refactor: extract inline HTML to templates, split oversized files, fix bugs
- Extract all inline HTML from JS into 21 Handlebars templates (chat/, dialogs/, ui/) - Split utils.mjs (1507) into barrel + helpers.mjs, combat.mjs, d30.mjs - Split roll.mjs (1632) into barrel + roll-base.mjs, roll-prompt.mjs, roll-combat.mjs, roll-damage.mjs - Split lethal-fantasy.mjs (1426) into bootstrap + chat-reaction.mjs - Fix: missing async on injectDiceTray (free-roll.mjs:29 SyntaxError) - Fix: weapon._id fallback for deserialized chat-message weapon objects - Fix: missing await on rollModifier.evaluate() calls in roll-combat.mjs - Fix: choices→choicesList ReferenceError in utils.mjs - Fix: add 12 missing i18n keys (chooseWeapon, chooseSave, attackRoll, etc.) - Fix: restore sideLabel in bonus-die-select.hbs - Clean: remove dead messageContent param, console.log→log() - Style: barrel files preserve existing import paths
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@@ -208,9 +208,10 @@ export class LethalFantasyCombat extends Combat {
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c => c.actor?.type === "monster" && !c.isDefeated && c.initiative !== null && this.round >= c.initiative
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);
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if (eligibleMonsters.length > 0 && this._monsterProgressionRolledRound !== this.round) {
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const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/dialogs/combat-monsters-not-rolled.hbs", {message: game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledMsg")})
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const proceed = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledTitle") },
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content: `<p>${game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledMsg")}</p>`,
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content,
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yes: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedYes") },
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no: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo") },
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rejectClose: false,
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