refactor: remove D30 choice dialog, extract defense reaction buttons, fix bugs
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- Remove D30 choice dialog — auto-roll bonus dice, flag special effects
- Fix d30ChangedAttack infinite loop in defense do-while (missing reset)
- Fix chat button dataset attributes (rollType/rollTarget/rollAvantage)
- Extract buildDefenseReactionButtons from both defense loops
- Merge Aether/Grace deduction via _deductResourceOnCast helper
- Extract HP HUD toggling (_toggleHudWraps/_disableHudWraps)
- Fix SYSTEM.EQUIPMENT_CATEGORIES typo in equipment model
- Add missing imports to combat.mjs
- Remove dead d30Auto branches, _buildSpecialLabel, d30-special-choice.hbs
This commit is contained in:
2026-06-29 11:44:46 +02:00
parent 41b1199704
commit 25648aa2a3
10 changed files with 202 additions and 517 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ export default class LethalFantasyEquipment extends foundry.abstract.TypeDataMod
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.category = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.EQUIPMENT_CATEGORIES })
schema.category = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.EQUIPMENT_CATEGORY })
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.hi = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })