Roll D12 for monsters, with enabled fields for attacks
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Release Creation / build (release) Successful in 1m22s
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Release Creation / build (release) Successful in 1m22s
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@ -73,6 +73,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
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damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
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}
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return new fields.SchemaField(schema, { label })
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}
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@ -108,9 +109,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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schema.biodata = new fields.SchemaField({
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alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
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vision: new fields.StringField({ required: true, nullable: false, initial: "" }),
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height: new fields.StringField({ required: true, nullable: false, initial: "" }),
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height: new fields.StringField({ required: true, nullable: false, initial: "" }),
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length: new fields.StringField({ required: true, nullable: false, initial: "" }),
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weight: new fields.StringField({ required: true, nullable: false, initial: "" })
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weight: new fields.StringField({ required: true, nullable: false, initial: "" })
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})
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schema.combat = new fields.SchemaField({
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attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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@ -170,7 +171,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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case "weapon-damage-small":
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case "weapon-damage-medium":
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case "weapon-attack":
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case "weapon-defense":
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case "weapon-defense": {
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let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
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let skill
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let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
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@ -205,6 +206,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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rollTarget.weaponSkillModifier = skill.weaponSkillModifier
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rollTarget.rollKey = rollKey
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rollTarget.combat = foundry.utils.duplicate(this.combat)
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}
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break
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default:
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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@ -245,11 +247,11 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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default: "public",
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})
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let roll = new Roll("1D8")
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let roll = new Roll("1D12")
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await roll.evaluate()
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let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
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let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` } )
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let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` })
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if (game?.dice3d) {
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await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
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}
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@ -257,14 +259,14 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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let hasAttack = false
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for (let key in this.attacks) {
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let attack = this.attacks[key]
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if (attack.attackScore > 0 && attack.attackScore === roll.total) {
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if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
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hasAttack = true
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
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ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
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let token = combatant?.token
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this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
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if ( token?.object ) {
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token.object?.control({releaseOthers: true});
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if (token?.object) {
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token.object?.control({ releaseOthers: true });
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return canvas.animatePan(token.object.center);
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}
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}
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@ -272,7 +274,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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if (!hasAttack) {
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKOMonster", { isMonster: true, name: this.parent.name, roll: roll.total })
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ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
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}
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}
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}
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