Move aiming to attacker
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Release Creation / build (release) Successful in 1m9s
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@@ -92,8 +92,8 @@ export const RANGE_CHOICES = {
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export const ATTACKER_AIM_CHOICES = {
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"simple": { label: "Simple (+0)", value: "0" },
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"careful": { label: "Careful (Red -5)", value: "-4" },
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"focused": { label: "Focused (Grey -9)", value: "-9" }
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"careful": { label: "Careful (Red +5)", value: "+4" },
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"focused": { label: "Focused (Grey +9)", value: "+9" }
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}
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export const SPELL_LETHARGY_DICE = [
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@@ -96,6 +96,10 @@ export default class LethalFantasyRoll extends Roll {
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return this.options.badResult
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}
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get rollData() {
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return this.options.rollData
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}
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/**
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* Prompt the user with a dialog to configure and execute a roll.
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*
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@@ -312,6 +316,8 @@ export default class LethalFantasyRoll extends Roll {
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hasChangeDice,
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pointBlank,
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baseValue: options.rollTarget.value,
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attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
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attackerAim: "0",
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changeDice: `${dice}`,
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fieldRollMode,
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choiceModifier,
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@@ -386,6 +392,9 @@ export default class LethalFantasyRoll extends Roll {
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let bonus = Number(options.rollTarget.value)
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fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
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fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
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if (Number(rollContext.attackerAim) > 0) {
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fullModifier += Number(rollContext.attackerAim)
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}
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if (fullModifier === 0) {
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modifierFormula = "0"
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@@ -457,6 +466,9 @@ export default class LethalFantasyRoll extends Roll {
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actorImage: options.actorImage,
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rollMode: rollContext.visibility,
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hasTarget: options.hasTarget,
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pointBlank,
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beyondSkill,
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letItFly,
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hasGrantedDice,
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titleFormula,
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targetName,
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@@ -569,6 +581,7 @@ export default class LethalFantasyRoll extends Roll {
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rollBase.options.titleFormula = titleFormula
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rollBase.options.D30result = options.D30result
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rollBase.options.badResult = badResult
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rollBase.options.rollData = foundry.utils.duplicate(rollData)
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/**
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* A hook event that fires after the roll has been made.
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@@ -1114,6 +1127,7 @@ export default class LethalFantasyRoll extends Roll {
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targetArmor: this.targetArmor,
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D30result: this.D30result,
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badResult: this.badResult,
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rollData: this.rollData,
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isPrivate: isPrivate
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}
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cardData.cssClass = cardData.css.join(" ")
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@@ -1145,6 +1159,7 @@ export default class LethalFantasyRoll extends Roll {
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targetArmor: this.targetArmor,
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targetMalus: this.targetMalus,
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realDamage: this.realDamage,
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rollData: this.rollData,
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...messageData,
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},
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{ rollMode: rollMode },
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