Various items fixes and enhancements
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@ -1,7 +1,7 @@
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export const CHARACTERISTICS = Object.freeze({
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str: {
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id: "str",
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label: "LETHALFANTASY.Character.str.label"
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label: "LETHALFANTASY.Label.str"
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},
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int: {
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id: "int",
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@ -23,6 +23,10 @@ export const CHARACTERISTICS = Object.freeze({
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id: "cha",
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label: "LETHALFANTASY.Character.cha.label"
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},
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luc: {
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id: "luc",
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label: "LETHALFANTASY.Character.luc.label"
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},
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app: {
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id: "app",
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label: "LETHALFANTASY.Character.app.label"
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1293
module/config/characteristic-tables.mjs
Normal file
1293
module/config/characteristic-tables.mjs
Normal file
File diff suppressed because it is too large
Load Diff
@ -4,20 +4,11 @@ import * as ARMOR from "./armor.mjs"
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import * as SPELL from "./spell.mjs"
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import * as SKILL from "./skill.mjs"
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import * as EQUIPMENT from "./equipment.mjs"
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import * as CHARACTERISTICS from "./characteristic-tables.mjs"
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export const SYSTEM_ID = "fvtt-lethal-fantasy"
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export const DEV_MODE = false
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export const DICE_VALUE = Object.freeze({
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D4: "d4",
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D6: "d6",
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D8: "d8",
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D10: "d10",
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D12: "d12",
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})
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export const DICE_VALUES = ["0", "d4", "d6", "d8", "d10", "d12"]
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export const ROLL_TYPE = Object.freeze({
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SAVE: "save",
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RESOURCE: "resource",
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@ -77,15 +68,15 @@ export const ASCII = `
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export const SYSTEM = {
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id: SYSTEM_ID,
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CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
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RESOURCES: CHARACTER.RESOURCES,
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CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
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CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
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SAVES: CHARACTER.SAVES,
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SKILL_CATEGORY: SKILL.CATEGORY,
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WEAPON_CATEGORY: WEAPON.CATEGORY,
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WEAPON_DAMAGE: WEAPON.DAMAGE,
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ARMOR_TYPE: ARMOR.TYPE,
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EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
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SPELL_RANGE: SPELL.RANGE,
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WEAPON_TYPE: WEAPON.WEAPON_TYPE,
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WEAPON_CLASS: WEAPON.WEAPON_CLASS,
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MONEY,
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ASCII,
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ROLL_TYPE,
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@ -1,35 +1,20 @@
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export const CATEGORY = Object.freeze({
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mains: {
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id: "mains",
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label: "LETHALFANTASY.Weapon.Category.main",
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},
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improvisee: {
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id: "improvisee",
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label: "LETHALFANTASY.Weapon.Category.improvisee",
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},
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courte: {
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id: "courte",
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label: "LETHALFANTASY.Weapon.Category.courte",
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},
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longue: {
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id: "longue",
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label: "LETHALFANTASY.Weapon.Category.longue",
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},
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lourde: {
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id: "lourde",
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label: "LETHALFANTASY.Weapon.Category.lourde",
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},
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})
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export const WEAPON_TYPE = {
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"melee": "LETHALFANTASY.Weapon.WeaponType.melee",
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"ranged": "LETHALFANTASY.Weapon.WeaponType.ranged"
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}
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export const DAMAGE = Object.freeze({
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UN: "1",
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D4: "d4",
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D6: "d6",
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D8: "d8",
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D10: "d10",
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})
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export const WEAPON_CLASS = {
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"longblade": "LETHALFANTASY.Weapon.WeaponClass.longblade",
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"shortblade": "LETHALFANTASY.Weapon.WeaponClass.shortblade",
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"mediumblade": "LETHALFANTASY.Weapon.WeaponClass.mediumblade",
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"axe": "LETHALFANTASY.Weapon.WeaponClass.axe",
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"hammer": "LETHALFANTASY.Weapon.WeaponClass.hammer",
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"mace": "LETHALFANTASY.Weapon.WeaponClass.mace",
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"flail": "LETHALFANTASY.Weapon.WeaponClass.flail",
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"bow": "LETHALFANTASY.Weapon.WeaponClass.bow",
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"sling": "LETHALFANTASY.Weapon.WeaponClass.sling",
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"thrown": "LETHALFANTASY.Weapon.WeaponClass.thrown",
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"polearm": "LETHALFANTASY.Weapon.WeaponClass.polearm",
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"unarmed" : "LETHALFANTASY.Weapon.WeaponClass.unarmed"
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}
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