Add damage management and DR for monsters also
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Release Creation / build (release) Successful in 1m48s
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@@ -118,6 +118,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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damageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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shieldDamageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
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})
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@@ -150,7 +153,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined) {
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async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined) {
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let rollTarget
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switch (rollType) {
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case "monster-attack":
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@@ -158,6 +161,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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case "monster-damage":
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rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
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rollTarget.rollKey = rollKey
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// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
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if (damageModifier !== undefined && rollType === "monster-damage") {
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rollTarget.damageModifier = damageModifier
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}
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break
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case "monster-skill":
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rollTarget = foundry.utils.duplicate(this.resists[rollKey])
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@@ -168,6 +175,19 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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rollTarget.rollKey = rollKey
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rollTarget.rollDice = rollDice
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break
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case "shield-defense": {
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// Lance directement le dé de défense du bouclier
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const formula = rollDice || this.combat.shieldDefenseDice
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const roll = new Roll(formula)
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await roll.evaluate()
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const flavor = game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice")
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await roll.toMessage({
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flavor,
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speaker: ChatMessage.getSpeaker({ actor: this.parent })
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})
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return
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}
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case "weapon-damage-small":
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case "weapon-damage-medium":
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case "weapon-attack":
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@@ -210,13 +230,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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break
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default:
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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break
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return
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}
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// In all cases
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rollTarget.tokenId = tokenId
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console.log(rollTarget)
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await this.roll(rollType, rollTarget)
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if (rollTarget) {
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rollTarget.tokenId = tokenId
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console.log(rollTarget)
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await this.roll(rollType, rollTarget)
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}
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}
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async rollInitiative(combatId = undefined, combatantId = undefined) {
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