refactor: extract inline HTML to templates, split oversized files, fix bugs
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/) - Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs - Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs - Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs - Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError) - Fix: weapon._id fallback for deserialized chat-message weapon objects - Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs - Fix: choices→choicesList ReferenceError in utils.mjs - Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.) - Fix: restore sideLabel in bonus-die-select.hbs - Clean: remove dead messageContent param, console.log→log() - Style: barrel files preserve existing import paths
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<div class="lf-dt-row">
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<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
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<select class="lf-dt-count" title="{{countTitle}}">
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{{#each countOptions}}
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<option value="{{this}}">{{this}}</option>
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{{/each}}
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</select>
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<div class="lf-dt-dice">
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{{#each diceButtons}}
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<button type="button" class="lf-dt-die-btn" data-die="{{this.value}}" title="{{this.label}}">{{this.label}}</button>
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{{/each}}
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</div>
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<label class="lf-dt-explode-label" title="{{explodeTitle}}">
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<input type="checkbox" class="lf-dt-explode" />
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<i class="fa-solid fa-explosion"></i>
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</label>
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</div>
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