Reset progression button
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Release Creation / build (release) Successful in 1m31s
All checks were successful
Release Creation / build (release) Successful in 1m31s
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@ -87,6 +87,11 @@ export class LethalFantasyCombat extends Combat {
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return this;
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}
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resetProgression(cId) {
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let c = this.combatants.get(cId);
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c.update({ 'system.progressionCount': 0 });
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}
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async nextTurn() {
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console.log("NEXT TURN");
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@ -13,6 +13,11 @@ export default class LethalFantasyUtils {
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static pushCombatOptions(html, options) {
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options.push({ name: "Reset Progression", condition: true, icon: '<i class="fas fa-rotate-right"></i>', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } })
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}
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static handleSocketEvent(msg = {}) {
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console.log(`handleSocketEvent !`, msg)
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let actor
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