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@@ -166,6 +166,37 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
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*/
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async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
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const hasTarget = false
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// Ranged monster attacks use a specialized dialog with range/movement/size/aim modifiers
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if (rollType === "monster-attack" && rollTarget?.attackMode === "ranged") {
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let roll = await LethalFantasyRoll.promptRangedAttack({
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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rollTarget,
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defenderId,
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defenderTokenId,
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})
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if (!roll) return null
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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return
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}
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// Ranged monster defense uses the same ranged defense dialog as PC characters
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if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
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let roll = await LethalFantasyRoll.promptRangedDefense({
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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rollTarget,
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defenderId,
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defenderTokenId,
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})
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if (!roll) return null
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await roll.toMessage({}, { messageMode: roll.options.rollMode })
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return
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}
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let roll = await LethalFantasyRoll.prompt({
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rollType,
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rollTarget,
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