Add ranged attacks for monsters
This commit is contained in:
@@ -18,7 +18,16 @@
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
||||
<div class="attacks">
|
||||
<div class="attack-mode-selector">
|
||||
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
|
||||
<select name="system.attackMode">
|
||||
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
|
||||
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (eq system.attackMode "melee")}}
|
||||
<div class="attacks melee-attacks">
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
@@ -64,6 +73,54 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="attacks ranged-attacks">
|
||||
{{#each system.rangedAttacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
|
||||
Reference in New Issue
Block a user