Roll damage + fix
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@@ -1,4 +1,3 @@
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import { ROLL_TYPE } from "../config/system.mjs"
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import LethalFantasyUtils from "../utils.mjs"
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export default class LethalFantasyActor extends Actor {
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@@ -26,6 +25,7 @@ export default class LethalFantasyActor extends Actor {
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return super.create(data, options);
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}
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user)
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@@ -41,13 +41,4 @@ export default class LethalFantasyActor extends Actor {
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}
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}
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async rollResource(resource) {
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if (this.type !== "character") return
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await this.system.roll(ROLL_TYPE.RESOURCE, resource)
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}
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async rollSave(save, avantage) {
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if (this.type !== "character") return
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await this.system.roll(ROLL_TYPE.SAVE, save, avantage)
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}
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}
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