Add ranged actions for monsters
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This commit is contained in:
2026-05-23 19:10:10 +02:00
parent 4724cdf2bb
commit 38eb1a8d3d
32 changed files with 407 additions and 85 deletions
+31
View File
@@ -166,6 +166,37 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
*/
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
const hasTarget = false
// Ranged monster attacks use a specialized dialog with range/movement/size/aim modifiers
if (rollType === "monster-attack" && rollTarget?.attackMode === "ranged") {
let roll = await LethalFantasyRoll.promptRangedAttack({
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
rollTarget,
defenderId,
defenderTokenId,
})
if (!roll) return null
await roll.toMessage({}, { messageMode: roll.options.rollMode })
return
}
// Ranged monster defense uses the same ranged defense dialog as PC characters
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
let roll = await LethalFantasyRoll.promptRangedDefense({
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
rollTarget,
defenderId,
defenderTokenId,
})
if (!roll) return null
await roll.toMessage({}, { messageMode: roll.options.rollMode })
return
}
let roll = await LethalFantasyRoll.prompt({
rollType,
rollTarget,