Various initiative fixes + shield management messages
This commit is contained in:
@@ -250,6 +250,18 @@ Hooks.on(hookName, (message, html, data) => {
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const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
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const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
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const attackRollType = message.rolls[0]?.type
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const attackRollType = message.rolls[0]?.type
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const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
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const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
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const attackD30result = message.rolls[0]?.options?.D30result || null
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const attackD30message = message.rolls[0]?.options?.D30message || null
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const attackRerollContext = {
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rollType: message.rolls[0]?.options?.rollType,
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rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
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actorId: message.rolls[0]?.options?.actorId,
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actorName: message.rolls[0]?.options?.actorName,
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actorImage: message.rolls[0]?.options?.actorImage,
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defenderId: combatant.actor?.id || null,
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defenderTokenId: tokenId || combatant.token?.id || null,
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rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
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}
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// Préparer le message de demande de défense
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// Préparer le message de demande de défense
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const defenseMsg = {
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const defenseMsg = {
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@@ -262,6 +274,9 @@ Hooks.on(hookName, (message, html, data) => {
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attackWeaponId: attackWeaponId,
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attackWeaponId: attackWeaponId,
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attackRollType: attackRollType,
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attackRollType: attackRollType,
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attackRollKey: attackRollKey,
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attackRollKey: attackRollKey,
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attackD30result: attackD30result,
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attackD30message: attackD30message,
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attackRerollContext: attackRerollContext,
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combatantId: combatantId,
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combatantId: combatantId,
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tokenId: tokenId
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tokenId: tokenId
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}
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}
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@@ -318,6 +333,7 @@ Hooks.on(hookName, (message, html, data) => {
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let attackerId = button.data("attacker-id")
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let attackerId = button.data("attacker-id")
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const defenderId = button.data("defender-id")
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const defenderId = button.data("defender-id")
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const defenderTokenId = button.data("defender-token-id") || null
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const defenderTokenId = button.data("defender-token-id") || null
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const extraShieldDr = Number(button.data("extra-shield-dr") || 0)
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const damageType = button.data("damage-type")
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const damageType = button.data("damage-type")
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const damageFormula = button.data("damage-formula")
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const damageFormula = button.data("damage-formula")
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const damageModifier = button.data("damage-modifier")
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const damageModifier = button.data("damage-modifier")
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@@ -332,7 +348,7 @@ Hooks.on(hookName, (message, html, data) => {
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// Pour les boutons de résultat de combat (monster damage)
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// Pour les boutons de résultat de combat (monster damage)
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if (damageType === "monster" && attackKey) {
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if (damageType === "monster" && attackKey) {
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await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId)
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await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
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return
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return
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}
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}
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@@ -351,7 +367,7 @@ Hooks.on(hookName, (message, html, data) => {
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// Lancer les dégâts avec la bonne méthode
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// Lancer les dégâts avec la bonne méthode
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const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
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const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
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await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId)
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await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
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})
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})
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// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
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// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
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@@ -410,8 +426,21 @@ Hooks.on("createChatMessage", async (message) => {
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return
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return
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}
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}
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const { attackerId, attackRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId, defenderTokenId } = attackData
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const {
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attackerId,
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attackRoll,
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attackerName,
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defenderName,
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attackWeaponId,
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attackRollType,
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attackRollKey,
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attackD30message,
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attackRerollContext,
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defenderId,
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defenderTokenId
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} = attackData
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let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
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let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
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const defenseD30message = message.rolls[0]?.options?.D30message || null
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console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
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console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
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@@ -423,26 +452,165 @@ Hooks.on("createChatMessage", async (message) => {
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// Récupérer le défenseur et l'attaquant
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// Récupérer le défenseur et l'attaquant
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const defender = game.actors.get(defenderId)
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const defender = game.actors.get(defenderId)
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const attacker = game.actors.get(attackerId)
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const attacker = game.actors.get(attackerId)
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const defenseRerollContext = {
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rollType: message.rolls[0]?.options?.rollType,
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rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
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actorId: message.rolls[0]?.options?.actorId,
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actorName: message.rolls[0]?.options?.actorName,
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actorImage: message.rolls[0]?.options?.actorImage,
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defenderId,
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defenderTokenId,
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rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
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}
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const isPrimaryController = actor => {
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if (!actor) return false
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const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
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if (activePlayerOwners.length > 0) {
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return activePlayerOwners[0].id === game.user.id
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}
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return game.user.isGM
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}
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const createReactionMessage = async (actorDocument, content) => {
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await ChatMessage.create({
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content,
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speaker: ChatMessage.getSpeaker({ actor: actorDocument })
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})
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}
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// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
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// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
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// Seulement si l'utilisateur actuel est le propriétaire du défenseur
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// Seulement si l'utilisateur actuel est le propriétaire du défenseur
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let defenderHandledBonus = false
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let defenderHandledBonus = false
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if (defender?.type === "character" && defenseRoll < attackRoll && !game.user.isGM && defender.isOwner) {
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let shieldReaction = null
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const hasGritOrLuck = (defender.system.grit.current > 0) || (defender.system.luck.current > 0)
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if (defender && defenseRoll < attackRoll && isPrimaryController(defender)) {
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const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
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let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
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let canShieldReact = !!shieldData
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if (hasGritOrLuck) {
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while (defenseRoll < attackRoll) {
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const bonusRoll = await LethalFantasyUtils.offerGritLuckBonus(
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const currentGrit = Number(defender.system?.grit?.current) || 0
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defender,
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const currentLuck = Number(defender.system?.luck?.current) || 0
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attackRoll,
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const buttons = []
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defenseRoll,
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attackerName,
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if (currentGrit > 0) {
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defenderName
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buttons.push({
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)
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action: "grit",
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if (bonusRoll > 0) {
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label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
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icon: "fa-solid fa-fist-raised",
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callback: () => "grit"
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})
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}
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if (currentLuck > 0) {
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buttons.push({
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action: "luck",
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label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
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icon: "fa-solid fa-clover",
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callback: () => "luck"
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})
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}
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buttons.push({
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action: "bonusDie",
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label: "Add bonus die",
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icon: "fa-solid fa-dice",
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callback: () => "bonusDie"
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})
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if (canRerollDefense) {
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buttons.push({
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action: "rerollDefense",
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label: "Re-roll defense",
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icon: "fa-solid fa-rotate-right",
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callback: () => "rerollDefense"
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})
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}
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if (canShieldReact) {
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buttons.push({
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action: "shieldReact",
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label: `Roll shield (${shieldData.label})`,
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icon: "fa-solid fa-shield",
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callback: () => "shieldReact"
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})
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}
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buttons.push({
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action: "continue",
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label: "Continue (no defense bonus)",
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icon: "fa-solid fa-forward",
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callback: () => "continue"
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})
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const choice = await foundry.applications.api.DialogV2.wait({
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window: { title: "Defense reactions" },
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classes: ["lethalfantasy"],
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content: `
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<div class="grit-luck-dialog">
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<div class="combat-status">
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<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
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<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
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${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
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</div>
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<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
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</div>
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`,
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buttons,
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rejectClose: false
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})
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if (!choice || choice === "continue") break
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defenderHandledBonus = true
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if (choice === "grit") {
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
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defenseRoll += bonusRoll
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await defender.update({ "system.grit.current": currentGrit - 1 })
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continue
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}
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if (choice === "luck") {
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const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender, (total) => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
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await defender.update({ "system.luck.current": currentLuck - 1 })
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continue
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}
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if (choice === "bonusDie") {
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const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", defenseRoll, attackRoll)
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if (!bonusDie) continue
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const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender, (total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
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defenseRoll += bonusRoll
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continue
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}
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if (choice === "rerollDefense" && canRerollDefense) {
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const oldDefenseRoll = defenseRoll
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const reroll = await LethalFantasyUtils.rerollConfiguredRoll(defenseRerollContext)
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canRerollDefense = false
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if (!reroll) continue
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defenseRoll = reroll.options?.rollTotal || reroll.total || oldDefenseRoll
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await createReactionMessage(defender, `<p><strong>${defenderName}</strong> uses Mulligan and re-rolls defense: <strong>${oldDefenseRoll}</strong> → <strong>${defenseRoll}</strong>.</p>`)
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continue
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}
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if (choice === "shieldReact" && canShieldReact) {
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const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
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defenseRoll += shieldBonus
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shieldReaction = {
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damageReduction: shieldData.damageReduction,
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label: shieldData.label,
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bonus: shieldBonus
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}
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canShieldReact = false
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await createReactionMessage(
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defender,
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`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense.${defenseRoll < attackRoll ? ` The hit still lands, but shield DR <strong>${shieldData.damageReduction}</strong> will reduce the damage.` : ""}</p>`
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)
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}
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}
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}
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}
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defenderHandledBonus = true
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}
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}
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let attackRollFinal = attackRoll
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let attackRollFinal = attackRoll
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@@ -450,31 +618,98 @@ Hooks.on("createChatMessage", async (message) => {
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// Si l'attaquant est un personnage qui perd et a du Grit
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// Si l'attaquant est un personnage qui perd et a du Grit
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// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
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// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
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if (attacker?.type === "character" && attackRollFinal <= defenseRoll && attacker.system.grit.current > 0) {
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if (!defenderHandledBonus && attacker && attackRollFinal <= defenseRoll && isPrimaryController(attacker)) {
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// Vérifier si l'utilisateur est un propriétaire non-GM de l'attaquant
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let canRerollAttack = LethalFantasyUtils.hasD30Reroll(attackD30message)
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const isAttackerOwner = !game.user.isGM && attacker.testUserPermission(game.user, "OWNER")
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if (isAttackerOwner) {
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while (attackRollFinal <= defenseRoll) {
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console.log("Offering Grit to attacker")
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const currentGrit = Number(attacker.system?.grit?.current) || 0
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const buttons = []
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const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
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if (currentGrit > 0) {
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attacker,
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buttons.push({
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attackRollFinal,
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action: "grit",
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defenseRoll,
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label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
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attackerName,
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icon: "fa-solid fa-fist-raised",
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defenderName
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callback: () => "grit"
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)
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})
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}
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buttons.push({
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action: "bonusDie",
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label: "Add bonus die",
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icon: "fa-solid fa-dice",
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callback: () => "bonusDie"
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})
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if (canRerollAttack && attackRerollContext) {
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buttons.push({
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action: "rerollAttack",
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label: "Re-roll attack",
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icon: "fa-solid fa-rotate-right",
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callback: () => "rerollAttack"
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})
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}
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buttons.push({
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action: "continue",
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label: "Continue (no attack bonus)",
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icon: "fa-solid fa-forward",
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callback: () => "continue"
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})
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const choice = await foundry.applications.api.DialogV2.wait({
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window: { title: "Attack reactions" },
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classes: ["lethalfantasy"],
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content: `
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<div class="grit-luck-dialog">
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<div class="combat-status">
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<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
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<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
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${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
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</div>
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<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
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</div>
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`,
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buttons,
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rejectClose: false
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})
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if (!choice || choice === "continue") break
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attackRollFinal += attackBonus
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attackerHandledBonus = true
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attackerHandledBonus = true
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} else {
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console.log("Not attacker owner or is GM, skipping Grit offer")
|
if (choice === "grit") {
|
||||||
|
const attackBonus = await LethalFantasyUtils.rollBonusDie("1d6", attacker, (total) => `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for attack.</p>`)
|
||||||
|
attackRollFinal += attackBonus
|
||||||
|
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "bonusDie") {
|
||||||
|
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(attackerName, "defense", attackRollFinal, defenseRoll)
|
||||||
|
if (!bonusDie) continue
|
||||||
|
const attackBonus = await LethalFantasyUtils.rollBonusDie(bonusDie, attacker, (total, formula) => `<p><strong>${attackerName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for attack.</p>`)
|
||||||
|
attackRollFinal += attackBonus
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice === "rerollAttack" && canRerollAttack && attackRerollContext) {
|
||||||
|
const oldAttackRoll = attackRollFinal
|
||||||
|
const reroll = await LethalFantasyUtils.rerollConfiguredRoll(attackRerollContext)
|
||||||
|
canRerollAttack = false
|
||||||
|
if (!reroll) continue
|
||||||
|
attackRollFinal = reroll.options?.rollTotal || reroll.total || oldAttackRoll
|
||||||
|
await createReactionMessage(attacker, `<p><strong>${attackerName}</strong> uses Mulligan and re-rolls attack: <strong>${oldAttackRoll}</strong> → <strong>${attackRollFinal}</strong>.</p>`)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const shieldDamageReduction = shieldReaction && attackRollFinal > defenseRoll ? shieldReaction.damageReduction : 0
|
||||||
|
const outcome = shieldDamageReduction > 0 ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||||
|
|
||||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && defender.isOwner)
|
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && isPrimaryController(defender))
|
||||||
|
|
||||||
if (shouldCreateMessage) {
|
if (shouldCreateMessage) {
|
||||||
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||||
@@ -489,7 +724,9 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
defenderName,
|
defenderName,
|
||||||
defenderId,
|
defenderId,
|
||||||
defenderTokenId,
|
defenderTokenId,
|
||||||
defenseRoll
|
defenseRoll,
|
||||||
|
outcome,
|
||||||
|
shieldDamageReduction
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||||
@@ -552,7 +789,9 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
|
|
||||||
// Calculer les DR
|
// Calculer les DR
|
||||||
const armorDR = defender.computeDamageReduction() || 0
|
const armorDR = defender.computeDamageReduction() || 0
|
||||||
const finalDamage = Math.max(0, damageTotal - armorDR)
|
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
||||||
|
const totalDR = armorDR + extraShieldDr
|
||||||
|
const finalDamage = Math.max(0, damageTotal - totalDR)
|
||||||
|
|
||||||
// Prefer the token ID stored in roll options (set at attack time when the exact token is known).
|
// Prefer the token ID stored in roll options (set at attack time when the exact token is known).
|
||||||
// For unlinked tokens (default for monsters), this ensures we target the right instance even
|
// For unlinked tokens (default for monsters), this ensures we target the right instance even
|
||||||
@@ -584,7 +823,7 @@ Hooks.on("createChatMessage", async (message) => {
|
|||||||
{
|
{
|
||||||
targetName: defender.name,
|
targetName: defender.name,
|
||||||
damage: finalDamage,
|
damage: finalDamage,
|
||||||
drText: armorDR > 0 ? `Armor DR: ${armorDR}` : "",
|
drText: totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : "",
|
||||||
weaponName: weaponName,
|
weaponName: weaponName,
|
||||||
attackerName: attackerName,
|
attackerName: attackerName,
|
||||||
rawDamage: damageTotal
|
rawDamage: damageTotal
|
||||||
@@ -624,4 +863,4 @@ async function registerWorldCount(registerKey) {
|
|||||||
console.log("No usage log ")
|
console.log("No usage log ")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -100,6 +100,14 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
return this.turns = turns;
|
return this.turns = turns;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async startCombat() {
|
||||||
|
this._playCombatSound("startEncounter")
|
||||||
|
const updateData = { round: 0, turn: 0 }
|
||||||
|
Hooks.callAll("combatStart", this, updateData)
|
||||||
|
await this.update(updateData)
|
||||||
|
return this
|
||||||
|
}
|
||||||
|
|
||||||
async rollInitiative(ids, options) {
|
async rollInitiative(ids, options) {
|
||||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||||
|
|
||||||
@@ -110,13 +118,12 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
let updates = [];
|
let updates = [];
|
||||||
for (let cId of ids) {
|
for (let cId of ids) {
|
||||||
const c = this.combatants.get(cId);
|
const c = this.combatants.get(cId);
|
||||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||||
if (user?.hasPlayerOwner) {
|
if (game.user.isGM && playerOwner) {
|
||||||
console.log("Rolling initiative for", c.actor.name);
|
console.log("Rolling initiative for", c.actor.name);
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||||
} else {
|
} else {
|
||||||
user = game.users.find(u => u.active && u.isGM);
|
await c.actor.system.rollInitiative(this.id, c.id);
|
||||||
c.actor.system.rollInitiative(this.id, c.id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -196,12 +203,11 @@ export class LethalFantasyCombat extends Combat {
|
|||||||
|
|
||||||
for (let c of this.combatants) {
|
for (let c of this.combatants) {
|
||||||
if (nextRound >= c.initiative) {
|
if (nextRound >= c.initiative) {
|
||||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||||
if (user?.hasPlayerOwner) {
|
if (game.user.isGM && playerOwner) {
|
||||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||||
} else {
|
} else {
|
||||||
user = game.users.find(u => u.active && u.isGM);
|
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -153,7 +153,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId) {
|
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
@@ -268,7 +268,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
rollTarget.magicUser = this.system.biodata.magicUser
|
rollTarget.magicUser = this.system.biodata.magicUser
|
||||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||||
rollTarget.actorLevel = this.system.biodata.level
|
rollTarget.actorLevel = this.system.biodata.level
|
||||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId)
|
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -346,58 +346,73 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
favor: "none",
|
favor: "none",
|
||||||
targetName
|
targetName
|
||||||
}
|
}
|
||||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
let rollContext
|
||||||
|
if (options.rollContext) {
|
||||||
|
rollContext = foundry.utils.duplicate(options.rollContext)
|
||||||
|
hasGrantedDice = !!rollContext.hasGrantedDice
|
||||||
|
pointBlank = !!rollContext.pointBlank
|
||||||
|
beyondSkill = !!rollContext.beyondSkill
|
||||||
|
letItFly = !!rollContext.letItFly
|
||||||
|
saveSpell = !!rollContext.saveSpell
|
||||||
|
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||||
|
rollContext.modifier ||= modifier
|
||||||
|
rollContext.favor ||= "none"
|
||||||
|
rollContext.changeDice ||= `${dice}`
|
||||||
|
rollContext.attackerAim ||= "0"
|
||||||
|
} else {
|
||||||
|
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||||
|
|
||||||
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
||||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
rollContext = await foundry.applications.api.DialogV2.wait({
|
||||||
window: { title: "Roll dialog" },
|
window: { title: "Roll dialog" },
|
||||||
classes: ["lethalfantasy"],
|
classes: ["lethalfantasy"],
|
||||||
content,
|
content,
|
||||||
position,
|
position,
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
label: label,
|
label: label,
|
||||||
callback: (event, button, dialog) => {
|
callback: (event, button, dialog) => {
|
||||||
console.log("Roll context", event, button, dialog)
|
console.log("Roll context", event, button, dialog)
|
||||||
let position = dialog.position
|
let position = dialog.position
|
||||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||||
if (input.name) obj[input.name] = input.value
|
if (input.name) obj[input.name] = input.value
|
||||||
return obj
|
return obj
|
||||||
}, {})
|
}, {})
|
||||||
return output
|
return output
|
||||||
|
},
|
||||||
},
|
},
|
||||||
},
|
],
|
||||||
],
|
actions: {
|
||||||
actions: {
|
"selectGranted": (event, button, dialog) => {
|
||||||
"selectGranted": (event, button, dialog) => {
|
hasGrantedDice = event.target.checked
|
||||||
hasGrantedDice = event.target.checked
|
},
|
||||||
},
|
"selectBeyondSkill": (event, button, dialog) => {
|
||||||
"selectBeyondSkill": (event, button, dialog) => {
|
beyondSkill = button.checked
|
||||||
beyondSkill = button.checked
|
},
|
||||||
},
|
"selectPointBlank": (event, button, dialog) => {
|
||||||
"selectPointBlank": (event, button, dialog) => {
|
pointBlank = button.checked
|
||||||
pointBlank = button.checked
|
},
|
||||||
},
|
"selectLetItFly": (event, button, dialog) => {
|
||||||
"selectLetItFly": (event, button, dialog) => {
|
letItFly = button.checked
|
||||||
letItFly = button.checked
|
},
|
||||||
},
|
"saveSpellCheck": (event, button, dialog) => {
|
||||||
"saveSpellCheck": (event, button, dialog) => {
|
saveSpell = button.checked
|
||||||
saveSpell = button.checked
|
},
|
||||||
},
|
"gotoToken": (event, button, dialog) => {
|
||||||
"gotoToken": (event, button, dialog) => {
|
let tokenId = $(button).data("tokenId")
|
||||||
let tokenId = $(button).data("tokenId")
|
let token = canvas.tokens?.get(tokenId)
|
||||||
let token = canvas.tokens?.get(tokenId)
|
if (token) {
|
||||||
if (token) {
|
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
||||||
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
canvas.tokens.releaseAll()
|
||||||
canvas.tokens.releaseAll();
|
token.control({ releaseOthers: true })
|
||||||
token.control({ releaseOthers: true });
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
},
|
rejectClose: false // Click on Close button will not launch an error
|
||||||
rejectClose: false // Click on Close button will not launch an error
|
})
|
||||||
})
|
}
|
||||||
|
|
||||||
// If the user cancels the dialog, exit
|
// If the user cancels the dialog, exit
|
||||||
if (rollContext === null) return
|
if (rollContext === null) return
|
||||||
@@ -547,6 +562,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollFavor = null
|
rollFavor = null
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (options.forceNoD30) {
|
||||||
|
hasD30 = false
|
||||||
|
}
|
||||||
|
|
||||||
if (hasD30) {
|
if (hasD30) {
|
||||||
let rollD30 = await new Roll("1D30").evaluate()
|
let rollD30 = await new Roll("1D30").evaluate()
|
||||||
if (game?.dice3d) {
|
if (game?.dice3d) {
|
||||||
@@ -621,6 +640,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||||
rollBase.options.defenderId = options.defenderId
|
rollBase.options.defenderId = options.defenderId
|
||||||
rollBase.options.defenderTokenId = options.defenderTokenId
|
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||||
|
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A hook event that fires after the roll has been made.
|
* A hook event that fires after the roll has been made.
|
||||||
@@ -1296,7 +1316,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
* @returns {Promise} - A promise that resolves when the message is created.
|
* @returns {Promise} - A promise that resolves when the message is created.
|
||||||
*/
|
*/
|
||||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||||
super.toMessage(
|
return await super.toMessage(
|
||||||
{
|
{
|
||||||
isSave: this.isSave,
|
isSave: this.isSave,
|
||||||
isChallenge: this.isChallenge,
|
isChallenge: this.isChallenge,
|
||||||
@@ -1313,7 +1333,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollData: this.rollData,
|
rollData: this.rollData,
|
||||||
...messageData,
|
...messageData,
|
||||||
},
|
},
|
||||||
{ rollMode: rollMode },
|
{ rollMode, create },
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -274,7 +274,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||||
*/
|
*/
|
||||||
async roll(rollType, rollTarget, defenderId, defenderTokenId) {
|
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
let roll = await LethalFantasyRoll.prompt({
|
let roll = await LethalFantasyRoll.prompt({
|
||||||
rollType,
|
rollType,
|
||||||
@@ -285,7 +285,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
hasTarget,
|
hasTarget,
|
||||||
target: false,
|
target: false,
|
||||||
defenderId,
|
defenderId,
|
||||||
defenderTokenId
|
defenderTokenId,
|
||||||
|
extraShieldDr
|
||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
|
|||||||
@@ -141,7 +141,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||||
*/
|
*/
|
||||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined) {
|
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
let roll = await LethalFantasyRoll.prompt({
|
let roll = await LethalFantasyRoll.prompt({
|
||||||
rollType,
|
rollType,
|
||||||
@@ -152,14 +152,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
hasTarget,
|
hasTarget,
|
||||||
target: false,
|
target: false,
|
||||||
defenderId,
|
defenderId,
|
||||||
defenderTokenId
|
defenderTokenId,
|
||||||
|
extraShieldDr
|
||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined) {
|
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "monster-attack":
|
case "monster-attack":
|
||||||
@@ -255,7 +256,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
if (rollTarget) {
|
if (rollTarget) {
|
||||||
rollTarget.tokenId = tokenId
|
rollTarget.tokenId = tokenId
|
||||||
console.log(rollTarget)
|
console.log(rollTarget)
|
||||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId)
|
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
136
module/utils.mjs
136
module/utils.mjs
@@ -124,10 +124,12 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
break
|
break
|
||||||
case "rollInitiative":
|
case "rollInitiative":
|
||||||
|
if (msg.userId && msg.userId !== game.user.id) break
|
||||||
actor = game.actors.get(msg.actorId)
|
actor = game.actors.get(msg.actorId)
|
||||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||||
break
|
break
|
||||||
case "rollProgressionDice":
|
case "rollProgressionDice":
|
||||||
|
if (msg.userId && msg.userId !== game.user.id) break
|
||||||
actor = game.actors.get(msg.actorId)
|
actor = game.actors.get(msg.actorId)
|
||||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||||
break
|
break
|
||||||
@@ -190,6 +192,9 @@ export default class LethalFantasyUtils {
|
|||||||
const attackWeaponId = msg.attackWeaponId
|
const attackWeaponId = msg.attackWeaponId
|
||||||
const attackRollType = msg.attackRollType
|
const attackRollType = msg.attackRollType
|
||||||
const attackRollKey = msg.attackRollKey
|
const attackRollKey = msg.attackRollKey
|
||||||
|
const attackD30result = msg.attackD30result
|
||||||
|
const attackD30message = msg.attackD30message
|
||||||
|
const attackRerollContext = msg.attackRerollContext
|
||||||
const combatantId = msg.combatantId
|
const combatantId = msg.combatantId
|
||||||
const tokenId = msg.tokenId
|
const tokenId = msg.tokenId
|
||||||
|
|
||||||
@@ -289,6 +294,9 @@ export default class LethalFantasyUtils {
|
|||||||
attackWeaponId,
|
attackWeaponId,
|
||||||
attackRollType,
|
attackRollType,
|
||||||
attackRollKey,
|
attackRollKey,
|
||||||
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId
|
defenderTokenId
|
||||||
}
|
}
|
||||||
@@ -358,6 +366,9 @@ export default class LethalFantasyUtils {
|
|||||||
attackWeaponId,
|
attackWeaponId,
|
||||||
attackRollType,
|
attackRollType,
|
||||||
attackRollKey,
|
attackRollKey,
|
||||||
|
attackD30result,
|
||||||
|
attackD30message,
|
||||||
|
attackRerollContext,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId
|
defenderTokenId
|
||||||
}
|
}
|
||||||
@@ -368,6 +379,114 @@ export default class LethalFantasyUtils {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static hasD30Reroll(d30Message) {
|
||||||
|
return /mulligan|re-?roll/i.test(d30Message || "")
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getCombatBonusDiceChoices() {
|
||||||
|
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getShieldReactionData(actor) {
|
||||||
|
if (!actor) return null
|
||||||
|
if (actor.type === "monster") {
|
||||||
|
const formula = actor.system.combat?.shieldDefenseDice
|
||||||
|
const damageReduction = actor.getShieldDR()
|
||||||
|
if (!formula || damageReduction <= 0) return null
|
||||||
|
return {
|
||||||
|
label: game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice"),
|
||||||
|
formula,
|
||||||
|
damageReduction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const equippedShields = actor.items.filter(item => item.type === "shield" && item.system.equipped)
|
||||||
|
if (equippedShields.length === 0) return null
|
||||||
|
|
||||||
|
const shield = equippedShields[0]
|
||||||
|
return {
|
||||||
|
label: shield.name,
|
||||||
|
formula: shield.system.defense,
|
||||||
|
damageReduction: actor.getShieldDR(),
|
||||||
|
shieldId: shield.id
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async promptCombatBonusDie(actorName, sideLabel, currentRoll, opposingRoll) {
|
||||||
|
const choices = this.getCombatBonusDiceChoices()
|
||||||
|
const optionsHtml = choices.map(choice => `<option value="${choice}">${choice.toUpperCase()}</option>`).join("")
|
||||||
|
const content = `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${actorName}</strong> currently has <strong>${currentRoll}</strong></p>
|
||||||
|
<p>Opposing ${sideLabel} roll: <strong>${opposingRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<div class="weapon-selection">
|
||||||
|
<label for="bonus-die">Choose a bonus die:</label>
|
||||||
|
<select id="bonus-die" name="bonusDie" style="width: 100%; margin-top: 8px;">
|
||||||
|
${optionsHtml}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`
|
||||||
|
|
||||||
|
return await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Add Bonus Die" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content,
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
label: "Roll Bonus Die",
|
||||||
|
icon: "fa-solid fa-dice",
|
||||||
|
callback: (event, button, dialog) => button.form.elements.bonusDie.value
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label: "Cancel",
|
||||||
|
icon: "fa-solid fa-xmark",
|
||||||
|
callback: () => null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async rollBonusDie(formula, actor, messageContent) {
|
||||||
|
const roll = new Roll(formula)
|
||||||
|
await roll.evaluate()
|
||||||
|
if (game?.dice3d) {
|
||||||
|
await game.dice3d.showForRoll(roll, game.user, true)
|
||||||
|
}
|
||||||
|
if (messageContent) {
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: messageContent(roll.total, formula),
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor })
|
||||||
|
})
|
||||||
|
}
|
||||||
|
return roll.total
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async rerollConfiguredRoll(rerollContext = {}) {
|
||||||
|
const RollClass = CONFIG.Dice.rolls.find(r => r.name === "LethalFantasyRoll")
|
||||||
|
if (typeof RollClass?.prompt !== "function") {
|
||||||
|
ui.notifications.error("Lethal Fantasy roll class not available for reroll")
|
||||||
|
return null
|
||||||
|
}
|
||||||
|
|
||||||
|
return await RollClass.prompt({
|
||||||
|
...foundry.utils.duplicate(rerollContext),
|
||||||
|
rollContext: foundry.utils.duplicate(rerollContext.rollContext || {}),
|
||||||
|
forceNoD30: true,
|
||||||
|
hasTarget: false,
|
||||||
|
target: false
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
||||||
let totalBonus = 0
|
let totalBonus = 0
|
||||||
@@ -538,7 +657,8 @@ export default class LethalFantasyUtils {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async compareAttackDefense(data) {
|
static async compareAttackDefense(data) {
|
||||||
console.log("compareAttackDefense called with:", data)
|
console.log("compareAttackDefense called with:", data)
|
||||||
const isAttackWin = data.attackRoll > data.defenseRoll
|
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||||
|
const isAttackWin = outcome !== "miss"
|
||||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||||
|
|
||||||
let damageButton = ""
|
let damageButton = ""
|
||||||
@@ -548,10 +668,10 @@ export default class LethalFantasyUtils {
|
|||||||
if (data.attackRollType === "weapon-attack") {
|
if (data.attackRollType === "weapon-attack") {
|
||||||
damageButton = `
|
damageButton = `
|
||||||
<div class="attack-result-damage">
|
<div class="attack-result-damage">
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||||
</button>
|
</button>
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
@@ -559,7 +679,7 @@ export default class LethalFantasyUtils {
|
|||||||
} else if (data.attackRollType === "monster-attack") {
|
} else if (data.attackRollType === "monster-attack") {
|
||||||
damageButton = `
|
damageButton = `
|
||||||
<div class="attack-result-damage">
|
<div class="attack-result-damage">
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||||
<i class="fa-solid fa-burst"></i> Damage
|
<i class="fa-solid fa-burst"></i> Damage
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
@@ -588,9 +708,11 @@ export default class LethalFantasyUtils {
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="combat-result-text">
|
<div class="combat-result-text">
|
||||||
${isAttackWin ?
|
${outcome === "shielded-hit"
|
||||||
`<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` :
|
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> still hits <strong>${data.defenderName}</strong>, but shield DR <strong>${data.shieldDamageReduction || 0}</strong> reduces the damage.`
|
||||||
`<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
: isAttackWin
|
||||||
|
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||||
|
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||||
}
|
}
|
||||||
</div>
|
</div>
|
||||||
${damageButton}
|
${damageButton}
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000543
|
MANIFEST-000551
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/07-20:41:02.007080 7f6820dfe6c0 Recovering log #541
|
2026/04/12-00:56:41.816652 7f20ecbfc6c0 Recovering log #549
|
||||||
2026/04/07-20:41:02.061052 7f6820dfe6c0 Delete type=3 #539
|
2026/04/12-00:56:41.832396 7f20ecbfc6c0 Delete type=3 #547
|
||||||
2026/04/07-20:41:02.061103 7f6820dfe6c0 Delete type=0 #541
|
2026/04/12-00:56:41.832446 7f20ecbfc6c0 Delete type=0 #549
|
||||||
2026/04/07-20:44:04.752043 7f656afef6c0 Level-0 table #546: started
|
2026/04/12-01:07:05.182307 7f1e4ffff6c0 Level-0 table #554: started
|
||||||
2026/04/07-20:44:04.752063 7f656afef6c0 Level-0 table #546: 0 bytes OK
|
2026/04/12-01:07:05.182364 7f1e4ffff6c0 Level-0 table #554: 0 bytes OK
|
||||||
2026/04/07-20:44:04.788614 7f656afef6c0 Delete type=0 #544
|
2026/04/12-01:07:05.188459 7f1e4ffff6c0 Delete type=0 #552
|
||||||
2026/04/07-20:44:04.864197 7f656afef6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207103 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/04/07-20:44:04.864237 7f656afef6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207149 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.117032 7f71b6ffd6c0 Recovering log #537
|
2026/04/11-21:32:22.595743 7f20ecbfc6c0 Recovering log #545
|
||||||
2026/02/06-21:03:10.127068 7f71b6ffd6c0 Delete type=3 #535
|
2026/04/11-21:32:22.605266 7f20ecbfc6c0 Delete type=3 #543
|
||||||
2026/02/06-21:03:10.127128 7f71b6ffd6c0 Delete type=0 #537
|
2026/04/11-21:32:22.605313 7f20ecbfc6c0 Delete type=0 #545
|
||||||
2026/02/06-21:51:23.216143 7f71b67fc6c0 Level-0 table #542: started
|
2026/04/12-00:19:41.485614 7f1e4ffff6c0 Level-0 table #550: started
|
||||||
2026/02/06-21:51:23.216190 7f71b67fc6c0 Level-0 table #542: 0 bytes OK
|
2026/04/12-00:19:41.485662 7f1e4ffff6c0 Level-0 table #550: 0 bytes OK
|
||||||
2026/02/06-21:51:23.251149 7f71b67fc6c0 Delete type=0 #540
|
2026/04/12-00:19:41.492344 7f1e4ffff6c0 Delete type=0 #548
|
||||||
2026/02/06-21:51:23.327713 7f71b67fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513106 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.327750 7f71b67fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513142 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000540
|
MANIFEST-000548
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/07-20:41:02.075476 7f67ebfff6c0 Recovering log #538
|
2026/04/12-00:56:41.835571 7f20ee3ff6c0 Recovering log #546
|
||||||
2026/04/07-20:41:02.123121 7f67ebfff6c0 Delete type=3 #536
|
2026/04/12-00:56:41.850974 7f20ee3ff6c0 Delete type=3 #544
|
||||||
2026/04/07-20:41:02.123187 7f67ebfff6c0 Delete type=0 #538
|
2026/04/12-00:56:41.851033 7f20ee3ff6c0 Delete type=0 #546
|
||||||
2026/04/07-20:44:04.788736 7f656afef6c0 Level-0 table #543: started
|
2026/04/12-01:07:05.194434 7f1e4ffff6c0 Level-0 table #551: started
|
||||||
2026/04/07-20:44:04.788765 7f656afef6c0 Level-0 table #543: 0 bytes OK
|
2026/04/12-01:07:05.194455 7f1e4ffff6c0 Level-0 table #551: 0 bytes OK
|
||||||
2026/04/07-20:44:04.826947 7f656afef6c0 Delete type=0 #541
|
2026/04/12-01:07:05.200694 7f1e4ffff6c0 Delete type=0 #549
|
||||||
2026/04/07-20:44:04.864207 7f656afef6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207125 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/04/07-20:44:04.864245 7f656afef6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207165 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.133019 7f71b7fff6c0 Recovering log #534
|
2026/04/11-21:32:22.610678 7f20ed3fd6c0 Recovering log #542
|
||||||
2026/02/06-21:03:10.144336 7f71b7fff6c0 Delete type=3 #532
|
2026/04/11-21:32:22.621586 7f20ed3fd6c0 Delete type=3 #540
|
||||||
2026/02/06-21:03:10.144427 7f71b7fff6c0 Delete type=0 #534
|
2026/04/11-21:32:22.621657 7f20ed3fd6c0 Delete type=0 #542
|
||||||
2026/02/06-21:51:23.291316 7f71b67fc6c0 Level-0 table #539: started
|
2026/04/12-00:19:41.492538 7f1e4ffff6c0 Level-0 table #547: started
|
||||||
2026/02/06-21:51:23.291356 7f71b67fc6c0 Level-0 table #539: 0 bytes OK
|
2026/04/12-00:19:41.492574 7f1e4ffff6c0 Level-0 table #547: 0 bytes OK
|
||||||
2026/02/06-21:51:23.327518 7f71b67fc6c0 Delete type=0 #537
|
2026/04/12-00:19:41.499243 7f1e4ffff6c0 Delete type=0 #545
|
||||||
2026/02/06-21:51:23.327733 7f71b67fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513118 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.327757 7f71b67fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513149 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000545
|
MANIFEST-000553
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/07-20:41:01.946718 7f67eb7fe6c0 Recovering log #543
|
2026/04/12-00:56:41.797453 7f20ed3fd6c0 Recovering log #551
|
||||||
2026/04/07-20:41:01.999435 7f67eb7fe6c0 Delete type=3 #541
|
2026/04/12-00:56:41.813315 7f20ed3fd6c0 Delete type=3 #549
|
||||||
2026/04/07-20:41:01.999504 7f67eb7fe6c0 Delete type=0 #543
|
2026/04/12-00:56:41.813371 7f20ed3fd6c0 Delete type=0 #551
|
||||||
2026/04/07-20:44:04.712609 7f656afef6c0 Level-0 table #548: started
|
2026/04/12-01:07:05.200810 7f1e4ffff6c0 Level-0 table #556: started
|
||||||
2026/04/07-20:44:04.712651 7f656afef6c0 Level-0 table #548: 0 bytes OK
|
2026/04/12-01:07:05.200837 7f1e4ffff6c0 Level-0 table #556: 0 bytes OK
|
||||||
2026/04/07-20:44:04.751939 7f656afef6c0 Delete type=0 #546
|
2026/04/12-01:07:05.207008 7f1e4ffff6c0 Delete type=0 #554
|
||||||
2026/04/07-20:44:04.864184 7f656afef6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207134 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/04/07-20:44:04.864223 7f656afef6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207157 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.101791 7f71b77fe6c0 Recovering log #539
|
2026/04/11-21:32:22.580345 7f20ee3ff6c0 Recovering log #547
|
||||||
2026/02/06-21:03:10.111914 7f71b77fe6c0 Delete type=3 #537
|
2026/04/11-21:32:22.590425 7f20ee3ff6c0 Delete type=3 #545
|
||||||
2026/02/06-21:03:10.111991 7f71b77fe6c0 Delete type=0 #539
|
2026/04/11-21:32:22.590495 7f20ee3ff6c0 Delete type=0 #547
|
||||||
2026/02/06-21:51:23.251285 7f71b67fc6c0 Level-0 table #544: started
|
2026/04/12-00:19:41.520423 7f1e4ffff6c0 Level-0 table #552: started
|
||||||
2026/02/06-21:51:23.251325 7f71b67fc6c0 Level-0 table #544: 0 bytes OK
|
2026/04/12-00:19:41.520464 7f1e4ffff6c0 Level-0 table #552: 0 bytes OK
|
||||||
2026/02/06-21:51:23.291180 7f71b67fc6c0 Delete type=0 #542
|
2026/04/12-00:19:41.527028 7f1e4ffff6c0 Delete type=0 #550
|
||||||
2026/02/06-21:51:23.327724 7f71b67fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.543900 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.327764 7f71b67fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.554664 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000240
|
MANIFEST-000248
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/07-20:41:02.201674 7f6820dfe6c0 Recovering log #238
|
2026/04/12-00:56:41.870438 7f20ecbfc6c0 Recovering log #246
|
||||||
2026/04/07-20:41:02.254572 7f6820dfe6c0 Delete type=3 #236
|
2026/04/12-00:56:41.885745 7f20ecbfc6c0 Delete type=3 #244
|
||||||
2026/04/07-20:41:02.254638 7f6820dfe6c0 Delete type=0 #238
|
2026/04/12-00:56:41.885813 7f20ecbfc6c0 Delete type=0 #246
|
||||||
2026/04/07-20:44:04.827060 7f656afef6c0 Level-0 table #243: started
|
2026/04/12-01:07:05.229253 7f1e4ffff6c0 Level-0 table #251: started
|
||||||
2026/04/07-20:44:04.827088 7f656afef6c0 Level-0 table #243: 0 bytes OK
|
2026/04/12-01:07:05.229286 7f1e4ffff6c0 Level-0 table #251: 0 bytes OK
|
||||||
2026/04/07-20:44:04.864062 7f656afef6c0 Delete type=0 #241
|
2026/04/12-01:07:05.235261 7f1e4ffff6c0 Delete type=0 #249
|
||||||
2026/04/07-20:44:04.864215 7f656afef6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.235386 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/04/07-20:44:04.864230 7f656afef6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.245080 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.160494 7f71b6ffd6c0 Recovering log #234
|
2026/04/11-21:32:22.642207 7f20edbfe6c0 Recovering log #242
|
||||||
2026/02/06-21:03:10.170771 7f71b6ffd6c0 Delete type=3 #232
|
2026/04/11-21:32:22.652005 7f20edbfe6c0 Delete type=3 #240
|
||||||
2026/02/06-21:03:10.170846 7f71b6ffd6c0 Delete type=0 #234
|
2026/04/11-21:32:22.652058 7f20edbfe6c0 Delete type=0 #242
|
||||||
2026/02/06-21:51:23.435610 7f71b67fc6c0 Level-0 table #239: started
|
2026/04/12-00:19:41.506566 7f1e4ffff6c0 Level-0 table #247: started
|
||||||
2026/02/06-21:51:23.435649 7f71b67fc6c0 Level-0 table #239: 0 bytes OK
|
2026/04/12-00:19:41.506602 7f1e4ffff6c0 Level-0 table #247: 0 bytes OK
|
||||||
2026/02/06-21:51:23.473038 7f71b67fc6c0 Delete type=0 #237
|
2026/04/12-00:19:41.512971 7f1e4ffff6c0 Delete type=0 #245
|
||||||
2026/02/06-21:51:23.473211 7f71b67fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513136 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.473250 7f71b67fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513162 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000539
|
MANIFEST-000547
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/04/07-20:41:02.136268 7f67eb7fe6c0 Recovering log #537
|
2026/04/12-00:56:41.853085 7f20ed3fd6c0 Recovering log #545
|
||||||
2026/04/07-20:41:02.189277 7f67eb7fe6c0 Delete type=3 #535
|
2026/04/12-00:56:41.867862 7f20ed3fd6c0 Delete type=3 #543
|
||||||
2026/04/07-20:41:02.189349 7f67eb7fe6c0 Delete type=0 #537
|
2026/04/12-00:56:41.867925 7f20ed3fd6c0 Delete type=0 #545
|
||||||
2026/04/07-20:44:04.864322 7f656afef6c0 Level-0 table #542: started
|
2026/04/12-01:07:05.188580 7f1e4ffff6c0 Level-0 table #550: started
|
||||||
2026/04/07-20:44:04.864350 7f656afef6c0 Level-0 table #542: 0 bytes OK
|
2026/04/12-01:07:05.188606 7f1e4ffff6c0 Level-0 table #550: 0 bytes OK
|
||||||
2026/04/07-20:44:04.894847 7f656afef6c0 Delete type=0 #540
|
2026/04/12-01:07:05.194367 7f1e4ffff6c0 Delete type=0 #548
|
||||||
2026/04/07-20:44:05.055029 7f656afef6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207115 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/04/07-20:44:05.055068 7f656afef6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/12-01:07:05.207142 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/02/06-21:03:10.146976 7f71b77fe6c0 Recovering log #533
|
2026/04/11-21:32:22.628476 7f20ecbfc6c0 Recovering log #541
|
||||||
2026/02/06-21:03:10.156549 7f71b77fe6c0 Delete type=3 #531
|
2026/04/11-21:32:22.638519 7f20ecbfc6c0 Delete type=3 #539
|
||||||
2026/02/06-21:03:10.156610 7f71b77fe6c0 Delete type=0 #533
|
2026/04/11-21:32:22.638582 7f20ecbfc6c0 Delete type=0 #541
|
||||||
2026/02/06-21:51:23.327858 7f71b67fc6c0 Level-0 table #538: started
|
2026/04/12-00:19:41.499517 7f1e4ffff6c0 Level-0 table #546: started
|
||||||
2026/02/06-21:51:23.327892 7f71b67fc6c0 Level-0 table #538: 0 bytes OK
|
2026/04/12-00:19:41.499556 7f1e4ffff6c0 Level-0 table #546: 0 bytes OK
|
||||||
2026/02/06-21:51:23.359727 7f71b67fc6c0 Delete type=0 #536
|
2026/04/12-00:19:41.506406 7f1e4ffff6c0 Delete type=0 #544
|
||||||
2026/02/06-21:51:23.473179 7f71b67fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513127 7f1e4ffff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
2026/02/06-21:51:23.473221 7f71b67fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
2026/04/12-00:19:41.513155 7f1e4ffff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -239,7 +239,7 @@
|
|||||||
<div class="damage-result auto-applied">
|
<div class="damage-result auto-applied">
|
||||||
<div class="auto-damage-notice">
|
<div class="auto-damage-notice">
|
||||||
<i class="fa-solid fa-check-circle"></i>
|
<i class="fa-solid fa-check-circle"></i>
|
||||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
<span>Damage automatically applied to defender (with damage reduction)</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
@@ -288,4 +288,4 @@
|
|||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
{{!-- GM Controls --}}
|
{{!-- GM Controls --}}
|
||||||
{{#if user.isGM}}
|
{{#if user.isGM}}
|
||||||
{{#if combat.round}}
|
{{#if (or combat.round (eq combat.turn 0))}}
|
||||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
||||||
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
||||||
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
||||||
|
|||||||
@@ -70,7 +70,7 @@
|
|||||||
{{!-- Combat Status --}}
|
{{!-- Combat Status --}}
|
||||||
<strong class="encounter-title">
|
<strong class="encounter-title">
|
||||||
{{#if combats.length}}
|
{{#if combats.length}}
|
||||||
{{#if combat.round}}
|
{{#if (or combat.round (eq combat.turn 0))}}
|
||||||
{{ localize "COMBAT.Round" round=combat.round }}
|
{{ localize "COMBAT.Round" round=combat.round }}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{ localize "COMBAT.NotStarted" }}
|
{{ localize "COMBAT.NotStarted" }}
|
||||||
|
|||||||
Reference in New Issue
Block a user