Add damage management and DR for monsters also
All checks were successful
Release Creation / build (release) Successful in 1m48s
All checks were successful
Release Creation / build (release) Successful in 1m48s
This commit is contained in:
@@ -162,9 +162,11 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey
|
||||
let rollDice = event.target.dataset?.rollDice || "0"
|
||||
const rollable = event.target.closest('.rollable')
|
||||
if (!rollable) return
|
||||
const rollType = rollable.dataset.rollType
|
||||
let rollKey = rollable.dataset.rollKey
|
||||
let rollDice = rollable.dataset?.rollDice || "0"
|
||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user