Init/progression dice
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@ -13,6 +13,21 @@ export default class LethalFantasyUtils {
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return compendiumData.filter(filter)
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}
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static handleSocketEvent(msg = {}) {
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console.log(`handleSocketEvent !`, msg)
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let actor
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switch (msg.type) {
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case "rollInitiative":
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actor = game.actors.get(msg.actorId)
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actor.system.rollInitiative(msg.combatId, msg.combatantId)
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break
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case "rollProgressionDice":
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actor = game.actors.get(msg.actorId)
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actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
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break
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}
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}
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static registerHandlebarsHelpers() {
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Handlebars.registerHelper('isNull', function (val) {
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