Fixes regarding shields usage and spells

This commit is contained in:
2026-04-14 21:31:03 +02:00
parent 343abc32e2
commit 2e2a917a45
30 changed files with 217 additions and 104 deletions

View File

@@ -235,6 +235,70 @@ export default class LethalFantasyUtils {
const isMonster = defender.type === "monster"
// Spell/miracle attacks use saving throws instead of weapon defense
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
if (isSpellAttack) {
const savesConfig = isMonster ? SYSTEM.MONSTER_SAVES : SYSTEM.SAVES
const combatSaves = ["will", "dodge", "toughness"]
const savesHTML = Object.values(savesConfig)
.filter(s => combatSaves.includes(s.id))
.map(s => `<option value="${s.id}">${game.i18n.localize(s.label)}</option>`)
.join("")
const content = `
<div class="defense-request-dialog">
<div class="attack-info">
<p><strong>${attackerName}</strong> targets <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
<p>Attack roll: <strong>${attackRoll}</strong></p>
</div>
<div class="weapon-selection">
<label for="save-type">Choose saving throw:</label>
<select id="save-type" name="saveKey" style="width: 100%; margin-top: 8px;">
${savesHTML}
</select>
</div>
</div>
`
const result = await foundry.applications.api.DialogV2.wait({
window: { title: "Saving Throw vs Spell" },
classes: ["lethalfantasy"],
content,
buttons: [
{
label: "Roll Save",
icon: "fa-solid fa-person-running",
callback: (event, button) => button.form.elements.saveKey.value,
},
],
rejectClose: false
})
if (result) {
game.lethalFantasy = game.lethalFantasy || {}
game.lethalFantasy.nextDefenseData = {
attackerId,
attackRoll,
attackerName,
defenderName,
attackWeaponId,
attackRollType,
attackRollKey,
attackD30result,
attackD30message,
attackRerollContext,
defenderId: defender.id,
defenderTokenId
}
if (isMonster) {
defender.system.prepareMonsterRoll("save", result)
} else {
defender.prepareRoll("save", result)
}
}
return
}
// Pour les monstres, récupérer les attaques activées
if (isMonster) {
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
@@ -440,11 +504,16 @@ export default class LethalFantasyUtils {
content,
buttons: [
{
action: "roll",
label: "Roll Bonus Die",
icon: "fa-solid fa-dice",
callback: (event, button, dialog) => button.form.elements.bonusDie.value
callback: (event, button) => {
const sel = button.form?.elements?.bonusDie ?? button.closest("form")?.elements?.bonusDie
return sel?.value ?? choices[0]
}
},
{
action: "cancel",
label: "Cancel",
icon: "fa-solid fa-xmark",
callback: () => null
@@ -684,6 +753,24 @@ export default class LethalFantasyUtils {
</button>
</div>
`
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
const attacker = game.actors.get(data.attackerId)
const spell = attacker?.items.get(data.attackWeaponId)
const damageDice = spell?.system?.damageDice
if (damageDice) {
damageButton = `
<div class="attack-result-damage">
<button class="roll-damage-btn"
data-attacker-id="${data.attackerId}"
data-defender-id="${data.defenderId}"
data-defender-token-id="${data.defenderTokenId || ""}"
data-damage-type="spell"
data-damage-formula="${damageDice}">
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
</button>
</div>
`
}
}
}
@@ -709,7 +796,7 @@ export default class LethalFantasyUtils {
</div>
<div class="combat-result-text">
${outcome === "shielded-hit"
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> still hits <strong>${data.defenderName}</strong>, but shield DR <strong>${data.shieldDamageReduction || 0}</strong> reduces the damage.`
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
: isAttackWin
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`