Init/progression dice

This commit is contained in:
LeRatierBretonnien 2025-01-18 00:00:25 +01:00
parent e12476d64f
commit 4e673913a1
45 changed files with 660 additions and 504 deletions

View File

@ -60,6 +60,12 @@ i.lethalfantasy {
background-repeat: no-repeat; background-repeat: no-repeat;
background-size: 100% 100%; background-size: 100% 100%;
} }
.combat-sidebar li.combatant .token-initiative .initiative {
margin-right: 16px;
}
.combat-sidebar li.combatant .token-initiative {
flex: none;
}
.lethalfantasy .character-sheet-common label { .lethalfantasy .character-sheet-common label {
font-family: var(--font-secondary); font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2); font-size: calc(var(--font-size-standard) * 1.2);
@ -146,8 +152,8 @@ i.lethalfantasy {
flex: 1; flex: 1;
} }
.lethalfantasy .character-main .character-pc .character-left { .lethalfantasy .character-main .character-pc .character-left {
min-width: 220px; min-width: 200px;
max-width: 220px; max-width: 200px;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
@ -165,28 +171,34 @@ i.lethalfantasy {
} }
.lethalfantasy .character-main .character-pc .character-left .character-hp { .lethalfantasy .character-main .character-pc .character-left .character-hp {
display: flex; display: flex;
gap: 2px; gap: 4px;
align-items: center; align-items: center;
margin-bottom: 4px;
} }
.lethalfantasy .character-main .character-pc .character-left .character-hp .character-hp-value .form-fields input { .lethalfantasy .character-main .character-pc .character-left .character-hp .name {
flex: none; flex: none;
min-width: 3rem; min-width: 2.5rem;
max-width: 3rem; max-width: 2.5rem;
margin-left: 10px; }
font-size: calc(var(--font-size-standard) * 1.4); .lethalfantasy .character-main .character-pc .character-left .character-hp input {
flex: none;
min-width: 2.2rem;
max-width: 2.2rem;
margin-left: 4px;
font-size: calc(var(--font-size-standard) * 1);
} }
.lethalfantasy .character-main .character-pc .character-left .character-hp .character-hp-max { .lethalfantasy .character-main .character-pc .character-left .character-hp .character-hp-max {
clear: both; clear: both;
display: flex; display: flex;
flex-direction: row; flex-direction: row;
flex-wrap: wrap; flex-wrap: wrap;
margin: 3px 0; margin: 4px 0;
align-items: center; align-items: center;
} }
.lethalfantasy .character-main .character-pc .character-left .character-hp .character-hp-max input { .lethalfantasy .character-main .character-pc .character-left .character-hp .character-hp-max input {
width: 50px; width: 3.2rem;
text-align: center; text-align: center;
font-size: calc(var(--font-size-standard) * 1.4); font-size: calc(var(--font-size-standard) * 1);
} }
.lethalfantasy .character-main .character-pc .character-right { .lethalfantasy .character-main .character-pc .character-right {
display: flex; display: flex;
@ -200,16 +212,15 @@ i.lethalfantasy {
width: 400px; width: 400px;
} }
.lethalfantasy .character-main .character-pc-play { .lethalfantasy .character-main .character-pc-play {
min-width: 400px; min-width: 320px;
} }
.lethalfantasy .character-main .character-pc-edit { .lethalfantasy .character-main .character-pc-edit {
min-width: 400px; min-width: 320px;
} }
.lethalfantasy .character-main .character-characteristics { .lethalfantasy .character-main .character-characteristics {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 4px; gap: 4px;
flex: 1;
} }
.lethalfantasy .character-main .character-characteristics .character-characteristic { .lethalfantasy .character-main .character-characteristics .character-characteristic {
display: flex; display: flex;
@ -323,10 +334,10 @@ i.lethalfantasy {
width: 50px; width: 50px;
} }
.lethalfantasy .character-main .character-characteristics-play { .lethalfantasy .character-main .character-characteristics-play {
min-width: 225px; min-width: 160px;
} }
.lethalfantasy .character-main .character-characteristic-edit { .lethalfantasy .character-main .character-characteristic-edit {
min-width: 400px; min-width: 160px;
} }
.lethalfantasy .tab.character-biography .biodata { .lethalfantasy .tab.character-biography .biodata {
display: grid; display: grid;
@ -485,8 +496,8 @@ i.lethalfantasy {
gap: 4px; gap: 4px;
} }
.lethalfantasy .tab.character-combat .wounds .wound .wound-description { .lethalfantasy .tab.character-combat .wounds .wound .wound-description {
min-width: 16rem; min-width: 14rem;
max-width: 16rem; max-width: 14rem;
} }
.lethalfantasy .tab.character-combat .wounds .wound .wound-duration { .lethalfantasy .tab.character-combat .wounds .wound .wound-duration {
min-width: 3rem; min-width: 3rem;
@ -552,6 +563,27 @@ i.lethalfantasy {
font-size: calc(var(--font-size-standard) * 1.4); font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 4px; padding-left: 4px;
} }
.lethalfantasy .tab.character-spells .spell-details {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.lethalfantasy .tab.character-spells .spell-details .spell-detail {
display: flex;
align-items: center;
gap: 4px;
}
.lethalfantasy .tab.character-spells .spell-details .spell-detail button {
min-width: 10rem;
}
.lethalfantasy .tab.character-spells .spell-details .spell-detail .armor-hp {
min-width: 20rem;
max-width: 20rem;
}
.lethalfantasy .tab.character-spells .spell-details .spell-detail .armor-hp .input {
min-width: 3rem;
max-width: 3rem;
}
.lethalfantasy .tab.character-spells .spells { .lethalfantasy .tab.character-spells .spells {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
@ -583,6 +615,27 @@ i.lethalfantasy {
font-size: calc(var(--font-size-standard) * 1.4); font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 4px; padding-left: 4px;
} }
.lethalfantasy .tab.character-miracles .miracle-details {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
}
.lethalfantasy .tab.character-miracles .miracle-details .miracle-detail {
display: flex;
align-items: center;
gap: 4px;
}
.lethalfantasy .tab.character-miracles .miracle-details .miracle-detail button {
min-width: 10rem;
}
.lethalfantasy .tab.character-miracles .miracle-details .miracle-detail .armor-hp {
min-width: 20rem;
max-width: 20rem;
}
.lethalfantasy .tab.character-miracles .miracle-details .miracle-detail .armor-hp .input {
min-width: 3rem;
max-width: 3rem;
}
.lethalfantasy .tab.character-miracles .miracles { .lethalfantasy .tab.character-miracles .miracles {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
@ -662,53 +715,53 @@ i.lethalfantasy {
.lethalfantasy .monster-main { .lethalfantasy .monster-main {
display: flex; display: flex;
} }
.lethalfantasy .monster-main .monster-pc { .lethalfantasy .monster-main .monster-left-image {
display: flex;
gap: 10px;
flex: 1;
}
.lethalfantasy .monster-main .monster-pc .monster-left {
min-width: 220px;
max-width: 220px;
display: flex;
flex-direction: column;
}
.lethalfantasy .monster-main .monster-pc .monster-left .monster-left-image {
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
padding-bottom: 8px; padding-bottom: 4px;
} }
.lethalfantasy .monster-main .monster-pc .monster-left .monster-left-image .monster-img { .lethalfantasy .monster-main .monster-left-image .monster-img {
height: 140px; height: 140px;
width: 140px; width: 140px;
width: auto; width: auto;
border: none; border: none;
} }
.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp { .lethalfantasy .monster-main .monster-pc {
display: flex; display: flex;
gap: 2px; gap: 10px;
flex: 1;
}
.lethalfantasy .monster-main .monster-pc .monster-hp {
display: flex;
gap: 4px;
align-items: center; align-items: center;
margin-bottom: 4px;
} }
.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp .monster-hp-value .form-fields input { .lethalfantasy .monster-main .monster-pc .monster-hp .name {
flex: none; flex: none;
min-width: 3rem; min-width: 2.5rem;
max-width: 3rem; max-width: 2.5rem;
margin-left: 10px;
font-size: calc(var(--font-size-standard) * 1.4);
} }
.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp .monster-hp-max { .lethalfantasy .monster-main .monster-pc .monster-hp input {
flex: none;
min-width: 2.2rem;
max-width: 2.2rem;
margin-left: 4px;
font-size: calc(var(--font-size-standard) * 1);
}
.lethalfantasy .monster-main .monster-pc .monster-hp .character-hp-max {
clear: both; clear: both;
display: flex; display: flex;
flex-direction: row; flex-direction: row;
flex-wrap: wrap; flex-wrap: wrap;
margin: 3px 0; margin: 4px 0;
align-items: center; align-items: center;
} }
.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp .monster-hp-max input { .lethalfantasy .monster-main .monster-pc .monster-hp .character-hp-max input {
width: 50px; width: 3.2rem;
text-align: center; text-align: center;
font-size: calc(var(--font-size-standard) * 1.4); font-size: calc(var(--font-size-standard) * 1);
} }
.lethalfantasy .monster-main .monster-pc .monster-right { .lethalfantasy .monster-main .monster-pc .monster-right {
display: flex; display: flex;
@ -781,7 +834,7 @@ i.lethalfantasy {
} }
.lethalfantasy .monster-main .monster-resists .monster-resist .form-group .form-fields { .lethalfantasy .monster-main .monster-resists .monster-resist .form-group .form-fields {
flex: none; flex: none;
width: 50px; width: 2.5rem;
} }
.lethalfantasy .monster-main .monster-movements { .lethalfantasy .monster-main .monster-movements {
display: flex; display: flex;
@ -849,10 +902,10 @@ i.lethalfantasy {
width: 50px; width: 50px;
} }
.lethalfantasy .monster-main .monster-characteristics-play { .lethalfantasy .monster-main .monster-characteristics-play {
min-width: 225px; min-width: 200px;
} }
.lethalfantasy .monster-main .monster-characteristic-edit { .lethalfantasy .monster-main .monster-characteristic-edit {
min-width: 400px; min-width: 200px;
} }
.lethalfantasy .tab.monster-biography .biodata { .lethalfantasy .tab.monster-biography .biodata {
display: grid; display: grid;
@ -1005,12 +1058,16 @@ i.lethalfantasy {
align-items: center; align-items: center;
gap: 4px; gap: 4px;
} }
.lethalfantasy .tab.monster-combat .attacks .attack .name {
min-width: 8rem;
max-width: 8rem;
}
.lethalfantasy .tab.monster-combat .attacks .attack .damage-dice { .lethalfantasy .tab.monster-combat .attacks .attack .damage-dice {
width: 4rem; width: 4rem;
max-width: 3.5rem; max-width: 3.5rem;
} }
.lethalfantasy .tab.monster-combat .attacks .attack .numeric { .lethalfantasy .tab.monster-combat .attacks .attack .numeric {
width: 2.5rem; width: 2.2rem;
} }
.lethalfantasy .tab.monster-combat .attacks .attack .attack-icons a { .lethalfantasy .tab.monster-combat .attacks .attack .attack-icons a {
margin-left: 4px; margin-left: 4px;
@ -1065,37 +1122,6 @@ i.lethalfantasy {
.lethalfantasy .tab.monster-spells prose-mirror.active { .lethalfantasy .tab.monster-spells prose-mirror.active {
min-height: 150px; min-height: 150px;
} }
.lethalfantasy .tab.monster-miracles {
display: grid;
grid-template-columns: 1fr;
}
.lethalfantasy .tab.monster-miracles legend a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 4px;
}
.lethalfantasy .tab.monster-miracles .miracles {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
}
.lethalfantasy .tab.monster-miracles .miracles .miracle {
display: flex;
align-items: center;
gap: 4px;
}
.lethalfantasy .tab.monster-miracles .miracles .miracle .item-img {
width: 24px;
height: 24px;
}
.lethalfantasy .tab.monster-miracles .miracles .miracle .name {
min-width: 12rem;
}
.lethalfantasy .tab.monster-miracles prose-mirror.inactive {
min-height: 40px;
}
.lethalfantasy .tab.monster-miracles prose-mirror.active {
min-height: 150px;
}
.lethalfantasy .skill-content { .lethalfantasy .skill-content {
font-family: var(--font-primary); font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1); font-size: calc(var(--font-size-standard) * 1);

View File

@ -278,6 +278,12 @@
} }
}, },
"Label": { "Label": {
"progressionDice": "Progression dice",
"rollProgressionCount": "Roll progression count",
"rollProgressionDice": "Roll progression dice",
"earned": "Earned",
"divinityPoints": "Divinity points",
"aetherPoints": "Aether points",
"attacks": "Attacks", "attacks": "Attacks",
"monster": "Monster", "monster": "Monster",
"Resist" :"Resist", "Resist" :"Resist",
@ -446,7 +452,9 @@
"Notifications": { "Notifications": {
"rollFromWeapon": "Roll from an equipped weapon", "rollFromWeapon": "Roll from an equipped weapon",
"rollTypeNotFound": "Roll type not found", "rollTypeNotFound": "Roll type not found",
"skillNotFound": "Skill not found" "skillNotFound": "Skill not found",
"messageProgressionOK": "{name} can attack this second with {weapon}.",
"messageProgressionKO": "{name} can't attack this second."
}, },
"Opponent": { "Opponent": {
"FIELDS": {} "FIELDS": {}

View File

@ -12,9 +12,7 @@ import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs" import * as applications from "./module/applications/_module.mjs"
import { LethalFantasyCombatTracker, LethalFantasyCombat} from "./module/applications/combat.mjs" import { LethalFantasyCombatTracker, LethalFantasyCombat} from "./module/applications/combat.mjs"
import { handleSocketEvent } from "./module/socket.mjs"
import { Macros } from "./module/macros.mjs" import { Macros } from "./module/macros.mjs"
import { initControlButtons } from "./module/control-buttons.mjs"
import { setupTextEnrichers } from "./module/enrichers.mjs" import { setupTextEnrichers } from "./module/enrichers.mjs"
import { default as LethalFantasyUtils } from "./module/utils.mjs" import { default as LethalFantasyUtils } from "./module/utils.mjs"
@ -87,10 +85,7 @@ Hooks.once("init", function () {
}) })
// Activate socket handler // Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent) game.socket.on(`system.${SYSTEM.id}`, LethalFantasyUtils.handleSocketEvent)
initControlButtons()
setupTextEnrichers() setupTextEnrichers()
LethalFantasyUtils.registerHandlebarsHelpers() LethalFantasyUtils.registerHandlebarsHelpers()

View File

@ -2,6 +2,17 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
export class LethalFantasyCombatTracker extends CombatTracker { export class LethalFantasyCombatTracker extends CombatTracker {
async getData(options) {
let data = await super.getData(options);
for (let u of data.turns) {
let c = game.combat.combatants.get(u.id);
u.progressionCount = c.system.progressionCount
}
console.log("Combat Data", data);
return data;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static get defaultOptions() { static get defaultOptions() {
let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs"; let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
@ -36,104 +47,25 @@ export class LethalFantasyCombat extends Combat {
async rollInitiative(ids, options) { async rollInitiative(ids, options) {
console.log("%%%%%%%%% Roll Initiative", ids, options); console.log("%%%%%%%%% Roll Initiative", ids, options);
await this.setFlag("acks", "lock-turns", true);
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
let messages = []; let messages = [];
let rollMode = game.settings.get("core", "rollMode"); let rollMode = game.settings.get("core", "rollMode");
// Get current groups
let groups = this.getFlag('acks', 'groups') || [];
let maxInit = { value: -1, cId: "" }
let updates = []; let updates = [];
for (let cId of ids) { for (let cId of ids) {
const c = this.combatants.get(cId); const c = this.combatants.get(cId);
//console.log("Init for combattant", cId, c, ids) let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
let id = c._id || c.id if (user?.hasPlayerOwner) {
// get the associated token console.log("Rolling initiative for", c.actor.name);
let tokenId = c.token.id; game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
// Check if the current token ID is in a group
let groupData = groups.find((groupData) => groupData.tokens.includes(tokenId));
let initValue = -1;
let showMessage = true
let roll
if (groupData && groupData.initiative > 0) {
initValue = groupData.initiative;
showMessage = false
} else { } else {
roll = c.getInitiativeRoll(); user = game.users.find(u => u.active && u.isGM);
await roll.evaluate(); c.actor.system.rollInitiative(this.id, c.id);
initValue = roll.total;
}
if (groupData) {
groupData.initiative = initValue
}
updates.push({ _id: id, initiative: initValue });
if (initValue > maxInit.value) {
maxInit.value = initValue;
maxInit.cId = id;
}
if (showMessage) {
// Determine the roll mode
if ((c.token.hidden || c.hidden)
&& (rollMode === "roll")) {
rollMode = "gmroll";
}
// Construct chat message data
const messageData = foundry.utils.mergeObject({
speaker: {
scene: canvas.scene._id,
actor: c.actor?.id || null,
token: c.token.id,
alias: c.token.name
},
flavor: game.i18n.format('ACKS.roll.individualInit', {
name: c.token.name,
}),
}, {});
const chatData = await roll.toMessage(messageData, {
rollMode,
create: false,
});
if (messages.length > 0) {
chatData.sound = null;
}
messages.push(chatData);
} }
} }
await CONFIG.ChatMessage.documentClass.create(messages);
this.pools = AcksCombat.getCombatantsPool();
await this.processOutNumbering();
await this.setFlag("acks", "lock-turns", false);
await this.updateEmbeddedDocuments("Combatant", updates);
setTimeout(function () {
const updateData = { turn: 0 };
game.combat.update(updateData);
}, 200);
return this; return this;
}
async startCombat() {
console.log("Start Combat 1 !")
// Send chat message to all players to roll for initiative
ChatMessage.create({
user: game.user.id,
content: await renderTemplate(`systems/fvtt-lethal-fantasy/templates/chat-ask-initiative.hbs`, {
title: "Initiative roll requested",
text: text,
rollType: type,
}),
flags: { "fvtt-lethal-fantasy": { msg: "request-initiative-roll", content: {} } },
})
ChatMessage.create({ content: message, type: CONST.CHAT_MESSAGE_TYPES.GAME });
} }
async nextTurn() { async nextTurn() {
@ -170,12 +102,25 @@ export class LethalFantasyCombat extends Combat {
this.turnsDone = false this.turnsDone = false
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently. let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
console.log("ROUND", this.round, this.turns); console.log("ROUND", this);
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime; let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
advanceTime += CONFIG.time.roundTime; advanceTime += CONFIG.time.roundTime;
let nextRound = this.round + 1; let nextRound = this.round + 1;
for (let c of this.combatants) {
if ( nextRound >= c.initiative) {
c.update({ 'system.progressionCount': c.system.progressionCount + 1 });
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
if (user?.hasPlayerOwner) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount+1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
} else {
user = game.users.find(u => u.active && u.isGM);
c.actor.system.rollProgressionDice(this.id, c.id, c.system.progressionCount+1);
}
}
}
// Update the document, passing data through a hook first // Update the document, passing data through a hook first
const updateData = { round: nextRound, turn }; const updateData = { round: nextRound, turn };
const updateOptions = { advanceTime, direction: 1 }; const updateOptions = { advanceTime, direction: 1 };

View File

@ -6,7 +6,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
classes: ["character"], classes: ["character"],
position: { position: {
width: 1080, width: 972,
height: 780, height: 780,
}, },
window: { window: {
@ -18,6 +18,10 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
rollInitiative: LethalFantasyCharacterSheet.#onRollInitiative, rollInitiative: LethalFantasyCharacterSheet.#onRollInitiative,
armorHitPointsPlus: LethalFantasyCharacterSheet.#onArmorHitPointsPlus, armorHitPointsPlus: LethalFantasyCharacterSheet.#onArmorHitPointsPlus,
armorHitPointsMinus: LethalFantasyCharacterSheet.#onArmorHitPointsMinus, armorHitPointsMinus: LethalFantasyCharacterSheet.#onArmorHitPointsMinus,
divinityPointsPlus: LethalFantasyCharacterSheet.#onDivinityPointsPlus,
divinityPointsMinus: LethalFantasyCharacterSheet.#onDivinityPointsMinus,
aetherPointsPlus: LethalFantasyCharacterSheet.#onAetherPointsPlus,
aetherPointsMinus: LethalFantasyCharacterSheet.#onAetherPointsMinus,
}, },
} }
@ -162,22 +166,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
} }
static async #onRollInitiative(event, target) { static async #onRollInitiative(event, target) {
const hasTarget = false await this.document.system.rollInitiative()
let actorClass = this.actor.system.biodata.class;
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.actor.system.characteristics.wis.value)
let maxInit = Number(wisDef.init_cap) || 1000
let roll = await LethalFantasyRoll.promptInitiative({
actorId: this.actor.id,
actorName: this.actor.name,
actorImage: this.actor.img,
actorClass,
maxInit,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
} }
static #onArmorHitPointsPlus(event, target) { static #onArmorHitPointsPlus(event, target) {
@ -192,6 +181,34 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) }) this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
} }
static #onDivinityPointsPlus(event, target) {
let points = this.actor.system.divinityPoints.value
points += 1
points = Math.min(points, this.actor.system.divinityPoints.max)
this.actor.update({ "system.divinityPoints.value": points })
}
static #onDivinityPointsMinus(event, target) {
let points = this.actor.system.divinityPoints.value
points -= 1
points = Math.max(points, 0)
this.actor.update({ "system.divinityPoints.value": points })
}
static #onAetherPointsPlus(event, target) {
let points = this.actor.system.aetherPoints.value
points += 1
points = Math.min(points, this.actor.system.aetherPoints.max)
this.actor.update({ "system.aetherPoints.value": points })
}
static #onAetherPointsMinus(event, target) {
let points = this.actor.system.aetherPoints.value
points -= 1
points = Math.max(points, 0)
this.actor.update({ "system.aetherPoints.value": points })
}
static #onCreateEquipment(event, target) { static #onCreateEquipment(event, target) {
} }

View File

@ -6,7 +6,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
classes: ["monster"], classes: ["monster"],
position: { position: {
width: 980, width: 1060,
height: 780, height: 780,
}, },
window: { window: {
@ -118,37 +118,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
} }
static async #onRollInitiative(event, target) { static async #onRollInitiative(event, target) {
const hasTarget = false await this.document.system.rollInitiative(event, target)
let actorClass = this.actor.system.biodata.class;
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.actor.system.characteristics.wis.value)
let maxInit = Number(wisDef.init_cap) || 1000
let roll = await LethalFantasyRoll.promptInitiative({
actorId: this.actor.id,
actorName: this.actor.name,
actorImage: this.actor.img,
actorClass,
maxInit,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
static #onArmorHitPointsPlus(event, target) {
let armorHP = this.actor.system.combat.armorHitPoints
armorHP += 1
this.actor.update({ "system.combat.armorHitPoints": armorHP })
}
static #onArmorHitPointsMinus(event, target) {
let armorHP = this.actor.system.combat.armorHitPoints
armorHP -= 1
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
}
static #onCreateEquipment(event, target) {
} }
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) { getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {

View File

@ -1,44 +0,0 @@
/**
* Menu spécifique au système
*/
export function initControlButtons() {
CONFIG.Canvas.layers.tenebris = { layerClass: ControlsLayer, group: "primary" }
Hooks.on("getSceneControlButtons", (btns) => {
let menu = []
menu.push({
name: "fortune",
title: game.i18n.localize("TENEBRIS.Fortune.title"),
icon: "fa-solid fa-clover",
button: true,
onClick: () => {
if (!foundry.applications.instances.has("tenebris-application-fortune")) {
game.system.applicationFortune.render(true)
} else game.system.applicationFortune.close()
},
})
if (game.user.isGM) {
menu.push({
name: "gm-manager",
title: game.i18n.localize("TENEBRIS.Manager.title"),
icon: "fa-solid fa-users",
button: true,
onClick: () => {
if (!foundry.applications.instances.has("tenebris-application-manager")) {
game.system.applicationManager.render(true)
} else game.system.applicationManager.close()
},
})
}
btns.push({
name: "tenebris",
title: "Cthulhu LethalFantasy",
icon: "tenebris",
layer: "tenebris",
tools: menu,
})
})
}

View File

@ -229,7 +229,7 @@ export default class LethalFantasyRoll extends Roll {
options.rollName = options.rollTarget.name options.rollName = options.rollTarget.name
hasModifier = true hasModifier = true
hasChangeDice = false hasChangeDice = false
options.rollTarget.value = 0 options.rollTarget.value = options.rollTarget.damageModifier
options.rollTarget.charModifier = 0 options.rollTarget.charModifier = 0
dice = options.rollTarget.damageDice dice = options.rollTarget.damageDice
dice = dice.replace("E", "") dice = dice.replace("E", "")
@ -517,11 +517,95 @@ export default class LethalFantasyRoll extends Roll {
let initRoll = new Roll(`min(${rollContext.initiativeDice}, ${options.maxInit})`, options.data, rollContext) let initRoll = new Roll(`min(${rollContext.initiativeDice}, ${options.maxInit})`, options.data, rollContext)
await initRoll.evaluate() await initRoll.evaluate()
initRoll.toMessage( {flavor: `Initiative for ${options.actorName}`}, {rollMode: rollContext.visibility} ) let msg = await initRoll.toMessage( {flavor: `Initiative for ${options.actorName}`}, {rollMode: rollContext.visibility} )
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
if (options.combatId && options.combatantId) {
let combat = game.combats.get(options.combatId)
combat.updateEmbeddedDocuments("Combatant", [ { _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 } ]);
}
}
static async promptProgressionDice(options = {}) {
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
default: "public",
})
let dialogContext = {
progressionDiceId: "",
fieldRollMode,
rollModes,
...options
}
console.log("CTX PROGRESSION", dialogContext)
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-progression-dice-dialog.hbs", dialogContext)
const label = game.i18n.localize("LETHALFANTASY.Label.rollProgressionDice")
const rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: "Progression Roll" },
classes: ["lethalfantasy"],
content,
buttons: [
{
action: "roll",
label: label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
{
action: "cancel",
label: "Other action, no weapon progression dice",
callback: (event, button, dialog) => { return null; }
}
],
rejectClose: false // Click on Close button will not launch an error
})
console.log("RollContext", rollContext)
if (rollContext === null || !rollContext?.progressionDiceId) {
return
}
// Get the weapons from the actor items
let actor = game.actors.get(options.actorId)
let weapon = actor.items.find(i => i.type === "weapon" && i.id === rollContext.progressionDiceId)
// Get the dice and roll it
let formula = weapon.system.combatProgressionDice
let roll = new Roll(formula)
await roll.evaluate()
let max = roll.dice[0].faces - 1
max = Math.min(options.rollProgressionCount, max)
let msg = await roll.toMessage( {flavor: `Progression Roll for ${weapon.name}, progression count : ${options.rollProgressionCount}/${max}`}, {rollMode: rollContext.visibility} )
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
if (roll.total <= max ) {
// Notify that the player can act now with a chat message
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { name: actor.name, weapon: weapon.name, roll: roll.total })
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
// Update the combatant progression count
let combat = game.combats.get(options.combatId)
let combatant = combat.combatants.get(options.combatantId)
combatant.update({ 'system.progressionCount': 0 })
} else {
// Notify that the player cannot act now with a chat message
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { name: actor.name, weapon: weapon.name, roll: roll.total })
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
}
} }
static async promptRangedDefense(rollTarget) { static async promptRangedDefense(rollTarget) {
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)])) const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({ const fieldRollMode = new foundry.data.fields.StringField({
@ -681,30 +765,8 @@ export default class LethalFantasyRoll extends Roll {
return await renderTemplate(this.constructor.CHAT_TEMPLATE, chatData) return await renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
} }
/** /*
* Generates the data required for rendering a roll chat card. * Generates the data required for rendering a roll chat card.
*
* @param {boolean} isPrivate Indicates if the chat card is private.
* @returns {Promise<Object>} A promise that resolves to an object containing the chat card data.
* @property {Array<string>} css - CSS classes for the chat card.
* @property {Object} data - The data associated with the roll.
* @property {number} diceTotal - The total value of the dice rolled.
* @property {boolean} isGM - Indicates if the user is a Game Master.
* @property {string} formula - The formula used for the roll.
* @property {number} total - The total result of the roll.
* @property {boolean} isSave - Indicates if the roll is a saving throw.
* @property {boolean} isDamage - Indicates if the roll is for damage.
* @property {boolean} isFailure - Indicates if the roll is a failure.
* @property {string} actorId - The ID of the actor performing the roll.
* @property {string} actingCharName - The name of the character performing the roll.
* @property {string} actingCharImg - The image of the character performing the roll.
* @property {string} resultType - The type of result (e.g., success, failure).
* @property {boolean} hasTarget - Indicates if the roll has a target.
* @property {string} targetName - The name of the target.
* @property {number} targetArmor - The armor value of the target.
* @property {boolean} isPrivate - Indicates if the chat card is private.
* @property {string} cssClass - The combined CSS classes as a single string.
* @property {string} tooltip - The tooltip text for the chat card.
*/ */
async _getChatCardData(isPrivate) { async _getChatCardData(isPrivate) {
const cardData = { const cardData = {

View File

@ -59,7 +59,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
) )
const woundFieldSchema = { const woundFieldSchema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
duration: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), duration: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
description: new fields.StringField({ initial: "", required: false, nullable: true }), description: new fields.StringField({ initial: "", required: false, nullable: true }),
} }
@ -68,9 +68,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }), max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema ) , { initial: [{description:"", value:0, duration:0},{description:"", value:0, duration:0}, wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
{description:"", value:0, duration:0},{description:"", value:0, duration:0},{description:"", value:0, duration:0},{description:"", value:0, duration:0}, initial: [{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
{description:"", value:0, duration:0},{description:"", value:0, duration:0}], min:8} ), { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }], min: 8
}),
}) })
schema.perception = new fields.SchemaField({ schema.perception = new fields.SchemaField({
@ -99,7 +101,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
vertical: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), vertical: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}) })
schema.biodata = new fields.SchemaField({ schema.biodata = new fields.SchemaField({
class: new fields.StringField({required: true, initial: "untrained", choices: SYSTEM.CHAR_CLASSES}), class: new fields.StringField({ required: true, initial: "untrained", choices: SYSTEM.CHAR_CLASSES }),
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }), level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
mortal: new fields.StringField({ required: true, nullable: false, initial: "" }), mortal: new fields.StringField({ required: true, nullable: false, initial: "" }),
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }), alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
@ -110,13 +112,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
magicUser: new fields.BooleanField({ initial: false }), magicUser: new fields.BooleanField({ initial: false }),
clericUser: new fields.BooleanField({ initial: false }), clericUser: new fields.BooleanField({ initial: false }),
}) })
schema.modifiers = new fields.SchemaField({ schema.modifiers = new fields.SchemaField({
levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}) })
schema.developmentPoints = new fields.SchemaField({ schema.developmentPoints = new fields.SchemaField({
@ -127,6 +129,14 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
used: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) used: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
}) })
schema.aetherPoints = new fields.SchemaField({
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.divinityPoints = new fields.SchemaField({
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.combat = new fields.SchemaField({ schema.combat = new fields.SchemaField({
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
@ -187,7 +197,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value) let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
this.challenges.dying.value = conDef.stabilization_dice this.challenges.dying.value = conDef.stabilization_dice
this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
@ -209,7 +219,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value) let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
this.combat.damageModifier += chaDef.damage this.combat.damageModifier += chaDef.damage
} }
} }
/** /**
@ -234,4 +244,46 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
await roll.toMessage({}, { rollMode: roll.options.rollMode }) await roll.toMessage({}, { rollMode: roll.options.rollMode })
} }
async rollInitiative(combatId = undefined, combatantId = undefined) {
const hasTarget = false
let actorClass = this.biodata.class;
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
let maxInit = Number(wisDef.init_cap) || 1000
console.log("Rolling initiative for", this)
let roll = await LethalFantasyRoll.promptInitiative({
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
combatId,
combatantId ,
actorClass,
maxInit,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
// Get all weapons from the actor
let weapons = this.parent.items.filter(i => i.type === "weapon")
let weaponsChoices = weapons.map(w => { return { id: w.id, name: `${w.name} (${w.system.combatProgressionDice})`, combatProgressionDice: w.system.combatProgressionDice } })
let roll = await LethalFantasyRoll.promptProgressionDice({
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
weaponsChoices,
combatId,
combatantId,
rollProgressionCount,
type: "progression",
})
}
} }

View File

@ -70,6 +70,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }), damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
} }
return new fields.SchemaField(schema, { label }) return new fields.SchemaField(schema, { label })
} }
@ -104,7 +105,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }), height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
length: new fields.StringField({ required: true, nullable: false, initial: "" }), length: new fields.StringField({ required: true, nullable: false, initial: "" }),
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 0 }) weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 0 })
}) })
schema.combat = new fields.SchemaField({ schema.combat = new fields.SchemaField({
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }), defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
@ -141,4 +142,59 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
await roll.toMessage({}, { rollMode: roll.options.rollMode }) await roll.toMessage({}, { rollMode: roll.options.rollMode })
} }
async rollInitiative(combatId = undefined, combatantId = undefined) {
const hasTarget = false
let maxInit = 100
let roll = await LethalFantasyRoll.promptInitiative({
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
combatId,
combatantId,
maxInit,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
default: "public",
})
let roll = new Roll("1D8")
await roll.evaluate()
let max = rollProgressionCount
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}, progression count : ${rollProgressionCount}/${max}` } )
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
let hasAttack = false
for (let key in this.attacks) {
let attack = this.attacks[key]
if (attack.attackScore > 0 && attack.attackScore === roll.total) {
hasAttack = true
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { name: this.parent.name, weapon: attack.name, roll: roll.total })
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
// Update the combatant progression count
let combat = game.combats.get(combatId)
let combatant = combat.combatants.get(combatantId)
combatant.update({ 'system.progressionCount': 0 })
}
}
if (!hasAttack) {
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { name: this.parent.name, roll: roll.total })
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
}
}
} }

View File

@ -1,32 +0,0 @@
/**
* Handles socket events based on the provided action.
*
* @param {Object} [params={}] The parameters for the socket event.
* @param {string|null} [params.action=null] The action to be performed.
* @param {Object} [params.data={}] The data associated with the action.
* @returns {*} The result of the action handler, if applicable.
*/
export function handleSocketEvent({ action = null, data = {} } = {}) {
console.debug("handleSocketEvent", action, data)
switch (action) {
case "fortune":
return LethalFantasyFortune.handleSocketEvent(data)
case "askRoll":
return _askRoll(data)
}
}
/**
* Handles the socket event to ask for a roll.
*
* @param {Object} [options={}] The options object.
* @param {string} [options.userId] The ID of the user who initiated the roll.
*/
export function _askRoll({ userId } = {}) {
console.debug(`handleSocketEvent _askRoll from ${userId} !`)
const currentUser = game.user._id
if (userId === currentUser) {
foundry.audio.AudioHelper.play({ src: "/systems/fvtt-lethal-fantasy/sounds/drums.wav", volume: 0.8, autoplay: true, loop: false }, false)
}
}

View File

@ -13,6 +13,21 @@ export default class LethalFantasyUtils {
return compendiumData.filter(filter) return compendiumData.filter(filter)
} }
static handleSocketEvent(msg = {}) {
console.log(`handleSocketEvent !`, msg)
let actor
switch (msg.type) {
case "rollInitiative":
actor = game.actors.get(msg.actorId)
actor.system.rollInitiative(msg.combatId, msg.combatantId)
break
case "rollProgressionDice":
actor = game.actors.get(msg.actorId)
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
break
}
}
static registerHandlebarsHelpers() { static registerHandlebarsHelpers() {
Handlebars.registerHelper('isNull', function (val) { Handlebars.registerHelper('isNull', function (val) {

View File

@ -1 +1 @@
MANIFEST-000054 MANIFEST-000074

View File

@ -1,8 +1,8 @@
2025/01/15-17:03:43.719769 7ffb05ffb6c0 Recovering log #52 2025/01/17-19:47:11.164832 7f3b911f96c0 Recovering log #72
2025/01/15-17:03:43.729657 7ffb05ffb6c0 Delete type=3 #50 2025/01/17-19:47:11.212359 7f3b911f96c0 Delete type=3 #70
2025/01/15-17:03:43.729729 7ffb05ffb6c0 Delete type=0 #52 2025/01/17-19:47:11.212431 7f3b911f96c0 Delete type=0 #72
2025/01/15-17:13:30.945519 7ff867fff6c0 Level-0 table #57: started 2025/01/17-23:59:30.263234 7f3b8b3ff6c0 Level-0 table #77: started
2025/01/15-17:13:30.945543 7ff867fff6c0 Level-0 table #57: 0 bytes OK 2025/01/17-23:59:30.263263 7f3b8b3ff6c0 Level-0 table #77: 0 bytes OK
2025/01/15-17:13:30.982929 7ff867fff6c0 Delete type=0 #55 2025/01/17-23:59:30.269621 7f3b8b3ff6c0 Delete type=0 #75
2025/01/15-17:13:31.063470 7ff867fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zFrygJ2TnrxchBai' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282079 7f3b8b3ff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zFrygJ2TnrxchBai' @ 0 : 0; will stop at (end)
2025/01/15-17:13:31.063497 7ff867fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zFrygJ2TnrxchBai' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282123 7f3b8b3ff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zFrygJ2TnrxchBai' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,8 @@
2025/01/15-16:54:53.448674 7ffb057fa6c0 Recovering log #48 2025/01/16-23:12:53.401299 7ffb067fc6c0 Recovering log #68
2025/01/15-16:54:53.459274 7ffb057fa6c0 Delete type=3 #46 2025/01/16-23:12:53.411672 7ffb067fc6c0 Delete type=3 #66
2025/01/15-16:54:53.459345 7ffb057fa6c0 Delete type=0 #48 2025/01/16-23:12:53.411749 7ffb067fc6c0 Delete type=0 #68
2025/01/15-16:55:56.518322 7ff867fff6c0 Level-0 table #53: started 2025/01/17-07:54:26.962616 7ff867fff6c0 Level-0 table #73: started
2025/01/15-16:55:56.537208 7ff867fff6c0 Level-0 table #53: 28711 bytes OK 2025/01/17-07:54:26.962692 7ff867fff6c0 Level-0 table #73: 0 bytes OK
2025/01/15-16:55:56.571804 7ff867fff6c0 Delete type=0 #51 2025/01/17-07:54:26.994859 7ff867fff6c0 Delete type=0 #71
2025/01/15-16:55:56.731643 7ff867fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zFrygJ2TnrxchBai' @ 0 : 0; will stop at (end) 2025/01/17-07:54:27.074108 7ff867fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zFrygJ2TnrxchBai' @ 0 : 0; will stop at (end)
2025/01/17-07:54:27.074173 7ff867fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zFrygJ2TnrxchBai' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@ -1 +1 @@
MANIFEST-000054 MANIFEST-000074

View File

@ -1,8 +1,8 @@
2025/01/15-17:03:43.732673 7ffb057fa6c0 Recovering log #52 2025/01/17-19:47:11.219943 7f3b919fa6c0 Recovering log #72
2025/01/15-17:03:43.743050 7ffb057fa6c0 Delete type=3 #50 2025/01/17-19:47:11.271701 7f3b919fa6c0 Delete type=3 #70
2025/01/15-17:03:43.743102 7ffb057fa6c0 Delete type=0 #52 2025/01/17-19:47:11.271773 7f3b919fa6c0 Delete type=0 #72
2025/01/15-17:13:30.983070 7ff867fff6c0 Level-0 table #57: started 2025/01/17-23:59:30.276140 7f3b8b3ff6c0 Level-0 table #77: started
2025/01/15-17:13:30.983104 7ff867fff6c0 Level-0 table #57: 0 bytes OK 2025/01/17-23:59:30.276162 7f3b8b3ff6c0 Level-0 table #77: 0 bytes OK
2025/01/15-17:13:31.026101 7ff867fff6c0 Delete type=0 #55 2025/01/17-23:59:30.281988 7f3b8b3ff6c0 Delete type=0 #75
2025/01/15-17:13:31.063480 7ff867fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282094 7f3b8b3ff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/01/15-17:13:31.063519 7ff867fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282117 7f3b8b3ff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,8 @@
2025/01/15-16:54:53.461720 7ffb067fc6c0 Recovering log #48 2025/01/16-23:12:53.414138 7ffb04ff96c0 Recovering log #68
2025/01/15-16:54:53.471141 7ffb067fc6c0 Delete type=3 #46 2025/01/16-23:12:53.424560 7ffb04ff96c0 Delete type=3 #66
2025/01/15-16:54:53.471198 7ffb067fc6c0 Delete type=0 #48 2025/01/16-23:12:53.424630 7ffb04ff96c0 Delete type=0 #68
2025/01/15-16:55:56.616536 7ff867fff6c0 Level-0 table #53: started 2025/01/17-07:54:27.053199 7ff867fff6c0 Level-0 table #73: started
2025/01/15-16:55:56.634525 7ff867fff6c0 Level-0 table #53: 15152 bytes OK 2025/01/17-07:54:27.053227 7ff867fff6c0 Level-0 table #73: 0 bytes OK
2025/01/15-16:55:56.671555 7ff867fff6c0 Delete type=0 #51 2025/01/17-07:54:27.073980 7ff867fff6c0 Delete type=0 #71
2025/01/15-16:55:56.731669 7ff867fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end) 2025/01/17-07:54:27.074166 7ff867fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/01/17-07:54:27.074188 7ff867fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@ -1 +1 @@
MANIFEST-000054 MANIFEST-000074

View File

@ -1,8 +1,8 @@
2025/01/15-17:03:43.706874 7ffb04ff96c0 Recovering log #52 2025/01/17-19:47:11.076852 7f3b909f86c0 Recovering log #72
2025/01/15-17:03:43.716786 7ffb04ff96c0 Delete type=3 #50 2025/01/17-19:47:11.156242 7f3b909f86c0 Delete type=3 #70
2025/01/15-17:03:43.716860 7ffb04ff96c0 Delete type=0 #52 2025/01/17-19:47:11.156312 7f3b909f86c0 Delete type=0 #72
2025/01/15-17:13:30.905655 7ff867fff6c0 Level-0 table #57: started 2025/01/17-23:59:30.269721 7f3b8b3ff6c0 Level-0 table #77: started
2025/01/15-17:13:30.905694 7ff867fff6c0 Level-0 table #57: 0 bytes OK 2025/01/17-23:59:30.269744 7f3b8b3ff6c0 Level-0 table #77: 0 bytes OK
2025/01/15-17:13:30.945404 7ff867fff6c0 Delete type=0 #55 2025/01/17-23:59:30.276051 7f3b8b3ff6c0 Delete type=0 #75
2025/01/15-17:13:31.063454 7ff867fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282087 7f3b8b3ff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/01/15-17:13:31.063503 7ff867fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282129 7f3b8b3ff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2025/01/15-16:54:53.435891 7ffb05ffb6c0 Recovering log #48 2025/01/16-23:12:53.388461 7ffb05ffb6c0 Recovering log #68
2025/01/15-16:54:53.445636 7ffb05ffb6c0 Delete type=3 #46 2025/01/16-23:12:53.398277 7ffb05ffb6c0 Delete type=3 #66
2025/01/15-16:54:53.445687 7ffb05ffb6c0 Delete type=0 #48 2025/01/16-23:12:53.398338 7ffb05ffb6c0 Delete type=0 #68
2025/01/15-16:55:56.571979 7ff867fff6c0 Level-0 table #53: started 2025/01/17-07:54:27.022206 7ff867fff6c0 Level-0 table #73: started
2025/01/15-16:55:56.572010 7ff867fff6c0 Level-0 table #53: 0 bytes OK 2025/01/17-07:54:27.022245 7ff867fff6c0 Level-0 table #73: 0 bytes OK
2025/01/15-16:55:56.616420 7ff867fff6c0 Delete type=0 #51 2025/01/17-07:54:27.053062 7ff867fff6c0 Delete type=0 #71
2025/01/15-16:55:56.731658 7ff867fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/01/17-07:54:27.074144 7ff867fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/01/15-16:55:56.731692 7ff867fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end) 2025/01/17-07:54:27.074195 7ff867fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

Binary file not shown.

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@ -1 +1 @@
MANIFEST-000054 MANIFEST-000074

View File

@ -1,8 +1,8 @@
2025/01/15-17:03:43.745320 7ffb067fc6c0 Recovering log #52 2025/01/17-19:47:11.275966 7f3b8bfff6c0 Recovering log #72
2025/01/15-17:03:43.754748 7ffb067fc6c0 Delete type=3 #50 2025/01/17-19:47:11.332695 7f3b8bfff6c0 Delete type=3 #70
2025/01/15-17:03:43.754838 7ffb067fc6c0 Delete type=0 #52 2025/01/17-19:47:11.332765 7f3b8bfff6c0 Delete type=0 #72
2025/01/15-17:13:31.026257 7ff867fff6c0 Level-0 table #57: started 2025/01/17-23:59:30.257100 7f3b8b3ff6c0 Level-0 table #77: started
2025/01/15-17:13:31.026286 7ff867fff6c0 Level-0 table #57: 0 bytes OK 2025/01/17-23:59:30.257148 7f3b8b3ff6c0 Level-0 table #77: 0 bytes OK
2025/01/15-17:13:31.063313 7ff867fff6c0 Delete type=0 #55 2025/01/17-23:59:30.263106 7f3b8b3ff6c0 Delete type=0 #75
2025/01/15-17:13:31.063490 7ff867fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282069 7f3b8b3ff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/01/15-17:13:31.063511 7ff867fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2025/01/17-23:59:30.282110 7f3b8b3ff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,8 @@
2025/01/15-16:54:53.473037 7ffb04ff96c0 Recovering log #48 2025/01/16-23:12:53.426846 7ffb057fa6c0 Recovering log #68
2025/01/15-16:54:53.482869 7ffb04ff96c0 Delete type=3 #46 2025/01/16-23:12:53.436800 7ffb057fa6c0 Delete type=3 #66
2025/01/15-16:54:53.482939 7ffb04ff96c0 Delete type=0 #48 2025/01/16-23:12:53.436869 7ffb057fa6c0 Delete type=0 #68
2025/01/15-16:55:56.671688 7ff867fff6c0 Level-0 table #53: started 2025/01/17-07:54:26.995011 7ff867fff6c0 Level-0 table #73: started
2025/01/15-16:55:56.695395 7ff867fff6c0 Level-0 table #53: 20606 bytes OK 2025/01/17-07:54:26.995042 7ff867fff6c0 Level-0 table #73: 0 bytes OK
2025/01/15-16:55:56.731487 7ff867fff6c0 Delete type=0 #51 2025/01/17-07:54:27.021986 7ff867fff6c0 Delete type=0 #71
2025/01/15-16:55:56.731680 7ff867fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end) 2025/01/17-07:54:27.074123 7ff867fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/01/17-07:54:27.074180 7ff867fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@ -13,8 +13,8 @@
flex: 1; flex: 1;
.character-left { .character-left {
min-width: 220px; min-width: 200px;
max-width: 220px; max-width: 200px;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@ -32,28 +32,32 @@
} }
.character-hp { .character-hp {
display: flex; display: flex;
gap: 2px; gap: 4px;
align-items: center; align-items: center;
.character-hp-value { margin-bottom: 4px;
.form-fields input { .name {
flex: none; flex: none;
min-width: 3rem; min-width: 2.5rem;
max-width: 3rem; max-width: 2.5rem;
margin-left: 10px; }
font-size: calc(var(--font-size-standard) * 1.4); input {
} flex: none;
min-width: 2.2rem;
max-width: 2.2rem;
margin-left: 4px;
font-size: calc(var(--font-size-standard) * 1.0);
} }
.character-hp-max { .character-hp-max {
clear: both; clear: both;
display: flex; display: flex;
flex-direction: row; flex-direction: row;
flex-wrap: wrap; flex-wrap: wrap;
margin: 3px 0; margin: 4px 0;
align-items: center; align-items: center;
input { input {
width: 50px; width: 3.2rem;
text-align: center; text-align: center;
font-size: calc(var(--font-size-standard) * 1.4); font-size: calc(var(--font-size-standard) * 1.0);
} }
} }
} }
@ -74,18 +78,17 @@
} }
.character-pc-play { .character-pc-play {
min-width: 400px; min-width: 320px;
} }
.character-pc-edit { .character-pc-edit {
min-width: 400px; min-width: 320px;
} }
.character-characteristics { .character-characteristics {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 4px; gap: 4px;
flex: 1;
.character-characteristic { .character-characteristic {
display: flex; display: flex;
@ -105,6 +108,7 @@
} }
} }
} }
.character-challenges { .character-challenges {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@ -206,11 +210,11 @@
} }
.character-characteristics-play { .character-characteristics-play {
min-width: 225px; min-width: 160px;
} }
.character-characteristic-edit { .character-characteristic-edit {
min-width: 400px; min-width: 160px;
} }
} }
@ -386,8 +390,8 @@
align-items: center; align-items: center;
gap: 4px; gap: 4px;
.wound-description { .wound-description {
min-width: 16rem; min-width: 14rem;
max-width: 16rem; max-width: 14rem;
} }
.wound-duration { .wound-duration {
min-width: 3rem; min-width: 3rem;
@ -460,6 +464,29 @@
} }
} }
.spell-details {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.spell-detail {
display: flex;
align-items: center;
gap: 4px;
button {
min-width: 10rem;
}
.armor-hp {
min-width: 20rem;
max-width: 20rem;
.input {
min-width: 3rem;
max-width: 3rem;
}
}
}
}
.spells { .spells {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);
@ -496,6 +523,28 @@
} }
} }
.miracle-details {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 4px;
.miracle-detail {
display: flex;
align-items: center;
gap: 4px;
button {
min-width: 10rem;
}
.armor-hp {
min-width: 20rem;
max-width: 20rem;
.input {
min-width: 3rem;
max-width: 3rem;
}
}
}
}
.miracles { .miracles {
display: grid; display: grid;
grid-template-columns: repeat(3, 1fr); grid-template-columns: repeat(3, 1fr);

View File

@ -58,3 +58,11 @@ i.lethalfantasy {
background-repeat: no-repeat; background-repeat: no-repeat;
background-size: 100% 100%; background-size: 100% 100%;
} }
.combat-sidebar li.combatant .token-initiative .initiative{
margin-right: 16px;
}
.combat-sidebar li.combatant .token-initiative {
flex:none;
}

View File

@ -7,54 +7,53 @@
.monster-main { .monster-main {
display: flex; display: flex;
.monster-left-image {
display: flex;
justify-content: center;
align-items: center;
padding-bottom: 4px;
.monster-img {
height: 140px;
width: 140px;
width: auto;
border: none;
}
}
.monster-pc { .monster-pc {
display: flex; display: flex;
gap: 10px; gap: 10px;
flex: 1; flex: 1;
.monster-left { .monster-hp {
min-width: 220px;
max-width: 220px;
display: flex; display: flex;
flex-direction: column; gap: 4px;
align-items: center;
.monster-left-image { margin-bottom: 4px;
display: flex; .name {
justify-content: center; flex: none;
align-items: center; min-width: 2.5rem;
padding-bottom: 8px; max-width: 2.5rem;
.monster-img {
height: 140px;
width: 140px;
width: auto;
border: none;
}
} }
.monster-hp { input {
flex: none;
min-width: 2.2rem;
max-width: 2.2rem;
margin-left: 4px;
font-size: calc(var(--font-size-standard) * 1.0);
}
.character-hp-max {
clear: both;
display: flex; display: flex;
gap: 2px; flex-direction: row;
flex-wrap: wrap;
margin: 4px 0;
align-items: center; align-items: center;
.monster-hp-value { input {
.form-fields input { width: 3.2rem;
flex: none; text-align: center;
min-width: 3rem; font-size: calc(var(--font-size-standard) * 1.0);
max-width: 3rem;
margin-left: 10px;
font-size: calc(var(--font-size-standard) * 1.4);
}
}
.monster-hp-max {
clear: both;
display: flex;
flex-direction: row;
flex-wrap: wrap;
margin: 3px 0;
align-items: center;
input {
width: 50px;
text-align: center;
font-size: calc(var(--font-size-standard) * 1.4);
}
} }
} }
} }
@ -105,6 +104,7 @@
} }
} }
} }
.monster-resists { .monster-resists {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@ -134,7 +134,7 @@
padding-left: 4px; padding-left: 4px;
.form-fields { .form-fields {
flex: none; flex: none;
width: 50px; width: 2.5rem;
} }
} }
} }
@ -210,11 +210,11 @@
} }
.monster-characteristics-play { .monster-characteristics-play {
min-width: 225px; min-width: 200px;
} }
.monster-characteristic-edit { .monster-characteristic-edit {
min-width: 400px; min-width: 200px;
} }
} }
@ -384,12 +384,16 @@
display: flex; display: flex;
align-items: center; align-items: center;
gap: 4px; gap: 4px;
.name {
min-width: 8rem;
max-width: 8rem;
}
.damage-dice { .damage-dice {
width: 4rem; width: 4rem;
max-width: 3.5rem; max-width: 3.5rem;
} }
.numeric { .numeric {
width: 2.5rem; width: 2.2rem;
} }
.attack-icons a { .attack-icons a {
margin-left: 4px; margin-left: 4px;
@ -454,38 +458,3 @@
} }
} }
.tab.monster-miracles {
display: grid;
grid-template-columns: 1fr;
legend {
a {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 4px;
}
}
.miracles {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.miracle {
display: flex;
align-items: center;
gap: 4px;
.item-img {
width: 24px;
height: 24px;
}
.name {
min-width: 12rem;
}
}
}
prose-mirror.inactive {
min-height: 40px;
}
prose-mirror.active {
min-height: 150px;
}
}

View File

@ -6,7 +6,7 @@
"download": "#{DOWNLOAD}#", "download": "#{DOWNLOAD}#",
"url": "#{URL}#", "url": "#{URL}#",
"license": "LICENSE", "license": "LICENSE",
"version": "12.0.18", "version": "12.0.19",
"authors": [ "authors": [
{ {
"name": "Uberwald", "name": "Uberwald",

View File

@ -10,7 +10,7 @@
data-tooltip="{{actor.name}}" /> data-tooltip="{{actor.name}}" />
</div> </div>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}"> <fieldset class="">
<div class="flexrow character-hp"> <div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp-value"}} {{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp-value"}}
@ -21,7 +21,7 @@
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode {{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
classes="character-hp"}} classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.gritEarned"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode {{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
classes="character-hp"}} classes="character-hp"}}
</div> </div>
@ -29,7 +29,7 @@
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode {{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
classes="character-hp"}} classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.luckEarned"}}</span> <span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode {{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
classes="character-hp"}} classes="character-hp"}}
</div> </div>

View File

@ -1,5 +1,21 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}"> <section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
<div class="miracle-details">
<div class="miracle-detail">
<span >Current</span>
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<span >Max</span>
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true disabled=isPlayMode}}
</div>
</div>
</div>
</fieldset>
<fieldset> <fieldset>
<legend>{{localize "LETHALFANTASY.Label.miracles"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize " <legend>{{localize "LETHALFANTASY.Label.miracles"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addMiracle"}}" data-tooltip-direction="UP"><i class="fas fa-plus" LETHALFANTASY.Tooltip.addMiracle"}}" data-tooltip-direction="UP"><i class="fas fa-plus"

View File

@ -1,5 +1,21 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}"> <section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.aetherPoints"}}</legend>
<div class="spell-details">
<div class="spell-detail">
<span >Current</span>
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<span >Max</span>
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true disabled=isPlayMode}}
</div>
</div>
</div>
</fieldset>
<fieldset> <fieldset>
<legend>{{localize "LETHALFANTASY.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize " <legend>{{localize "LETHALFANTASY.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus" LETHALFANTASY.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus"

View File

@ -102,13 +102,15 @@
</div> </div>
{{/if}} {{/if}}
<div class="token-initiative">
<div class="token-initiative flexrow">
{{#if this.hasRolled}} {{#if this.hasRolled}}
<span class="initiative">{{this.initiative}}</span> <span class="initiative">{{this.initiative}}</span>
{{else if this.owner}} {{else if this.owner}}
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" <a class="combatant-control roll score" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button"
data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a> data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
{{/if}} {{/if}}
<span class="initiative">{{this.progressionCount}}</span>
</div> </div>
</li> </li>
{{/each}} {{/each}}

View File

@ -34,7 +34,10 @@
<input type="number" name="system.attacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/> <input type="number" name="system.attacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
</div> </div>
<div class="damage-dice"> <div class="damage-dice">
<input type="text" name="system.attacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage formula"/> <input type="text" name="system.attacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
</div>
<div class="numeric">
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div> </div>
<div class="attack-icons"> <div class="attack-icons">

View File

@ -0,0 +1,20 @@
<div class="lethalfantasy-roll-progression-dice-dialog">
<fieldSet class="">
<legend>{{localize "LETHALFANTASY.Label.progressionDice"}}</legend>
<select name="progressionDiceId" data-tooltip-direction="UP">
{{selectOptions weaponsChoices selected=progressionDiceId valueAttr="id" labelAttr="name"}}
</select>
<label>{{localize "LETHALFANTASY.Label.rollProgressionCount"}} : {{rollProgressionCount}}</label>
</fieldSet>
<fieldSet>
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
<select name="visibility">
{{selectOptions rollModes selected=visibility}}
</select>
</fieldSet>
</div>