Add damage management and DR for monsters also
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Release Creation / build (release) Successful in 1m48s
All checks were successful
Release Creation / build (release) Successful in 1m48s
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@@ -917,9 +917,10 @@ i.lethalfantasy {
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flex: 1;
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}
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.lethalfantasy .monster-main .monster-skills .monster-skill {
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display: flex;
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display: grid;
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grid-template-columns: repeat(3, auto 2.5rem);
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gap: 0.5rem;
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align-items: center;
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margin-right: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:hover,
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.lethalfantasy .monster-main .monster-skills .monster-skill .rollable:focus {
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@@ -931,12 +932,9 @@ i.lethalfantasy {
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max-width: 2.5rem;
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}
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.lethalfantasy .monster-main .monster-skills .monster-skill .name {
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flex: 1;
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min-width: 3.2rem;
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margin-left: 4px;
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}
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.lethalfantasy .monster-main .monster-skills .monster-skill .form-group {
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flex: 1;
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padding-left: 4px;
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}
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.lethalfantasy .monster-main .monster-skills .monster-skill .form-group .form-fields {
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@@ -951,8 +949,8 @@ i.lethalfantasy {
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}
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.lethalfantasy .monster-main .monster-movements .monster-movement {
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display: flex;
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align-items: center;
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margin-right: 0.5rem;
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flex-direction: column;
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gap: 4px;
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}
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.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover,
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.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus {
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@@ -2430,6 +2428,10 @@ i.lethalfantasy {
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background-color: rgba(0, 0, 0, 0.1);
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border-radius: 5px;
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}
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.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
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grid-template-columns: 1fr;
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justify-items: center;
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}
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.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn {
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padding: 6px 10px;
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background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
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