if a new Breath of the Void spell is cast, the spell currently active determines its termination, even if the older spell has only 2 minutes remaining. It is advisable to let an existing breath of the void spells expire and start the process over. The caster can end the prior spells and recast on a larger group if they have enough aether points. Doing this can be difficult if the caster and targets are underwater or somewhere else where they cannot breathe. Regardless of how many spells are cast, the maximum number of persons one magic user can grant breath of the void to is 6 and they will always expire at the same time. 
 

","level":13,"cost":13,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"10 Feet","areaAffected":"One mortal or Mortal sized creature","duration":"60 Plus 1D100E Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 5 aether points to add a mortal or mortal sized creature. A sole magic-user can grant a maximum of 6 total mortals' breath of the void. 38 Total maximum cost of 430 points for six beings, including the caster, granted breath of the void.","materialComponent":"Dried Fish Eggs","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Mend Armor 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"LOVv5QIemm4t52XK","system":{"description":"

Effects: Repairs 1D12 points of damage to non magical armor. This effect can eventually restore the armor to its original condition. The spell does not change the size or other details of the armor. This spell works on all quality levels of non-magical armor, but it cannot repair magic armor if it has somehow been damaged. 

","level":8,"cost":8,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"10 Feet","areaAffected":"One Set of Armor","duration":"Permanent","savingThrow":"None","extraAetherPoints":"","materialComponent":"3 Ounces of the Material the Armor Is Created From","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Nova Sphere","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"LQ26D2AwvbQGsm40","system":{"description":"

Effects: The caster fires a huge ball of flame from their mortal body. How and where the spell comes from, and its exact color, is the choice of the individual character casting the spell. The character casting the spell should decide the spell description and it should remain the same from there on. 

The ball of flame begins as the size of large wagon wheel 3-foot x 3-foot. The ball of flame then proceeds on a path up to 150 feet toward an intended target where the ball explodes into a tremendous burst of fire, 20-foot x 20-foot. All those caught within the 3-foot-wide path or caught within the exploding radius of the expanded fireball must save versus magical attack with a dodge saving throw. Those saving take half damage, 5D6E, while those that fail suffer the full damage of the flame 10D6E. 

Defenders who are wearing cloth armor or clothes catch fire if the fireball damages them. The fire will burn clothes for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage. 

The spell is a magical attack with a dodge saving throw to cut damage in half. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":22,"cost":22,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"150 Feet","areaAffected":"A ball of fire, initially measuring 3 feet by 3 feet, moves along the path of the fireball before exploding into a 20-foot x 20-foot ball of fire upon reaching its intended target.","duration":"1 Second","savingThrow":"Dodge (For Half Damage)","extraAetherPoints":"Add 25 aether points to add 1D6E damage up to max 16D6E for 172 points total","materialComponent":"Charred Wood from a Fire, Bone from Mortal Who Died in a Fire","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Burdenless Hand","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"LQuvZmSCpwpPJcaf","system":{"description":"

Effects: The caster may designate a pile or stack of items to lift and carry magically items up to 1,000 pounds. The items will rise and float and move with the caster until the duration of the spell expires, or the caster dismisses the enchantment. The items stay 5 feet directly behind the caster and float 3 feet off the ground. They will always stay level in the same position as when the spell was cast. The spell also forms a bond between the items, making them impossible to separate without dropping the enchantment. Even if the items are normally separate, characters cannot remove individual parts from the stack. The spell can transport living persons who consent (cannot be used against any mortals will), but they cannot move or exit the enchantment until it is dismissed or expires.  

Consider the width and height of the stack if the caster passes through doorways or other portals, especially if the stack is increased to a 10x10 foot area. If the stack cannot move through the portal intact, it will simply not pass through and if the caster gets further than 15 feet away, the enchantment will drop. The items will fall to the ground wherever they are.  

This spell cannot be used to assist in any form of attack or combat. 

","level":10,"cost":10,"memorized":true,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"15 Feet","areaAffected":"Item or Group of Items Stacked in a 5 Foot x 5 Foot Area","duration":"10 Plus 1D100E Minutes Kept by the GM","savingThrow":"NONE","extraAetherPoints":"10 aether points will expand the size of the carry area to 10-foot x 10-foot for 20 aether points","materialComponent":"Horseshoe","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":5600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Judgment IV (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"LZFMLXM4VqoBnfj6","system":{"description":"

EFFECT: Causes 1D10 fire damage 2D8 to undead. Smite empowers a melee attack with divine power and attaches to the clerics’ next attack following the completion of the prayer. The attack automatically causes damage if the cleric scores a hit (including a shield hit) and causes the 1D10 damage (2D8 vs undead). A missed attack by the cleric results in the loss of the miracle. The damage is separate from damage inflicted by the melee weapon and should be applied separately for damage resistance. Fire and heat damage resistance stops this attack, but physical damage resistance does not affect it because it bypasses all physical damage resistance, including armor and shields. Divine smites damage does not explode and cannot cause a lethal or vital strike. 

","level":16,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":false},"prayerTime":"2","miracleRange":"Hit with Weapon","areaAffected":"One Targeted Mortal or Monster","duration":"Instant","savingThrow":"NONE","materialComponent":"Weapon to Attack","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Alchemist Orb","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"LcyxGoc5gFqOPabH","system":{"description":"

Effects: The caster takes a small iron pellet and imbues it with explosive arcane power. The power is very volatile and will either explode when thrown or dropped on a solid surface. When the bomb explodes, all within 15 feet must make a dodge save versus a magical attack or sustain 6D6E explosive damage. Damage reduction, either armor or natural, blocks this damage. Shields would only be effective if the character had previously announced they were hiding behind the shield for cover. If the character previously declared they were using the shield for cover, we will assume the cover is effective and the shield will protect them. The shield will take the brunt of the blunt force damage and is blunt/bashing damage for shield destruction.  

Overpowering the spell allows it to deal up to 8D6E. 

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes. 

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"Touch","areaAffected":"One Iron Pellet","duration":"10 Seconds Game Time to Throw","savingThrow":"DODGE (Negates)","extraAetherPoints":"Add 75 aether points to add 1D6E up to 8D6E damage for 150 aether points with a total cost of 290 aether points for 8D6E damage","materialComponent":"Marble Sized Iron Pellet","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Warp Space","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Lg7qRtU8QS9JyrA3","system":{"description":"

Effects: Caster can teleport to anyplace they can see that is within 100 feet of their current location. Takes normal gear and anything they can lift and carry with them but does not transport items simply touched but not carried, including mounts, wagons, or boats.  

","level":12,"cost":12,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"100 Feet","areaAffected":"Caster","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 10 aether points to teleport additional 50 feet up to a maximum of 300 feet for 30 added aether points and 42 aether points total","materialComponent":"Piece of Rock That Fell From The Sky (Meteor)","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Corrosive Stride (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"LnhvfSkn46TR1wef","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to acid and corrosive attacks. This protection is effective against all acid and corrosive attacks. The mortal receives 15 Damage Reduction against all natural, magical, and divine acid and corrosive attacks.   

","level":12,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (12 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"37mu4dxsSuftlnmP","sort":2900000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Chronolock 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Lp6I9kuzFduDpLD0","system":{"description":"

Effects: Time freezes for all but the caster for 5 seconds. Allows the caster to move or attack with a melee attack while time is frozen. Attacks automatically hit but should roll attack rolls to check for possible critical hits. The effects of lethargy do not begin until after the time freeze expires. The caster cannot cast any additional spells during the time freeze but can move at normal speeds and execute only 1 melee attack. 

","level":14,"cost":14,"memorized":false,"components":{"verbal":true,"somatic":false,"material":true,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"Caster","duration":"5 Seconds","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Pinch of Sand from and Hourglass","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Communal Restoration IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"LpmZciw5xhSEPJOE","system":{"description":"

EFFECT: Provides 1D8E healing for wounds to all mortals affected at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":14,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"All Mortals Touching or Being Touched by the Cleric.","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Mage Key","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"LzONwL8UlhPBo4yt","system":{"description":"

Effects: A magic-user attempts to unlock a previously magically locked item (see Arcane Lock). The caster with the higher caster roll prevails. This is true even if the caster with the higher roll is of significantly lower level. The higher-level caster should have additional modifiers, but magic is unpredictable and with exploding dice, low-level magic-users can create nearly unlock-able locks or break into a lock with a remarkably high caster roll. This spell allows only one attempt to unlock the item, and if the magic-user fails, they will be permanently unable to unlock it. (They could try the muscle approach). The magic-user can cast the spell a second time or overpower it the first time to check for a secret word to unlock the item and then possibly seek someone who knows the word as another way to open the lock. This spell does not tell the caster the secret word or who possesses it, but it reveals whether a secret word was created and the name of the caster who locked the item.  

","level":6,"cost":6,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"15 Seconds","spellRange":"15 Feet","areaAffected":"Once Arcane Locked Item","duration":"Instant","savingThrow":"Special - The magic users compare their casting rolls, and the higher roll wins. Ties favor the lock.","extraAetherPoints":"Add 3 aether points to determine if the magic-user that locked the item created a secret word to allow the lock to be opened. You can choose to spend 150 extra aether points when casting unlock, either initially or later. But because this is extra power, the caster will have to spend the full power of the original spell plus these 150 aether points to find out if a secret word exists to open the door. 9 total aether points are needed to make this determination.","materialComponent":"1 Gold Coin","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Enflame Blade I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"MdQbn4iuFXvpUxA0","system":{"description":"

EFFECT: The cleric calls fire to weapons so that fire damage of 1D6 augments the weapons damage. The weapons still do their normal damage but add the 1D6 fire damage. Because the weapons’ fire is subtle and only flares up when a target is hit, they don’t provide enough light for travel or even for clear combat vision. The cleric should grant those with the weapons a D6 to represent this augmentation. For this purpose, a red D6 is suggested. 

","level":10,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Weapons (10 Divinity Levels per Weapons) Only One Such Miracle Can Be Active at Once and All Weapons Affected Have the Same Duration","duration":"20 Plus D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 7","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Mdhk5vaZzY0J8JRj","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals a wound chosen by the caster. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D12 damage to the caster and grants 1D30 hit points to the 

No DR or other defensive spells or abilities will shield the caster from this self inflicted damage. 

","level":21,"cost":21,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 30 aether points for 1D12 damage inflicted to the caster and 1D100 given to the target. Add 5 aether points to extend maximum range to 100 feet.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":5100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Shatter Door 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"MhRfSnXvahR8A8B3","system":{"description":"

Effects: Arcane force attempts to open a door or portal. The spell forces the door with the equivalent of 21 strength for challenge of strength to the door (+10 challenge of strength). The spell targets the door, enabling allies to help open it physically in addition to the spell’s force. Depending on the size of the door, only 2 characters could push on a standard size door. 

Forcing a door requires a challenge of strength. The Game Magistrate will have a preset challenge rating to force the door, or the GM will roll a D20E plus a modifier set by the adventure or the GM. The character must surpass the challenge strength of the door to force the door open by rolling a D20E plus the challenge of strength modifier.  

The spell can be part of a group strength challenge. 

","level":11,"cost":11,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"20 Feet","areaAffected":"One Door","duration":"Instant Effect","savingThrow":"NONE","extraAetherPoints":"Add 15 aether points to raise strength to 22 to force door (+11 challenge of strength), add 20 aether points for 23 strength (+12 Challenge of strength) this is the max power of the spell.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Dominion of the Overseer","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"MsYFFmYGuqNMy2oV","system":{"description":"

Effects: By the use of a crystal ball, the caster can view and hear places the caster is aware of and has ever been inside of the primary location. Once inside, the view will allow exploration of the location as if the caster were walking around inside. The view begins in a known area and then may explore areas around that general location. Unlike the lesser version of the spell, a well-known place is not required. You can use a single visit and general knowledge of the location. The magic will search and find the location from the caster's memory. Starting with a sweeping overview, the caster’s vision encompasses the general status of the place, including sounds, smells, and the overall condition of the locale. The caster will then focus on specific locations within the observed location. The spell can see inside rooms and locations if the caster is aware of the layout or has been inside. One visit to a location is enough, as this spell does not require significant knowledge of a place. The GM determines what level of knowledge is required and what information can be granted. The GM has the authority to rule that any room or door the caster has never opened remains inaccessible. Lower levels of knowledge would allow lower levels of viewing.  

There is no distance restriction to this spell.  

The caster must clearly state where they wish to view, and the spell only allows viewing into that location and cannot change to another view without casting the spell a second time and spending the aether points.  

","level":19,"cost":19,"memorized":true,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"25 Seconds","spellRange":"Infinite","areaAffected":"50 Foot Radius","duration":"3 Minutes Game Time","savingThrow":"NONE","extraAetherPoints":"Add 15 aether points to extend the duration of the spell for 3 minutes up to 12 minutes for 64 points.","materialComponent":"","attackRoll":"","powerRoll":"","catalyst":"Crystal Ball","criticalType":"none","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Myzfdhutk2UHVjCd","system":{"description":"

EFFECT: Provides 2D6E healing for wounds at the clerics’ discretion. The cleric can direct the healing to one wound or split it evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly. 

","level":6,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 30 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Fall as a Feather","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"NYEiD0j1ccoB0lZA","system":{"description":"

Effects: The caster or anyone they target will fall like a feather. Wind or outside forces can still affect the target, but the speed of falling will slow to 2 feet per a second. The spells effect last 10 real time minutes and if an affected party landed and then fell again within those 10 minutes, the spell would still protect them from a deadly fall.  

This spell can also protect an item or animal from breaking or dying in a fall, but only if it is not larger than a horse, which is the biggest creature this spell can protect.  

This spell lasts 10 real time minutes kept by the GM.

","level":3,"cost":3,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"20 Feet","areaAffected":"One Item, Mortal, or Creature","duration":"10 Minutes of Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 2 aether points to add an extra target for the spell. Can protect up to 6 items, mortals, or creatures, including the caster, for a maximum cost of 13 aether points","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Comfort of Faith IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"NaUUwCTYbM9fSKOz","system":{"description":"

EFFECT: Warms the target(s) of the miracle and makes them immune to normal cold from weather. Grants 20 damage reduction to cold based attacks. Must stay within 20 feet of the granting cleric or the protection drops. 

","level":22,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal. Can Affect Up to Six Mortals. Only One Miracle of a Warm Soul (of Any Level) Can Be Active at a Time.","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Cinder Orb","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"OLUdMsQ2wWKT2jXn","system":{"description":"

Effects: The caster fires a ball of flame from their mortal body. How and where the spell comes from, and its exact color, is the choice of the individual character casting the spell. The character casting the spell should decide the spell description and it should remain the same from there on. 

The ball of flame begins as the size of large wagon wheel 3-foot x 3-foot. The ball of flame then proceeds on a path up to 75 feet toward an intended target where the ball explodes into a tremendous burst of fire, 20-foot x 20-foot in diameter. All those caught within the 3-foot-wide path or caught within the exploding radius of the expanded fireball must save versus magical attack with a dodge saving throw. Those saving take half damage, 2D6E, while those that fail suffer the full impact of the flame causing 4D6E damage. 

Defenders who are wearing cloth armor or clothes catch fire if the fireball damages them. The fire will burn clothes for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage. 

The spell is a magical attack with a dodge saving throw to cut damage in half. This spell can cause magic vital or lethal strikes.   

Armor, shield, or natural damage reduction do not block damage from this spell. 
 

","level":7,"cost":7,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"75 Feet","areaAffected":"A ball of fire, initially measuring 3 feet by 3 feet, moves along the path of the fireball before exploding into a 20-foot x 20-foot ball of fire upon reaching its intended target.","duration":"1 Sceond","savingThrow":"DODGE (For Half Damage)","extraAetherPoints":"Add 15 aether points to add 1D6E damage up to a max damage of 6D6E for 37 aether points","materialComponent":"Charred Wood from a Fire","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Shroud of Mortality (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"OQRHVLfvTVcCMMs4","system":{"description":"

EFFECT: Cleric appears to all the world as if they are dead. The cleric remains conscious but cannot see or move without dismissing the miracle. The cleric can still hear sounds around them. To appear lifeless, the cleric’s metabolism slows to where they do not breathe or have a heartbeat. They cool to room temperature. Upon dismissal, it takes 15 seconds to clear the effects of the miracle and allow the cleric to act as normal and regain their senses, including sight. This ability is a miracle and is not detectable by any degree of medicine or magic detection. The only hint of the clerics’ true condition is that the body does not develop rigor mortis, nor does it rot or break down. The cleric need not eat, breathe, or drink while the miracle is active. 

The cleric can still be killed, and the miracle will automatically break if the cleric’s hit points drop below zero. Does not protect a cleric from funeral pyres or suffocation if buried alive.  

","level":12,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"2","miracleRange":"Self","areaAffected":"Personal","duration":"Until Dismissed","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Mend Armor 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"PAmShhZ9Zn2FlyGE","system":{"description":"

Effects: Repairs 1D8 points of damage to non magical armor. This effect can eventually restore the armor to its original condition. The spell does not change the size or other details of the armor. This spell works on all quality levels of non-magical armor, but it cannot repair magic armor if it has somehow been damaged.

","level":4,"cost":4,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"10 Feet","areaAffected":"One Set of Armor","duration":"Permanent","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"1 Ounce of the Material the Armor Is Created From","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Comfort of Faith III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"PPd7RkrX6gaxHgmc","system":{"description":"

EFFECT: Warms the target(s) of the miracle and makes them immune to normal cold from weather. Grants 16 damage reduction to cold based attacks. Must stay within 20 feet of the granting cleric or the protection drops. 

","level":15,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal. Can Affect Up to Six Mortals. Only One Miracle of a Warm Soul (of Any Level) Can Be Active at a Time.","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Glamour Veil","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"PQJcnYobTZGUhfNq","system":{"description":"

Effects: The caster can transform themselves into another mortal or creature of so comparable size and mass. The spell allows size variation from gnome to mankind or half orc. Regardless of the choice of mortal, the range of illusion is the same. A Mankind caster cannot become bigger than a large man or half orc and a gnome cannot be smaller than another gnome. The caster must have a visual representation in mind and this spell does not change actual size or mass, as the change is illusory and not physical. A nome changed visually to a half orc could still walk under a barrier that the half orc should duck under. This situation would appear as if the half orc walked through a solid object. This could put those suspicious of the character on alert that something is not right. Similarly, the character’s weight, voice, and mannerisms remain unchanged. Since the character’s visual perspective remains unchanged, a shorter character could be blocked by an obstacle that would not affect the taller illusion.  

The character cannot make themselves a specific individual, just a being of that type. They can replicate details if they have seen the mortal type previously. A caster could not replicate an illusory goblin if they have never actually seen one. 

All actual attributes and abilities remain unchanged by the illusion. Being struck by an attack will dispel the illusion immediately.

","level":8,"cost":8,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"15 Seconds","spellRange":"Self","areaAffected":"The Caster","duration":"5D12E Minutes in Real Time Kept by GM (Can Be Ended at Will By Caster)","savingThrow":"NONE","extraAetherPoints":"Add 2 aether points to add D12E minutes to the duration. Caster must declare this bonus when casting the spell. Cannot add it after the spell starts to expire.","materialComponent":"Small Ball of Clay","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Emberstride III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"PZkGR8Xe6evilfSp","system":{"description":"

EFFECT: The mortal or mortals become extremely resistant to fire and heat. The mortal receives 6 Damage Reduction against all natural, magical, and divine heat and fire attacks.  

","level":11,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (11 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Rotting Mist","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"PaXDGtWDyqliTYMu","system":{"description":"

Effects: The caster points at a specific location and shoots a small green bean at the spot directed within 30 feet of the caster. Upon striking the spot, the bean explodes and a rancid gas fills sixteen 5-foot x 5-foot (10 feet high) combat squares in a 4x4 formation. The fetid gas engulfs anyone within the area, forcing them to make a toughness saving throw. Anyone who enters the gas voluntarily or involuntarily, such as being thrown or knocked into the gas, needs to roll a saving throw. Successful saving throws allow those within the cloud to operate as normal but can only walk because of the thickness of the cloud and the rancid odor that it produces. The cloud is not cover or concealment, but it creates a haze in vision while looking through it or being inside the cloud. Those who stay inside the cloud for 5 seconds after successfully saving will need to save again as the smell continues to permeate their senses. Exiting the cloud and re-entering would also require a second saving throw to avoid the gas taking effect.  

Those who fail their first save at any point are nauseous and fighting nausea and defend all attacks with disfavor. This effect will last while inside the cloud and for 5 seconds once exiting the cloud. Those who fail a second saving throw before exiting the cloud will begin to vomit and can no longer attack because of extreme nausea but can continue to walk. Anyone failing a third saving throw defends with disfavor and grants attackers favor, and they can no longer walk as they are too sick to walk and escape the gas. 

Exiting and re-entering the gas after recovering for 5 seconds requires a saving throw but counts as the 1st failed save. Re-entering before recovering requires another saving throw and would be the second failed saving throw.  

Once placed, the caster cannot move the cloud. 

Wind or weather cannot move or dispel the cloud.

","level":11,"cost":11,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"4 Seconds","spellRange":"30 Feet","areaAffected":"16 Combat Squares of 5 Foot x 5 Foot Area (4x4 Pattern)","duration":"30 Seconds Game Time","savingThrow":"TOUGHNESS (Negates)","extraAetherPoints":"Add 10 aether points to add 30 seconds to the spell duration. Maximum 41 aether points for a 2-minute total duration","materialComponent":"Skunk Hair","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Feast of Faith (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Pqsy37WQYXxnufQA","system":{"description":"

EFFECT: Summons bread and cheese that is sufficient food to support a mortal for one full day. Sustenance appears in the open palms of the mortals within 10 feet of the summoner and the cleric themselves. The miracle calls food for up to 6 mortals within 10 feet of the cleric. 

If the mortal in question cannot gain sustenance from bread and cheese, the miracle will replace the food with a basic staple of that mortal.  

","level":11,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"30","miracleRange":"10 Feet","areaAffected":"Palms of Those within 10 Feet","duration":"Instant","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Emberstride IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Q8R91IZNH01b48nK","system":{"description":"

EFFECT: The mortal or mortals become extremely resistant to fire and heat. The mortal receives 8 Damage Reduction against all natural, magical, and divine heat and fire attacks.  

","level":14,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (14 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Spectral Grasp","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"QfjawsBqwX39SfLh","system":{"description":"

Effects: A mystical glowing hand appears in front of the caster. The hand has the same strength and dexterity as the caster, but relating only to the hand, not the hand attached to the caster’s body. Although the hand can grip and twist with the same force as the caster, it can only lift or bring back a maximum of 10 pounds without being held down and pinned to the ground. The hand can venture with flight up to 50 feet away from the caster or 150 feet if overpowered. Their own vision restricts the caster’s ability to manipulate the hand, as the hand itself cannot see. Unless the magic user can see something from an extreme distance, the hand would not be able to turn a lock to a required number or pick a lock. The hand could pull a lever or grab a key or some other needed item and return it to the caster if the item is not over 10 pounds. 

Caster should describe the color and description of the hand that is summoned. The caster does not have to make the hand look like their own. It could be a gloved hand, a demon’s hand, a three-fingered hand, or any other unique description that makes the spell special for the character.  
Extra Aether Points: Add 1 aether points to add 10 feet of range up to 100 feet of additional range. Maximum power is 18 aether points for a 150-foot range.  

","level":8,"cost":8,"memorized":false,"components":{"verbal":true,"somatic":false,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Self","areaAffected":"Up to 50 Feet Away","duration":"Focus, the spell continues until the caster drops the spell, casts another spell, or gets interrupted by an attack.","savingThrow":"NONE","extraAetherPoints":"Add 1 aether points to add 10 feet of range up to 100 feet of additional range. Maximum power is 230 aether points for a 150-foot range.","materialComponent":"Doll Hand","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Wave of Annihilation","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"QhA0pScWpXumvbpc","system":{"description":"

Effects: The caster begins a deadly dance of death that will inflict terrible damage on everyone and everything within 500 feet in all directions. The caster will begin to glow and brighten from a low white glow to a deep powerful blue of incredible destructive power. A hum builds as the spell gathers power, foreshadowing its explosive ending. The arcane blast of incredible force that emanates violently from the caster causes 5D20E damage to all within the blast radius. Because of the heat of the blast and its ability to fill all space, only an enclosed space of solid rock or steel will fully protect a victim. Having cover of a solid rock or 1 foot of steel or iron will allow a save for full avoidance of the blast and allow 1/2 damage on a failure of the save. The blast destroys all wood, wood structures, and living plants. Stone buildings will suffer damage as per mortals. Shields used as cover will not provide protection, as the blast envelopes the holder of the shield. 

Hitting the caster will stop the spell. The spell will hit all within 500 feet and does not discriminate friend or foe. No ally can be close enough to the caster to avoid the deadly explosion that appears as an explosion, causing an enormous mushroom cloud that rushes out in all directions.    
The caster is unaffected by the blast or its resulting heat.

","level":25,"cost":25,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"Self","areaAffected":"500 Feet In All Directions","duration":"Instant","savingThrow":"DODGE (For Half Damage)","extraAetherPoints":"Add 20 aether points to add 1D20E damage, with a maximum of 15D20E for 225 points","materialComponent":"Bone Fragment From a Victim of an Explosion","attackRoll":"","powerRoll":"","criticalType":"force","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Stagger (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Qls0UgLAnZpCahvh","system":{"description":"

Effect: A pulse of divine power emanates from the cleric that leaves their opponent unable to attack and forced to defend with disfavor for 1D4E seconds. 

","level":2,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false,"religious":true},"prayerTime":"4","miracleRange":"25 feet","areaAffected":"One Mortal or Living Target that Relies on Vision as a Sense","duration":"1D4E Seconds","savingThrow":"WILLPOWER (Negates)","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Communal Restoration VII (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"QoWgONs3AQ47Jzgl","system":{"description":"

EFFECT: Provides 3D12E healing for wounds to all mortals affected at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly. 

","level":25,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"All Mortals Touching or Being Touched by the Cleric.","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Far Gaze","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Qti2QuVHhXPo7BSC","system":{"description":"

Effects: The caster can see an area that is in the distance up to 300 feet closer. The caster sees an area, object, mortal, or monster up to 300 feet away, as if they are standing next to the target. Things that are farther away, the caster can see as if they were 300 feet closer to the target. This spell grants vision only. The caster cannot hear or feel anything occurring with the target.  

","level":6,"cost":6,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"300 Feet","areaAffected":"See One Area or Object up to 300 Feet Closer","duration":"Focus, The spell continues until the caster drops it, casts another spell, or an attack interrupts them.","savingThrow":"NONE","extraAetherPoints":"Extend the spell’s range to 400 feet for an additional 2 aether points. This is the maximum power of this spell","materialComponent":"Eye of a Bird","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Acid Lance","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"RqjVHeeDRIY0Lxe6","system":{"description":"

Effects: The character directs a bolt of acid at their enemies. Inflicting 2D8E damage to the target is the effect of the acid . The player must describe the bolt of acid, including its color, appearance, and shape. The bolt’s size is that of an orange.

This spell resolves as a magical attack that characters can dodge with a successful saving throw, negating damage . This spell can cause magical vital or lethal strikes .Armor, shield, or natural damage reduction do not block damage from this spell .

Extra aether points: Add 2 aether points for 3D8E damage and 4 aether points for 4D8E damage . This represents the maximum overpowering of this spell .

","level":3,"cost":3,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"4","spellRange":"75","areaAffected":"One Target","duration":"Instant","savingThrow":"Dodge (Negates)","extraAetherPoints":"2 for 3D8E Damage 4 for 4D8E","materialComponent":"Bombadier Beetle","memorized":false,"criticalType":"acid","catalyst":"","attackRoll":"","powerRoll":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":5500000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Judgment II (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Sh730hW38E7WA4JJ","system":{"description":"

EFFECT: Causes 1D6 fire damage 1D12 to undead. Smite empowers a melee attack with divine power and attaches to the clerics’ next attack following the completion of the prayer. The attack automatically causes damage if the cleric scores a hit (including a shield hit) and causes the 1D6 damage (1D12 vs undead). A missed attack by the cleric results in the loss of the miracle. The damage is separate from damage inflicted by the melee weapon and should be applied separately for damage resistance. Fire and heat damage resistance stops this attack, but physical damage resistance does not affect it because it bypasses all physical damage resistance, including armor and shields. Divine smites damage does not explode and cannot cause a lethal or vital strike.

","level":7,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":false},"prayerTime":"2","miracleRange":"Hit with Weapon","areaAffected":"One Targeted Mortal or Monster","duration":"Instant","savingThrow":"NONE","materialComponent":"Weapon to Attack","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Impervious","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"TQ9PtKy7BEEydn7z","system":{"description":"

Effects: The caster is immune to all forms of damage from any source for the next 30 seconds of game time. The caster attacks normally but no melee attacks, spell attacks, fire, ice, force, acid, drowning, falling, or any other damage source can harm them. The caster cannot cast additional spells while impervious. Spell lethargy does not occur until after the period of impervious expires. 

","level":25,"cost":25,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"Self","areaAffected":"Caster","duration":"30 Seconds of Game Time","savingThrow":"NONE","extraAetherPoints":"Add 100 aether points to increase the period of impervious to 60 seconds","materialComponent":"Diamond the Size of a Pea","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Veil of Shadows","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"TV3y0rvRrR5GdYAe","system":{"description":"

Effects: The spell renders the target invisible. The person is transparent, and light passes through them completely and with no refraction. They are completely undetectable by the vision of most creatures. Vision that detects body heat is the only exception. The target’s odor and sounds remain unmasked, and its weight, mass, and solidity remain unchanged. One can still touch, attack, and injure the target, the only difference being that they cannot see the target of the spell. The invisibility includes gear and all items that someone carries or lifts. The invisibility does not include something touched but not lifted. This would include touching walls, doors, containers, and furniture. The item becomes invisible once someone lifts it. The invisibility spell makes whatever is carried invisible. Anything carried and then set down or discarded is no longer invisible. If a character rescued a mortal and was carrying them out of a dark evil dungeon, they are invisible along with the character, however if the character gets tired and rests setting them down the invisibility would stay on the character but not the mortal they were carrying.  

The spell ends if the caster dismisses the spell or if the invisible mortal performs an attack, casts a spell, or calls a miracle. A non-caster target of this spell cannot dismiss this spell on their own.  

If the spell is overpowered, a caster can make more than one individual, including themself, invisible. All spells expire simultaneously, no matter when they were cast. The currently active spell always dictates when the spell ends, even if a new invisibility spell is cast, with only 2 minutes remaining on the older spell. For this reason, it is better to let existing invisibility spells expire or dismiss the spell and start the process over. Regardless of how many spells are cast, the maximum number of persons one magic user can make invisible is 6 and invisibility will always expire at the same time.  

","level":10,"cost":10,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"10 Seconds Per Mortal or Mortal Sized Creature Granted Invisibility","spellRange":"10 Feet","areaAffected":"One Mortal or Mortal Size Creature","duration":"30 Plus D20E Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 10 aether points to grant invisibility to an added mortal or mortal sized creature to a maximum of 5 additional mortals or mortal sized creatures. The maximum spell overpowered cost is 60 total aether points for 6 invisible mortals.","materialComponent":"Dust of Quartz Cast All Over the Target","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Martyr's Blessing III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"TWJyhjIa8Lx05592","system":{"description":"

EFFECT: Grants temporary divine bonus dice of 1D6 to attack and defense rolls for those blessed. When this occurs, the attacker or defender rolls a 4th dice to attack or defend. Clerics should have dice to grant to those they bless so they can grant the blessing. White D6 are recommended for this purpose. These dice do not explode. 

Cannot stack multiple versions of this miracle or have more than one group under its blessing. 

","level":11,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"Up to Six Mortals Maximum, Only One Such Miracle Can Be Active At Once","duration":"10 Plus 1D20E Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Life I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"TudwiL9iTkAqoEPF","system":{"description":"

EFFECT: The calling of this miracle grants up to 6 mortals 1D8E hit points. The spell’s false hit points do not heal injuries. Instead, these false hit points are used up before actual hit points are taken from a mortal. When a mortal is struck, and the injury is to the divine granted points, a flash of light will come from the wound, but no blood will appear (unless the wound exceeds the divine life). These hit points are only deducted when the mortal’s DR is exceeded, and they function the same as the mortal’s regular hit points. Flash of pain does not apply to these granted hit points and so the required points for FOP would only occur if actual hit points are taken, not these divine granted hit points. These hit points don’t factor into determining when a FOP roll must be made.  

","level":4,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal or Up to Six Mortals, for 24 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Fire Shield","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Tvgk3UzX6LogL7yP","system":{"description":"

Effects: This spell grants the target 25 damage reduction to all forms of fire, including magical fires. This damage reduction applies to each fire attack individually. An overpowered spell allows the caster to protect themselves and multiple other individuals.  

All spells expire at the same time, regardless of when they were cast. The currently active spell always controls termination of the spell. If a new fire protection spell is cast and 2 minutes remain on the older spell, the older spell will determine the duration of the new spell. It is advisable to let existing fire protection spells expire and start the process over. The caster can end the spell early and recast on a larger group. Regardless of how many spells are cast, the maximum number of persons one magic-user can grant a fire shield to is 6 and they will always expire at the same time. 

","level":22,"cost":22,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"15 Feet","areaAffected":"One Mortal or Mortal Sized Creature","duration":"30 Plus D20E Minutes of Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 15 aether points per additional protected mortal up to a maximum of six. 97 aether points to protect 6 persons, including caster.","materialComponent":"Piece of Brick or Wood from a Burnt Structure","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Winter's Grasp","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"U6pmfdTNKQXlllR8","system":{"description":"

Effects: Creates a freezing chill so cold that it freezes the flesh of living creatures. Upon touching the victim, a freezing crackling cold will chill the flesh, inflicting 1D8E damage. The cold is so severe the victim can move no faster than walk for 1 hour game time. Each added touch to the same creature extends the slow penalty by 1 hour. After 2 touches, the victim defends with disfavor, and after 3 touches attacks with disfavor.  

To start the magical attack, the caster must touch the target. This could be with a touch attack if the target is avoiding contact, or the attack could come from a touch with the target not expecting the attack, such as a handshake or hug. Casters may want to have this spell active as a sneak attack on an unsuspecting foe. Defeated and on the ground, the magic user may offer their hand as a sign of defeat, only to freeze the enemy and make their escape.  

The freezing cold is arcane power but does not automatically cause damage. To resolve the spell attack, make a magical attack. The target can then make a toughness saving throw to negate damage. This attack can cause magical vital or lethal strikes. This freezing ignores armor, shields, and even natural damage reduction, even if the touch attack hits the shield. 
 

","level":4,"cost":4,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"Touch","areaAffected":"One Mortal","duration":"Until Discharged (Can choose to discharge without attacking / Can hold even while casting other spells / Will dissipate when the magic-user sleeps to recover spell power points)","savingThrow":"TOUGHNESS (Negates)","extraAetherPoints":"5 adds 1D8E damage can spend 10 to add 2D8E. Maximum spell power is 14 aether for 3D8E damage. The freezing effects occur on one touch regardless of the damage dice.","materialComponent":"Rock That Was Previously Frozen In Ice","attackRoll":"","powerRoll":"","criticalType":"cold","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Cleave the Sea (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"UMHFZGBotnF6R7gG","system":{"description":"

EFFECT: Separates a body of water, lake pond, river or other up to 900 feet wide and 150 feet deep. The miracle requires extended prayer and during this time, the body of water will be rough and tumultuous as if it was about to boil, although the water temperature is not affected. Once completed, the water will divide. If the water source is a flowing stream, the stream will seem to halt and won’t form a pool upstream from the point of separation. Mortals can traverse the dry ground where the separation occurs. The miracle does not change the actual bottom of the body of water if there is a huge crevice in the lake that would remain, but it will be dry. The cleric controls the parting and can release it at any time. Unless the cleric releases it sooner, the water will remain parted for 60 minutes of game time. 

","level":22,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":true},"prayerTime":"1800","miracleRange":"900 Feet","areaAffected":"Body of Water","duration":"60 Minutes Game Time or Until Dismissed","savingThrow":"NONE","materialComponent":"Fistful of Sand, Dirt, or Rock from the Edge of the Body of Water","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Ward Versus the Undead (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"USUEaOsxyBxDznCc","system":{"description":"

EFFECT: This miracle creates a ward to stop undead creatures from either entering or leaving a warded location, item, or container. The miracle doesn’t harm the undead, but prevents them from entering, leaving, or touching the warded location, item, or container.  
The forces of good use this miracle to protect the world from the breech or escape of evil undead forces into the realm. After creating a line of iron and salt pellets (or sprinkling them on an item) and applying holy water to the mixture, the cleric sets the ward by calling forth the miracle. The cleric completes this process with an hour-long prayer, which places the ward. The ward’s strength will be determined by a special roll from the cleric calling the ward (D20E + casting modifiers + the level of the cleric). This is the number that any entity that wishes to break the ward must exceed and either enter, touch, or escape the warded area. Clerical orders use this ward to protect religious areas such as churches, temples, shrines, and the dwellings of religious leaders and those under church protection from the forces of the undead. Clerical orders also apply the ward to lock evil entities or artifacts within locked tombs, crypts, graves, or other containers. The ward only blocks the undead and those who serve the dark powers of undeath. The ward has no effect on others, and it is common for the powers of darkness to use mortals to breach the wards either through deception, bribery or other renumeration. Therefore, clerics must also protect these locations against attacks from forces beyond the direct attack of the undead. The ward remains intact, protecting the area where it was placed, even if the physical form of a tomb or church is destroyed.  
Adding more divinity to the casting strengthens the ward. For every 10 divinity levels, the miracle adds 1 point to the ward’s strength, up to a maximum of 5 additional points.  

When needed, this miracle can be called by up to 6 additional clerics of the same faith to reinforce the power of the miracle. Each cleric would roll a D6 to add to the power of the ward. 

Certain undead entities, especially necromancers (evil clerics), can roll to break a ward. Those who possess this power will be detailed in their descriptions. To break the ward, its strength must be overcome (not tied).  

","level":11,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":true},"prayerTime":"3600","miracleRange":"Must Be Touching the Item or Within the Location to Be Warded","areaAffected":"One Dwelling, Building, Tomb, or Other Specified Area, Item, or Container.","duration":"Until Broken","savingThrow":"NONE But Casting Sets the Ward Strength","materialComponent":"Holy Water and Iron Pellets Mixed with Salt","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Flame I (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"UW1l5DYshXon1MSr","system":{"description":"

EFFECT: Creates a divine torch that illuminates in all ways like a normal torch except that it produces no heat and cannot be used to spawn other fires or to cook. The caster can only summon this divine torch once every 8 hours of game time while underground. This restriction is regardless of the power of the cleric. This restriction does not apply if it is simply dark. The restriction applies if the darkness manifests from descending below the surface that mankind walks. In the realm below the surface of the world, where darkness reigns supreme, the Nyctarian hold dominion. 

","level":1,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"5","miracleRange":"10 Feet","areaAffected":"Creates a Divine Torch With a 30 Foot Radius of Light","duration":"10 Plus 1D10 Minutes of Real Time Kept by the GM, not the Cleric. If Underground, the Cleric Can Only Cast This Miracle Once Every 8 Hours. This Is an exception to the Rule That Clerics Keep the Duration of Divine Spells.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Fireball","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"UXZ5MZlLqxnWEC7h","system":{"description":"

Critical: Fire 

Effects: The caster fires a huge ball of flame from their mortal body. How and where the spell comes from, and its exact color, is the choice of the individual character casting the spell. The character casting the spell should decide the spell description and it should remain the same from there on. 

The ball of flame begins as the size of large wagon wheel 3-foot x 3-foot. The ball of flame then proceeds on a path up to 100 feet toward an intended target where the ball explodes into a tremendous burst of fire, 20-foot x 20-foot. All those caught within the 3-foot-wide path or caught within the exploding radius of the expanded fireball must save versus magical attack with a dodge saving throw. Those saving take half damage, 3D6E, while those that fail suffer the full damage of the flame 6D6E. 

Defenders who are wearing cloth armor or clothes catch fire if the fireball damages them. The fire will burn clothes for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage

The spell is a magical attack with a dodge saving throw to cut damage in half. This spell can cause magic vital or lethal strikes.    

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":13,"cost":13,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"100 Feet","areaAffected":"A ball of fire, initially measuring 3 feet by 3 feet, moves along the path of the fireball before exploding into 20-foot x 20-foot ball of fire upon reaching its intended target.","duration":"1 Second","savingThrow":"DODGE (For Half Damage)","extraAetherPoints":"Add 20 points to add 1D6E of damage up to a max of 10D6E damage for 93 aether points","materialComponent":"Charred Wood from a Fire","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Illusory Boogie Man","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"UY7vZeYn1v1ul4QH","system":{"description":"

Effects: The caster becomes the target’s greatest feared monster. The creature will appear to see the victim and give chase. The illusory boogie man forces the victim to run away at maximum speed. To keep the target out of reach, the illusory creature or monster will travel at a pace that is just slow enough. The caster does not actually follow the victim of the spell. If the target falls or runs into a dead end, the creature will threaten and posture but never get close enough to strike. The illusory boogie man is invisible to all other characters and NPCs in the game and all they see is the target running away and hear whatever they are yelling. The Caster will see a sort or outline of the boogie man that was summoned from the imagination of the target. This could be an interesting chance to provide terrifying or comical information about opponents, as the caster sees their greatest fear. GMs should create interesting and novel creatures that the target fears. If nothing comes to mind, zombies, ogres, demons, devils, or giant spiders are always a solid choice.

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"One Creature or Mortal","duration":"Until a Victim Succeeds in a Saving Throw or Complete Exhaustion That Causes Loss of Consciousness","savingThrow":"WILLPOWER (Negates) Save every 10 seconds","extraAetherPoints":"Increase range by 10 feet for 2 aether points. Up a to maximum range of 100 feet for 19 total aether points.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Elixer of Grace (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"UZv8vySNGOVufUCe","system":{"description":"

EFFECT: The miracle neutralizes poison or venom (but not disease) from a victim’s body. The miracle does not heal damage but stops, reverses, and neutralizes poison ingested, injected, or otherwise introduced to the victim. This would include if the victim has failed a saving throw and is facing certain death or even the appearance of death if called within 5 minutes of the poison’s effect. The restoration is only as to the direct effects of the poison or venom and does not heal any other damage, such as the bite that introduced the venom. 

","level":12,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"5","miracleRange":"20 Feet","areaAffected":"One Mortal or Creature","duration":"Instant Plus 1 Hour Game Time","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Commanded Flameburst 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Uz8BnXB0uFn4oZ7E","system":{"description":"

Critical: Fire 

Effects: A flash of arcane flame erupts from the caster, encircling the caster and burning, all currently engaged with the caster for 6D6E damage. The caster can protect allies and friends from the damage and only burn those chosen by the caster. All hit by the flame who are wearing cloth armor or clothing catch fire and must spend 1D6 seconds extinguishing the flame. Extinguishing the fire will reset the combat delay count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an additional 1D4E damage.  

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":16,"cost":16,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around the Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"An added 20 aether points to extend the spell to 10 feet around caster.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Glacier Barrier","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Vd3j3UyWVMVrYaUG","system":{"description":"

Effects: A wall of ice forms, and the caster decides where to place it. The wall is 1 foot thick and 10 foot high and up to 30 feet wide. Blunt or slashing weapons that inflict 500 points of damage can destroy the wall. Piercing weapons do not damage the wall. Fire attacks do triple damage to the wall.  

Once the spell duration ends, the wall simply turns to mist and vanishes. The wall cannot be used to summon a source of water, as the frozen water is magical and vanishes when the duration expires.  

","level":14,"cost":14,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Wall of Ice 1 Foot Thick 10 Foot High and up to 30 Feet Across","duration":"The Spell Lasts 30 Minutes Game Time","savingThrow":"NONE","extraAetherPoints":"Add 1 aether point to extend the wall up 1 foot in height up to a maximum of 15 feet high for 5 aether points. add 5 aether points to widen the wall by 10 feet up to a maximum of 60 feet wide for 15 aether points. The total maximum cost is 34 aether points for a 60-foot wide 15-foot-tall wall of ice.","materialComponent":"Vial of Previously Frozen Water","attackRoll":"","powerRoll":"","criticalType":"cold","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Ward of Force IV","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","system":{"description":"

Effects: The spell creates an invisible barrier around its target, granting it 8 damage resistance. Does not make the protected mortal harder to hit. The spell grants a barrier to damage. The barrier protects from all physical attacks but does not protect from the effects of heat or cold if those effects occur without a physical impact.

The spell must provide the same protections for all targets of the spell. The spell will start and expire at the same time for all those protected.

Extra Aether Points: Add 40 aether points per mortal for 9 DR granted, add 50 aether points per mortal for 10 DR granted. This is the maximum that can be added to this spell.

","level":24,"cost":24,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1","spellRange":"75","areaAffected":"1-6 Mortals","duration":"30 + D20E Real Time Minutes","savingThrow":"None","extraAetherPoints":"40 for 9 DR, 50 for 10 DR","materialComponent":"Polished Diamond For Each Mortal","attackRoll":"","powerRoll":"","criticalType":"none","memorized":false,"catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7800000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":"Item.BgO9tZ0lXeY5LqNA","exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"},"_id":"VhrLqfi6EnllCU2Z"} +{"name":"Mana Spear","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"W8CprFMxFtXf3QHM","system":{"description":"

Critical: Force

Effects: Launches a bolt of arcane energy at the enemy. Arcane power guides the bolt but does not automatically hit. The arcane bolt is a ranged attack with up to 150 feet. A magical attack with a dodge saving throw resolves the spell attack to negate damage. There are multiple bolts possible in this spell depending on the amount of aether points applied, but they are all resolved by one magic attack roll and saving throw. All bolts either hit or miss based on the one roll and can cause magical vital or lethal strikes. The bolts cause 1D8E damage each and the base spell fires 2 bolts of power at the enemy. A failed saving throw results in 2D8E damage. Armor, shield, or natural damage reduction do not block damage from this spell. 
Victim should record the damage from the bolts as separate wounds.  

The character should describe how the bolts appear. Color, appearance and shape are all up to the caster. The only immutable trait is size. This is not an enormous bolt and should be no bigger than the size of a large grapefruit.  

Extra Aether Points: Add 5 aether points to fire 3 bolts or add 10 to fire 4 bolts of arcane energy. 4 bolts are the maximum overpowering of the spell. Total spell cost 10 for 4 bolts. 

","level":5,"cost":5,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"150 Feet","areaAffected":"One Creature or Mortal","duration":"Insant","savingThrow":"DODGE (Negates)","extraAetherPoints":"5 aether points 3 bolts, 10 aether 4 bolts, max 200 aether for 4 bolts","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"force","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Mage Seal","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"WYjNqdtXflFLPcBD","system":{"description":"

Effects: Locks one item that only the magic-user can unlock. The magic-user can unlock the item silently or by using a secret magic word created during the spell. Overpowering the spell gives the magic-user the option to share this word. The word can be shared with allies or even enemies. Anyone who knows the secret word can freely share it with others. The magic-user should be careful with whom they share their secret words. A challenge of strength that is set when the lock is created can also open the locked item. 20 plus D20E for needed challenge of strength roll to force open the lock. Only one attempt to force the lock is allowed, and failure means it is permanently locked against that person, even if they boost their strength later with magic or training. You cannot attempt this challenge as a group or with magical assistance. 

Another magic-user casting Arcane Open can also break the lock to break the wizard lock. The magic-user attempting to break the lock must exceed the spell casting roll of the locking magic-user. A magic-user can only attempt to break the lock once. If they fail, they can never try to break that lock again.  

Items such as doors, windows, chests, and boxes can be locked. 

This spell does not make the item indestructible. A window, for instance, could still be broken, but it would not be possible to open it. The door could be destroyed but not forced open. 

Magic-users can detect arcane locks and are aware of their presence on an item when they touch a locked item if they possess the spells arcane lock or arcane open. 

","level":5,"cost":5,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"15 Seconds","spellRange":"15 Feet","areaAffected":"One item that someone can open or close","duration":"Until broken or magic-user that cast the spell removes the lock.","savingThrow":"NONE","extraAetherPoints":"Creation of secret magic word to be shared costs 2 aether points.","materialComponent":"Gold Coin","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Eyes of Twilight","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"WoiWcmgETVCy26Bp","system":{"description":"

Effects: Grants the target near dark vision similar in all ways to the vision of the dwarves and half orc mortals. This does not allow seeing in true darkness, as no mortal can see in actual darkness. Only the creatures from deep below and the undead have that ability.  

The caster can cast near dark vision on more than one individual to include themselves if the spell is overpowered. All near dark vision spells expire at the same time, regardless of when they were cast. The currently active spell always controls termination of the spell. Casting a new near dark vision spell with only 2 minutes left on an older spell does not change the duration of the older spell. It is recommended that characters allow the active near dark vision spell to expire before starting the process again. The caster can terminate the spell early and recast on a larger group. Regardless of how many spells are cast, the maximum number of persons one magic-user can grant near dark vision is 6 and they will always expire at the same time. 

","level":2,"cost":2,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"6 Seconds","spellRange":"20 Feet","areaAffected":"One Mortal (Only Works On Mortals)","duration":"30 Plus D100E Minutes of Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 2 aether points to add 1 mortal to be affected. Maximum of 6 mortals granted near dark vision for 12 aether points","materialComponent":"1 Earthworm","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Invoke Apocalypse Flame (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"WzPhKVtI09XOg56o","system":{"description":"

EFFECT: Calls fire down upon the cleric to burn the enemies of the cleric. The cleric’s fire deals 10D20 fire damage to all mortals and creatures within the radius. The fire call engulfs and burns all burnable objects within the radius. To avoid damage, a character must avoid the blast. Characters should position themselves on the battle map where they could have avoided the blast. The object or circumstance of protection must be within 5 feet at the time the blast erupts. If there is no possibility of getting outside the radius (room or hallway too small). The save will only cut the damage in half. This is a GM determination based on location and setting of the battle.    

The cleric and others who have been proselytized into the cleric’s faith are immune to the fire. 

This miracle or call fire or call burn can be called only once per game session. 

","level":25,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"10","miracleRange":"Personal","areaAffected":"30 Foot Radius of Cleric","duration":"Instant","savingThrow":"DODGE (Negates)","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Shining Target","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"X3vTbUYHihWhZ1VY","system":{"description":"

Critical: None 

Effects: The character causes one opponent to be outlined in a shining aura, making them easier to hit with melee and ranged attacks. The aura creates no actual light but directs an attacker to the best place to strike. Until the target is attacked, the aura remains. The aura allows one second of attacks upon the target with favor. The spell grants favored attacks only for the first attack and any attacks that occur on the same second as the initial attack. Afterward, the spell’s effects end. 

","level":1,"cost":1,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"100 Feet","areaAffected":"Directed at One Target","duration":"Until the Target is Attacked","savingThrow":"NONE","extraAetherPoints":"Add 1 aether points to increase the range of the spell to 200 feet","materialComponent":"Feather From an Arrow","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Agony Wave 5","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"X3xYIwM9URUZVQyM","system":{"description":"

Effects: The caster creates a pulse of pain to enemies within 30 feet of the caster. The spell causes no actual injury or wound. The pulse forces enemies to make a saving throw against pain as if a serious wound had been inflicted. Those failing the toughness save will be under a flash of pain, just as if they actually suffered a wound. Animals will flee after the flash of pain passes, as stated in the LETHAL BOOK OF MONSTERS.

","level":22,"cost":22,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"All Opponents with 30 Feet of Caster","duration":"1D12E seconds","savingThrow":"TOUGHNESS","extraAetherPoints":"Add 10 aether points to increase the area affected to 50 feet from the caster","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Inferno Wall","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"XbUmrZd1qBIGTpjo","system":{"description":"

Effects: Caster summons a wall of flame up to 100 feet across up to 20 feet tall and 3 feet in breadth. The flame is extremely hot and if placed on top of mortals, creatures, or monsters, the flame inflicts 4D6E damage unless the target avoids the flame with a dodge saving throw. The burning flame causes 1D6E damage to anyone within 5 feet of the flame who stays within 5 feet for 5 seconds (no save). Running or passing through the flame to the opposite side of the wall will cause 4D6E fire damage (no save). Damage resistance from armor or natural sources do not block the damage from the wall of flame.  

This spell causes damage but cannot cause magical vital or lethal strikes. 

Defenders who are wearing cloth armor or clothes will catch fire if they run through the flames or do not dodge the original placement of the wall. The fire will burn the clothes for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E additional damage. 

","level":17,"cost":17,"memorized":false,"components":{"verbal":false,"somatic":false,"material":false,"catalyst":false},"castingTime":"4 Seconds","spellRange":"50 Feet","areaAffected":"100 Foot Wall up to 20 Feet High and 5 Feet in Breadth","duration":"Focus","savingThrow":"None to Create (Dodge to Negate) Damage )","extraAetherPoints":"Add 13 Aether points increases the intensity of the flame to 6D6E damage for those who pass through the flame or are caught within it. This also causes 2D6E damage to those who stay within 5 feet for 5 seconds.","materialComponent":"Polished Obsidian Rock","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Banish Seer's Mark","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"XcRZgbU1iffLXgJb","system":{"description":"

Effects: Caster attempts to remove the arcane tracker that was placed upon a mortal or other creature. The caster rolls, adding all modifiers, and compares their result to the casting roll of the magic-user who placed the tracker. The higher roll determines the outcome: either the tracker remains or it is removed. Ties go to the caster that placed the tracker as they defend the spell.  

Caster can only attempt to remove the tracker once and then the ability to remove it is beyond their ability. Different casters can try to remove the tracker, but each caster only gets one attempt.  

","level":12,"cost":12,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"20 Seconds","spellRange":"10 Feet","areaAffected":"One Being with an Arcane Tracker Cast Upon Them","duration":"Instant","savingThrow":"(Special, Competing Spell Casting Rolls)","extraAetherPoints":"Cannot be overpowered","materialComponent":"Dirt from a Mortals Footprint","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sense Profane Chains (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"XsMjAF7QXqillhLx","system":{"description":"

EFFECT: Reveals if there are curses or possessions on mortals or items. The miracle does not remove the curse or possession, but it reveals the effects, nature and details of the curse and how difficult it will be to remove the curse or possession. Evil clerics or demons can inflict curses on items or possess mortals. The Game Magistrate will set the strength of the curse or possession. A separate miracle might remove this curse or possession. Only darkness/evil clerics place curses and possessions and are an attack left to the province of demons.   

","level":7,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"12000","miracleRange":"20 Feet","areaAffected":"One Mortal or Item","duration":"Instant","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Illuminate (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Y0PlUKSA4VPCkjWn","system":{"description":"

Effect: Cause all light sources within 30 feet that are in the open that are unlit suddenly become lit. This lights all sources, and the cleric cannot choose which will light. The spell ignites any visible light source. Characters must cover torches carried on their back or in their gear to prevent them from lighting. This can start a campfire if it is clearly prepared as a campfire prior to calling the miracle. 

","level":4,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"60","miracleRange":"30 Feet","areaAffected":"All Light Sources in the Open that Are Unlit Within 30 Feet of the Cleric","duration":"Lit Sources Will Burn as Normal Once Lit","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Frostward VI (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Y2xxSvZ8v7bHp1PB","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to cold and ice. The mortal receives 12 Damage Reduction against all natural, magical, and divine cold and ice attacks.

","level":18,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (18 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Scales of Protection (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Y5s0hv1wC8CzZ4Ba","system":{"description":"

EFFECT: The skin of the cleric toughens and noticeably scales to appear like the skin of a lizard. With the reptile skin, the cleric gains +4 DR. The protection remains for 40 plus D20 minutes of real time. This protection only applies to physical attacks, not magical ones. The DR is cumulative to other physical DR from armor or skin. Does not stack with any other divine or arcane DR.

","level":10,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"3","miracleRange":"Personal","areaAffected":"Self","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Commanded Flameburst 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"Y8GmCGWm8r6VUxtg","system":{"description":"

Critical: Fire 

Effects: A flash of arcane flame erupts from the caster, encircling the caster and burning, all currently engaged with the caster for 2D6E damage. The caster can protect allies and friends from the damage and only burn those chosen by the caster. All hit by the flame who are wearing cloth armor or clothing catch fire and must spend 1D6 seconds extinguishing the flame. Extinguishing the fire will reset the combat delay count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an additional 1D4E damage.  

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":10,"cost":10,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"An additional 10 aether points to extend the spell to 10 feet around caster.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Renewed Flesh (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"YJ7jJ9ojRUELTx7g","system":{"description":"

EFFECT: An injured mortal regenerates to full health over a period of time. Regeneration heals one hit point every hour until the mortal is fully healed. Once the regeneration begins, the target falls into a deep coma. A cleric cannot awaken the target or stop the regeneration until the target is fully healed. This is a dangerous miracle to call unless in a safe location. This miracle does not regenerate lost limbs or organs, but will heal an injury without restoring the lost limb or organ.

","level":10,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"1800","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Regeneration Effect Once Begun Takes 1 Hour to Regenerate Each Hit Point Healed)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Emberstride I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"YQjoZ2n6XoOPfSsb","system":{"description":"

EFFECT: The mortal or mortals become extremely resistant to fire and heat. The mortal receives 2 Damage Reduction against all natural, magical, and divine heat and fire attacks. 

","level":4,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (4 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Spring of Faith (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"YRTINHR1gW1usqBb","system":{"description":"

EFFECT: Summons 1 gallon of water. The cleric can fill a container up to 1 gallon with fresh drinkable water. Cannot use the miracle to make a pool or put water in anything other than a drinking container. The miracle is to create a drinkable, life-sustaining source of water.  

","level":9,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":true,"religious":false},"prayerTime":"60","miracleRange":"10 Feet","areaAffected":"One Drinking Container","duration":"Instant","savingThrow":"NONE","materialComponent":"","catalyst":"Water Container","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"37mu4dxsSuftlnmP","sort":2700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Parley with the Ancients (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Z68Dvq3Vm109Rwcr","system":{"description":"

EFFECT: The dead mortal will awaken with their consciousness, and spirit called back to their body. They will say their name and when they died. “I, Sir Maximus Valcor, died on the 11th day of Sylvune in the year 3546 A.F.” The cleric then compels them to answer 3 questions. The dead mortal will only answer questions they knew the answer to when they died. The questions must be specific and can be answered in a brief response. It is not acceptable for the question to require a narrative or story. The cleric cannot ask the dead to tell them all about their life, or all about the battle, or everything they know about an event or mortal. 

Appropriate Questions: 

  1. How did you die? 

  1. Who killed you? 

  1. Where did you bury the treasure? 

  1. Where are you from? 

The GM is the ultimate arbiter of what the dead mortal knew and how to answer the question.  

","level":19,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":true,"religious":true},"prayerTime":"300","miracleRange":"10 Feet","areaAffected":"One Deceased Mortal. No Restriction On Time Since Death","duration":"10 Minutes. After this time, the dead mortal will once again return to their place in the afterlife. The miracle can only be called on the same deceased mortal twice, after that they will not return from the afterlife.","savingThrow":"NONE","materialComponent":"","catalyst":"Body of Deceased Mortal","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Frostward V (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"Zxlg3g7RWL3cAL1q","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to cold and ice. The mortal receives 10 Damage Reduction against all natural, magical, and divine cold and ice attacks.   

","level":15,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (15 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Wyrmhide (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"a6EjgyvbqVzYASAu","system":{"description":"

EFFECT: The skin of the cleric toughens and noticeably scales to appear like the skin of a dragon (or what mortals think dragon skin looks like). With the dragon skin, the cleric has +6 DR. The protection remains for 40 plus D20 minutes of real time. The protection applies to fire, heat, and physical attacks, but not to other magical attacks. DR stacks with other sources of physical damage reduction, like armor or skin. Does not stack with any other divine or arcane DR.

","level":15,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"3","miracleRange":"Personal","areaAffected":"Self","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Truth of the Body (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"aFoHizNrdDPKAdXK","system":{"description":"

EFFECT: Provides a cleric with detailed information on the injuries a mortal has sustained. While not healing, the miracle reveals to a cleric whether a limb can be saved using divine healing or if it requires full regeneration. If any maladies are beyond divine healing, such as magical effects, the cleric will learn about them. The DM may provide meta-gaming information, such as total hit points, number of wounds, and how many hit points have been lost. The GM should give the cleric specific details about any sickness or disease, including the potential outcome.  

","level":3,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"900","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Instant","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Ancient Wyrmhide (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"aQcWdh7IdJB54ft0","system":{"description":"

EFFECT: The skin of the cleric toughens and noticeably scales to appear like the skin of a dragon (or what mortals think dragon skin looks like). With the dragon skin, the cleric has +8 DR. The protection remains for 40 plus D20 minutes of real time. The protection applies to fire, heat, and physical attacks, but not to other magical attacks. DR stacks with other sources of physical damage reduction, like armor or skin. Does not stack with any other divine or arcane DR. 

","level":19,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"3","miracleRange":"Personal","areaAffected":"Self","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Communal Restoration I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"aTSlXXGgaLWh8W4i","system":{"description":"

EFFECT: Provides 1D3E healing for wounds to all mortals affected at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":4,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"All Mortals Touching or Being Touched by the Cleric.","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Lightning Bolt","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"aaOVZeoaEkhKHe56","system":{"description":"

Effects: The caster shoots a bolt of lightning from their body. The caster can decide where the lightning bolt comes from. Choosing where to shoot the lightning bolt is up to the caster, whether from their extended or pointed hand, hands, eyes, mouth, middle of their chest, or any other creative idea they have. The caster should choose how the lightning expels on the first casting and stick with that method from then on.  

The lightning bolt is 3 foot wide and extends 150 feet in a straight line.  

The bolt of lightning does 8D6E damage to all in the straight line of the bolt and the bolt does not stop unless it hits a solid object of stone or metal (a player in metal armor does not stop the bolt). Wood items and doors, mortal creatures or characters do not stop the bolt. The bolt causes damage and continues forward. The damage remains constant along the full length of the bolt.  

Wooden objects hit by the bolt will have a hole blasted through them 3 foot in diameter and all creatures, friend, or foe in the bolt's path, must save versus a magical attack with a dodge saving throw or suffer damage from the bolt. The power of the bolt will go through the body of the victim and slightly melt all soft metal items carried or held. This melting causes coins held in a coin purse to bond together, requiring 1D4 hours to separate them. The coins will permanently retain the slightly deformed shape resulting from the super-heating. Other jewelry, such as rings, will be slightly malformed but not fully melted. 

A bolt will knock any mortal or creature 10 feet back in the direction from which it came. They must roll agility challenge roll vs original spell casting attack roll to land on their feet, or they will land prone and spend 1D6 seconds getting back to their feet. During this recovery time, they attack and defend with disfavor and combat delay dice are reset.  

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":15,"cost":15,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"150 Feet","areaAffected":"3 Foot Wide by 150 Foot Long","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Add 10 aether points adds 1D6E damage up to 12D6E damage for 55 points","materialComponent":"Wood from a Tree Struck by Lighning","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":5400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Detect Poison (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"bCaRZKQiYvYEPnnH","system":{"description":"

EFFECT: Reveals if there is poison (but not disease) that would negatively affect a mortal who ingested it in an item, container, food, drink, or other items that contain poison. The miracle also reveals if a monster or beast has poisonous abilities to inflict on the character. The miracle reveals how dangerous the poison is and if it has any added effects like paralyzation, sleep, slow or other effects. 

The GM should interpret poison liberally as anything that causes harm to the mortal who ingests it or has it inflicted upon them.  

If called onto a living creature to reveal if the creature has poisonous venom. The creature uses a toughness (constitution) save to resist the miracle. If the cleric succeeds, they should be told of any poison and its general damage potential. They will also learn if it has additional effects like paralyzation, sleep, slow or other negative effects. 

","level":4,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"120","miracleRange":"10 Feet","areaAffected":"One Item or Container or Creature","duration":"Instant","savingThrow":"NONE for Inanimate Objects. Toughness for Living Creatures","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Emberstride VII (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"c1k3s0it9vujJUMX","system":{"description":"

EFFECT: The mortal or mortals become extremely resistant to fire and heat. The mortal receives 15 Damage Reduction against all natural, magical, and divine heat and fire attacks.  

","level":25,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (25 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sharp to Smash (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"cG7iSLUm7Kv3MjGg","system":{"description":"

EFFECT: The prayer is to change a sharp-bladed weapon to a blunt weapon. While the prayer changes the type of damage, the total damage remains the same, and no modifiers are altered. This is a miracle summoned if the nature of the weapon is important for the purpose or enemy the weapon is being used against.

","level":5,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"Touch","areaAffected":"One Weapon. Up to Six Weapons, Only One Such Miracle Can Be Active at Once","duration":"30 Plus 1D100E Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Frostburst","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"cPNqg8u8bbwndcUQ","system":{"description":"

Critical: Cold 

Effects: The caster shoots a subzero freezing liquid toward the target. The liquid is not water. This substance is far colder than water in a liquid state. The liquid is of whatever color and description the magic user desires and comes from wherever they wish but must be consistent over all uses (this is a character development opportunity, so make it sound awesome).  

The liquid does cold damage to the target of 4D4E damage and freezes all exposed skin, including the face and hands. The skin will begin turning black and fall off over about a week. There is no permanent damage, but the skin looks awful as it peels and chunks of flesh begin to fall off. It is not uncommon to be confused with the disease or even mistaken for a zombie. In 2 weeks, the skin will fall off and the character will look normal. Healing the wound restores hit points, but the dead dried frozen skin is just a byproduct of the freezing and is not indicative of an actual injury.  

Characters may be concerned the dead skin may indicate future scaring and life-threatening conditions. This is a role play opportunity for players and GMs and for characters with skill in medicine to diagnose the true nature of the injury. The challenge rating to determine the skin issue is superficial is 80. 

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magical vital or lethal strikes.   

Armor, shield, or natural damage reduction do not block damage from this spell.

","level":7,"cost":7,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1 Second","spellRange":"30 Foot Blast that is 5 Feet Wide","areaAffected":"30 Foot x 5 Foot Spray of Freezing Liquid","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Add 5 aether points to add 1D4E additional damage up to 8D4E for 20 additional or 27 total aether points","materialComponent":"Vial of Previously Frozen Water","attackRoll":"","powerRoll":"","criticalType":"cold","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing I (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"cYiULqS8B51vDO4q","system":{"description":"

EFFECT: Provides 1D3E healing for wounds at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":1,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Thunder Cry","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"cyOxvUOxBPmIMQYO","system":{"description":"

Critical: Force 

Effects: A powerful scream of sonic power that strikes all within the area of affect. The caster chooses where to place the cone of sonic disruption, but it must originate from the caster’s position. The cone causes 2D12E force damage. Dodging the incoming sonic blast allows the target to take half damage. 

This spell can cause magical lethal, and vital strikes. 

","level":17,"cost":17,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"50 Feet","areaAffected":"Cone of Sound 50 Feet Long and 10 Feet Wide","duration":"Instant","savingThrow":"DODGE (For Half Damage)","extraAetherPoints":"Add 10 aether points to add 1D12E damage up to a maximum of 12D12E damage for 100 aether points and a total of 117 aether points to inflict 12D12E damage","materialComponent":"Coyote Fur","attackRoll":"","powerRoll":"","criticalType":"force","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Purify Waters (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"drwZKD73oTOD5Imu","system":{"description":"

EFFECT: This miracle restores poisoned or diseased water. The water is drinkable and useable for sustenance. The miracle does not improve its original quality or taste but removes all poison or disease, including removal of parasites.  

The miracle cannot remove magical effects on the water or traps besides the poison that is set on the water.  

This miracle does not create holy water.

","level":1,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"5 Feet","areaAffected":"Water Within 5 Feet of Cleric","duration":"Permanent","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Scorching Ray 4","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"dzm1v5d1O8StSGEo","system":{"description":"

Critical: Fire 

 
Effect: This spell creates a 10-foot by 5-foot stream of searing fire in front of the caster. The heat of the fire causes damage to all within the stream. Those attacked may try to leap to safety and negate the attack with a successful DODGE saving throw if there is an available area to move to safety. If there is no room to jump back or to the side (cannot jump toward caster), such as in a narrow hallway, then the best a defender can do is avoid some of the heat and sustain ½ damage rounded down. Damage is 8D6E for the searing flame. 

Defenders who are wearing cloth armor or clothing catch fire if they take the full brunt of the searing fire, but avoid fire if they negate damage or take ½ damage. The fire will burn for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage.  

The spell is a magical attack with a dodge saving throw to negate or ½ damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

Characters should describe the hand gesture that produces the flame and depict the flame that is produced. The color and description of the flame is up to the character and are part of the character’s individuality that makes them a unique part of the game.  

","level":19,"cost":19,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"10 Feet","areaAffected":"10 Feet by 5 Feet and is Filled with a Searing Flame","duration":"1 Second Game Time","savingThrow":"DODGE (Negates if there is a space to dodge, ½ damage if no space to avoid the flame).","extraAetherPoints":"Add 30 aether points to add 1D6 damage, add 40 aether points to add 2D6 added damage. Add 5 aether points to extend the stream to 15 feet, add 10 aether points to extend the stream to 20 feet. This is the strongest this spell can be.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Torch of the Arcane 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"eFN807R5MZFc7FZf","system":{"description":"

Effects: A bluish flame is summoned to either float over the caster’s head or attach to some object, providing light like a torch, although the light has a slight bluish tone. The flame gives off no heat and cannot light a fire. The creation of light where there is none is a great power, removing the horror of darkness for mere mortals. This power has one weakness, and the greatest mages and sorcerers of the realms have struggled to solve it for as long as such things have been recorded. A life saving flame, created by this spell, will light the way in the darkest night or the most closed castle tower, but its power becomes limited if the caster descends into the world beneath. The caster can only cast this spell once every 8 hours of game time while underground. This restriction is regardless of the number of aether points the magic user possesses. The restriction applies to all levels of the Arcane Torch spell. This restriction does not apply if it is simply dark, but only if the darkness manifests from descending below the surface of the world. Below the surface, the world darkness reigns and, in that realm, the Nyctarian are supreme.  

","level":3,"cost":3,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"10 Feet","areaAffected":"Light Equivalent to a Torch. Radius of 30 Feet Bright Light and 60 Feet Dim Light","duration":"20 Plus D100E Minutes in Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Small piece of obsidian","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Commanded Flameburst 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"eHerGIBfJkOk0XKM","system":{"description":"

Effects: A flash of arcane flame erupts from the caster, encircling the caster and burning, all currently engaged with the caster for 4D6E damage. The caster can protect allies and friends from the damage and only burn those chosen by the caster. All hit by the flame who are wearing cloth armor or clothing catch fire and must spend 1D6 seconds extinguishing the flame. Extinguishing the fire will reset the combat delay count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an added 1D4E damage.  

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":13,"cost":13,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around the Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"An additional 15 aether points to extend the spell to 10 feet around caster.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Chronolock 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"eHgoW33HCq2sd0eO","system":{"description":"

Effects: Time freezes for all but the caster for 8 seconds. Allows the caster to move or attack with a melee attack while time is frozen. Attacks automatically hit but should roll attack rolls to check for possible critical hits. The effects of lethargy do not begin until after the time freeze expires. The caster cannot cast any additional spells during the time freeze but can move at normal speeds and execute 2 melee attacks. 

","level":19,"cost":19,"memorized":false,"components":{"verbal":true,"somatic":false,"material":true,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"Caster","duration":"8 Seconds","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Pinch of Sand From an Hourglass","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Mend Armor 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"eeRHZJQc3q4oy9Qq","system":{"description":"

Effects: Repairs 1D20 points of damage to non magical armor. This effect can eventually restore the armor to its original condition. The spell does not change the size or other details of the armor. This spell works on all quality levels of non-magical armor, but it cannot repair magic armor if it has somehow been damaged. 

","level":12,"cost":12,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"10 Feet","areaAffected":"One Set of Armor","duration":"Permanent","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"6 Ounces of the Material the Armor Is Created From","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"All Seeing Eye","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"epyjgDW5V0dEPIJf","system":{"description":"

Effects: A large extra eye opens in the caster’s forehead, or if that spot is occupied, a stalk grows from the top of their head. The eye allows the caster to see and avoid all negative effects of gaze attacks. Further, the eye has near dark vision and thermal vision at the caster's discretion.  

","level":20,"cost":20,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"10 Seconds","spellRange":"Self","areaAffected":"Caster","duration":"20 Plus 1D100E Real Minutes Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 10 aether points to each mortal granted an extra eye up to 6 total mortals. One duration roll control them all, and only one such casting can be active at any time","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Corrosive Splash","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"f1sZfCqzwesV1HnL","system":{"description":"

Effects: The character directs a blob of acid at their enemies. The acid inflicts 1D6E damage to the target. The player should describe how the blob of acid appears, including the color, appearance, and shape of the blob.

This spell resolves as a magical attack that characters can dodge with a successful saving throw, negating damage. This spell can cause magical vital or lethal strikes. Armor, shield, or natural damage reduction do not block damage from this spell.

Extra aether points: Add 1 aether points for 2D6E damage and 2 aether points for 3D6E damage. This represents the maximum overpowering of this spell.

","level":1,"cost":1,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"3","spellRange":"50","areaAffected":"One Target","duration":"Instant","savingThrow":"Dodge (Negates)","extraAetherPoints":"1 for 2D6E Damage, 2 for 3D6E","materialComponent":"None","attackRoll":"","powerRoll":"","criticalType":"acid","memorized":false,"catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":8300000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Mystical Missile","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"f3f1qWPscCMxeXnO","system":{"description":"

Effects: Fires an arcane missile of magical power at the character’s enemies doing 1D6E damage. The character should describe how the missile appears. Color, appearance and type of weapon. Although the spell is called arcane missile for reference, the actual weapon projected is at the character’s discretion and should be the character’s own design. Dagger, arrow, axe, dart, stone, or other object of the caster's design. The only immutable trait is this is not an enormous weapon, it is larger than arcane arrow, and the projectile should be the size of a javelin or short spear, regardless of choice of shape or color.  

The spell attack is a magical attack with a dodge saving throw to negate damage. This spell can cause magical vital or lethal strikes. 

","level":8,"cost":8,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"100 Feet","areaAffected":"One mortal or creature","duration":"Instant","savingThrow":"Dodge (Negates)","extraAetherPoints":"Add 5 points to add 1D6E damage up to the maximum of 6D6E damage to the target. A 6D6E missile would cost 380 aether points.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"force","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":7300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Skyfall","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"figlUWErfo6mHMTD","system":{"description":"

Effects: Calls down a meteor from the heavens that erupts from the sky at incredible speed, making a terrifying rumbling sound as it descends upon the target. The target can attempt to dodge the meteor with a dodge saving throw to negate damage. This is a small meteor the size of a watermelon and appears as a glowing, twirling rock that falls from the sky. 

If one cannot dodge the meteor, it causes 6D10E damage. 

This spell resolves as a magical attack that characters can dodge with a successful saving throw, negating damage. This spell can cause magical vital or lethal strikes. 

Armor, shield, or natural damage reduction do not block damage from this spell. 

Critical: Force 

","level":21,"cost":21,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Target within 100 Feet","areaAffected":"One target","duration":"Instant","savingThrow":"Dodge (Negates)","extraAetherPoints":"Add 10 aether points to increase the damage 1D10E damage to a maximum of 10D10E damage for 61 added aether points","materialComponent":"A Magnet","attackRoll":"","powerRoll":"","criticalType":"force","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"fyXENmzNZoTeqU6u","system":{"description":"

EFFECT: Provides 1D6E healing for wounds at the clerics’ discretion. The cleric can direct the healing to one wound or split it evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly. 

","level":3,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"480","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 20 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Judgment III (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"g1LmXGSvGYqmj3Jl","system":{"description":"

EFFECT: Causes 1D8 fire damage 3D4 to undead. Smite empowers a melee attack with divine power and attaches to the clerics’ next attack following the completion of the prayer. The attack automatically causes damage if the cleric scores a hit (including a shield hit) and causes the 1D8 damage (3D4 vs undead). A missed attack by the cleric results in the loss of the miracle. The damage is separate from damage inflicted by the melee weapon and should be applied separately for damage resistance. Fire and heat damage resistance stops this attack, but physical damage resistance does not affect it because it bypasses all physical damage resistance, including armor and shields. Divine smites damage does not explode and cannot cause a lethal or vital strike.  

","level":12,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":false},"prayerTime":"2","miracleRange":"Hit with Weapon","areaAffected":"One Targeted Mortal or Monster","duration":"Instant","savingThrow":"NONE","materialComponent":"Weapon to Attack","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Frostward VII (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"g2HiIaCWhYm4P56R","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to cold and ice. The mortal receives 15 Damage Reduction against all natural, magical, and divine cold and ice attacks.   

","level":23,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (23 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Stormlash","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"g7VBeCnIUp4Wi9bd","system":{"description":"

Critical: Electric 

Effects: The caster shoots a bolt of lightning from their body. The caster can decide where the caster expels the lightning bolt. The caster could choose to project the lightning bolt from their outstretched or pointed hands, their eyes, mouth, chest, or any other creative place they choose. Once the caster chooses a method for the lightning to expel, they should stick with that method for all future castings.  

The lightning bolt is 3-foot wide and extends 100-feet in a straight line.  

The bolt of lightning does 3D6E damage to all in the straight line of the bolt and the bolt does not stop unless it hits a solid object of stone or metal (a player in metal armor does not stop the bolt). Wood items and doors, mortal creatures or characters do not stop the bolt. The bolt inflicts damage and continues forward. The damage remains constant along the full length of the bolt.  

Wooden objects hit by the bolt will have a hole blasted through them 3 foot in diameter and all creatures, friend, or foe in the bolt's path, must save versus a magical attack with a dodge saving throw or suffer damage from the bolt. 

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":6,"cost":6,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"150 Feet","areaAffected":"3 Foot Wide by 100 Foot Long","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Add 5 aether points to add 1D6E damage up to 5D6E damage for 16 aether points","materialComponent":"Wood from a Tree Struck by Lightning","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Stoneflesh","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"gRp7nkC2kt3TYRWI","system":{"description":"

Effects: The caster hardens their skin to that of granite and their outward appearance takes on that of a swirling rock pattern of polished granite. The spell alters the caster’s skin appearance, but not their shape. The casters skin feels hard and cold. This appearance dissipates once the caster is struck by any blow that would cause damage. The skin can absorb one blow from a physical attack, and it has a damage reduction of 25. The spell only works once, no matter how much damage the attack does. However, the attack must deal at least one point of damage to expend the spell. 

","level":12,"cost":12,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Self","areaAffected":"Self","duration":"Until Discharged or the Caster Sleeps to Regain Spell Power Points","savingThrow":"NONE","extraAetherPoints":"Add 1 aether points to add 1 point of damage reduction to the skin effect. Maximum of 30 damage reduction for 17 aether points","materialComponent":"Piece of Granite","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Surefooted (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"gXtp2t9zZ06oQ7AI","system":{"description":"

EFFECT: The mortals affected by the miracle gain the ability to walk on slippery surfaces without slipping or losing traction. This miracle does not allow the mortal to defy gravity, but it allows one to walk on ice, snow, wet, or otherwise slippery surfaces as if they were on dry ground. The miracle does not cause their feet or hands to adhere to the surface it simply allows the mortal to walk on the surface as if it was not a slippery surface. 

","level":5,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"10","miracleRange":"10 Feet","areaAffected":"One to Six Mortals (5 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Comfort of Faith II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"gfgw5ZD4lmKOs4Ej","system":{"description":"

Warms the target(s) of the miracle and makes them immune to normal cold from weather. Grants 12 damage reduction to cold based attacks. Must stay within 20 feet of the granting cleric or the protection drops. 

","level":10,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal. Can Affect Up to Six Mortals. Only One Miracle of a Warm Soul (of Any Level) Can Be Active at a Time","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Clairvoyance of Conflict","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"ghRl0yq1YkbrIa2w","system":{"description":"

Effects: The caster seeks knowledge of an area of a recent battle or conflict. They are seeking knowledge of what occurred at the location. To gain knowledge, the caster must either find evidence from a recent event and gather knowledge from it, or the event must be well known in legend or lore. The caster’s focus on the event leads them to seek answers to certain questions. The Game Magistrate should provide simple answers, leaving some mystery to be discovered. Faceless, dark shapes representing a sequence of events are perceived by the magic-user, but their identities and specifics are unclear. The GM should allow questions with yes or no answers. The GM should allow questions that reveal things like the manner of death and the attackers’ movements. What is determined could also include the feelings and mood of the area. This is a spell that is a great tool for GMs, and we leave it to individual GMs to decide what the magic-user can learn and where it leads the character and their party. 

Casting the spell multiple times is a waste because the answers will always be the same as the first time. Additional knowledge will never come from multiple castings.     

","level":11,"cost":11,"memorized":true,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"2 Minutes","spellRange":"Must be at the location of the Inquiry","areaAffected":"Immediate Surroundings","duration":"1 Minute","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Crystal Ball","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Flame II (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"gkxsB0GmYmp0Afv7","system":{"description":"

EFFECT: Creates a divine torch that illuminates in all ways like a normal torch except that it produces no heat and cannot be used to spawn other fires or to cook. The caster can only summon this divine torch once every 8 hours of game time while underground. This restriction is regardless of the power of the cleric. This restriction does not apply if it is simply dark. The restriction applies if the darkness manifests from descending below the surface that mankind walks. In the realm below the surface of the world, where darkness reigns supreme, the Nyctarian hold dominion.

","level":6,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"5","miracleRange":"10 Feet","areaAffected":"Creates a Divine Torch With a 30 Foot Radius of Light","duration":"20 Plus 1D10 Minutes of Real Time Kept by the GM, not the Cleric. If Underground, the Cleric Can Only Cast This Miracle Once Every 8 Hours. This Is an exception to the Rule That Clerics Keep the Duration of Divine Spells.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Martyr's Blessing IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"gwN9w2hM3mL92g6r","system":{"description":"

EFFECT: Grants temporary divine bonus dice of 1D8 to attack and defense rolls for those blessed. When this occurs, the attacker or defender rolls a 4th dice to attack or defend. Clerics should have dice to grant to those they bless so they can grant the blessing. A white D8 is recommended. These dice do not explode. 

Cannot stack multiple versions of this miracle or have more than one group under its blessing. 

","level":16,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"Up to Six Mortals Maximum, Only One Such Miracle Can Be Active At Once","duration":"10 Plus 1D20E Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 5","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"h2tovPzkmqT64dbJ","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals a wound chosen by the caster. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D12 damage to the caster and grants 1D20 hit points to the target. 

No DR or other defensive spells or abilities will shield the caster from this self-inflicted damage. 

","level":15,"cost":15,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add aether points for 1D12 damage inflicted to the caster and 1D30 given to the target. Add 5 aether points to extend the maximum range to 100 feet.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Flesh of Divinity (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"h3t6bt1aoY23qbZq","system":{"description":"

EFFECT: The skin of the cleric toughens and skin hardens to that of marble. The skin to slightly glows but does not emanate useable light. The cleric appears as a sculpture of white marble. The cleric gains +10 DR. The protection remains for 40 plus D20 minutes of real time. The protection applies to fire, heat, and physical attacks, but not to other magical attacks. DR stacks with other sources of physical damage reduction, like armor or skin.  

","level":23,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"3","miracleRange":"Personal","areaAffected":"Self","duration":"40 Plus 1D20 Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Agony Wave 4","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"hpWQ6bEO9lHrLzyz","system":{"description":"

Effects: The caster creates a pulse of pain to enemies within 30 feet of the caster. The spell causes no actual injury or wound. The pulse forces enemies to make a saving throw against pain. Those failing the toughness save will be under a flash of pain, just as if they actually suffered a wound. Animals will flee after the flash of pain passes, as stated in the LETHAL BOOK OF MONSTERS. 

","level":19,"cost":19,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"All Opponents with 30 Feet of Caster","duration":"1D10E seconds","savingThrow":"TOUGHNESS","extraAetherPoints":"Add 10 aether points to increase the area affected to 50 feet from the caster","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Flameburst 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"iLAoVNO0oj9LJkKl","system":{"description":"

Effect: A flash of arcane flame erupts from the caster, encircling them and burning all creatures currently within 5 feet of the caster for 2D6E damage (affecting friend and foe alike). The arcane flame ignites any cloth armor or clothing worn by those caught in the blast, forcing them to spend 1D6 seconds putting out the fire. Extinguishing the flame will reset the combat count. The flame will burn for 10 seconds and if the flame burns the full 10 full seconds, the flame does an additional 1D4E damage.  

The spell attack is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":5,"cost":5,"memorized":false,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"5 Feet","areaAffected":"5 Feet All Around Caster","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Adding 7 aether points will extend spell additional 5 feet to maximum of 10-foot area of effect","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Neutralize Poison (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"ia3lPSpHIsk4bcHv","system":{"description":"

EFFECT: Neutralizes poison in one item (vial, glass, food, or other container of poison) or one venomous monster or creature. If the target is an item, this effect immediately neutralizes the poison, making it harmless. If the target is a venomous creature, then the creature will not have access to that ability (they are not venomous) for 20 plus 1D100 minutes of real time. Items do not receive saving throws, but creatures get a toughness (constitution) save to negate the effect.  

","level":8,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":false},"prayerTime":"10","miracleRange":"10 Feet","areaAffected":"One Creature or Item","duration":"Instant (Special) 20 Plus 1D100 Minutes of Real Time (Creature). Kept by the Cleric.","savingThrow":"TOUGHNESS (Negates)","materialComponent":"Tooth from a Venomous Snake","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Renew Small Limbs (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"ib0e1zalElLjjHgD","system":{"description":"

EFFECT: An injured mortal who has lost a limb will have it regenerated to replace the specific lost limb. This miracle restores hands, feet, ears, fingers, or toes. The regeneration heals one specific wound that caused loss of a limb and will restore the lost limb and return hit points lost for that specific injury. Once started, the target falls into a deep coma. No one can awaken the target until the regeneration is fully complete. The Cleric cannot stop the regeneration or awaken the target before the limb is fully restored. This is a dangerous miracle to call unless in a safe location. This miracle does not regenerate larger lost limbs. 

","level":14,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"5400","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Regeneration Effect Once Begun Takes 10 Days to Regenerate the Limb)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Vital Exchange 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"j9zQbWLP9AEqRbQ5","system":{"description":"

Critical: None 

Effects: The character transfers hit points from themselves to the target that heals a wound chosen by the caster. The transfer will stabilize a dying mortal or heal a wound. The transfer inflicts 1D4 damage to the caster and grants those hit points to the target. 

No DR or other defensive spells or abilities will shield the caster from this self-inflicted damage. 

","level":3,"cost":3,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"30 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"Add 6 aether points for 1D6 damage inflicted to the caster and given to the target","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Bullhorn (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"jVJ4vxZS4nSChYsd","system":{"description":"

Effect: Above the sound of combat or the crowd, the cleric’s voice rises above it all, drawing the attention of the onlookers and combatants who fail a willpower save. Those that fail cannot turn away from the cleric and stand looking at the cleric for 1D6E seconds.  The speech effects all those hearing the clerics words equally so only one dice roll is made for duration. During this time, if the mortal or other living creature affected by the clerics words defend with defense while their attacker strikes with favor. If attacked from behind the attack succeeds automatically and the combatant should roll to check for possible critical strikes. A thief may make a backstab or rearward attack upon anyone affected by the bullhorn. Once attacked or struck the trance is broken. 

The cleric must recite a 6 second speech for the table. make it good! 

This can be a dangerous miracle as it can leave allies defenseless. 

","level":9,"components":{"verbal":true,"somatic":false,"material":false,"catalyst":false,"religious":true},"prayerTime":"6","miracleRange":"60 Feet","areaAffected":"All Allies and Foes Alike That Are Within 60 Feet of the Cleric","duration":"1D6E Seconds","savingThrow":"WILLPOWER (Negates)","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Scorching Ray 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"jk2aPnAJTsQJDfQB","system":{"description":"

Critical: Fire 

Effects: This spell creates a 10-foot-by-5-foot stream of searing fire in front of the caster. The heat of the fire causes damage to all within the stream. Those attacked may try to leap to safety and negate the attack with a successful DODGE saving throw if there is an available area to move to safety. If there is no room to jump back or to the side (cannot jump toward caster), such as in a narrow hallway, then the best a defender can do is avoid some of the heat and sustain ½ damage rounded down. Damage is 6D6E for the searing flame. 

Defenders who are wearing cloth armor or clothing catch fire if they take the full brunt of the searing fire, but avoid fire if they negate damage or take ½ damage. The fire will burn for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage.  

The spell is a magical attack with a dodge saving throw to negate or ½ damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

Characters should describe the hand gesture that produces the flame and depict the flame that is produced. The color and description of the flame is up to the character and are part of the character’s individuality that makes them a unique part of the game.  

","level":14,"cost":14,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"10 Feet","areaAffected":"10 Feet by 5 Feet and is Filled with a Searing Flame","duration":"1 Second Game Time","savingThrow":"DODGE (Negates if there is a space to dodge, ½ damage if no space to avoid the flame).","extraAetherPoints":"Add 20 aether points to add 1D6 damage, add 30 aether points to add 2D6 added damage. Add 5 points to extend the stream length to 15 feet, add 10 aether points to extend it to 20 feet. This is the most powerful you can make this spell.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Annihilation Bolt","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"joLWXavJwasLwuYQ","system":{"description":"

Critical: Electric 

Effects: The caster shoots a bolt of lightning from their body. It is up to the caster to decide the origin point of the lightning bolt. The caster could choose to shoot the lightning bolt from their extended/pointed hand or hands, their eyes, their mouth, their forehead, their chest, or whatever creative idea they have. The caster should decide how the lightning launches on the first casting and use the same method for all subsequent castings.  

The lightning bolt is 3 foot wide and extends 200 feet in a straight line. 

The bolt of lightning does 12D6E damage to all in the straight line of the bolt and the bolt does not stop unless it hits a solid object of stone or metal (a player in metal armor does not stop the bolt). Wood items and doors, mortal creatures or characters do not stop the bolt. The bolt causes damage and continues forward. The damage remains constant along the full length of the bolt.  

Wooden objects hit by the bolt will have a hole blasted through them 3 foot in diameter and all creatures, friend, or foe in the bolt's path, must save versus a magical attack with a dodge saving throw or suffer damage from the bolt. The power of the bolt will go through the body of the victim and melt all soft metal items carried or held. The coins, if held in a coin purse, will melt and bond together, making them impossible to separate. One lump of merged metal is all the coins become. The heat will distort other jewelry, like rings or earrings, making them unwearable. This refers to non-magical coins and jewelry. Magical items are not affected. 

The bolt knocks, any mortal creature hit 15 feet in the direction from which the bolt came. They must roll agility challenge roll vs original spell casting attack roll to land on their feet, or they will land prone and spend 1D6 seconds getting back to their feet. During this recovery time, they attack and defend with disfavor and combat delay dice are reset.  

The spell is a magical attack with a dodge saving throw to negate damage. This spell can cause magic vital or lethal strikes. 

Armor, shield, or natural damage reduction do not block damage from this spell. 
 

","level":23,"cost":23,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"150 Feet","areaAffected":"3 Feet Wide by 200 Feet Long","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Add 15 aether points to add 1D6E damage up to 16D6E damage for 83 aether points","materialComponent":"Wood From a Tree Struck by Lightning and Bone from a Living Creature Killed by Lightning","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":5300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Communal Restoration II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"k0qnK6Hiz87aBd6w","system":{"description":"

EFFECT: Provides 1D4E healing for wounds to all mortals affected at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":7,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"All Mortals Touching or Being Touched by the Cleric.","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Flame V (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"kBNhNVA9XpwZJ7GM","system":{"description":"

EFFECT: Creates a divine torch that illuminates in all ways like a normal torch except that it produces no heat and cannot be used to spawn other fires or to cook. The caster can only summon this divine torch once every 8 hours of game time while underground. This restriction is regardless of the power of the cleric. This restriction does not apply if it is simply dark. The restriction applies if the darkness manifests from descending below the surface that mankind walks. In the realm below the surface of the world, where darkness reigns supreme, the Nyctarian hold dominion. 

","level":18,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"5","miracleRange":"10 Feet","areaAffected":"Creates a Divine Torch With a 30 Foot Radius of Light","duration":"75 Plus 1D10 Minutes of Real Time Kept by the GM, not the Cleric. If Underground, the Cleric Can Only Cast This Miracle Once Every 8 Hours. This Is an exception to the Rule That Clerics Keep the Duration of Divine Spells.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Unraveling of Aether Ward","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"kOBu1icxoYmW0GUb","system":{"description":"","level":11,"cost":11,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1 Hour","spellRange":"Touch Must Be Within Touch of the Boundary","areaAffected":"One Dwelling, Lair, Hideout, Tower, Tomb, Prison, or Sanctuary","duration":"Instant","savingThrow":"Special","extraAetherPoints":"For each aether 10 points spent over the casting cost the caster may add +1 to the strength of the attack up to 10 added points and other casters who possess the destroy ward spell may add up to 5 points to the attack with a maximum of 6 added casters adding to the attack. (Maximum added power would be 10 by the caster and 30 from the other outside casters). This use of the magical power of seven attackers creates the strongest attack on a ward known to the magical world.","materialComponent":"To break an evil ward, the component is tears of a child collected in a vial. To break a good ward, you need a vial of virgin blood or to make a direct sacrifice of a virgin (this adds 5 power if you sacrifice a live virgin). Neutral wards require collected morning dew in a vial.","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Friendship","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"kyYpJ6la9SW1vgRi","system":{"description":"

Effects: By casting this spell, the caster convinces a being or creature who speaks the same language to believe the caster is their best friend. They will treat the caster as a friend and ally, never questioning their credibility. They will share plans with them, and they will usually answer questions like close a friend. This friendship has limited power as the person has affection for the caster, but they have not lost all reason and common sense. They will not commit suicide or do things that are risky. They will treat you like a genuine friend and will not do anything they would not for an actual friend. Unless they might have done so before the spell, they will not violate their own moral code by committing murder or theft. The spell lasts indefinitely, but each time they are asked to do something they refuse to do because it is contrary to their moral codes or beliefs, they get to make a new saving throw. Remember, this does not create a slave. This is a more warm, friendly feeling that is created with someone. That someone will be helpful to you and your cause as long as it is consistent with who they are as a person and their moral codes. Moral codes could also go the other way, and evil beings will not do terrible things for someone just because they are evil. The evil being often wants things even from friends and their reasons to refuse may be more about their own future goals and schemes than a moral distaste for the act. The GM should think about the target and who they are and what simple things they might do for a friend and if it makes sense for them to go along with requests from the caster. 

","level":5,"cost":5,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"10 Seconds","spellRange":"30 Feet","areaAffected":"One Mortal","duration":"Indefinite","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Proselytize (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"l3LXT0vjlZNAtP44","system":{"description":"

EFFECT: Welcomes and brings a new follower into the cleric’s religion. Allows the mortal benefits commensurate with being a follower of the cleric’s religion.  

","level":1,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"3600","miracleRange":"30 Feet","areaAffected":"One Mortal","duration":"Permanent (Hopefully) Can Change Faiths but Requires Renunciation of Current Deity and Proselytize into Another Religion","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Beasts (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"lS8SFfPyHKi2MIqy","system":{"description":"

Effect: The cleric prayers for the assistance of their deity to call upon the favored animal of their deity that is closest to their location.  This animal cannot be more than 1 level higher than the cleric.  The animal will materialize next to the cleric following the completion of the prayer. The animal will obey simple commands, attack, defend, guard, heel. Sit. stay, speak, etc.  The animal will even defend against the undead due to their tie to the cleric’s deity.  The animal will stay and protect the cleric for 2D10 real time minutes from the time the summoning reaches completion.  When the time expires the animal will fade and return to their prior location. If the animal dies in service to the cleric, the cleric must complete a 1 hour prayer ritual to help guide the animal back to their spirit home.  If the cleric fails to complete this ritual, they cannot summon another for 1d12E months of game time. 

The GM decides the animal summoned but the cleric makes all combat maneuvers and rolls for the sacred beast. 

","level":9,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"5 Miles","areaAffected":"The Closest Favored Animal of the Cleric’s Deity at the Time of Casting, If One Is Not Present, the Closest Animal Will Be Summoned","duration":"2D10 Minutes of Real Time Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Clairvoyance of Conflict, True","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"lapATQTfmwMXpzdj","system":{"description":"

Effects: The caster seeks knowledge of an area of a recent battle or conflict. They are seeking knowledge of what occurred at the location. For the magic user to draw the knowledge from, the event must be either recent with evidence scattered about or one that is well known in legend or lore. Certain inquiries are the focus of the caster’s attention as they analyze the event. The Game Magistrate should respond with simple answers, leaving some mystery unsolved. The magic-user can understand how the battle unfolded by looking at the combatants’ faces. They can even discern details about what was said and who started the fight. The GM should allow questions and yes or no answers. Players could learn about the manner of death, where the attackers went after the conflict. The feelings and mood of the area could also be part of what is determined. This is a spell that is a great tool for GMs, and we leave it to individual GMs to decide what the magic-user can figure out and where it leads the character and their party. 

Casting the spell multiple times is a waste, as the answers will always be the same as the first time. Added knowledge will never come from multiple castings.  

","level":17,"cost":17,"memorized":true,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"2 Minutes","spellRange":"Must be at the Location of Inquiry","areaAffected":"Immediate Surroundings","duration":"1 Minute","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Crystal Ball","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Scorching Ray 5","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"ljrn0F779AxzpBoJ","system":{"description":"

Critical: Fire 

Effects: This spell creates a 10-foot-by-5-foot stream of searing fire in front of the caster. The heat of the fire causes damage to all within the stream. Those attacked may try to leap to safety and negate the attack with a successful DODGE saving throw if there is an available area to move to safety. If there is no room to jump back or to the side (cannot jump toward caster), such as in a narrow hallway, then the best a defender can do is avoid some of the heat and sustain ½ damage rounded down. Damage is 8D6E for the searing flame. 

Defenders who are wearing cloth armor or clothing catch fire if they take the full brunt of the searing fire, but avoid fire if they negate damage or take ½ damage. The fire will burn for 10 seconds or until the defender spends 1D6 seconds putting out the fire. If the fire burns for the full 10 seconds, then the character takes 1D4E added damage.  

The spell is a magical attack with a dodge saving throw to negate or ½ damage. This spell can cause magic vital or lethal strikes.  

Armor, shield, or natural damage reduction do not block damage from this spell. 

Characters should describe the hand gesture that produces the flame and depict the flame that is produced. The color and description of the flame is up to the character and are part of the character’s individuality that makes them a unique part of the game.  

","level":25,"cost":25,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"10 Feet","areaAffected":"10 Feet by 5 Feet and is Filled with a Searing Flame","duration":"1 Second Game Time","savingThrow":"DODGE (Negates if there is a space to dodge, ½ damage if no space to avoid the flame).","extraAetherPoints":"Add 40 aether points to add 1D6 damage, add 50 aether points to add 2D6 added damage. Adding 5 Aether points extends the stream to 15 feet, and adding 10 aether points extends it to 20 feet. This is the maximum power you can give the spell.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"fire","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Fleetstride","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"mJOOj5PQVgiq50ne","system":{"description":"

Effects: Character can run or sprint at double their normal speed. This does not affect any other actions. The spell does not improve weapon delay, does not allow faster skill or spell casting completion. The spell simply allows the target to run faster than normal for a short period.  

","level":2,"cost":2,"memorized":true,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"10 Feet","areaAffected":"One Mortal or Creature","duration":"30 Seconds Game Time","savingThrow":"NONE","extraAetherPoints":"Add 3 aether points to add 15 seconds to duration, 8 aether points adds 30 seconds to duration. 10 aether points for 1 minute of speed. This is the maximum power.","materialComponent":"Small Piece of Horn from a Gazelle","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Agony Wave 1","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"mOi4bDDIh0A1W1jH","system":{"description":"

Effects: The caster creates a pulse of pain to enemies within 30 feet of the caster. The spell causes no actual injury or wound. The pulse forces enemies to make a saving throw against pain as if a serious wound had been inflicted. Those failing the pain save will be under a flash of pain, just as if they actually suffered a wound. Animals will flee after the flash of pain passes, as stated in the LETHAL BOOK OF MONSTERS. 

","level":9,"cost":9,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"All Opponents with 30 Feet of Caster","duration":"1D4E","savingThrow":"TOUGHNESS","extraAetherPoints":"Add 10 aether points to increase the area affected to 50 feet from the caster","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Ice Shuriken","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"miB8t5jUkOswOObv","system":{"description":"

Effects: The character directs a shuriken of Ice at their enemies. The shuriken inflicts 1D10E damage to the target. Describing the ice shuriken, the player should include its color, appearance, and shape. The description should be in the general nature of a shuriken. 

This spell resolves as a magical attack that characters can dodge with a successful saving throw, negating damage. This spell can cause magical vital or lethal strikes. 

Armor, shield, or natural damage reduction do not block damage from this spell. 

","level":2,"cost":2,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"3 Seconds","spellRange":"50 Feet","areaAffected":"Directed at One Target","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Add 1 aether points to extend the maximum range to 100 feet.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"cold","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":4000000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Aegis of Reflection","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"n5CJ1dyusgTe1Oq1","system":{"description":"

Effects: The caster is shielded from all types of missile projectiles, such as arrows, bolts, spears, javelins, daggers, axes, darts, shurikens, knives, and even items thrown like rocks and bottles. Suddenly, the projectiles that were approaching the caster stop, turn around, and fire back at the shooter who originally launched them.  

A magical force guides the projectiles. The caster makes a magical attack roll, and the new target rolls a dodge saving throw to avoid the projectile. A successful saving throw indicates a miss by the returned projectile. If the target fails the saving throw, the projectile hits the original shooter and damage should be rolled. The damage has no modifiers and is the base damage for the projectile fired. This spell protects and reflects threats directed at the caster from all projectiles for the duration of the spell but has no effect on magical ranged attacks. The protection includes projectiles not aimed at the target but for which the caster is required to roll a defense roll. 

","level":21,"cost":21,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"Caster","areaAffected":"Caster","duration":"10 Plus D20E Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 20 aether points to double the spell duration to 20 plus 2D20E minutes of real time for 41 points","materialComponent":"+1 Quality Arrow Is Destroyed By the Spell","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Eavesdrop","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"nSIv6nh7kURXuP7E","system":{"description":"

Effects: A magical cord extends from the caster’s ear that only the caster can see and extends to a conversation up to 50 feet away. The caster can hear the conversation as if they were standing next to the speaker. The magical cord cannot open doors or windows but can squeeze through small openings if there is a 1-inch gap or opening in a door or window. Unless the magic-user can see where the cord is, it will not move. The cord could go under a door and potentially listen inside without seeing inside because the magic-user could see the outside of the door, but the cord could not cross the room to go into areas unseen without the magic user being able to see into the room. The cord is magic and a detect magic spell or innate sense of magic by someone near the cord would sense that magic was in use. 

The caster and all within normal hearing range of the caster can hear the conversation that is delivered to the caster. The magic-user can mute or silence the conversation to everyone except themselves. Meaning they can allow allies to hear along with them or listen alone. They can in no way alter the conversation they are listening to.  

","level":5,"cost":5,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"Can Listen to a Conversation up to 50 Feet Away","duration":"Focus. The caster maintains the spell until they stop focusing on it, cast a new spell, or are interrupted by being attacked.","savingThrow":"NONE","extraAetherPoints":"Can be extended 1 foot for 1 aether point up to 300 feet total for 10 total costs","materialComponent":"A Wax Moth","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Whisper to the Departed (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"nUghvuf53N6h25ac","system":{"description":"

EFFECT: The dead mortal will awaken with their consciousness, and their spirit called back to their body. They will say their name and when they died. “I am Sir Theodore Ramsey, and I died on the first day of Zyrrith in the year 5001 A.F.” The cleric will then compel them to answer three questions. A dead mortal will only respond to questions they knew the answer to in life. The cleric needs to ask specific questions that can be answered with a brief response. It is not acceptable for the question to require a narrative or story. The cleric cannot ask the dead to tell them all about their life, or all about the battle, or everything they know about an event or mortal. 

Appropriate Questions: 

  1. How did you die? 

  1. Who killed you

  1. Where did you bury the treasure? 

  1. Where are you from? 

The GM is the ultimate arbiter of what the dead mortal knew and how to answer the question.  

","level":11,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":true,"religious":true},"prayerTime":"300","miracleRange":"10 Feet","areaAffected":"One Deceased Mortal. Dead No Longer Than 1 Year","duration":"10 Minutes. After this time, the dead mortal will once again return to their place in the afterlife. The miracle can only be called on the same deceased mortal twice, after that they will not return from the afterlife.","savingThrow":"NONE","materialComponent":"","catalyst":"Body of Deceased Mortal","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Guardian Watch","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"nZUpNzhuVQL5i8YU","system":{"description":"

Effects: Creates a dome around a campsite that acts as an alarm that will alert all within the dome if a creature or mortal that is not approved by the caster breaches the dome. Because the barrier reflects the caster’s thoughts and ideals, the game master can alert the caster about the specific nature of the entity breaching the barrier. The magic acts on the caster’s behalf, so this notification does not affect the amount of rest or healing they receive. Only if the caster decides to awaken will they and their allies awaken. The Alarm is a loud alarm, audible for 300 feet, that will awaken everyone within the dome who is sleeping (natural sleep). The alarm can be problematic if the party is hiding or trying to keep a low profile. This alarm will alert the party, but it will also alert any enemies and every other creature within 300 feet. The caster can specifically let party members pass through the barrier without triggering the alarm, but they must announce this when casting the spell. This is not as crucial with the smart spell compared to the lower alert spell as the caster could still choose not to activate the alarm if a party member passes through.  

","level":13,"cost":13,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"60 Seconds Walking the Area of Camp and Finishing at the Campsite","spellRange":"30 Feet","areaAffected":"An invisible dome with a radius of up to 30 feet, centered on the camp, creates an affected area with a 60-foot diameter.","duration":"Ends at Sunset or Sunrise, Whichever Comes First","savingThrow":"NONE","extraAetherPoints":"Can extend 1 hour past sunset or sunrise for 5 aether points. Can extend it up to 2 hours for 10 aether points maximum. For 10 aether points, the alarm can alert party members with a tingling jolt that flashes through the party’s entire bodies and awakens them silently. The caster decides whether to awaken only themself, all mortals within the dome, or just a select few.","materialComponent":"1 Foot Length of Rope","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":5700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Martyr's Blessing V (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"ndpMlRMIzSob7HEP","system":{"description":"

EFFECT: Grants temporary divine bonus dice of 1D10 to attack and defense rolls for those blessed. When this occurs, the attacker or defender rolls a 4th dice to attack or defend. Clerics should have dice to grant to those they bless so they can grant the blessing. A white D10 is recommended. These dice do not explode. 

Cannot stack multiple versions of this miracle or have more than one group under its blessing. 

","level":21,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"Up to Six Mortals Maximum, Only One Such Miracle Can Be Active At Once","duration":"10 Plus 1D20E Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"noBSCH2NUoK02B2q","system":{"description":"

EFFECT: Provides 3D6E healing for wounds at the clerics’ discretion. The cleric can choose to heal one wound or spread the healing evenly across all wounds. A fully healed wound will spill over and heal any remaining wounds evenly. 

","level":9,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"720","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 45 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Aether Ward","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"npR1cPQZKRuSJXMP","system":{"description":"

Effects: Creates a magical ward that blocks all forms of magical supernatural beings from entering or leaving the area of the ward. Wards protect or seal dwellings, lairs, hideouts, tombs, prisons, sanctuaries, or residences. The caster must state with certainty (writing it down for the GM) who may cross the ward besides the caster themselves. A ward prevents anyone with magical or supernatural powers from entering or leaving, inflicting no damage but requiring a counteracting force to break it. The caster makes a casting roll and adds their level to it when they cast the ward. To break the ward and enter or leave the warded place, someone must beat this number. Entering or exiting the location is possible once the ward is broken, but breaking the ward does not unlock physical doors or break chains or locks. These remain as strong as ever.  

The ward can also seal something or someone inside a vault, prison, tomb or sealed inside a circle of salt. The ward is attached to the physical form of the protected place or the containment area. A simple ring of salt, though effective, could be moved or broken by a non-magical being, rendering the ward useless. Wards bind to the physical structure, or the area being protected or sealed. No magical or supernatural beings or the powers they possess can break the ward or the physical structure it inhabits. A great wizard or demon could not dust away the salt with hand or spell or use thrown items to physically remove the ward. The ward protects from anything directly projected by a magical or supernatural beings even if they attempt to use mundane physical means. However, those truly not involved or directly controlled by the magical or supernatural force could break the ward by breaking the physical form it protects. The forces trying to break a ward often try to manipulate or trick the innocent or naïve to break the ward with deceptions and lies. They cannot use direct mind control to make a mortal break the ward, but they could promise power or wealth to convince them to assist the being. Therefore, the vaults and prisons of terrible beings, devils and demons are protected by both wards and physical prisons or fortresses, and why the sanctuaries of the great and good need physical fortresses and warded protection. 

The magic-user casts the ward, and only they see the roll that determines the power of the ward. The magic-user can only recast the ward on the same location if the first ward is broken.  

Once broken, entry and exit to the location are possible as usual. However, breaking the ward does not unlock physical doors or break chains or locks, which stay as strong as ever. 

Note: Clerics may also ward against the undead. This magical ward, like the clerical ward, affects many of the same entities, including the undead, and clerics can place a divine ward alongside the magical ward in the same location. One would have to break each ward individually to enter the protected location. Clerical wards require divine power to break, and magical wards require arcane power. 

","level":10,"cost":10,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1 Hour","spellRange":"Touch Must Be Touching the Entryway or Boundary","areaAffected":"One Dwelling, Lair, Hideout, Tower, Tomb, Prison, or Sanctuary","duration":"Until Dispelled, Defeated or Removed by Caster","savingThrow":"Special","extraAetherPoints":"For 10 aether points spent over the casting cost, the caster may add +1 to the strength of the ward, up to 10 added points for 100 aether points. Other magic-users who possess the ward spell may add up to 5 points to the ward, with a maximum of 6 added casters adding to the ward. (Maximum added power would be 10 by the caster and 30 from the additional outside casters). The added casters would need to cast the spell and then add 10 aether points per added power to the ward up to a maximum of 5. (60 aether points to add the full 5 points). The additional casters must all cast the spell at the same time as the main caster. This use of the magical power of seven magic-users creates the strongest ward known to the magical world and is often used to keep out the greatest demons, devils, and necromancers or to seal them in their terrible prisons away from the good mortals of the realm.","materialComponent":"1 Pound of Salt","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Glacier Beam","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"oEWNKlOycZeszi9c","system":{"description":"

Effects: A supernaturally cold ray that is far colder than ice shoots toward the target freezing flesh and bone. Chosen by the caster, the beam’s origin remains constant after the initial casting. The ray causes 2D12E freezing damage. The target can save by dodging the ray to negate all damage.  

This spell can cause magical lethal, and vital strikes. 

","level":18,"cost":18,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"150 Feet","areaAffected":"One Mortal or Creature","duration":"Instant","savingThrow":"DODGE (Negates)","extraAetherPoints":"Add 10 aether points to add 1D12E damage up to a maximum of 12D12E damage for 100 aether points and 118 aether points to inflict 12D12E damage.","materialComponent":"Must Have a Still Frozen Piece of Ice or Snow (Another Spell or Ability, But Not Ice Wall, Can Provide This )","attackRoll":"","powerRoll":"","criticalType":"cold","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":3300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Death Becomes Me","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"oVgjk2AJVSYqqgEl","system":{"description":"

Effects: The caster falls dead with terrible wounds. That is what the world sees when the caster invokes this spell. The caster falls to the ground and to all around appears dead (including allies). Even the most skilled practitioner of medicine cannot tell that the caster is alive. The caster can see as if they had their eyes open and can hear and use all other senses as normal. However, they cannot move, attack, cast a spell or use any magical item, even if it does not require movement. The spell lasts as long as the caster maintains focus and casters can keep such focus while sleeping, although this sleep does not restore lost health or aether points. 

The caster is still vulnerable to being killed, and attacks on the body or other damaging actions like a funeral pyre will definitely result in the caster’s death. Another magic-user, who has the spell and rolls a casting roll better than the magic-user feigning death, can detect this. This requires spending aether points and casting this spell in a way to detect the ruse. This does not make the second caster appear dead, but it is simply another way to use the spell.   

Casters who cast the spell should not alert their nearby allies. The GM should be the only one notified, and the GM can describe the characters’ apparent death. Fantastic role-playing opportunity.  

","level":14,"cost":14,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1 Second","spellRange":"Caster","areaAffected":"Caster","duration":"Until Broken or Dismissed","savingThrow":"NONE","extraAetherPoints":"Add 20 points to add one ally within 10 feet of the spell. Can only add one additional person affected. The spell ends for the person affected if they move or attack, but the caster’s spell remains active. Though the caster can break the spell of the additional target, they can choose to leave them enchanted while breaking their own. The caster cannot cast another spell while either of them remains under the effects of the spell.","materialComponent":"Dirt from a Grave","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1200000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Torch of the Arcane 4","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"oZvKPbjTM6RXselX","system":{"description":"

Effects: A bluish flame is summoned to either float over the caster’s head or attach to some object, providing light like a torch, although the light has a slight bluish tone. The flame gives off no heat and cannot light a fire. The creation of light where there is none is a great power, removing the horror of darkness for mere mortals. This power has one weakness, and the greatest mages and sorcerers of the realms have struggled to solve it for as long as such things have been recorded. A life saving flame, created by this spell, will light the way in the darkest night or the most closed castle tower, but its power becomes limited if the caster descends into the world beneath. The caster can only cast this spell once every 8 hours of game time while underground. This restriction is regardless of the number of aether points the magic user possesses. The restriction applies to all levels of the Arcane Torch spell. This restriction does not apply if it is simply dark, but only if the darkness manifests from descending below the surface of the world. Below the surface, the world darkness reigns and, in that realm, the Nyctarian are supreme.  

","level":23,"cost":23,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"10 Feet","areaAffected":"Light Equivalent to a Torch. Radius of 30 Feet Bright Light and 60 Feet Dim Light.","duration":"120 Plus D100E Minutes in Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"1 Diamond","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6600000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Invoke Scorching Flame (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"ozKamV9XPriWDinA","system":{"description":"

EFFECT: Calls a blast of burning flame down upon the cleric to burn the enemies of the cleric. The cleric’s burn deals 5D10 fire damage to all mortals and creatures within the radius. To avoid damage, a character must avoid the blast. Characters should position themselves on the battle map where they could have avoided the blast. The object or circumstance of protection must be within 5 feet at the time the blast erupts. If there is no possibility of getting outside the radius (room or hallway too small). The save will only cut the damage in half. This is a GM determination based on location and setting of the battle.    

The cleric and others who have been proselytized into the cleric’s faith are immune to the heat. 

This miracle or call inferno or call fire can be called only once per game session. 

","level":15,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"10","miracleRange":"Personal","areaAffected":"15 Foot Radius of Cleric","duration":"Instant","savingThrow":"DODGE (Negates)","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Bond of Souls IV (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"pEMxoaxyMl0hY8B3","system":{"description":"

Effect: The cleric chooses a target within 25 feet that has fewer than 30 hit points. The cleric calling this miracle sacrifices up to 24 hit points to be transferred to the target. While the wound or wounds healed wil transfer the same amount of damage to the cleric, opening similar wounds on the cleric.  If there is more than one wound, the transferred hit points must be spread across all wounds and will open similar wounds on the cleric. This miracle can only be called upon the same target once per game day. 

","level":24,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"6","miracleRange":"25 Feet of the Cleric","areaAffected":"One Mortal or Living Being Selected by the Cleric","duration":"Instant","savingThrow":"WILLPOWER (Negates) Only Can Be Saved Against If the Cleric Attempts to Heal an Unwilling Recipient","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Dreamlock 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"q370GCP3EbaRKHZ9","system":{"description":"

Effects: This spell puts a target up to 75 hit points into unnatural sleep. The target will remain asleep until the magic-user stops focusing on the spell or loses the ability to focus. The total aether points put into the spell must be designated prior to casting the spell and if the target has more hit points than aether points allotted, then the intended victim shakes off the drowsy feeling and is now alerted that something is not right (GM will need to access the target and their situation and make a role-play decision). The aether points are lost. Those who make their saving throw feel uneasy, but they lack specific knowledge of the attack. Magic users with this spell in their spell book will automatically know the attempt and know the spell that was cast upon them. 

Once the focus stops, the target remains asleep naturally, and they can be awakened like any other sleeping being of their kind (mortal, monster, or animal).  

The spell has no verbal component to not wake or alert the target.  

Standing targets and those not in a relaxed position will fall to the ground, fall over in their seat, or otherwise pass out. This will not awaken them if they fail their saving throw, but if there are others who may see or hear this, they should get a perception roll to see if they noticed something amiss.  

This spell is ineffective against the undead or any opponent who does not sleep. 

Victims of this spell are treated as helpless targets for purposes of attack and are subject to execution 

","level":18,"cost":18,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"50 Feet","areaAffected":"One Mortal, Monster, or Animal","duration":"Focus, As Long As the Magic-User Focuses on the Effect","savingThrow":"WILLPOWER (Negates)","extraAetherPoints":"Add 1 aether points to add 1 additional hit point to place in coma maximum allowed is 100 hit points total for 25 additional aether points. Adding 5 aether points increases the range to 100 feet. The maximum range is 100 feet.","materialComponent":"Pedal of a Lavender Flower or Pinch of Powdered Lavender","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":500000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Consecrate Waters (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"qEZiTAHIkVkQmoj4","system":{"description":"

EFFECT: Creates an 8 ounce flask or vial of holy water. The water may be needed to complete other miracles or to ward off the powers of evil. Only good aligned clerics with the power to turn the undead may create holy water. It requires a 14th level cleric to create holy water. The miracle can create up to five flasks or vials of holy water, with one calling from the divine being. 

Ritual must take place in a church dedicated to the faith of the divine being. 

Powers of holy water: Holy water cast upon an undead creature will inflict 2D6 damage on these unclean beasts. Treat the attack as a thrown attack unless the beast is immobile, in which case you may easily pour the water on it. 

Characters with skill in any thrown weapon can cast the water up to 10 feet without rolling with disfavor and would rely upon the ranged attack factors to hit the undead creature. The attack is point blank, but it cannot reach beyond 10 feet. Characters with no skill in thrown weapons make the attack roll with disfavor. 

Holy Water: 

Holy water can restore 1-3 hit points of damage if drank or poured upon a wound of anyone proselytized in the faith that created the holy water. Applying holy water heals all children who have not reached maturity. This requires the full use of 8 ounces of holy water to gain this benefit. 

Those of the faith who have drank a flask of holy water within 24 hours will have their constitutional raised 2 points if they are at risk of contracting a contagion. This consideration only applies if they face the risk of contracting a disease. It does not affect any other scores or statistics. 

Holy water has no beneficial effects when dealing with poisons or venoms. 

","level":14,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":true,"religious":false},"prayerTime":"3600","miracleRange":"Touch","areaAffected":"Up to Five 8 Ounce Flasks or Vials","duration":"Permanent","savingThrow":"NONE","materialComponent":"One Piece of Gold","catalyst":"8 Ounces of Pure Clean Water in a Flask or Vial","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Emberstride II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"qOGQCe9EVHBFUuS8","system":{"description":"

EFFECT: The mortal or mortals become extremely resistant to fire and heat. The mortal receives 4 Damage Reduction against all natural, magical, and divine heat and fire attacks.  

","level":7,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (7 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Invoke Affliction (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"qXMtSa68KbukbvCq","system":{"description":"

EFFECT: Calls a wave of injury and pain down upon the cleric’s enemies to wound and injure those who oppose the cleric. The wave deals 1D10 damage to all enemies within the radius. The cleric can designate friend and foe within the radius. 

The cleric and others who have been proselytized into the cleric’s faith are immune to the wave. 

This miracle can be called only once per battle. 

","level":6,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"6","miracleRange":"Personal","areaAffected":"10 Foot Radius of Cleric","duration":"Instant","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Flame IV (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"r4qeP4bFm4YwwnhK","system":{"description":"

EFFECT: Creates a divine torch that illuminates in all ways like a normal torch except that it produces no heat and cannot be used to spawn other fires or to cook. The caster can only summon this divine torch once every 8 hours of game time while underground. This restriction is regardless of the power of the cleric. This restriction does not apply if it is simply dark. The restriction applies if the darkness manifests from descending below the surface that mankind walks. In the realm below the surface of the world, where darkness reigns supreme, the Nyctarian hold dominion. 

","level":13,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":false},"prayerTime":"5","miracleRange":"10 Feet","areaAffected":"Creates a Divine Torch With a 30 Foot Radius of Light","duration":"60 Plus 1D10 Minutes of Real Time Kept by the GM, not the Cleric. If Underground, the Cleric Can Only Cast This Miracle Once Every 8 Hours. This Is an exception to the Rule That Clerics Keep the Duration of Divine Spells.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Torch of the Arcane 2","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"rM2NjWniQf23EZbC","system":{"description":"

Effects: A bluish flame is summoned to either float over the caster’s head or attach to some object, providing light like a torch, although the light has a slight bluish tone. The flame gives off no heat and cannot light a fire. The creation of light where there is none is a great power, removing the horror of darkness for mere mortals. This power has one weakness, and the greatest mages and sorcerers of the realms have struggled to solve it for as long as such things have been recorded. A life saving flame, created by this spell, will light the way in the darkest night or the most closed castle tower, but its power becomes limited if the caster descends into the world beneath. The caster can only cast this spell once every 8 hours of game time while underground. This restriction is regardless of the number of aether points the magic user possesses. The restriction applies to all levels of the Arcane Torch spell. This restriction does not apply if it is simply dark, but only if the darkness manifests from descending below the surface of the world. Below the surface, the world darkness reigns and, in that realm, the Nyctarian are supreme.  

","level":11,"cost":11,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"10 Feet","areaAffected":"Light Equivalent to a Torch. Radius of 30 Feet Bright Light and 60 Feet Dim Light.","duration":"60 Plus D100E Minutes in Real Time kept by the GM","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Diamond Chips","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Shatter Door 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"rYiT41uzTp0WoZaK","system":{"description":"

Effects: Arcane force attempts to open a door or portal. The spell forces the door with the equivalent of 23 strength for challenge of strength to the door (+ 12 challenge of strength). The spell focuses on the door, enabling allies to join in physically opening it, combined with the spell’s strength. Depending on the size of the door, only 2 characters could push on a standard size door. 

Forcing a door requires a challenge of strength. The Game Magistrate will have a preset challenge rating to force the door, or the GM will roll a D20E plus a modifier set by the adventure or the GM. The character must surpass the challenge strength of the door to force the door open by rolling a D20E plus the challenge of strength modifier.  

The spell can be part of a group strength challenge. 

","level":17,"cost":17,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"20 Feet","areaAffected":"One Door","duration":"Instant Effect","savingThrow":"NONE","extraAetherPoints":"Add 20 aether points to raise strength to 24 to force a door (+13 challenge of strength), add 25 aether points for 25 strength (+14 Challenge of strength) this is the max power of the spell.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Shift Enchanted Armor","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"rdDUu6NN1zy3Btji","system":{"description":"

Effects: Changes the size of magical armor or shields to fit the mortal of choice. The spell does not repair or change the condition of the armor.  

","level":19,"cost":19,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"10 Feet","areaAffected":"One Set of Armor","duration":"Permanent","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Walnut Sized Diamond","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Communal Restoration III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"rptL13N1MopkHPXD","system":{"description":"

EFFECT: Provides 1D6E healing for wounds to all mortals affected at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":10,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"All Mortals Touching or Being Touched by the Cleric.","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Distant Ventriloquist","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"s65mnPQupgLAgw7p","system":{"description":"

Effects: The caster can make their voice come from any area or object within 100 feet. Must have a target for it to emanate from not open space, even if that is a wall. Does not alter or change the caster’s voice at all. The spell does not grant distance hearing, so if it is too far away, the caster may not even know the hearer's response.  

","level":6,"cost":110,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"100 Feet","areaAffected":"One Area or Object That Is In Sight","duration":"Focus, The spell continues until the caster drops the spell, casts another spell, or gets interrupted by an attack.","savingThrow":"None. Willpower to See if Those in the Area Are Fooled by Ruse (Negates)","extraAetherPoints":"","materialComponent":"Parrot Feather","attackRoll":"","powerRoll":"","catalyst":"","criticalType":"electric","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1800000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Life IV (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"spvtgfvhFKELgny2","system":{"description":"

EFFECT: The calling of this miracle grants up to 6 mortals 2D8E hit points. The spell’s false hit points do not heal injuries. Instead, these false hit points are used up before actual hit points are taken from a mortal. When a mortal is struck, and the injury is to the divine granted points, a flash of light will come from the wound, but no blood will appear (unless the wound exceeds the divine life). These hit points are only deducted when the mortal’s DR is exceeded, and they function the same as the mortal’s regular hit points. Flash of pain does not apply to these granted hit points and so the required points for FOP would only occur if actual hit points are taken, not these divine granted hit points. These hit points don’t factor into determining when a FOP roll must be made. 

","level":13,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal or Up to Six Mortals, for 78 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Mystic Arrow","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"t0M2omvJafOFbSbP","system":{"description":"

Effects: Fires an arcane arrow of magical power at the character’s enemies. 1D4E damage to the target. The player should describe how the missile appears, including color, appearance, and type of weapon. Although the spell is called arcane arrow for reference, the actual weapon projected is at the character’s discretion and should be of the character’s own design. Dagger, arrow, axe, dart, stone, anything the character envisions. The only trait that is not changeable is the weapons size. This is not a huge projectile. The missile stays the size of an arrow regardless of choice of shape or color.

This spell resolves as a magical attack that characters can dodge with a successful saving throw, negating damage. This spell can cause magical vital or lethal strikes.

Armor, shield, or natural damage reduction do not block damage from this spell.

Extra aether points: Add 1 aether points for 2D4E damage and 2 aether points for 3D4E damage. This represents the maximum overpowering of this spell.

","level":1,"cost":1,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"3","spellRange":"200","areaAffected":"One Target","duration":"Instant","savingThrow":"Dodge Negates","extraAetherPoints":"1 for 2D4E Damage, 2 for 3D4E","materialComponent":"None","attackRoll":"","powerRoll":"","criticalType":"force","memorized":false,"catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":8200000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Life V (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"tAhdNabF5QswA4wS","system":{"description":"

EFFECT: The calling of this miracle grants up to 6 mortals 2D12E hit points. The spell’s false hit points do not heal injuries. Instead, these false hit points are used up before actual hit points are taken from a mortal. When a mortal is struck, and the injury is to the divine granted points, a flash of light will come from the wound, but no blood will appear (unless the wound exceeds the divine life). These hit points are only deducted when the mortal’s DR is exceeded, and they function the same as the mortal’s regular hit points. Flash of pain does not apply to these granted hit points and so the required points for FOP would only occur if actual hit points are taken, not these divine granted hit points. These hit points don’t factor into determining when a FOP roll must be made. 

","level":17,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal or Up to Six Mortals, for 102 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Agony Wave 6","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"tO3PzsKmEeiGvN5l","system":{"description":"

Effects: The caster creates a pulse of pain to enemies within 30 feet of the caster. The spell causes no actual injury or wound. The pulse forces enemies to make a saving throw against pain as if an serious wound had been inflicted. Those failing the toughness save will be under a flash of pain, just as if they actually suffered a wound. Animals will flee after the flash of pain passes, as stated in the LETHAL BOOK OF MONSTERS.

","level":24,"cost":24,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"All Opponents with 30 Feet of Caster","duration":"1D20E seconds","savingThrow":"TOUGHNESS","extraAetherPoints":"Add 10 aether points to increase the area affected to 50 feet from the caster","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sense Domination (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"tiCMFasNyYhmsaPh","system":{"description":"

EFFECT: This miracle reveals if there are any existing arcane, demonic, or divine powers that are exerting control over the mortal or animal. The cleric would learn who the entity controlling the mortal or animal is and what they are being forced or pressured to do.  

","level":8,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"1200","miracleRange":"25 Feet","areaAffected":"One Mortal or Animal","duration":"Instant","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Tongues of Deceit","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"tlMzuvgATTz85UJh","system":{"description":"

Effects: The caster and those designated to be part of the effect speak a unique language that only those affected can understand. Outsiders hearing the party talk will hear a completely normal conversation that does not draw any sort of attention or suspicion from those hearing them talk. This spell allows the party to communicate without fear of being overheard and understood by outside parties. This differs from the lower level tongues spell in that the spell protects the conversation without causing others to wonder about the contents of the conversation. 

","level":14,"cost":14,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"20 Feet","areaAffected":"Designated Allies within 20 Feet","duration":"10 Plus 1D20 Minutes of Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 6 aether points to increase the duration of the spell to 20 plus 1D20 minutes of real time kept by the GM","materialComponent":"Parrots Tongue","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Emberstride V (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"ukwT3C5jWjDvu612","system":{"description":"

EFFECT: The mortal or mortals become extremely resistant to fire and heat. The mortal receives 10 Damage Reduction against all natural, magical, and divine heat and fire attacks.  

","level":17,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (17 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Invoke Heat (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"vGrs6mTt8Us4Wpfj","system":{"description":"

EFFECT: Calls a blast of heat down upon the cleric to burn the enemies of the cleric. The cleric’s heat deals 2D10 fire damage to all mortals and creatures within the radius. To avoid damage, a character must avoid the blast. Characters should position themselves on the battle map where they could have avoided the blast. The object or circumstance of protection must be within 5 feet at the time the blast erupts. If there is no possibility of getting outside the radius (room or hallway too small). The save will only cut the damage in half. This is a GM determination based on location and setting of the battle.    

The cleric and others who have been proselytized into the cleric’s faith are immune to the heat. 

","level":10,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"10","miracleRange":"Personal","areaAffected":"15 Foot Radius of Cleric","duration":"Instant","savingThrow":"DODGE (Negates)","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1100000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing V (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"vSYaq8iW3MSBl8pt","system":{"description":"

EFFECT: Provides 4D6E healing for wounds at the clerics’ discretion. The cleric decides whether to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.

","level":12,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"900","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 60 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Martyr's Blessing VI (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"vWIPqQXKrQxsNtKY","system":{"description":"

EFFECT: Grants temporary divine bonus dice of 1D12 to attack and defense rolls for those blessed. When this occurs, the attacker or defender rolls a 4th dice to attack or defend. Clerics should have dice to grant to those they bless so they can grant the blessing. A white D12 is recommended. These dice do not explode. 

Cannot stack multiple versions of this miracle or have more than one group under its blessing. 

","level":24,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"Touch","areaAffected":"Up to Six Mortals Maximum, Only One Such Miracle Can Be Active At Once","duration":"10 Plus 1D20E Minutes of Real Time. Kept by the Cleric","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Camouflage","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"vXuNAUhAZgsp0HRX","system":{"description":"

Effects: Covers the target or targets with a cloak that allows them to blend into the background of their current location. This allows the target to gain two beneficial circumstances for the stealth hide and sneak checks when attempting to use their stealth skill. The target is still visible, but if others see them, they will appear as hazy, and they will change and match the background that surrounds them.  

The spell duration is the same for all targets of the spell. The spell will start and expire at the same time for all targets. 

","level":4,"cost":4,"memorized":false,"components":{"verbal":false,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"30 Feet","areaAffected":"Target plus up to 5 added Mortals","duration":"10 Plus D20E Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 5 aether points to add a mortal. Total cost to Camouflage six targets is 29 aether points","materialComponent":"Gecko Tail","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":5900000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Life III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"vg0vGQOhjk6SPaui","system":{"description":"

EFFECT: The calling of this miracle grants up to 6 mortals 2D10E hit points. The spell’s false hit points do not heal injuries. Instead, these false hit points are used up before actual hit points are taken from a mortal. When a mortal is struck, and the injury is to the divine granted points, a flash of light will come from the wound, but no blood will appear (unless the wound exceeds the divine life). These hit points are only deducted when the mortal’s DR is exceeded, and they function the same as the mortal’s regular hit points. Flash of pain does not apply to these granted hit points and so the required points for FOP would only occur if actual hit points are taken, not these divine granted hit points. These hit points don’t factor into determining when a FOP roll must be made.  

","level":11,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"20 Feet","areaAffected":"One Mortal or Up to Six Mortals, for 60 Divinity Levels. Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration.","duration":"20 Plus 1D20 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Frostward II (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"w3oRc8jn3SbuILbW","system":{"description":"

EFFECT: The mortal or mortals are extremely resistant to cold and ice. The mortal receives 4 Damage Reduction against all natural, magical, and divine cold and ice attacks.   

","level":6,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Mortals (6 Divinity Levels per Mortal) Only one such miracle can be active at once and all affected have the same duration.","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":1700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Sacred Tread (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"w5B7yGaJnl6zg8PU","system":{"description":"

EFFECT: Allows a mortal to walk on water. Some water like an ocean can be very unsteady and the miracle does not allow them to stick to rough water like waves or rapids, but allows them to stand on the water as if it were solid ground. A rapid river or stormy ocean might still present serious issues to cross. While the miracle is active, the caster and those granted the power to walk on water shall not sink into the water even if they fall. This miracle applies only to water and not other pools of liquid (like oil or acid). The presence of the miracle does not affect walking on other surfaces and may switch between water and dry land without affecting the miracle. Mortals who receive this power can turn off the effect themselves without affecting others with the power, but they cannot reactivate it without calling on the miracle again. 

","level":13,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"10","miracleRange":"25 Feet","areaAffected":"1 to 6 Mortals (13 Divinity Levels per Mortal) Only One Such Miracle Can Be Active at Once and All Affected Have the Same Duration","duration":"20 Plus 1D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Agony Wave 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"wAkTea5Oy4PidfIJ","system":{"description":"

Effects: The caster creates a pulse of pain to enemies within 30 feet of the caster. The spell causes no actual injury or wound. The pulse forces enemies to make a saving throw against pain as if a serious wound had been inflicted. Those failing the toughness save will be under a flash of pain, just as if they actually suffered a wound. Animals will flee after the flash of pain passes, as stated in the LETHAL BOOK OF MONSTERS.

","level":15,"cost":15,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"1 Second","spellRange":"Self","areaAffected":"All Opponents with 30 Feet of Caster","duration":"1D8E seconds","savingThrow":"TOUGHNESS","extraAetherPoints":"Add 10 aether points to increase the area affected to 50 feet from the caster","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Healing VII (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"wHKsBPp7x0aNQEnS","system":{"description":"

EFFECT: Provides 6D8E healing for wounds at the clerics’ discretion. A cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":20,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"1200","miracleRange":"Touch","areaAffected":"One Mortal","duration":"Permanent (The Healing Effect Once Begun Takes 90 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Exorcism (Ritual of Faith)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"wgpr25qhoeLuB6Wz","system":{"description":"

EFFECT: A cleric may attempt to remove a curse from an item or mortal or to force a demon to leave a mortal body by calling forth this miracle. The material component is some personal item of the mortal that is the subject of the possession or curse. This miracle is a lengthy process that must be completed in a single ceremony and cannot be divided into smaller ones. Disruption of the ceremony will require a new ceremony be begun, and the miracle called again (costing more divinity levels). A curse or possession will be given a strength by its creator or the demon possessing the mortal. 
The casting roll of the dark cleric or demon creates the strength of the curse or possession. The casting roll of the cleric calling the miracle of curse removal or exorcism must overcome this strength. To determine the strength of a curse or possession, add the caster’s level to a standard cleric casting roll of 1D20E, factoring in charisma and level modifiers. The cleric attempting to overcome the curse or possession makes a cleric casting roll and adds this roll to their level. This differs from usual offensive cleric miracles because it includes the caster’s level directly, making the spell stronger as the caster levels up. Ties go to the curse creator or possessing demon. Failure prevents the cleric from trying again until they advance in level to where they have increased their power and have a rational belief that they might have more power, more knowledge, on the next attempt. All LETHAL FANTASY products will have detailed explanations of curses or possessions and what is required to remove them, and an upcoming supplement will further detail operations of evil clerics as NPCs and PCs in the world of LETHAL FANTASY.

","level":17,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false,"religious":true},"prayerTime":"3600","miracleRange":"30 Feet","areaAffected":"One Cursed or Possessed Item or Mortal","duration":"Instant","savingThrow":"SPECIAL (Competing Caster Roll of the Curse or Possession Caster vs. the Caster Roll of the Cleric Trying to Remove the Curse or Possession)","materialComponent":"A Beloved Personal Item Belonging to the Mortal Who is Possessed","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"ritualfaith","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Armor Shift","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"wldi89s6ufMRFlOh","system":{"description":"

Effects: Changes the size of non-magical armor to fit the mortal of choice. The spell does not repair or change the condition of the armor. The spell works with all quality levels of armor but will not change the size of magical armor. 

","level":11,"cost":11,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"30 Seconds","spellRange":"10 Feet","areaAffected":"One Set of Armor","duration":"Permanent","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"Clear Glass Marble","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Veil of Ash","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"x3VwsuVAK7POEoe1","system":{"description":"

Effects: Upon completing the spell, smoke will begin pouring from the caster’s hands (sleeves), ears or mouth and will quickly fill in the area exactly as the caster desires. The smoke moves fast, and the designated area will fill in 5 seconds. Because of the smoke, the cloud blocks all vision, leaving those trapped within unable to see in any direction until they escape. The cloud appears as dark black smoke but does not cause breathing or eye irritation and is purely a vision screen. The screen is resistant to being moved and wind, rain or other elements do not move or affect the smoke screen.   

","level":7,"cost":7,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"2 Seconds","spellRange":"30 Feet","areaAffected":"Six 5-Foot Squares on a Battle Map (Each Square Is 5x5x10 Ft Tall)","duration":"10 Plus D20E Minutes of Real Time Kept by GM","savingThrow":"NONE","extraAetherPoints":"Add 5 points to add one added 5x5x10 battle map square to the spell. Maximum of 10 squares total for 27 aether points","materialComponent":"Pinch of Ash","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Tongues","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"x5ENbuXIuSGzUIq5","system":{"description":"

Effects: The caster and those designated to be part of the effect speak a unique language that only those affected can understand. Outsiders hearing the party talk will hear gibberish as if they are speaking an unknown language. This spell allows the party to communicate without fear of being overheard and understood by outside parties. 

","level":7,"cost":7,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"20 Feet","areaAffected":"Designated Allies Within 20 Feet","duration":"10 Plus 1D20 Minutes of Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 3 aether points to increase the duration of the spell to 20 plus 1D20 minutes of real time kept by the GM","materialComponent":"Snake's Tongue","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Ward of Force I","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"xNjt5TBIJru6lGJq","system":{"description":"

Effects: The spell creates an invisible barrier around its target, granting it 2 damage resistance. Does not make the protected mortal harder to hit. The spell grants a barrier to damage. The barrier protects from all physical attacks but does not protect from the effects of heat or cold if those effects occur without a physical impact.

The spell must provide the same protections for all targets of the spell. The spell will start and expire at the same time for all those protected.

Extra Aether Points: Add 5 aether points per mortal for 3 DR granted, add 10 aether points per mortal for 4 DR granted. This is the maximum that can be added to this spell.

","level":2,"cost":2,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"1","spellRange":"75","areaAffected":"1-6 Mortals","duration":"30 + D20E Real Time Minutes","savingThrow":"None","extraAetherPoints":"5 for 3 DR, 10 for 4 DR","materialComponent":"Polished Granite Stone For Each Mortal","attackRoll":"","powerRoll":"","criticalType":"none","memorized":false,"catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":8100000,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Enflame Blade III (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"xSzKDuIQ2nJBRYNs","system":{"description":"

EFFECT: The cleric calls fire to weapons so that fire damage of 1D10 augments the weapons damage. The weapons still do their normal damage but add the 1D6 fire damage. Because the weapons’ fire is subtle and only flares up when a target is hit, they don’t provide enough light for travel or even for clear combat vision. The cleric should grant those with the weapons a D10 to represent this augmentation. For this purpose, a red D10 is suggested. 

","level":21,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"120","miracleRange":"20 Feet","areaAffected":"One to Six Weapons (21 Divinity Levels per Weapons) Only One Such Miracle Can Be Active at Once and All Weapons Affected Have the Same Duration","duration":"20 Plus D100 Minutes of Real Time. Kept by the Cleric.","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Find Posession","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"xxhfI3YqcMc0Ajvr","system":{"description":"

Effects: The caster can locate a possession of theirs or someone close to them. If the item is a possession of another mortal, the caster must have seen the item or have a very specific description of the item. The caster must be able to picture the item in their mind. The GM should ask the player to describe the item and what they know about it, how long they have had it, what it looks like, why do they need to find it, how did they lose it? This is a great role-playing opportunity for the player to tell a little piece of the character’s story.  

The spell causes the caster’s right arm and index finger to extend and remain rigid, pointing in the object’s direction if the item is within range. This includes up or down, so finding the lost object is much harder in an underground, or multi level castle than a flat village.  

The caster cannot cast additional spells nor fight in combat with their right arm as it will remain pointed at the item, and this would include pointing behind them if they had to turn to face an oncoming combatant. If they try to fight without the spell being dismissed, they will do so with disfavor on defense and attack, and shield use is impossible 

The caster can dismiss the spell at will. 

","level":8,"cost":8,"memorized":false,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false},"castingTime":"5 Seconds","spellRange":"300 Feet","areaAffected":"Caster and one Item","duration":"10 Plus 1D10E Minutes of Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"Add 2 points to extend 100 feet up to 600 feet for 6 aether points. A 600-foot range requires 14 aether points.","materialComponent":"","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2300000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"name":"Torch of the Arcane 3","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"yCCtMU44RJv0wkWi","system":{"description":"

Effects: A bluish flame is summoned to either float over the caster’s head or attach to some object, providing light like a torch, although the light has a slight bluish tone. The flame gives off no heat and cannot light a fire. The creation of light where there is none is a great power, removing the horror of darkness for mere mortals. This power has one weakness, and the greatest mages and sorcerers of the realms have struggled to solve it for as long as such things have been recorded. A life saving flame, created by this spell, will light the way in the darkest night or the most closed castle tower, but its power becomes limited if the caster descends into the world beneath. The caster can only cast this spell once every 8 hours of game time while underground. This restriction is regardless of the number of aether points the magic user possesses. The restriction applies to all levels of the Arcane Torch spell. This restriction does not apply if it is simply dark, but only if the darkness manifests from descending below the surface of the world. Below the surface, the world darkness reigns and, in that realm, the Nyctarian are supreme.  

","level":16,"cost":16,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"3 Seconds","spellRange":"10 Feet","areaAffected":"Light Equivalent to a Torch. Radius of 30 Feet Bright Light and 60 Feet Dim Light.","duration":"90 Plus D100E Minutes in Real Time Kept by the GM","savingThrow":"NONE","extraAetherPoints":"","materialComponent":"1 Ruby","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"folder":"R1X91jmdjtxCTnNY","sort":6700000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"R1X91jmdjtxCTnNY","name":"Warp Space, Distant","type":"spell","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_spell.webp","_id":"yaHemcGDqfYfD6Yc","system":{"description":"

Effects: Caster can teleport to anyplace they can see that is within 1,000 feet of their current location. The caster can overpower this to allow teleport of 1 mile to a known location. Takes normal gear and anything they can lift and carry with them but does not transport items simply touched but not carried, including mounts, wagons, or boats.

","level":25,"cost":25,"memorized":false,"components":{"verbal":true,"somatic":true,"material":true,"catalyst":false},"castingTime":"5 Seconds","spellRange":"1000 Feet","areaAffected":"Caster","duration":"Instant","savingThrow":"NONE","extraAetherPoints":"100 points to teleport to any known area within 1 mile of the caster. Total points 125","materialComponent":"Piece of Rock That Fell From The Sky (Meteor), 5 Gold Pieces","attackRoll":"","powerRoll":"","criticalType":"none","catalyst":"","costOverpowered":0,"costOverpowered2":0,"damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441288902,"modifiedTime":1757441288902,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Communal Restoration VI (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"yfT23IHcwKKHgh2k","system":{"description":"

EFFECT: Provides 1D20E healing for wounds to all mortals affected at the clerics’ discretion. The cleric can choose to heal one wound or distribute the healing evenly among all wounds. A fully healed wound will spill over and heal any remaining wounds evenly.  

","level":23,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"600","miracleRange":"Touch","areaAffected":"All Mortals Touching or Being Touched by the Cleric.","duration":"Permanent (The Healing Effect Once Begun Takes 10 Seconds to Complete as Wounds Heal and Improve)","savingThrow":"NONE","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Banquet of the Divine (Non-Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"yhhiuucyGc13Yct4","system":{"description":"

EFFECT: Summons meats, breads, cheeses, fruits, vegetables, pies, cake, cookies, milk, water and wine to feed a group of 100. Summoned food is at the cleric’s command. The food and drink suffice to satiate even the most starving mortal. The feast appears. upon the tables or, if needed, the ground around the cleric. The feast includes eating and drinking utensils.  

After 8 hours, any remaining food or drink, along with eating and drinking utensils, will disappear. The sustenance gained from the food and drink remains.  

","level":16,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"300","miracleRange":"50 Feet","areaAffected":"Tables or plates of those to be fed","duration":"Instantly appears and remains for 8 hours.","savingThrow":"NONE","materialComponent":"","catalyst":"Religious Symbol","attackRoll":"","powerRoll":"","miracleType":"noncombat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":2400000,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} +{"folder":"37mu4dxsSuftlnmP","name":"Bond of Souls I (Combat)","type":"miracle","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_miracle.webp","_id":"zKOpU34oLziGJW6y","system":{"description":"

Effect: The cleric chooses a target within 25 feet that has fewer than 20 hit points. The cleric calling this miracle sacrifices up to 6 hit points to be transferred to the target. While the wound or wounds healed will transfer the same amount of damage to the cleric, opening similar wounds on the cleric.  If there is more than one wound, the transferred hit points must be spread across all wounds and will open similar wounds on the cleric. This miracle can only be called upon the same target once per game day. 

","level":8,"components":{"verbal":true,"somatic":true,"material":false,"catalyst":false,"religious":true},"prayerTime":"6","miracleRange":"25 Feet of Cleric","areaAffected":"One Mortal or Living Being Selected by the Cleric","duration":"Instant","savingThrow":"WILLPOWER (Negates) Only Can Be Saved Against If the Cleric Attempts to Heal an Unwilling Recipient","materialComponent":"","catalyst":"","attackRoll":"","powerRoll":"","miracleType":"combat","damageDice":"","damageDiceOverpowered":"","damageDiceOverpowered2":""},"effects":[],"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"exportSource":null,"coreVersion":"13.348","systemId":"fvtt-lethal-fantasy","systemVersion":"13.0.0","createdTime":1757441291674,"modifiedTime":1757441291674,"lastModifiedBy":"Ccm2SWj6Wb78Gkz7"}} diff --git a/packs-system/lf-spells-miracles/000391.log b/packs-system/lf-spells-miracles/000391.log new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-spells-miracles/CURRENT b/packs-system/lf-spells-miracles/CURRENT new file mode 100644 index 0000000..d8c433b --- /dev/null +++ b/packs-system/lf-spells-miracles/CURRENT @@ -0,0 +1 @@ +MANIFEST-000390 diff --git a/packs-system/lf-spells-miracles/LOCK b/packs-system/lf-spells-miracles/LOCK new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-spells-miracles/LOG b/packs-system/lf-spells-miracles/LOG new file mode 100644 index 0000000..4a5bdf1 --- /dev/null +++ b/packs-system/lf-spells-miracles/LOG @@ -0,0 +1,3 @@ +2026/07/07-17:14:18.764463 7f677f7fe6c0 Recovering log #388 +2026/07/07-17:14:18.774743 7f677f7fe6c0 Delete type=3 #386 +2026/07/07-17:14:18.774813 7f677f7fe6c0 Delete type=0 #388 diff --git a/packs-system/lf-spells-miracles/LOG.old b/packs-system/lf-spells-miracles/LOG.old new file mode 100644 index 0000000..fa95409 --- /dev/null +++ b/packs-system/lf-spells-miracles/LOG.old @@ -0,0 +1,8 @@ +2026/07/07-08:29:44.131849 7f677f7fe6c0 Recovering log #384 +2026/07/07-08:29:44.183800 7f677f7fe6c0 Delete type=3 #382 +2026/07/07-08:29:44.183891 7f677f7fe6c0 Delete type=0 #384 +2026/07/07-08:30:08.227162 7f677ebff6c0 Level-0 table #389: started +2026/07/07-08:30:08.227201 7f677ebff6c0 Level-0 table #389: 0 bytes OK +2026/07/07-08:30:08.234023 7f677ebff6c0 Delete type=0 #387 +2026/07/07-08:30:08.242020 7f677ebff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) +2026/07/07-08:30:08.254520 7f677ebff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end) diff --git a/packs-system/lf-spells-miracles/MANIFEST-000390 b/packs-system/lf-spells-miracles/MANIFEST-000390 new file mode 100644 index 0000000..c6e9f9a Binary files /dev/null and b/packs-system/lf-spells-miracles/MANIFEST-000390 differ diff --git a/packs-system/lf-vulnerabilities.db b/packs-system/lf-vulnerabilities.db new file mode 100644 index 0000000..3420fab --- /dev/null +++ b/packs-system/lf-vulnerabilities.db @@ -0,0 +1,26 @@ +{"folder":"mnO9OzE7BEE2KDfh","name":"Dependent Ally","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"0pt2JD8zDsbZd9Oa","system":{"description":"

The character has a responsibility to protect or serve someone dependent or vulnerable. Parent, spouse, child, sister, and grandma are all examples. Dependent individuals often face dangerous circumstances and require financial support for healthcare, addiction, or other necessities. Players and the GM can collaborate to determine the exact details.

The character’s primary duty is to prioritize the dependent ally’s needs and well-being over other tasks, or risk losing their support. The loss or death of a dependent ally results in the obligation to repay granted development points using current or future points.

The GM can use the dependent ally to create difficult quests for the character. The GM should use this tool sparingly when it comes to their campaign narrative, but it’s a good option for filling gaps in gameplay or creating smaller quests. This vulnerability could surface at the worst possible time. Despite being badly wounded and needing time to rest, the character’s sister is kidnapped by a notorious bandit, forcing them into a daring rescue mission. The character’s father may have a fatal illness, prompting a search for a cleric to heal him. The potential is boundless.

 

","cost":0,"gainedPoints":20},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Delusional","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"3EKlIiVJwfQk3nai","system":{"description":"

This character is completely deluded, holding onto a false belief no matter what

","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Clean Obsession","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"69pg6b2nYh3thR0o","system":{"description":"

The character has a powerful compulsion to maintain cleanliness for themselves and their equipment. They maintain a strict cleaning routine, meticulously cleaning all their items nightly and swiftly removing blood, dirt, or grime from their weapons and armor after each battle. Blood or dirt stains on their clothes cause them great anxiety, and they will become preoccupied with finding a way to remove them. Backup clothing, cleaning supplies, and other essentials should always be on their gear list. Characters camping by water are drawn to bathe, even if it’s not the most sensible choice in the circumstances. They find the clean water too tempting to ignore. While this doesn’t hold true for dirty water, swamps, or bogs, clean blue water will draw them in like a moth to a flame. Characters covered in dirt, blood, grime, or even worse, feces will be distracted and complain openly. The distraction will hinder their readiness, resulting in defending with disfavor until they clean themselves and their gear

","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Paranoid","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"DJ37fv3mikulWe9j","system":{"description":"

The character has a sense of paranoia, believing someone is aiming to harm them. This feeling often stems from the belief that powerful people are scheming to ruin the character. This makes the character extremely wary of giving any information to authority figures. The character suspects almost everyone could be involved in the plot against them, making it incredibly difficult to trust anyone. The entity is blamed for all negative events, as if it intentionally caused them or is working tirelessly to destroy the character.

","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Inappropriately Nosy","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"DVVr1Ga0wKDrXOvu","system":{"description":"

NOSY
(15) Development points.

The character frequently asks inappropriate questions that are irrelevant to their journey and objectives. Their extreme curiosity about most mortals leads them to ask endless questions about anything that catches their interest. They might question the bartender about her experiences dating a half-orc, including details about their intimate life. They could question the big bad guy about his need for prisoners and the whereabouts of his parents. Are his parents aware of what he’s doing? Are there family members in his life? Where are they originally from?

","cost":0,"gainedPoints":15},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Allergy","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"EEOS9oMqTLVrgmYI","system":{"description":"

The character suffers from a serious allergy triggering sneezing, coughing, blurry vision, and itchy welts and rashes. It’s tough to sneak and hide with this allergy, because they can’t stay still and make noise even when not moving. While sneaking under the influence of allergies, the character grants two circumstances that benefit the entity looking for them. Because they have blurry vision and a distorted sense of smell, perception rolls favor anyone sneaking or hiding from them by one circumstance. Their allergy causes them to attack with disfavor, and while affected, they can only move at a jogging pace. Upon removal from the allergen, the allergy will persist for either 1D6 real-time hours or 1 week of game time, whichever is shorter.  

","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Awful Liar","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"EZUfYtvLdmtr2V5X","system":{"description":"

This character is a terrible liar, easily giving away their lies through physical and vocal cues. Expect the character to stutter, pause unexpectedly, or shake their head, contradicting their verbal response. Visible sweating, avoiding eye contact, looking down, fidgeting, or any other behavior that seems inconsistent with telling the truth could be signs they are lying. The player should act out the character’s inability to keep secrets, using this moment to lose the secret but gain grit by roleplaying the vulnerability

","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Facial Scar","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"KSLK4GWd1yBswXDF","system":{"description":"

The character’s face is marred by a severe scar. Because of the scar, they face disfavor on all performance rolls. In role play, the character can choose to either hide or embrace the scar, but the penalty to performance persists. A character’s charisma is unaffected by being scared. Reduce the character’s appearance by 5.

","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Superstitious","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"LmoNkyM88iK34NvK","system":{"description":"

The character is completely convinced that a particular item or act is essential for them to succeed. If the character lacks the item or fails to properly follow the superstition, their ability to succeed in any task will be compromised. A character lacking the “lucky item” or failing to complete the pre-task ritual will be at disfavor during any task. They roll with disfavor to both attack and defense when in combat. Challenges of strength or agility, as well as saving throws and arcane attacks, are among the rolls that must be made with disfavor.

","cost":0,"gainedPoints":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Albino","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"M8Tubc4rmXyg12Zz","system":{"description":"

This character, pale as snow, cannot withstand the sun’s heat. Under bright sunlight, they face disfavor on all rolls but do not experience any penalties at night. The character is without dark pigment, making their skin the color of pristine snow. Their skin, hair, eyes, nails and toenails are all pale and white. Many NPCs react poorly to their unconventional appearance, resulting in disfavor for all performance-based rolls. Wearing a dark cloak or robe that hides their face and skin allows the character to evade the negative effects. The effects activate during the day when the cloak or covering is lost, causing unfavorable rolls for combat, skills, and saving throws while exposed to sunlight.

","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Easily Fooled","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"MTJReszg6Q4pG528","system":{"description":"

This character is quite naïve and gullible. They find credibility in the most improbable narratives and readily accept even the most absurd accounts of events. The character won’t negotiate on prices, accepting the value of any item for sale without debate. NPCs and others can easily deceive them with blatant lies, and they will believe even the most absurd tales.   

","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Death Wish","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"QAIKh7qB3ImHnVCU","system":{"description":"

This character, haunted by past mistakes and pain, believes that only a heroic death in battle will allow them redemption. It’s crucial to understand that this isn’t suicide; they avoid deliberately ending their lives, as it would be seen as unfair. A character with a death wish won’t run from an enemy unless offered a greater glory or a more satisfying death. No matter how hopeless it seems, a worthy quest will always be pursued. They won’t abandon a situation where a glorious death is a probable outcome. A rational explanation is required for any decision that goes against their desire for a glorious death. The GM should explicitly state that characters’ actions could lead to their death if they are presented with such a scenario. If a character must choose between running and fighting, players should engage in roleplaying the decision. This is the pinnacle of role playing and should not be resolved by chance. People who are not comfortable with role playing should steer clear of this vulnerability. Failing to fully capture the character’s desire, including their weaknesses and unique traits, will result in significant penalties in Grit. This would involve applying earned development points to eliminate the vulnerability. If the party convincingly argues for the greater good of escaping to fight again, they could earn additional Grit for their impressive roleplaying. 

Role play examples:

If the character chooses to fight the monster, who will tell the king about the threat? The most noble act is to warn the citizens, allowing them to flee, and then for the character to die bravely defending them, ensuring their sacrifice is remembered by all. Dying here would be pointless, as no one would know or sing about the heroic deeds.

Dying without saving the princess means she also dies, and a glorious death after a successful quest is far better than a failed quest and death.
Players should consider a variety of ideas instead of relying on the same one repeatedly to escape the consequences of the vulnerability.

This vulnerability surpasses the “won’t back down vulnerability”. Beyond mere defiance, this character embraces risk, actively pursuing situations with a high chance of death rather than simply refusing to yield.   

","cost":0,"gainedPoints":40},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Chivalrous","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"SL8M9rYD36ITwmvG","system":{"description":"

Character is chivalrous to a fault. Opening doors or offering a blanket or coat to someone who is cold are often acts of chivalry. Showing politeness and respect to those around you. This courtesy is often extended to members of the opposite sex, even if they are a declared and proven mortal enemy. This is especially true for the fairer sex, who are always given a second chance. Despite not deserving it, they will be treated fairly. A chivalrous character would never attack a woman by striking first or attacking her from behind. They will not strike a woman who is unconscious or unable to defend herself. While this vulnerability is common among men, it can be modified for the specific gender dynamics of your world.
This vulnerability might be unsuitable for some backstories. Knights and Clerics codes may include most of these conditions, but they’re part of their class benefits and shouldn’t earn development points

","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Illiterate","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"T5bR4EQ9bERMKPdR","system":{"description":"

It is assumed that all characters in LETHAL FANTASY possess literacy, being able to read and write in their native language, plus any additional languages they have learned. Illiteracy leaves individuals susceptible to scams and manipulation, as they cannot understand even the simplest of written warnings. Basic information, sign reading, and document review often come with a charge.

","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Hyper Competitive","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"bC3WMMvFeWU2si6Y","system":{"description":"

Character is competitive, whether it’s something important or just a casual matter. Which combatant achieved the most enemy kills during the battle? Who can consume the most ale? Who will be the first to reach the dungeon? The player should embrace the role of someone who is intensely competitive. A reckless pursuit of an extra kill or a solo attempt to reach the treasure first could endanger both themselves and their allies. They don’t act recklessly or have a disregard for their safety, but they are driven to win and excel in any event, competition, or battle they face.

","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Vigilante","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"dFQG6V5jpPCu3Yi1","system":{"description":"

Driven by an unyielding desire for justice, the character acts as a vigilante, seeking to rectify the world’s injustices. When someone avoids rightful consequences for their immoral actions, the character feels compelled to intervene. Only characters of good alignment are susceptible to this vulnerability because they are repulsed by acts of obvious malice and evil. We’re not talking about petty offenses, but serious crimes like murder, rape, and harming children - acts that truly violate our sense of morality. The character must confront the issue immediately, as they can’t simply let it pass. While this doesn’t mean abandoning friends in the middle of an adventure or quest, it does mean that the first time they lack purpose, the character must seek revenge. This could involve persuading authorities to act justly or taking matters into their own hands, even resorting to violence, including murder, to achieve retribution.

","cost":0,"gainedPoints":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Fear of Magic","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"dSQF1Lk9toVBUWJf","system":{"description":"

The character is staunchly opposed to magic, viewing it as dangerous, unclean, or simply wicked, and will not allow themselves to be enchanted. They won’t accept spells, even for healing or aid, on their own bodies. Both arcane and divine magic are considered unnatural by the character. The character is wary of magic users and clerics, remaining vigilant even though they don’t outright distrust fellow players. This heightened awareness stems from a fear that the magic might be turned against them. The player’s character should have a backstory that accounts for their fear. A charlatan might have promised a magical or clerical remedy, only for it to fail miserably. A magical event of catastrophic proportions took place. Someone close to the character was struck by a spell, inflicting devastating destruction or death. There are many ways the character’s fear can be portrayed. Let your imagination run wild. This could turn into a remarkable story of redemption.

Unknown to the character, they could be healed or helped by magic or divine intervention. Any adventuring group will find this hard to resist. Using magic on unconscious or injured characters risks eroding trust in the caster. This offers an excellent opportunity for role-playing.

 

","cost":0,"gainedPoints":35},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Fear of Heights","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"eN3Qi0jCtreCujDn","system":{"description":"

The character’s crippling fear of heights restricts their movement to walking speed when they are on ledges, bridges, or pits over 20 feet above ground or water. The character cannot attack while they are dealing with this fear and they will defend with disfavor. Skills used near ledges, bridges, or pits are with disfavor. This reaction is triggered by anything the character fears they might fall into. If a character stumbles or trips and faces a serious risk of falling, they roll saving throws or other relevant rolls to avoid falling with disfavor

","cost":0,"gainedPoints":20},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Honest to a Fault","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"fBkyX5erOJCF4btA","system":{"description":"

The character is incapable of lying. For the character, a lie is a moral offense that diminishes the world. This presents challenges in many contexts. The most effective action for the character is to remain silent in response to a question. Silence can be as revealing as saying the truth out loud. This vulnerability includes white lies. The character’s integrity is unwavering, meaning they won’t lie even to spare the feelings of someone close to them. A person who always speaks the truth, even about trivial matters, could find themselves alone at the campfire. Their high moral values might be the only thing that keeps them company. This is a fantastic opportunity to role play, but remember, being in character doesn’t excuse being cruel to others.

","cost":0,"gainedPoints":25},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Bragger","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"iNSHcfW0RsEIJwj1","system":{"description":"

The character brags about their accomplishments in every aspect of their existence. This harkens back to their childhood and playground encounters where they were always the winner. Their youthful love affairs, early class training, anything they’ve ever achieved. Each achievement is an opportunity to boast and elaborate on it for all to hear. The character’s preoccupation is so blatant and repetitive that anyone who knows them will find the claims unconvincing. The character’s habit of overstating their successes creates an atmosphere of disbelief, even when they are truthful. This leads to delay in response if they need help or when they truly need to be believed.

","cost":0,"gainedPoints":10},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Paranoid of Death","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"jFAgsJQJA94Uxxy0","system":{"description":"

A premonition of their imminent demise has caused the character to develop an irrational fear of death. The possibilities are endless. It could be a fortune teller, a tarot card, a lifelike dream, or any other creative concept the character desires. They fear imminent death, leading them to second-guess their choices in a desperate attempt to cheat fate. Characters with this vulnerability will not take point on missions. Even when they win the initiative, they never attack first and will wait until they are attacked. This could cause losing an attack chance during the attack delay progression. Before taking action, the character always deliberates carefully, avoiding impulsive behavior. The prophecy is probably not true. However, we’ll leave that to creative Game Magistrates and just speculate on where this prophecy might lead a group of brave adventurers.

","cost":0,"gainedPoints":25},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Animal Hostility","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"oXV86z4CsRhUnKFg","system":{"description":"

This character faces hostility from a particular type of animal, which will growl, hiss, bark, or demonstrate its anger, possibly attacking the character on sight if the GM thinks it’s justified.

","cost":0,"gainedPoints":20},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Won't Back Down","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"sUOoazijnWvI0YZd","system":{"description":"

This character has unshakeable confidence in their skills and refuses to believe defeat is possible. They’ll fight until the very end, ignoring the fact that a reasonable person would give up. This overconfidence goes beyond combat and can encompass competitions of skill, intellect, or endurance. No matter how badly this character loses, they’ll find an excuse that points the finger at external factors rather than their own skills. The judges were bribed, the sun was in my eyes, I should have used my strong-arm, that was a lucky punch. Numerous excuses will spring to mind, effectively maintaining the character’s image of invincibility.

","cost":0,"gainedPoints":30},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Afraid of Animal","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"xin46ARJ0FPXMSTC","system":{"description":"

The character has an unreasonable fear of a creature that poses no real danger. Upon spotting the creature, the character will try to avoid it and absolutely will not touch it. Combat against the harmless creature is impossible, the character will defend with disfavor and is incapable of attacking it.

The animal is likely to be seen in adventure areas, which will make the character afraid and unable to perform well because of fear of the animal or bad luck. The sight of the animal, even if it’s simply munching on grass, will cause the character to experience the “yips,” making them doubt their choices for the next hour. All rolls they make are with disfavor. This includes attack, defense, spell attacks, saving throws, and skill checks.

","cost":0,"gainedPoints":25},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Looks Like a Criminal","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"xnvdjC0xMy0dfigw","system":{"description":"

The character is the spitting image of a real criminal who carried out a terrible deed. The character may share a resemblance to the images of wanted posters and drawings of the criminal. A reward offered by the authorities for the capture of the real criminal increases the likelihood of individuals in a large community misidentifying the character as the culprit. The character has a 1 in 10 chance of being mistaken for the criminal during any interaction with an NPC. Depending on the situation, the NPC might summon the guards, run away in fear, or shout for help. The GM needs to determine what’s appropriate.

","cost":0,"gainedPoints":10},"effects":[],"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1746521463778,"modifiedTime":1746521463778,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null},"sort":0,"ownership":{"default":0,"l74y1UZmsu5KYmeR":3}} +{"folder":"mnO9OzE7BEE2KDfh","name":"Conspiracy Theorist","type":"vulnerability","img":"systems/fvtt-lethal-fantasy/assets/icons/icon_vulnerability.webp","_id":"zkK6ixtCsCw3RH9X","system":{"description":"

The character believes a secret plot is underway, orchestrated by influential figures, both known and unknown, who hold positions of power. Most of the world’s terrible events and disasters can be traced back to these mortals in power. The character is fiercely dedicated to revealing the conspiracy to their group and holds a deep distrust of all authority.
Players need to figure out how the secret plan connects to each adventure, making everything understandable

","cost":0,"gainedPoints":15},"effects":[],"sort":0,"ownership":{"default":0,"Ccm2SWj6Wb78Gkz7":3},"flags":{},"_stats":{"compendiumSource":null,"duplicateSource":null,"coreVersion":"13.342","systemId":"fvtt-lethal-fantasy","systemVersion":"12.0.35","createdTime":1736956548287,"modifiedTime":1746521463767,"lastModifiedBy":"l74y1UZmsu5KYmeR","exportSource":null}} diff --git a/packs-system/lf-vulnerabilities/000690.log b/packs-system/lf-vulnerabilities/000690.log new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-vulnerabilities/CURRENT b/packs-system/lf-vulnerabilities/CURRENT new file mode 100644 index 0000000..9aeeae0 --- /dev/null +++ b/packs-system/lf-vulnerabilities/CURRENT @@ -0,0 +1 @@ +MANIFEST-000689 diff --git a/packs-system/lf-vulnerabilities/LOCK b/packs-system/lf-vulnerabilities/LOCK new file mode 100644 index 0000000..e69de29 diff --git a/packs-system/lf-vulnerabilities/LOG b/packs-system/lf-vulnerabilities/LOG new file mode 100644 index 0000000..fe44ef7 --- /dev/null +++ b/packs-system/lf-vulnerabilities/LOG @@ -0,0 +1,3 @@ +2026/07/07-17:14:18.752018 7f67ccbfe6c0 Recovering log #687 +2026/07/07-17:14:18.762282 7f67ccbfe6c0 Delete type=3 #685 +2026/07/07-17:14:18.762342 7f67ccbfe6c0 Delete type=0 #687 diff --git a/packs-system/lf-vulnerabilities/LOG.old b/packs-system/lf-vulnerabilities/LOG.old new file mode 100644 index 0000000..3068402 --- /dev/null +++ b/packs-system/lf-vulnerabilities/LOG.old @@ -0,0 +1,8 @@ +2026/07/07-08:29:44.074796 7f677ffff6c0 Recovering log #683 +2026/07/07-08:29:44.128067 7f677ffff6c0 Delete type=3 #681 +2026/07/07-08:29:44.128136 7f677ffff6c0 Delete type=0 #683 +2026/07/07-08:30:08.208175 7f677ebff6c0 Level-0 table #688: started +2026/07/07-08:30:08.208206 7f677ebff6c0 Level-0 table #688: 0 bytes OK +2026/07/07-08:30:08.214632 7f677ebff6c0 Delete type=0 #686 +2026/07/07-08:30:08.234270 7f677ebff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) +2026/07/07-08:30:08.242040 7f677ebff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) diff --git a/packs-system/lf-vulnerabilities/MANIFEST-000689 b/packs-system/lf-vulnerabilities/MANIFEST-000689 new file mode 100644 index 0000000..6a21ca8 Binary files /dev/null and b/packs-system/lf-vulnerabilities/MANIFEST-000689 differ