Start combat management
This commit is contained in:
@ -4,8 +4,14 @@
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<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
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<div class="combat-details">
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<div class="combat-detail">
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<button class="action" data-action="rangedAttackDefense">{{localize
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"LETHALFANTASY.Label.rangedAttackDefense"}}</button>
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<button class="action" data-action="rangedAttackDefense">
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{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
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</button>
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<button class="action" data-action="rollInitiative">
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{{localize "LETHALFANTASY.Label.rollInitiative"}}
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</button>
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{{formField systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true classes="armor-hp"}}
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<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
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@ -20,8 +26,8 @@
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{{#each system.hp.wounds as |wound idx|}}
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<div class="wound">
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Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}" value="{{wound.description}}" data-name="description" >
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HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
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Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.duration}}" data-name="duration" >
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HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
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</div>
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{{/each}}
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</div>
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@ -13,9 +13,9 @@
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<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="flexrow character-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
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{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp-value"}}
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/
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{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp-value"}}
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
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@ -108,6 +108,10 @@
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</a>
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</span>
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{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
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<span data-tooltip="Pain save if wound exceeds">
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{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
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</span>
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</div>
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</div>
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</fieldset>
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@ -150,6 +154,14 @@
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<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
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{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
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</div>
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<div class="character-movement">
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<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span>
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{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}}
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<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span>
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{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}}
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<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span>
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{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}}
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</div>
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</div>
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</fieldset>
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@ -162,14 +174,14 @@
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.str"}}
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{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
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disabled=isPlayMode classes="rollable" data-char-id="str" }}
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disabled=isPlayMode data-char-id="str" }}
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{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
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disabled=isPlayMode type="number"}}
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</div>
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.int"}}
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{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
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disabled=isPlayMode classes="rollable" data-char-id="int" }}
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disabled=isPlayMode data-char-id="int" }}
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{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
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disabled=isPlayMode type="number" }}
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@ -177,7 +189,7 @@
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.wis"}}
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{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
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disabled=isPlayMode classes="rollable" data-char-id="wis" }}
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disabled=isPlayMode data-char-id="wis" }}
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{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
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disabled=isPlayMode type="number"}}
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@ -185,7 +197,7 @@
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.dex"}}
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{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
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disabled=isPlayMode classes="rollable" data-char-id="wis" }}
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disabled=isPlayMode data-char-id="wis" }}
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{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
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disabled=isPlayMode type="number" }}
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@ -193,7 +205,7 @@
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.con"}}
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{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
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disabled=isPlayMode classes="rollable" data-char-id="con" }}
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disabled=isPlayMode data-char-id="con" }}
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{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
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disabled=isPlayMode type="number"}}
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@ -201,7 +213,7 @@
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.cha"}}
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{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
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disabled=isPlayMode classes="rollable" data-char-id="cha" }}
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disabled=isPlayMode data-char-id="cha" }}
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{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
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disabled=isPlayMode type="number"}}
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@ -209,7 +221,7 @@
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.luc"}}
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{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
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disabled=isPlayMode classes="rollable" data-char-id="luc" }}
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disabled=isPlayMode data-char-id="luc" }}
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{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
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disabled=isPlayMode type="number"}}
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@ -217,7 +229,7 @@
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<div class="character-characteristic">
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{{localize "LETHALFANTASY.Label.app"}}
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{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
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disabled=isPlayMode classes="rollable" data-char-id="app" }}
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disabled=isPlayMode data-char-id="app" }}
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{{formField systemFields.characteristics.fields.app.fields.percent value=system.characteristics.app.percent
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disabled=isPlayMode type="number"}}
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148
templates/combat-tracker.hbs
Normal file
148
templates/combat-tracker.hbs
Normal file
@ -0,0 +1,148 @@
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<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
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<header class="combat-tracker-header">
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{{#if user.isGM}}
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<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
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<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button"
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data-tooltip="COMBAT.Create">
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<i class="fas fa-plus"></i>
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</a>
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{{#if combatCount}}
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<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button"
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data-tooltip="COMBAT.EncounterPrevious" {{#if previousId}}data-document-id="{{previousId}}"
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{{else}}disabled{{/if}}>
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<i class="fas fa-caret-left"></i>
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</a>
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<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
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<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button"
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data-tooltip="COMBAT.EncounterNext" {{#if nextId}}data-document-id="{{nextId}}" {{else}}disabled{{/if}}>
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<i class="fas fa-caret-right"></i>
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</a>
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{{/if}}
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<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button"
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data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
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<i class="fas fa-trash"></i>
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</a>
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</nav>
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{{/if}}
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<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
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{{#if user.isGM}}
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<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button"
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data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
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<i class="fas fa-users"></i>
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</a>
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<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button"
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data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
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<i class="fas fa-users-cog"></i>
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</a>
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{{/if}}
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{{#if combatCount}}
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{{#if combat.round}}
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<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
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{{else}}
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<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
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{{/if}}
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{{else}}
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<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
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{{/if}}
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{{#if user.isGM}}
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<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button"
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data-tooltip="COMBAT.InitiativeReset" data-control="resetAll" {{#unless hasCombat}}disabled{{/unless}}>
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<i class="fas fa-undo"></i>
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</a>
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<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button"
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data-tooltip="{{labels.scope}}" data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
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<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
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</a>
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{{/if}}
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<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button"
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data-tooltip="COMBAT.Settings" data-control="trackerSettings">
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<i class="fas fa-cog"></i>
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</a>
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</div>
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</header>
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<ol id="combat-tracker" class="directory-list">
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{{#each turns}}
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<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
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<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}" />
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<div class="token-name flexcol">
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<h4>{{this.name}}</h4>
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<div class="combatant-controls flexrow">
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{{#if ../user.isGM}}
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<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}"
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role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
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<i class="fas fa-eye-slash"></i>
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</a>
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<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}"
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role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
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<i class="fas fa-skull"></i>
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</a>
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{{/if}}
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{{#if this.canPing}}
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<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button"
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data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
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<i class="fa-solid fa-bullseye-arrow"></i>
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</a>
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{{/if}}
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<div class="token-effects">
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{{#each this.effects}}
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<img class="token-effect" src="{{this}}" />
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{{/each}}
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</div>
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</div>
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</div>
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{{#if this.hasResource}}
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<div class="token-resource">
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<span class="resource">{{this.resource}}</span>
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</div>
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{{/if}}
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<div class="token-initiative">
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{{#if this.hasRolled}}
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<span class="initiative">{{this.initiative}}</span>
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{{else if this.owner}}
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<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button"
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data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
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{{/if}}
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</div>
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</li>
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{{/each}}
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</ol>
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<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
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{{#if hasCombat}}
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{{#if user.isGM}}
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{{#if round}}
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<!-- <a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev"
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data-control="previousRound"><i class="fas fa-step-backward"></i></a>
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<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev"
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data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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-->
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<a class="combat-control" aria-label="{{localize 'COMBAT.End'}}" role="button"
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data-control="endCombat">{{localize 'COMBAT.End'}}</a>
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<!-- <a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext"
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data-control="nextTurn"><i class="fas fa-arrow-right"></i></a> -->
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<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext"
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data-control="nextRound"><i class="fas fa-step-forward"></i></a>
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{{else}}
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<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button"
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data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
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{{/if}}
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{{else if control}}
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<!--
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<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev"
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data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button"
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data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
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<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext"
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data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
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-->
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{{/if}}
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{{/if}}
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</nav>
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</section>
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@ -1,39 +0,0 @@
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<table class="tenebris-table">
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<thead>
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<tr>
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<th>{{localize "TENEBRIS.Manager.player"}}</th>
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<th>{{localize "TENEBRIS.Manager.character"}}</th>
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<th>{{localize "TENEBRIS.Manager.pv"}}</th>
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<td data-action="saveAll" data-save="rob">{{localize "TENEBRIS.Manager.rob"}}</td>
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<td data-action="saveAll" data-save="dex">{{localize "TENEBRIS.Manager.dex"}}</td>
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<td data-action="saveAll" data-save="int">{{localize "TENEBRIS.Manager.int"}}</td>
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<td data-action="saveAll" data-save="per">{{localize "TENEBRIS.Manager.per"}}</td>
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<td data-action="saveAll" data-save="vol">{{localize "TENEBRIS.Manager.vol"}}</td>
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<td data-action="resourceAll" data-resource="san">{{localize "TENEBRIS.Manager.san"}}</td>
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<td data-action="resourceAll" data-resource="oeil">{{localize "TENEBRIS.Manager.oeil"}}</td>
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<td data-action="resourceAll" data-resource="verbe">{{localize "TENEBRIS.Manager.verbe"}}</td>
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<td data-action="resourceAll" data-resource="bourse">{{localize "TENEBRIS.Manager.bourse"}}</td>
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<td data-action="resourceAll" data-resource="magie">{{localize "TENEBRIS.Manager.magie"}}</td>
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</tr>
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</thead>
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<tbody>
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{{#each players as |player|}}
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{{!log "player" this}}
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<tr class="player" data-user-id="{{player.id}}" data-character-name="{{player.character.name}}" data-character-id="{{player.character.id}}">
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<td>{{player.name}}</td>
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<td data-action="openSheet" data-character-id="{{player.character.id}}">{{player.character.name}}</td>
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<td>{{player.character.system.pv.value}}</td>
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<td data-action="saveOne" data-save="rob">{{player.character.system.caracteristiques.rob.valeur}}</td>
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<td data-action="saveOne" data-save="dex">{{player.character.system.caracteristiques.dex.valeur}}</td>
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<td data-action="saveOne" data-save="int">{{player.character.system.caracteristiques.int.valeur}}</td>
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<td data-action="saveOne" data-save="per">{{player.character.system.caracteristiques.per.valeur}}</td>
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<td data-action="saveOne" data-save="vol">{{player.character.system.caracteristiques.vol.valeur}}</td>
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<td data-action="resourceOne" data-resource="san">{{player.character.system.ressources.san.valeur}}</td>
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<td data-action="resourceOne" data-resource="oeil">{{player.character.system.ressources.oeil.valeur}}</td>
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<td data-action="resourceOne" data-resource="verbe">{{player.character.system.ressources.verbe.valeur}}</td>
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<td data-action="resourceOne" data-resource="bourse">{{player.character.system.ressources.bourse.valeur}}</td>
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<td data-action="resourceOne" data-resource="magie">{{player.character.system.ressources.magie.valeur}}</td>
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</tr>
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{{/each}}
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</tbody>
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</table>
|
20
templates/roll-initiative-dialog.hbs
Normal file
20
templates/roll-initiative-dialog.hbs
Normal file
@ -0,0 +1,20 @@
|
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<div class="lethalfantasy-roll-initiative-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.initiative"}}</legend>
|
||||
|
||||
<select name="initiativeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions initiativeDiceChoice selected=initiativeDice valueAttr="value" labelAttr="name"}}
|
||||
</select>
|
||||
|
||||
<label>{{localize "LETHALFANTASY.Label.maxInitiativeWisdom"}} : {{maxInit}}</label>
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
Reference in New Issue
Block a user