Various items fixes and enhancements
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@ -4,20 +4,11 @@ import * as ARMOR from "./armor.mjs"
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import * as SPELL from "./spell.mjs"
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import * as SKILL from "./skill.mjs"
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import * as EQUIPMENT from "./equipment.mjs"
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import * as CHARACTERISTICS from "./characteristic-tables.mjs"
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export const SYSTEM_ID = "fvtt-lethal-fantasy"
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export const DEV_MODE = false
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export const DICE_VALUE = Object.freeze({
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D4: "d4",
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D6: "d6",
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D8: "d8",
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D10: "d10",
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D12: "d12",
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})
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export const DICE_VALUES = ["0", "d4", "d6", "d8", "d10", "d12"]
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export const ROLL_TYPE = Object.freeze({
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SAVE: "save",
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RESOURCE: "resource",
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@ -77,15 +68,15 @@ export const ASCII = `
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export const SYSTEM = {
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id: SYSTEM_ID,
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CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
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RESOURCES: CHARACTER.RESOURCES,
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CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
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CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
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SAVES: CHARACTER.SAVES,
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SKILL_CATEGORY: SKILL.CATEGORY,
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WEAPON_CATEGORY: WEAPON.CATEGORY,
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WEAPON_DAMAGE: WEAPON.DAMAGE,
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ARMOR_TYPE: ARMOR.TYPE,
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EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
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SPELL_RANGE: SPELL.RANGE,
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WEAPON_TYPE: WEAPON.WEAPON_TYPE,
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WEAPON_CLASS: WEAPON.WEAPON_CLASS,
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MONEY,
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ASCII,
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ROLL_TYPE,
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