Combat initiativ
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@ -565,8 +565,10 @@ export default class LethalFantasyRoll extends Roll {
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},
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{
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action: "cancel",
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label: "Other action, no weapon progression dice",
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callback: (event, button, dialog) => { return null; }
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label: "Other action, no progression dice",
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callback: (event, button, dialog) => {
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return null;
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}
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}
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],
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rejectClose: false // Click on Close button will not launch an error
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@ -574,12 +576,16 @@ export default class LethalFantasyRoll extends Roll {
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console.log("RollContext", rollContext)
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if (rollContext === null || !rollContext?.progressionDiceId) {
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let combat = game.combats.get(options.combatId)
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let combatant = combat.combatants.get(options.combatantId)
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combatant.update({ 'system.progressionCount': 1 })
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return
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}
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// Get the weapons from the actor items
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let actor = game.actors.get(options.actorId)
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let weapon = actor.items.find(i => i.type === "weapon" && i.id === rollContext.progressionDiceId)
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let isMonster = actor.type === "monster"
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// Get the dice and roll it
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let formula = weapon.system.combatProgressionDice
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let roll = new Roll(formula)
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@ -592,7 +598,7 @@ export default class LethalFantasyRoll extends Roll {
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if (roll.total <= max ) {
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// Notify that the player can act now with a chat message
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { name: actor.name, weapon: weapon.name, roll: roll.total })
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { isMonster, name: actor.name, weapon: weapon.name, roll: roll.total })
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ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
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// Update the combatant progression count
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let combat = game.combats.get(options.combatId)
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@ -600,7 +606,7 @@ export default class LethalFantasyRoll extends Roll {
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combatant.update({ 'system.progressionCount': 0 })
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} else {
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// Notify that the player cannot act now with a chat message
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { name: actor.name, weapon: weapon.name, roll: roll.total })
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let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { isMonster, name: actor.name, weapon: weapon.name, roll: roll.total })
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ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
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}
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}
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