Fixes regarding shields usage and spells
This commit is contained in:
@@ -346,6 +346,36 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les sorts, rouler les dés de dégâts avec option bypass DR
|
||||
if (damageType === "spell" && damageFormula) {
|
||||
const bypassArmor = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: "Spell Damage" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: "<p>Does this spell's damage bypass armor DR?</p>",
|
||||
yes: { label: "Yes (ignore armor)", icon: "fa-solid fa-wand-magic-sparkles" },
|
||||
no: { label: "No (apply armor DR)", icon: "fa-solid fa-shield" }
|
||||
})
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
rollType: "spell-damage",
|
||||
rollName: damageFormula,
|
||||
isDamage: true,
|
||||
rollData: { isDamage: true },
|
||||
bypassArmor: bypassArmor ?? false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
actorId: actor.id,
|
||||
actorName: actor.name,
|
||||
actorImage: actor.img
|
||||
}
|
||||
const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
roll.options.rollTotal = roll.total
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
||||
await roll.toMessage()
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les boutons de résultat de combat (monster damage)
|
||||
if (damageType === "monster" && attackKey) {
|
||||
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
|
||||
@@ -394,7 +424,7 @@ Hooks.on("preCreateChatMessage", (message) => {
|
||||
const rollType = message.rolls[0]?.options?.rollType
|
||||
|
||||
// Si c'est un message de défense et qu'on a des données en attente
|
||||
if ((rollType === "weapon-defense" || rollType === "monster-defense") && game.lethalFantasy?.nextDefenseData) {
|
||||
if ((rollType === "weapon-defense" || rollType === "monster-defense" || rollType === "save") && game.lethalFantasy?.nextDefenseData) {
|
||||
// Ajouter les données dans les flags du message
|
||||
message.updateSource({
|
||||
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
|
||||
@@ -414,7 +444,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
console.log("Defense hook checking message, rollType:", rollType)
|
||||
|
||||
// Vérifier si c'est un message de défense
|
||||
if (rollType !== "weapon-defense" && rollType !== "monster-defense") return
|
||||
if (rollType !== "weapon-defense" && rollType !== "monster-defense" && rollType !== "save") return
|
||||
|
||||
// Récupérer les données d'attaque depuis les flags
|
||||
const attackData = message.flags?.[SYSTEM.id]?.attackData
|
||||
@@ -483,7 +513,9 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
||||
let defenderHandledBonus = false
|
||||
let shieldReaction = null
|
||||
if (defender && defenseRoll < attackRoll && isPrimaryController(defender)) {
|
||||
let shieldBlocked = false
|
||||
const isSpellOrMiracle = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
if (defender && defenseRoll < attackRoll && isPrimaryController(defender) && !isSpellOrMiracle) {
|
||||
const shieldData = LethalFantasyUtils.getShieldReactionData(defender)
|
||||
let canRerollDefense = LethalFantasyUtils.hasD30Reroll(defenseD30message)
|
||||
let canShieldReact = !!shieldData
|
||||
@@ -598,17 +630,30 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
|
||||
if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldData.formula, defender)
|
||||
defenseRoll += shieldBonus
|
||||
shieldReaction = {
|
||||
damageReduction: shieldData.damageReduction,
|
||||
label: shieldData.label,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
const newDefenseTotal = defenseRoll + shieldBonus
|
||||
defenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense.${defenseRoll < attackRoll ? ` The hit still lands, but shield DR <strong>${shieldData.damageReduction}</strong> will reduce the damage.` : ""}</p>`
|
||||
)
|
||||
|
||||
if (newDefenseTotal >= attackRoll) {
|
||||
// Shield roll tied or exceeded the attack — shield blocked
|
||||
shieldBlocked = true
|
||||
shieldReaction = {
|
||||
damageReduction: shieldData.damageReduction,
|
||||
label: shieldData.label,
|
||||
bonus: shieldBonus
|
||||
}
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRoll}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldData.damageReduction}</strong> will apply to damage.</p>`
|
||||
)
|
||||
} else {
|
||||
// Shield roll not enough — hit still lands, armor DR only
|
||||
shieldReaction = null
|
||||
await createReactionMessage(
|
||||
defender,
|
||||
`<p><strong>${defenderName}</strong> rolls <strong>${shieldData.label}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRoll}). Shield did not block — normal hit, armor DR only.</p>`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -704,8 +749,8 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
}
|
||||
}
|
||||
|
||||
const shieldDamageReduction = shieldReaction && attackRollFinal > defenseRoll ? shieldReaction.damageReduction : 0
|
||||
const outcome = shieldDamageReduction > 0 ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||
const shieldDamageReduction = shieldBlocked ? shieldReaction.damageReduction : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (attackRollFinal > defenseRoll ? "hit" : "miss")
|
||||
|
||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||
@@ -788,7 +833,8 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
||||
|
||||
// Calculer les DR
|
||||
const armorDR = defender.computeDamageReduction() || 0
|
||||
const bypassArmor = message.rolls[0]?.options?.bypassArmor || false
|
||||
const armorDR = bypassArmor ? 0 : (defender.computeDamageReduction() || 0)
|
||||
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
|
||||
const totalDR = armorDR + extraShieldDr
|
||||
const finalDamage = Math.max(0, damageTotal - totalDR)
|
||||
@@ -823,7 +869,7 @@ Hooks.on("createChatMessage", async (message) => {
|
||||
{
|
||||
targetName: defender.name,
|
||||
damage: finalDamage,
|
||||
drText: totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : "",
|
||||
drText: bypassArmor ? "Armor DR bypassed (spell)" : (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
|
||||
weaponName: weaponName,
|
||||
attackerName: attackerName,
|
||||
rawDamage: damageTotal
|
||||
|
||||
Reference in New Issue
Block a user