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@@ -66,6 +66,11 @@ export async function processD30BonusDice(d30Message, side, naturalRoll = null,
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}
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}
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// ── Bleed type (ranged attacks) — flag for wound creation, same as combo bleed
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if (d30Message.type === "bleed") {
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return { modifier: 0, specialEffect: "bleed", specialName: "Bleeding" }
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}
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// ── Damage multiplier type (2x/3x damage before DR)
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if (d30Message.type === "damage_multiplier") {
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return { modifier: 0, specialEffect: "damageMultiplier", specialName: `x${d30Message.multiplier} Damage`, multiplier: d30Message.multiplier }
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