Start combat management
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@ -131,6 +131,7 @@ export default class LethalFantasyRoll extends Roll {
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maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
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hasModifier = false
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hasChangeDice = true
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hasFavor = true
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} else {
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dice = "1D20"
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maxValue = 20
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@ -302,7 +303,7 @@ export default class LethalFantasyRoll extends Roll {
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}
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// Specific pain/poison/contagion case
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if (options.rollType === "save" && options.rollTarget.rollKey.includes(["pain", "poison", "contagion"])) {
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if (options.rollType === "save" && (options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "poison" || options.rollTarget.rollKey === "contagion")) {
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hasD30 = false
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}
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@ -428,8 +429,60 @@ export default class LethalFantasyRoll extends Roll {
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return rollBase
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}
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static async promptInitiative(options = {}) {
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const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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default: "public",
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})
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if ( SYSTEM.INITIATIVE_DICE_CHOICES_PER_CLASS[options.actorClass] ) {
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options.initiativeDiceChoice = SYSTEM.INITIATIVE_DICE_CHOICES_PER_CLASS[options.actorClass]
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} else {
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options.initiativeDiceChoice = SYSTEM.INITIATIVE_DICE_CHOICES_PER_CLASS["untrained"]
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}
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let dialogContext = {
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actorClass: options.actorClass,
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initiativeDiceChoice: options.initiativeDiceChoice,
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initiativeDice: "1D20",
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maxInit: options.maxInit,
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fieldRollMode,
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rollModes
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}
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console.log("CTX", dialogContext)
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const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-initiative-dialog.hbs", dialogContext)
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const label = game.i18n.localize("LETHALFANTASY.Label.initiative")
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const rollContext = await foundry.applications.api.DialogV2.wait({
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window: { title: "Initiative Roll" },
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classes: ["lethalfantasy"],
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content,
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buttons: [
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{
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label: label,
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callback: (event, button, dialog) => {
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const output = Array.from(button.form.elements).reduce((obj, input) => {
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if (input.name) obj[input.name] = input.value
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return obj
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}, {})
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return output
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},
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},
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],
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rejectClose: false // Click on Close button will not launch an error
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})
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let initRoll = new Roll(`min(${rollContext.initiativeDice}, ${options.maxInit})`, options.data, rollContext)
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await initRoll.evaluate()
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initRoll.toMessage( {flavor: `Initiative for ${options.actorName}`}, {rollMode: rollContext.visibility} )
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}
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static async promptRangedDefense(rollTarget) {
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const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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