Roll D12 for monsters, with enabled fields for attacks
All checks were successful
Release Creation / build (release) Successful in 1m22s
All checks were successful
Release Creation / build (release) Successful in 1m22s
This commit is contained in:
@ -769,7 +769,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
rollContext = (actionItem.type == "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||
currentAction = actionItem
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user