Various items fixes and enhancements

This commit is contained in:
2024-12-09 16:02:40 +01:00
parent 9775ec9fa1
commit 1de2927d93
51 changed files with 2102 additions and 574 deletions

View File

@ -12,6 +12,13 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger,required: true, initial: 0, min: 0 })
schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
schema.weaponBonus = new fields.SchemaField({
attack: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
defense: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
damage: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
})
return schema
}
@ -21,10 +28,30 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
get skillCategory() {
return game.i18n.localize(CATEGORY[this.category].label)
}
validate(options) {
let isError = super.validate(options)
console.log(this)
let bonus = this._source.weaponBonus.attack + this._source.weaponBonus.defense + this._source.weaponBonus.damage
console.log(bonus, this._source.skillTotal)
if ( bonus > Math.floor(this._source.skillTotal / 10) ) {
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Skill.error.weaponBonus"))
isError = true
}
return isError
}
prepareDerivedData() {
super.prepareDerivedData();
this.skillTotal = this.computeBase();
if( this.category === "weapon" ) {
this.totalBonus = this.weaponBonus.attack + this.weaponBonus.defense + this.weaponBonus.damage;
if ( Number(this.skillTotal) ) {
this.availableBonus = Math.max( Math.floor(this.skillTotal / 10) - 1, 0 )
} else {
this.availableBonus = "N/A"
}
}
}
computeBase() {
@ -47,7 +74,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
maxStat = statValue;
}
}
return maxStat;
return maxStat + this.bonus
} else {
// Split with + calculate the total
baseSplit = base.split("+");
@ -59,9 +86,9 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
total += statValue;
}
return total
return total + this.bonus
}
}
return `${this.base } + ${ String(this.bonus)}`;
return `${this.base} + ${String(this.bonus)}`;
}
}