Various fixes for spell and ranged attacks
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@@ -261,7 +261,8 @@ export default class LethalFantasyActor extends Actor {
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weapon: weapon,
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weaponSkillModifier: skill.weaponSkillModifier,
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rollKey: rollKey,
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combat: foundry.utils.duplicate(this.system.combat)
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combat: foundry.utils.duplicate(this.system.combat),
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isRangedAttack: weapon.system.weaponType === "ranged"
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}
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if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
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rollTarget.grantedDice = this.system.granted.damageDice
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