Start combat management

This commit is contained in:
2025-01-12 15:46:36 +01:00
parent 8135a50248
commit 4e70cbfaf8
41 changed files with 896 additions and 543 deletions

View File

@ -4,8 +4,14 @@
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<button class="action" data-action="rangedAttackDefense">{{localize
"LETHALFANTASY.Label.rangedAttackDefense"}}</button>
<button class="action" data-action="rangedAttackDefense">
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
</button>
<button class="action" data-action="rollInitiative">
{{localize "LETHALFANTASY.Label.rollInitiative"}}
</button>
{{formField systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true classes="armor-hp"}}
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
@ -20,8 +26,8 @@
{{#each system.hp.wounds as |wound idx|}}
<div class="wound">
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}" value="{{wound.description}}" data-name="description" >
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.duration}}" data-name="duration" >
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
</div>
{{/each}}
</div>

View File

@ -13,9 +13,9 @@
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp-value"}}
&nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp-value"}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
@ -108,6 +108,10 @@
</a>
</span>
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
<span data-tooltip="Pain save if wound exceeds">
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
</span>
</div>
</div>
</fieldset>
@ -150,6 +154,14 @@
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
</div>
<div class="character-movement">
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span>
{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span>
{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span>
{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}}
</div>
</div>
</fieldset>
@ -162,14 +174,14 @@
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.str"}}
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
disabled=isPlayMode classes="rollable" data-char-id="str" }}
disabled=isPlayMode data-char-id="str" }}
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
disabled=isPlayMode type="number"}}
</div>
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.int"}}
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
disabled=isPlayMode classes="rollable" data-char-id="int" }}
disabled=isPlayMode data-char-id="int" }}
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
disabled=isPlayMode type="number" }}
@ -177,7 +189,7 @@
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.wis"}}
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
disabled=isPlayMode data-char-id="wis" }}
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
disabled=isPlayMode type="number"}}
@ -185,7 +197,7 @@
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.dex"}}
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
disabled=isPlayMode data-char-id="wis" }}
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
disabled=isPlayMode type="number" }}
@ -193,7 +205,7 @@
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.con"}}
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
disabled=isPlayMode classes="rollable" data-char-id="con" }}
disabled=isPlayMode data-char-id="con" }}
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
disabled=isPlayMode type="number"}}
@ -201,7 +213,7 @@
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.cha"}}
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
disabled=isPlayMode classes="rollable" data-char-id="cha" }}
disabled=isPlayMode data-char-id="cha" }}
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
disabled=isPlayMode type="number"}}
@ -209,7 +221,7 @@
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.luc"}}
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
disabled=isPlayMode classes="rollable" data-char-id="luc" }}
disabled=isPlayMode data-char-id="luc" }}
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
disabled=isPlayMode type="number"}}
@ -217,7 +229,7 @@
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.app"}}
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
disabled=isPlayMode classes="rollable" data-char-id="app" }}
disabled=isPlayMode data-char-id="app" }}
{{formField systemFields.characteristics.fields.app.fields.percent value=system.characteristics.app.percent
disabled=isPlayMode type="number"}}

View File

@ -0,0 +1,148 @@
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
<header class="combat-tracker-header">
{{#if user.isGM}}
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button"
data-tooltip="COMBAT.Create">
<i class="fas fa-plus"></i>
</a>
{{#if combatCount}}
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button"
data-tooltip="COMBAT.EncounterPrevious" {{#if previousId}}data-document-id="{{previousId}}"
{{else}}disabled{{/if}}>
<i class="fas fa-caret-left"></i>
</a>
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button"
data-tooltip="COMBAT.EncounterNext" {{#if nextId}}data-document-id="{{nextId}}" {{else}}disabled{{/if}}>
<i class="fas fa-caret-right"></i>
</a>
{{/if}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button"
data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
<i class="fas fa-trash"></i>
</a>
</nav>
{{/if}}
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button"
data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button"
data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users-cog"></i>
</a>
{{/if}}
{{#if combatCount}}
{{#if combat.round}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
{{else}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
{{/if}}
{{else}}
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
{{/if}}
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button"
data-tooltip="COMBAT.InitiativeReset" data-control="resetAll" {{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-undo"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button"
data-tooltip="{{labels.scope}}" data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
</a>
{{/if}}
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button"
data-tooltip="COMBAT.Settings" data-control="trackerSettings">
<i class="fas fa-cog"></i>
</a>
</div>
</header>
<ol id="combat-tracker" class="directory-list">
{{#each turns}}
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}" />
<div class="token-name flexcol">
<h4>{{this.name}}</h4>
<div class="combatant-controls flexrow">
{{#if ../user.isGM}}
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}"
role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
<i class="fas fa-eye-slash"></i>
</a>
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}"
role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
<i class="fas fa-skull"></i>
</a>
{{/if}}
{{#if this.canPing}}
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button"
data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
<i class="fa-solid fa-bullseye-arrow"></i>
</a>
{{/if}}
<div class="token-effects">
{{#each this.effects}}
<img class="token-effect" src="{{this}}" />
{{/each}}
</div>
</div>
</div>
{{#if this.hasResource}}
<div class="token-resource">
<span class="resource">{{this.resource}}</span>
</div>
{{/if}}
<div class="token-initiative">
{{#if this.hasRolled}}
<span class="initiative">{{this.initiative}}</span>
{{else if this.owner}}
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button"
data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
{{#if hasCombat}}
{{#if user.isGM}}
{{#if round}}
<!-- <a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev"
data-control="previousRound"><i class="fas fa-step-backward"></i></a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev"
data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
-->
<a class="combat-control" aria-label="{{localize 'COMBAT.End'}}" role="button"
data-control="endCombat">{{localize 'COMBAT.End'}}</a>
<!-- <a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext"
data-control="nextTurn"><i class="fas fa-arrow-right"></i></a> -->
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext"
data-control="nextRound"><i class="fas fa-step-forward"></i></a>
{{else}}
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button"
data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
{{/if}}
{{else if control}}
<!--
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev"
data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button"
data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext"
data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
-->
{{/if}}
{{/if}}
</nav>
</section>

View File

@ -1,39 +0,0 @@
<table class="tenebris-table">
<thead>
<tr>
<th>{{localize "TENEBRIS.Manager.player"}}</th>
<th>{{localize "TENEBRIS.Manager.character"}}</th>
<th>{{localize "TENEBRIS.Manager.pv"}}</th>
<td data-action="saveAll" data-save="rob">{{localize "TENEBRIS.Manager.rob"}}</td>
<td data-action="saveAll" data-save="dex">{{localize "TENEBRIS.Manager.dex"}}</td>
<td data-action="saveAll" data-save="int">{{localize "TENEBRIS.Manager.int"}}</td>
<td data-action="saveAll" data-save="per">{{localize "TENEBRIS.Manager.per"}}</td>
<td data-action="saveAll" data-save="vol">{{localize "TENEBRIS.Manager.vol"}}</td>
<td data-action="resourceAll" data-resource="san">{{localize "TENEBRIS.Manager.san"}}</td>
<td data-action="resourceAll" data-resource="oeil">{{localize "TENEBRIS.Manager.oeil"}}</td>
<td data-action="resourceAll" data-resource="verbe">{{localize "TENEBRIS.Manager.verbe"}}</td>
<td data-action="resourceAll" data-resource="bourse">{{localize "TENEBRIS.Manager.bourse"}}</td>
<td data-action="resourceAll" data-resource="magie">{{localize "TENEBRIS.Manager.magie"}}</td>
</tr>
</thead>
<tbody>
{{#each players as |player|}}
{{!log "player" this}}
<tr class="player" data-user-id="{{player.id}}" data-character-name="{{player.character.name}}" data-character-id="{{player.character.id}}">
<td>{{player.name}}</td>
<td data-action="openSheet" data-character-id="{{player.character.id}}">{{player.character.name}}</td>
<td>{{player.character.system.pv.value}}</td>
<td data-action="saveOne" data-save="rob">{{player.character.system.caracteristiques.rob.valeur}}</td>
<td data-action="saveOne" data-save="dex">{{player.character.system.caracteristiques.dex.valeur}}</td>
<td data-action="saveOne" data-save="int">{{player.character.system.caracteristiques.int.valeur}}</td>
<td data-action="saveOne" data-save="per">{{player.character.system.caracteristiques.per.valeur}}</td>
<td data-action="saveOne" data-save="vol">{{player.character.system.caracteristiques.vol.valeur}}</td>
<td data-action="resourceOne" data-resource="san">{{player.character.system.ressources.san.valeur}}</td>
<td data-action="resourceOne" data-resource="oeil">{{player.character.system.ressources.oeil.valeur}}</td>
<td data-action="resourceOne" data-resource="verbe">{{player.character.system.ressources.verbe.valeur}}</td>
<td data-action="resourceOne" data-resource="bourse">{{player.character.system.ressources.bourse.valeur}}</td>
<td data-action="resourceOne" data-resource="magie">{{player.character.system.ressources.magie.valeur}}</td>
</tr>
{{/each}}
</tbody>
</table>

View File

@ -0,0 +1,20 @@
<div class="lethalfantasy-roll-initiative-dialog">
<fieldSet class="">
<legend>{{localize "LETHALFANTASY.Label.initiative"}}</legend>
<select name="initiativeDice" data-tooltip-direction="UP">
{{selectOptions initiativeDiceChoice selected=initiativeDice valueAttr="value" labelAttr="name"}}
</select>
<label>{{localize "LETHALFANTASY.Label.maxInitiativeWisdom"}} : {{maxInit}}</label>
</fieldSet>
<fieldSet>
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
<select name="visibility">
{{selectOptions rollModes selected=visibility}}
</select>
</fieldSet>
</div>