Change cost per skill
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@ -141,6 +141,15 @@ export const CHAR_CLASSES = {
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"magicuser": "Magic User"
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}
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export const CHAR_CLASSES_DEFINES = {
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"untrained": {id: "untrained", label: "Untrained"},
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"fighter": {id: "fighter", label: "Fighter"},
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"rogue": {id: "rogue", label: "Rogue"},
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"ranger": {id: "ranger", label: "Ranger"},
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"cleric": {id: "cleric", label: "Cleric"},
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"magicuser": {id: "magicuser", label: "Magic User"}
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}
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export const DICE_VALUES = {
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"d3": "D3",
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"d4": "D4",
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@ -250,6 +259,7 @@ export const SYSTEM = {
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CHARACTERISTIC_DAMAGE,
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INITIATIVE_DICE_CHOICES_PER_CLASS,
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CHAR_CLASSES,
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CHAR_CLASSES_DEFINES,
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MONEY,
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ASCII,
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CHOICE_MODIFIERS,
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@ -114,6 +114,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
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age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
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height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
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weight: new fields.StringField({ required: true, nullable: false, initial: "" }),
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
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magicUser: new fields.BooleanField({ initial: false }),
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@ -10,6 +10,13 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
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schema.category = new fields.StringField({ required: true, initial: "layperson", choices: SYSTEM.SKILL_CATEGORY })
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schema.base = new fields.StringField({ required: true, initial: "WIS" })
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schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.classesCost = new fields.SchemaField(
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Object.values(SYSTEM.CHAR_CLASSES_DEFINES).reduce((obj, pcClass) => {
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obj[pcClass.id] = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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return obj
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}, {}),
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)
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schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
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