fix: attack/defense cross-client reaction flow
- C1: Stop D30 auto-roll on non-primary clients (caused divergence) - C2: defenderOwner fallback to GM for monster defenders - C3: Fix tie outcome in handleAttackBoosted (>= not >) - C5: Convert handleAttackBoosted to while-loop (multi-reaction) - C4/C6: shouldCreateMessage cross-client guard - M2: Coordinate main flow defender dialog vs socket handler - M3: Fresh grit/luck reads each socket handler iteration - M4: Include defenseD30message in socket payload + re-process - M5: Communicate attackerHandledBonus in socket payload - i18n: Add missing COMBAT.* keys, fix weapon.hbs label localize - d30_results_tables: Fix string typo
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@@ -17,7 +17,7 @@
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{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
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</div>
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{{formField systemFields.damage.fields.damageM value=system.damage.damageM label="LETHALFANTASY.Label.damage"}}
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{{formField systemFields.damage.fields.damageM value=system.damage.damageM label=(localize "LETHALFANTASY.Label.damage")}}
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{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
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