fix: attack/defense cross-client reaction flow
- C1: Stop D30 auto-roll on non-primary clients (caused divergence) - C2: defenderOwner fallback to GM for monster defenders - C3: Fix tie outcome in handleAttackBoosted (>= not >) - C5: Convert handleAttackBoosted to while-loop (multi-reaction) - C4/C6: shouldCreateMessage cross-client guard - M2: Coordinate main flow defender dialog vs socket handler - M3: Fresh grit/luck reads each socket handler iteration - M4: Include defenseD30message in socket payload + re-process - M5: Communicate attackerHandledBonus in socket payload - i18n: Add missing COMBAT.* keys, fix weapon.hbs label localize - d30_results_tables: Fix string typo
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@@ -429,7 +429,7 @@
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"melee_attack": {
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"type": "flurry",
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"condition": "hit_or_miss",
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"description": "Flurry Attack or Hit to Miss"
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"description": "Flurry Attack on Hit or Miss"
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},
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"ranged_attack": {
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"type": "double_damage_dice",
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