fix: attack/defense cross-client reaction flow
- C1: Stop D30 auto-roll on non-primary clients (caused divergence) - C2: defenderOwner fallback to GM for monster defenders - C3: Fix tie outcome in handleAttackBoosted (>= not >) - C5: Convert handleAttackBoosted to while-loop (multi-reaction) - C4/C6: shouldCreateMessage cross-client guard - M2: Coordinate main flow defender dialog vs socket handler - M3: Fresh grit/luck reads each socket handler iteration - M4: Include defenseD30message in socket payload + re-process - M5: Communicate attackerHandledBonus in socket payload - i18n: Add missing COMBAT.* keys, fix weapon.hbs label localize - d30_results_tables: Fix string typo
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@@ -1,8 +1,32 @@
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{
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"COMBAT": {
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"Begin": "Begin Combat",
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"Create": "Create Encounter",
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"Delete": "Delete Encounter",
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"Encounter": "Encounter",
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"EncounterNext": "Next Encounter",
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"EncounterPrevious": "Previous Encounter",
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"End": "End Combat",
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"InitiativeReset": "Reset Initiative",
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"InitiativeRoll": "Roll Initiative",
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"InitiativeScore": "Initiative Score",
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"NavLabel": "Combat Tracker Navigation",
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"None": "None",
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"NotStarted": "Not Started",
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"PanToCombatant": "Pan to Combatant",
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"PingCombatant": "Ping Combatant",
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"RollAll": "Roll All",
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"RollNPC": "Roll NPCs",
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"Round": "Second {round}",
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"RoundNext": "Next second",
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"RoundPrev": "Previous second",
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"Rounds": "Seconds",
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"RoundNext": "Next second"
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"Settings": "Combat Settings",
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"ToggleDead": "Toggle Dead",
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"ToggleVis": "Toggle Visible",
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"TurnEnd": "End Turn",
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"TurnNext": "Next Turn",
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"TurnPrev": "Previous Turn"
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},
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"LETHALFANTASY": {
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"Armor": {
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