Various items fixes and enhancements

This commit is contained in:
2024-12-09 16:02:40 +01:00
parent 9775ec9fa1
commit 1de2927d93
51 changed files with 2102 additions and 574 deletions

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@ -1,14 +1,10 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "TENEBRIS.Character.Label.description"}}</legend>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "TENEBRIS.Character.Label.langues"}}</legend>
{{formInput systemFields.langues enriched=enrichedLangues value=system.langues name="system.langues" toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "TENEBRIS.Character.Label.notes"}}</legend>
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
</section>

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@ -1,103 +0,0 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend data-tooltip="{{localize "TENEBRIS.Tooltip.learnedTalents"}}" data-tooltip-direction="UP">{{localize "TENEBRIS.Label.talents"}}</legend>
<div class="talents">
{{#if @root.isEditMode}}
{{#each talents as |item|}}
{{!log "path-talent" this}}
<div class="talent {{#if item.appris}}appris{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">{{item.name}}
{{#if item.progression}}<span data-tooltip="{{localize 'TENEBRIS.Label.progressionPossible'}}"> (P)</span>{{/if}}
{{#if (and item.progression (gt item.niveau 1))}}{{localize 'TENEBRIS.Label.level'}} {{item.niveau}}{{/if}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'TENEBRIS.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'TENEBRIS.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
{{else}}
{{#each talentsAppris as |item|}}
{{!log "path-talent appris" this}}
<div class="talent" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.description}}}<br><br>{{item.path}}">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
{{item.name}} {{item.details}}
</div>
{{/each}}
{{/if}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "TENEBRIS.Label.equipement"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "TENEBRIS.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
{{!log 'weapon' this}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true" data-drag-type="damage">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<a {{#if (ne item.system.degats "1")}}class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage" data-roll-value="{{item.system.degats}}"{{/if}}>{{localize "TENEBRIS.Label.degats"}} : {{item.system.degats}}</a>
{{#if @root.isEditMode}}
<div class="controls">
<a data-tooltip="{{localize 'TENEBRIS.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'TENEBRIS.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</div>
{{/each}}
</div>
<div class="armors">
{{#each armors as |item|}}
{{!log 'armor' this}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
{{localize "TENEBRIS.Label.armor"}} : {{item.system.valeur}} {{localize "TENEBRIS.Label.malus"}} : {{item.system.malus}}
{{#if @root.isEditMode}}
<div class="controls">
<a data-tooltip="{{localize 'TENEBRIS.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'TENEBRIS.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "TENEBRIS.Label.biens"}}</legend>
{{formInput systemFields.biens enriched=enrichedBiens value=system.biens name="system.biens" toggled=true }}
</fieldset>
{{#if (or isEditMode (and isPlayMode hasSpells))}}
<fieldset>
<legend>{{localize "TENEBRIS.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "TENEBRIS.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus" data-action="createSpell"></i></a>{{/if}}</legend>
<div class="spells">
{{#each spells as |item|}}
{{!log 'weapon' this}}
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true" data-drag-type="spell">
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
{{#if @root.isEditMode}}
<div class="controls">
<a data-tooltip="{{localize 'TENEBRIS.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'TENEBRIS.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</div>
{{/each}}
</div>
</fieldset>
{{/if}}
</section>

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@ -2,185 +2,108 @@
{{!log "character-main" this}}
<fieldset>
<legend>{{localize "TENEBRIS.Character.Label.personnage"}}</legend>
<div class="character-personnage character-personnage-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="character-gauche">
<div class="character-gauche-image">
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage" data-tooltip="{{actor.name}}" />
</div>
<div class="character-dv">
{{formField systemFields.dv value=system.dv rootId=partId disabled=isPlayMode classes="character-dv"}}
<legend>{{localize "LETHALFANTASY.Label.pc"}}</legend>
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="character-left">
<div class="character-left-image">
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
<div class="flexrow character-hp">
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp"}}
&nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp"}}
</div>
<div class="character-dmax" data-tooltip="{{tooltipsCaracteristiques.dmax}}">
{{formField systemFields.dmax.fields.valeur value=system.dmax.valeur rootId=partId disabled=isPlayMode classes="character-dmax"}}
{{#if isEditMode}}
<div class="character-dmax-edit">
<div data-tooltip="{{localize "TENEBRIS.Label.experienceDetail" detail='Dégâts max'}}">{{formInput systemFields.dmax.fields.experience value=system.dmax.experience}}</div>
</div>
{{/if}}
</div>
</div>
<div class="character-droite">
<div class="character-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="TENEBRIS.ToggleSheet" data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
<div class="character-right">
<div class="character-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
data-tooltip-direction="UP">
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<div class="character-infos">
{{#if isEditMode}}
<div class="character-voie-majeure">
{{formField systemFields.voies.fields.majeure.fields.nom value=system.voies.majeure.nom rootId=partId disabled=true}}
{{#if system.hasVoieMajeure}}
<div class="controls">
<a class="control" data-action="edit" data-item-id="{{actor.system.voies.majeure.id}}" data-tooltip="{{localize 'TENEBRIS.Edit'}}"><i class="fas fa-edit"></i></a>
{{#if (not system.hasVoieMineure)}}
<a class="control" data-action="deleteVoieMajeure" data-tooltip="{{localize 'TENEBRIS.Delete'}}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
{{/if}}
</div>
<div class="character-voie-mineure">
{{formField systemFields.voies.fields.mineure.fields.nom value=system.voies.mineure.nom rootId=partId disabled=true}}
{{#if system.hasVoieMineure}}
<div class="controls">
<a class="control" data-action="edit" data-item-id="{{actor.system.voies.majeure.id}}" data-tooltip="{{localize 'TENEBRIS.Edit'}}"><i class="fas fa-edit"></i></a>
<a class="control" data-action="deleteVoieMineure" data-tooltip="{{localize 'TENEBRIS.Delete'}}"><i class="fas fa-trash"></i></a>
</div>
{{/if}}
</div>
{{else}}
<div class="character-voie-majeure">
{{formField systemFields.voies.fields.majeure.fields.nom value=system.voies.majeure.nom rootId=partId disabled=true}}
</div>
{{#if system.hasVoieMineure}}
<div class="character-voie-mineure">
{{formField systemFields.voies.fields.mineure.fields.nom value=system.voies.mineure.nom rootId=partId disabled=true}}
</div>
{{/if}}
{{/if}}
<div class="character-commanditaire">
{{formField systemFields.commanditaire value=system.commanditaire rootId=partId disabled=isPlayMode classes="character-commanditaire"}}
</div>
<div class="character-pv">
<div class="character-pv-value">
{{formField systemFields.pv.fields.value value=system.pv.value}}
</div>
<div class="pv-separator">/</div>
<div class="character-pv-max">
{{formInput systemFields.pv.fields.max value=system.pv.max rootId=partId disabled=isPlayMode}}
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</fieldset>
<fieldset class="character-caracteristiques character-caracteristiques-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "TENEBRIS.Character.Label.caracteristiques"}}</legend>
<div class="character-caracteristique" data-drag="true" data-drag-type="save">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsCaracteristiques.rob}}" style="font-size: small;"></i>
{{formField systemFields.caracteristiques.fields.rob.fields.valeur value=system.caracteristiques.rob.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.saveRob}}
{{#if isEditMode}}
<div class="experience">
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.caracteristiques.fields.rob.fields.progression.fields.experience value=system.caracteristiques.rob.progression.experience}}</div>
<div class="experience-progress" data-tooltip="{{localize "TENEBRIS.Label.progress"}}">{{formInput systemFields.caracteristiques.fields.rob.fields.progression.fields.progres value=system.caracteristiques.rob.progression.progres}}</div>
</div>
{{/if}}
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.str"}}
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
disabled=isPlayMode classes="rollable" data-char-id="str" }}
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
disabled=isPlayMode }}
</div>
<div class="character-caracteristique" data-drag="true" data-drag-type="save">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsCaracteristiques.dex}}" style="font-size: small;"></i>
{{formField systemFields.caracteristiques.fields.dex.fields.valeur value=system.caracteristiques.dex.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.saveDex}}
{{#if isEditMode}}
<div class="experience">
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.caracteristiques.fields.dex.fields.progression.fields.experience value=system.caracteristiques.dex.progression.experience}}</div>
<div class="experience-progress" data-tooltip="{{localize "TENEBRIS.Label.progress"}}">{{formInput systemFields.caracteristiques.fields.dex.fields.progression.fields.progres value=system.caracteristiques.dex.progression.progres}}</div>
</div>
{{/if}}
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.int"}}
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
disabled=isPlayMode classes="rollable" data-char-id="int" }}
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
disabled=isPlayMode }}
</div>
<div class="character-caracteristique" data-drag="true" data-drag-type="save">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsCaracteristiques.int}}" style="font-size: small;"></i>
{{formField systemFields.caracteristiques.fields.int.fields.valeur value=system.caracteristiques.int.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.saveInt}}
{{#if isEditMode}}
<div class="experience">
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.caracteristiques.fields.int.fields.progression.fields.experience value=system.caracteristiques.int.progression.experience}}</div>
<div class="experience-progress" data-tooltip="{{localize "TENEBRIS.Label.progress"}}">{{formInput systemFields.caracteristiques.fields.int.fields.progression.fields.progres value=system.caracteristiques.int.progression.progres}}</div>
</div>
{{/if}}
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.wis"}}
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
disabled=isPlayMode }}
</div>
<div class="character-caracteristique" data-drag="true" data-drag-type="save">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsCaracteristiques.per}}" style="font-size: small;"></i>
{{formField systemFields.caracteristiques.fields.per.fields.valeur value=system.caracteristiques.per.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.savePer}}
{{#if isEditMode}}
<div class="experience">
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.caracteristiques.fields.per.fields.progression.fields.experience value=system.caracteristiques.per.progression.experience}}</div>
<div class="experience-progress" data-tooltip="{{localize "TENEBRIS.Label.progress"}}">{{formInput systemFields.caracteristiques.fields.per.fields.progression.fields.progres value=system.caracteristiques.per.progression.progres}}</div>
</div>
{{/if}}
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.dex"}}
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
disabled=isPlayMode }}
</div>
<div class="character-caracteristique" data-drag="true" data-drag-type="save">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsCaracteristiques.vol}}" style="font-size: small;"></i>
{{formField systemFields.caracteristiques.fields.vol.fields.valeur value=system.caracteristiques.vol.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.saveVol}}
{{#if isEditMode}}
<div class="experience">
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.caracteristiques.fields.vol.fields.progression.fields.experience value=system.caracteristiques.vol.progression.experience}}</div>
<div class="experience-progress" data-tooltip="{{localize "TENEBRIS.Label.progress"}}">{{formInput systemFields.caracteristiques.fields.vol.fields.progression.fields.progres value=system.caracteristiques.vol.progression.progres}}</div>
</div>
{{/if}}
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.con"}}
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
disabled=isPlayMode classes="rollable" data-char-id="con" }}
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
disabled=isPlayMode }}
</div>
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.cha"}}
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
disabled=isPlayMode classes="rollable" data-char-id="cha" }}
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
disabled=isPlayMode }}
</div>
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.luc"}}
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
disabled=isPlayMode classes="rollable" data-char-id="luc" }}
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
disabled=isPlayMode }}
</div>
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.app"}}
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
disabled=isPlayMode classes="rollable" data-char-id="app" }}
{{formField systemFields.characteristics.fields.app.fields.percent value=system.characteristics.app.percent
disabled=isPlayMode }}
</div>
</fieldset>
<fieldset class="character-ressources character-ressources-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "TENEBRIS.Character.Label.ressources"}}</legend>
<div class="character-ressource" data-drag="true" data-drag-type="resource">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsRessources.san}}" style="font-size: small;"></i>
{{formField systemFields.ressources.fields.san.fields.valeur value=system.ressources.san.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.resourceSan}}
{{#if isEditMode}}
<div class="character-ressource-edit">
{{formInput systemFields.ressources.fields.san.fields.max value=system.ressources.san.max}}
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.ressources.fields.san.fields.experience value=system.ressources.san.experience}}</div>
</div>
{{/if}}
<fieldset class="character-resources character-resources-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.resources"}}</legend>
<div class="character-resource" data-drag="true" data-drag-type="resource">
</div>
<div class="character-ressource" data-drag="true" data-drag-type="resource">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsRessources.oeil}}" style="font-size: small;"></i>
{{formField systemFields.ressources.fields.oeil.fields.valeur value=system.ressources.oeil.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.resourceOeil}}
{{#if isEditMode}}
<div class="character-ressource-edit">
{{formInput systemFields.ressources.fields.oeil.fields.max value=system.ressources.oeil.max}}
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.ressources.fields.oeil.fields.experience value=system.ressources.oeil.experience}}</div>
</div>
{{/if}}
<div class="character-resource" data-drag="true" data-drag-type="resource">
</div>
<div class="character-ressource" data-drag="true" data-drag-type="resource">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsRessources.verbe}}" style="font-size: small;"></i>
{{formField systemFields.ressources.fields.verbe.fields.valeur value=system.ressources.verbe.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.resourceVerbe}}
{{#if isEditMode}}
<div class="character-ressource-edit">
{{formInput systemFields.ressources.fields.verbe.fields.max value=system.ressources.verbe.max}}
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.ressources.fields.verbe.fields.experience value=system.ressources.verbe.experience}}</div>
</div>
{{/if}}
</div>
<div class="character-ressource" data-drag="true" data-drag-type="resource">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsRessources.bourse}}" style="font-size: small;"></i>
{{formField systemFields.ressources.fields.bourse.fields.valeur value=system.ressources.bourse.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.resourceBourse}}
{{#if isEditMode}}
<div class="character-ressource-edit">
{{formInput systemFields.ressources.fields.bourse.fields.max value=system.ressources.bourse.max}}
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.ressources.fields.bourse.fields.experience value=system.ressources.bourse.experience}}</div>
</div>
{{/if}}
</div>
<div class="character-ressource" data-drag="true" data-drag-type="resource">
<i class="fa fa-question-circle" aria-hidden="true" data-tooltip="{{tooltipsRessources.magie}}" style="font-size: small;"></i>
{{formField systemFields.ressources.fields.magie.fields.valeur value=system.ressources.magie.valeur rootId=partId disabled=isPlayMode classes="rollable" dataset=rollType.resourceMagie}}
{{#if isEditMode}}
<div class="character-ressource-edit">
{{formInput systemFields.ressources.fields.magie.fields.max value=system.ressources.magie.max}}
<div data-tooltip="{{localize "TENEBRIS.Label.experience"}}">{{formInput systemFields.ressources.fields.magie.fields.experience value=system.ressources.magie.experience}}</div>
</div>
{{/if}}
<div class="character-resource" data-drag="true" data-drag-type="resource">
</div>
</fieldset>

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@ -0,0 +1,66 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.skills"}}" data-tooltip-direction="UP">{{localize
"LETHALFANTASY.Label.skills"}}</legend>
<div class="skills">
{{#each skills as |item|}}
<div class="skill " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
{{item.name}} +{{item.system.skillTotal}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.gifts"}}" data-tooltip-direction="UP">{{localize
"LETHALFANTASY.Label.gifts"}}</legend>
<div class="gifts">
{{#each gifts as |item|}}
<div class="gift " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.vulnerabilities"}}" data-tooltip-direction="UP">{{localize
"LETHALFANTASY.Label.vulnerabilities"}}</legend>
<div class="vulnerabilities">
{{#each gifts as |item|}}
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</section>

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@ -0,0 +1,26 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
data-action="createSpell"></i></a>{{/if}}</legend>
<div class="spells">
{{#each spells as |item|}}
{{!log 'weapon' this}}
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="spell">
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</section>

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@ -0,0 +1,48 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.equipment"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
data-action="createEquipment"></i></a>{{/if}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
{{!log 'weapon' this}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="damage">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
<div class="armors">
{{#each armors as |item|}}
{{!log 'armor' this}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</section>

29
templates/miracle.hbs Normal file
View File

@ -0,0 +1,29 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
{{formInput fields.name value=source.name}}
</div>
{{formField systemFields.level value=system.level}}
<label>Components</label>
<div class="shift-right">
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
{{formField systemFields.components.fields.material value=system.components.material}}
{{formField systemFields.components.fields.catalyst value=system.components.catalyst}}
{{formField systemFields.components.fields.religious value=system.components.religious}}
</div>
{{formField systemFields.prayerTime value=system.castingTime}}
{{formField systemFields.miracleRange value=system.spellRange}}
{{formField systemFields.areaAffected value=system.areaAffected}}
{{formField systemFields.duration value=system.duration}}
{{formField systemFields.savingThrow value=system.savingThrow}}
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput systemFields.description enriched=description value=system.description name="system.description" toggled=true}}
</fieldset>
</section>

View File

@ -8,6 +8,16 @@
{{formField systemFields.bonus value=system.bonus}}
{{formField systemFields.cost value=system.cost}}
{{#if (eq system.category "weapon")}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
<span class="flexrow">
<span><strong>Available Bonus : {{system.availableBonus}}</strong></span>
</span>
{{formField systemFields.weaponBonus.fields.attack value=system.weaponBonus.attack}}
{{formField systemFields.weaponBonus.fields.defense value=system.weaponBonus.defense}}
{{formField systemFields.weaponBonus.fields.damage value=system.weaponBonus.damage}}
{{/if}}
<div class="total flexrow">
<legend>{{localize "LETHALFANTASY.Label.total"}}</legend>
{{system.skillTotal}}

View File

@ -15,7 +15,7 @@
</div>
{{formField systemFields.castingTime value=system.castingTime}}
{{formField systemFields.range value=system.range}}
{{formField systemFields.spellRange value=system.spellRange}}
{{formField systemFields.areaAffected value=system.areaAffected}}
{{formField systemFields.duration value=system.duration}}
{{formField systemFields.savingThrow value=system.savingThrow}}

View File

@ -8,18 +8,19 @@
<div class="align-top">
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
<label>Damage Type</label>
<div class="shift-right">
{{formField systemFields.damageType.fields.typeP value=system.standing.typeP}}
{{formField systemFields.damageType.fields.typeB value=system.standing.typeB}}
{{formField systemFields.damageType.fields.typeS value=system.standing.typeS}}
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
</div>
<label>Damage</label>
<div class="shift-right">
{{formField systemFields.damage.fields.damageS value=system.standing.damageS}}
{{formField systemFields.damage.fields.damageM value=system.standing.damageM}}
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
</div>
{{formField systemFields.hands value=system.hands localize=true}}
@ -45,12 +46,12 @@
<label>Range</label>
<div class="shift-right">
{{formField systemFields.range.fields.pointBlank value=system.range.pointBlank}}
{{formField systemFields.range.fields.short value=system.range.short}}
{{formField systemFields.range.fields.medium value=system.range.medium}}
{{formField systemFields.range.fields.long value=system.range.long}}
{{formField systemFields.range.fields.extreme value=system.range.extreme}}
{{formField systemFields.range.fields.outOfSkill value=system.range.outOfSkill}}
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
{{formField systemFields.weaponRange.fields.medium value=system.weaponRange.medium}}
{{formField systemFields.weaponRange.fields.long value=system.weaponRange.long}}
{{formField systemFields.weaponRange.fields.extreme value=system.weaponRange.extreme}}
{{formField systemFields.weaponRange.fields.outOfSkill value=system.weaponRange.outOfSkill}}
</div>
{{/if}}