Various fixes
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@@ -140,7 +140,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
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if ("link" in event.target.dataset) return
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const el = event.currentTarget.closest('[data-drag="true"]')
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const dragType = el.dataset.dragType
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const dragType = el?.dataset?.dragType
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let dragData = {}
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@@ -136,7 +136,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
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"cleric": [
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{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
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{ "name": "Awake but unsuspecting (1D10)", "value": "1D10" },
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{ "name": "Declared Ready on Alert (1D)", "value": "1D" },
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
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{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
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],
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@@ -442,6 +442,8 @@ export default class LethalFantasyRoll extends Roll {
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// Specific pain/poison/contagion case
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if (options.rollType === "save" && (options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage" || options.rollTarget.rollKey === "poison" || options.rollTarget.rollKey === "contagion")) {
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hasD30 = false
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hasStaticModifier = true
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modifierFormula = ` + ${Math.abs(fullModifier)}`
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}
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if (letItFly) {
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@@ -979,7 +981,7 @@ export default class LethalFantasyRoll extends Roll {
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if (rollContext.range === "beyondskill") {
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rollContext.movement = rollContext.movement.replace("kh", "")
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rollContext.movement = rollContext.movement.replace("kl", "")
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rollContext.movement += "kh" // Add the kl to the movement (disfavor for point blank range)
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rollContext.movement += "kh" // Add the kl to the movement (favor for point blank range)
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rollContext.range = "+11"
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}
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@@ -987,8 +989,8 @@ export default class LethalFantasyRoll extends Roll {
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let fullModifier = Number(rollContext.moveDirection) +
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Number(rollContext.size) +
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Number(rollContext.range) +
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Number(rollContext.attackerAim)
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console.log("Modifier", fullModifier)
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Number(rollContext?.attackerAim || 0)
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console.log("Modifier", fullModifier, rollContext)
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let modifierFormula
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if (fullModifier === 0) {
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@@ -1009,6 +1011,12 @@ export default class LethalFantasyRoll extends Roll {
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let rollD30 = await new Roll("1D30").evaluate()
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options.D30result = rollD30.total
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if (rollContext.movement.includes("kh")) {
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rollData.favor = "favor"
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}
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if (rollContext.movement.includes("kl")) {
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rollData.favor = "disfavor"
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}
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let dice = rollContext.movement
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let maxValue = 20 // As per latest changes (was : Number(dice.match(/\d+$/)[0])
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@@ -1043,7 +1051,7 @@ export default class LethalFantasyRoll extends Roll {
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rollBase.options.titleFormula = `${dice}E + ${modifierFormula}`
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rollBase.options.D30result = options.D30result
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rollBase.options.rollName = "Ranged Defense"
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rollBase.options.rollData = foundry.utils.duplicate(rollData)
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/**
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* A hook event that fires after the roll has been made.
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* @function
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