Add specific diceTray and enhance message styles
This commit is contained in:
111
lang/en.json
111
lang/en.json
@@ -152,6 +152,57 @@
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"wis": {
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"label": "Wisdom"
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}
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},
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"agility": {
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"label": "Agility"
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},
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"app": {
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"label": "Appearance"
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},
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"cha": {
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"label": "Charisma"
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},
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"con": {
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"label": "Constitution"
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},
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"contagion": {
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"label": "Contagion Save"
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},
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"dex": {
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"label": "Dexterity"
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},
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"dodge": {
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"label": "Dodge Save"
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},
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"dying": {
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"label": "Dying Challenge"
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},
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"int": {
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"label": "Intelligence"
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},
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"luc": {
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"label": "Luck"
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},
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"pain": {
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"label": "Pain Save"
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},
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"painCourage": {
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"label": "Pain/Courage Save"
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},
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"poison": {
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"label": "Poison Save"
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},
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"str": {
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"label": "Strength"
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},
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"toughness": {
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"label": "Toughness Save"
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},
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"will": {
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"label": "Willpower Save"
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},
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"wis": {
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"label": "Wisdom"
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}
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},
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"Monster": {
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@@ -250,6 +301,21 @@
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"wis": {
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"label": "Wisdom"
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}
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},
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"perception": {
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"label": "Perception"
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},
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"resistIntimidation": {
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"label": "Resist Intimidation"
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},
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"resistPerformance": {
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"label": "Resist Performance"
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},
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"resistTorture": {
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"label": "Resist Torture"
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},
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"stealth": {
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"label": "Stealth"
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}
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},
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"Delete": "Delete",
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@@ -429,7 +495,9 @@
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"wis": "WIS",
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"weapon-damage-medium": "Weapon damage medium",
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"weapon-damage-small": "Weapon damage small",
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"combatProgressionStart": "Combat start threshold"
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"combatProgressionStart": "Combat start threshold",
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"miracle": "Miracle",
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"titleStandard": "Standard Roll"
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},
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"Miracle": {
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"FIELDS": {
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@@ -519,7 +587,9 @@
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"save": "Save roll {save}",
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"success": "Success",
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"visibility": "Visibility",
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"favorDisfavor": "Favor/Disfavor"
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"favorDisfavor": "Favor/Disfavor",
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"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
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"resourceLost": "Resource spent"
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},
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"Save": {
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"FIELDS": {
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@@ -661,6 +731,9 @@
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"weaponClass": {
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"label": "Class"
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}
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},
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"error": {
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"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
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}
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},
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"Spell": {
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@@ -727,6 +800,13 @@
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"damageDice": {
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"label": "Damage dice"
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}
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},
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"Range": {
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"contact": "Contact",
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"distant": "Distant",
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"loin": "Far",
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"na": "N/A",
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"proche": "Close"
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}
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},
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"ToggleSheet": "Toggle mode",
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@@ -734,7 +814,11 @@
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"addEquipment": "New equipment",
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"addSpell": "New spells",
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"skill": "Skills list",
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"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks."
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"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
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"addMiracle": "Add Miracle",
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"gifts": "Gifts list",
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"skills": "Skills list",
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"vulnerabilities": "Vulnerabilities list"
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},
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"Vulnerability": {
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"FIELDS": {
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@@ -893,6 +977,25 @@
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"cannotAct": "cannot act this second",
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"diceResult": "Dice result",
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"progressionCount": "Progression count:"
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},
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"EquipmentCategories": {
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"ClassKit": "Class Kit",
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"Clothing": "Clothing",
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"EssentialKit": "Essential Kit",
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"FoodDrink": "Food & Drink",
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"LandTransport": "Land Transport",
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"Light": "Light",
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"LoadBearing": "Load Bearing",
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"Misc": "Miscellaneous",
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"Mount": "Mount",
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"Music": "Music",
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"Sleeping": "Sleeping",
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"WaterTransport": "Water Transport"
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},
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"DiceTray": {
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"CountTitle": "Number of dice",
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"ExplodeTitle": "Exploding dice — re-roll on maximum value",
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"ChatTitle": "Free Roll"
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}
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},
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"TYPES": {
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@@ -913,4 +1016,4 @@
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"weapon": "Weapon"
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}
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}
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}
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}
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