Fix mortal+shield again
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This commit is contained in:
2025-04-24 07:08:02 +02:00
parent ebb7bfe3d6
commit 2ce5088471
3 changed files with 18 additions and 15 deletions

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@ -53,10 +53,12 @@ export const MORTAL_CHOICES = {
"shirefolk": {label: "Shire Folk", value: "Shire Folk", defenseBonus: 2},
"Elf": {label: "Elf", value: "Elf", defenseBonus: 0},
"Half-orc": {label: "Half-Orc", value: "Half-Orc", defenseBonus: 0},
"Half-Orc": {label: "Half-Orc", value: "Half-Orc", defenseBonus: 0},
"Dwarf": {label: "Dwarf", value: "Dwarf", defenseBonus: 0},
"Half-elf": {label: "Half-Elf", value: "Half-Elf", defenseBonus: 0},
"Gnome": {label: "Gnome", value: "Gnome", defenseBonus: 2},
"Shire Folk": {label: "Shire Folk", value: "Shire Folk", defenseBonus: 2},
"Shire folk": {label: "Shire Folk", value: "Shire Folk", defenseBonus: 2},
"Mankind": {label: "Human", value: "Human", defenseBonus: 0},
}
@ -96,7 +98,7 @@ export const RANGE_CHOICES = {
"extreme": {label: "Extreme (+20)", value: "+20"},
"beyondskill": {label: "Beyond Skill (+25)", value: "+25"}
}
export const ATTACKER_AIM_CHOICES = {
"simple": {label: "Simple (+0)", value: "0"},
"careful": {label: "Careful (-4)", value: "-4"},
@ -119,7 +121,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }
],
"fighter": [
"fighter": [
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
@ -163,7 +165,7 @@ export const CHAR_CLASSES = {
"rogue": "Rogue",
"ranger": "Ranger",
"cleric": "Cleric",
"magicuser": "Magic User"
"magicuser": "Magic User"
}
export const CHAR_CLASSES_DEFINES = {
@ -176,7 +178,7 @@ export const CHAR_CLASSES_DEFINES = {
}
export const DICE_VALUES = {
"d3": "D3",
"d3": "D3",
"d4": "D4",
"d6": "D6",
"d8": "D8",
@ -191,7 +193,8 @@ export const CHARACTERISTIC_DEFENSE = [ "int", "wis", "dex" ]
export const CHARACTERISTIC_DAMAGE = [ "str" ]
export const DEFENSE_DICE_VALUES = {
"d3": "D3",
"0": "0",
"d3": "D3",
"d4": "D4",
"d6": "D6",
"d8": "D8",
@ -280,7 +283,7 @@ export const SYSTEM = {
id: SYSTEM_ID,
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
MONSTER_CHARACTERISTICS: MONSTER.MONSTER_CHARACTERISTICS,
MONSTER_RESIST: MONSTER.MONSTER_RESIST,
MONSTER_SAVES: MONSTER.MONSTER_SAVES,